Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: BFG on February 21, 2019, 03:10:26 AM

Title: I’m guessing this has been asked already...
Post by: BFG on February 21, 2019, 03:10:26 AM
...but for those of you who are modding experts: is a version that allows more factions even remotely possible?  I’d love to play a game where all 15 stock factions are active, instead of just 8.

Probably not, but thought I would ask.
Title: Re: I’m guessing this has been asked already...
Post by: Mart on February 21, 2019, 05:56:57 AM
I think amount of work needed to do it would large enough to make someone attempting this to consider simply making AC2.
Title: Re: I’m guessing this has been asked already...
Post by: BFG on February 21, 2019, 07:26:48 PM
Yeah, I kind of suspected as much. I have been amazed at how much modders have been able to do on such an old game, but there IS a limit.

This makes me wonder how much it would cost to purchase the rights to the series in order to have the legal right to publish a true SMAC2. 
Title: Re: I’m guessing this has been asked already...
Post by: Induktio on February 22, 2019, 11:49:50 AM
So yeah, it's been asked before. The short answer is that adding more factions is just impossible without a full rewrite of the engine because of the way it uses statically allocated arrays to store faction data. This also makes increasing any other unit limits very difficult.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 17.

[Show Queries]