Slightly upped artillery damage.
Formers have no prerequisites to eliminate "AI at turn 100 without improvements" problem, aggravated by techstag.
Added sonar buoy - sea version of sensor array, but don't remember whether they work.
I believe, 1N-2M-0E forests were the original intention of game designers,
Added a new tech, Advanced Naval Algorithms, inserted between Doctrine:Initiative/Doctrine:Air and Homo Superior/Nanometallurgy. The Maritime Control Center, Subsea Trunkline, Carrier Deck and Repair Bay have been moved to it.
Hovertanks have been moved to Monopole Magnets to make them actually appear on the battlefield while it still matters.
Foil and cruiser chassis have been swapped in all but carrying capacity. This makes early AI invasions less of a joke, and allows Unity Foil to pop Unity Pod (not in fungus) and run out from emerged IoD. Benefits Pirates slighly.
Air power is nerfed - needlejet chassis cost doubled, chopper range reduced to 3.
If I could, I'd also installed a rule "air unit cannot reduce land unit's health below 10% outdoor, 50% in base or bunker" to reduce chop&drop and promote use of ground forces.
Plasma Shard is upped to 14 for more uniform weapon strengths progression.
Amphibious Pods are allowed for Probe Teams.
Air Superiority has been moved to Synthetic Fossil Fuels to allow defense against air before air attack, assuming tech parity.
SAM Rover predefined unit makes this change questionable.
Clean Reactor has been moved to Nanominiaturization, but made free, as it costs an ability slot.
Mind Worms and Spore Launchers cost is reduced to 4 rows to help native-heavy factions.
By the way, Planet Cult in my games is quite competitive, although not great.
- Probe Foil -
- XX Missile;
- AI Sub - surprise attacks on your shipping.
The Virtual World has been moved to Optical Computers to reduce early superprojects overcrowding and to turn despised tech to craved one.
The Cloudbase Academy has been moved to Applied Gravitonics, making it more of a trophy prize.
Added 4 new facilities - Nuclear/Fusion/Quantum/Singularity Generator, with the maintenance of -3/-8/-20/-50. Unfortunately, AI doesn't build them, so sort of exploit.
Orbital Defense Pod cost has been reduced to 8 rows, livening up star wars a bit.
Police State has been given symbolic boost of +PROBE, as it fits thematically.
Free Market's draconian -5 POLICE has been partially transferred to Democratic and Wealth, settling at -3,
angels.txt
Latest addition, courtesy of bvanevery - SE preference has been switched from Democratic to Thought Control to set them against Cyborgs and Drones.
pirates.txt
Latest addition, courtesy of bvanevery - SE preference has been switched from Power to Wealth to distinct them from "Sparta on water".
cyborg.txt
Growth has been severed to -2, as in my opinion they were overpowered.
caretake.txt, usurper.txt
Free Nerve Gas Pods.
I don't plant forests on arid tiles.