; Set AI cost factors for mineral/nutrient production for each difficulty level respectively.
; All other difficulty level modifiers remain unaffected by this setting.
cost_factor=13,12,11,10,8,10
; Changed Transcend from 7 to 10. AI is too competent at colonizing and resource management.
Latest Save=C:\GOG Games\Thinker and AI Growth\saves\Cha Dawn of the Planet Cult, 2206
That's normal. That's the directory I made for combining both Thinker and my AI Growth mod.; Set AI cost factors for mineral/nutrient production for each difficulty level respectively.
; All other difficulty level modifiers remain unaffected by this setting.
cost_factor=13,12,11,10,8,10
; Changed Transcend from 7 to 10. AI is too competent at colonizing and resource management.
friendly pirates to the east |
aarg me hearty minerals |
aarg save me minerals |
aarg I eats me spinach |
I'd walk a mile for a Nexus |
gonna run through the jungle |
Pirate land bridge |
no daycare in paradise |
Peace is booming |
who has got the power |
kelp or slurry |
are boreholes boring |
what have I done to deserve this |
eco warrior |
new river system and inland sea |
soon to be my 1st sea base |
Manifold Nexus is dying |
Pirates should be pursuing Wealth in my mod |
why not invade |
cant win for cheating |
suffering Capitalist penalty while Green |
as Green as Kermit the Frog |
Pirates had no concept of defense |
the AI is a PITA with missiles |
righteous Planet |
your supply of plasma is overpriced |
mindworm reactor disparity |
the Pirates can't fight |