Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Dewbacca on August 19, 2018, 04:13:11 PM

Title: Odd bug with Colony pod
Post by: Dewbacca on August 19, 2018, 04:13:11 PM
I'm having a weird bug in Smax, new bases are set to build a cheap defensive unit (1-3t-1) and other items in queue, but later checking back on progress, the defensive unit has changed to a colony pod!

I reset it to the defensive unit and things progress normally.

Near as I can tell I am playing the original release with a few Alphax and AC.ini edits.

Is this something later patches resolve, or a bug I have created?
Title: Re: Odd bug with Colony pod
Post by: bvanevery on August 19, 2018, 04:28:52 PM
Don't know,  but "unit design workshop gets confused" is something I see happening from time to time.
Title: Re: Odd bug with Colony pod
Post by: Dewbacca on August 19, 2018, 05:09:16 PM
That one I can shed some light on...
Designed units are numbered and when you delete/ obsolete a unit that "slot" opens up and is filled by something else.

Later you had the missing unit queued and it fills the workshop with whatever has taken that slot.

But the Basic units have an * beside them, not taking the place of any obsolete or missing unit. That makes this bug peculiar.

Thanks for the quick reply!
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