Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: bvanevery on April 08, 2018, 09:46:11 AM

Title: Merchant Exchange should be more exclusive
Post by: bvanevery on April 08, 2018, 09:46:11 AM
I'm moving it to Industrial Economics.  My idea being that only a money grubbing Builder faction should be obtaining it readily.  It shouldn't be a booby prize for other factions that were trying to do some other Secret Project and settled for getting the Merchant Exchange when they couldn't win the race.  If you don't have the tech, you should lose all your progress on your Secret Project.

Morgan won't have it slam dunk anymore, but he doesn't have it slam dunk anyways because it takes time to get enough bases together to be able to afford to make a Secret Project.  He will still have an advantage of starting with Industrial Base and being able to get to Industrial Economics faster than other factions.  Domai starts with Industrial Base as well, but he has a -2 Research penalty and a 10 turn delay before he even starts research.  So Morgan can beat him to the punch, although Domai is a huge threat once he actually obtains it. 

Also as is, any faction can obtain Industrial Base just by getting lucky picking up a pod.  Moving the Merchant Exchange to Industrial Economics takes that out of the picture.
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