growth mod |
realism mod |
population weapon |
be fruitful and multiply |
growing and knowing |
You can add bonuses and penalties to the base category? Coulda sworn when I tried that, I got an error about an invalid key. I will try again. I had wanted to implement one of the base categories, like Frontier or Survival, as having a higher reproductive rate until a more advanced social form was taken.Sure you just have to be careful of the spacing. The Alphax is touchy but you can mod it in many ways, same with the faction files.
When realism can't be addressed, I am conscious of preserving the narrative of the game.
The realism I'm trying to implement, is Europe is up to its ass in Muslims now. Whether that's a good, a bad, or a neutral thing, I leave to other people's opinion making. But it is definitely a mass phenomenon and I don't think it was happening in the time SMAC was made.Its the rough equivalent to simply marching into cities and taking them over with unlimited money and probe teams.
Its the rough equivalent to simply marching into cities and taking them over with unlimited money and probe teams.
Its the rough equivalent to simply marching into cities and taking them over with unlimited money and probe teams.That teeming mass of humanity doesn't actually get sent over as the weapon itself.
Article 2 of the Convention defines genocide as
...any of the following acts committed with intent to destroy, in whole or in part, a national, ethnical, racial or religious group, as such:
(a) Killing members of the group;
(b) Causing serious bodily or mental harm to members of the group;
(c) Deliberately inflicting on the group conditions of life calculated to bring about its physical destruction in whole or in part;
(d) Imposing measures intended to prevent births within the group;
(e) Forcibly transferring children of the group to another group.
— Convention on the Prevention and Punishment of the Crime of Genocide, Article 2[4]
Binary Dawn Social Engineering choices window |
#SOCIO
ECONOMY, EFFIC, SUPPORT, TALENT, MORALE, POLICE, GROWTH, PLANET, PROBE, INDUSTRY, RESEARCH
ECONOMY, EFFIC, SUPPORT, TALENT, MORALE, POLICE, GROWTH, PLANET, PROBE, INDUSTRY, RESEARCH
Politics, Economics, Values, Society
Freehold, None, +ECONOMY, -GROWTH, --RESEARCH
Democracy, AdapEco, ++GROWTH, ++EFFIC, --SUPPORT
Police State, DocLoy, ++SUPPORT, ++POLICE, --EFFIC
Fundamentalist, Brain, ++PROBE, +MORALE, +TALENT, --RESEARCH
Subsistence, None, +GROWTH, -PLANET
Free Market, IndAuto, ++ECONOMY, --PLANET, -----POLICE
Planned, Algor, ++GROWTH, +INDUSTRY, --EFFIC
Green, CentEmp, ++PLANET, ++EFFIC, --GROWTH
Knowledge, None, ++RESEARCH, +EFFIC, --PROBE
Power, Neural, ++SUPPORT, ++MORALE, -INDUSTRY
Empathy, Integ, ++TALENT, +PLANET, --POLICE
Wealth, Subat, +INDUSTRY, +ECONOMY, --MORALE
Conservative, None, +TALENT
Cybernetic, NanEdit, ++EFFIC, ++PLANET, ++RESEARCH, ---POLICE
Psionic, WillPow, ++POLICE, ++MORALE, ++PROBE, --SUPPORT
Oviparous, EcoEng2, ++GROWTH, ++ECONOMY, +INDUSTRY, ---RESEARCH
I have often been asked: if we have traveled between the stars, why can we not launch the simplest of orbital probes? These fools fail to understand the difficulty of finding the appropriate materials on this Planet, of developing adequate power supplies, and creating the infrastructure necessary to support such an effort. In short, we have struggled under the limitations of a colonial society on a virgin planet. Until now.;santi; Planet: A Survivalist's Guide
Spacefaring nations know about spacefaring as well...
I know you talk about playing blind research most of the time, but if your mod just happens to make directed research more interesting than choosing between Secrets of the Human Brain, Industrial Automation, or Intellectual Integrity I'd be most pleased.
I wonder whether Doctrine: Mobility can swipe the land transport module from Doctrine: Flexibility without the Aquatic version by tacking on a premade Truck unit (speaking of things they should already know about, getting into and out of vehicles should be one of those things, not just being born/manufactured into one and being stuck in it).
Troop Transport, Transport, 0, 7, 4, -1, DocFlex,
police probe |
I never bought that the Believers should be good at Probe Team stuff.I suspect it was peer pressure from the conversion mechanic in Age of Empires (I used to love playing the Babylonians). It also with the idea of nation versus country. Fundamentalist tries to model the spread of the two. Neal Stephenson's Snow Crash explores a kind of "mind worm" spreading through a population and the inoculation against it, the "nam-shub of Enki". Fundamentalist appears to serve as such an inoculation.
I'm a little unclear on how many other things can add to Probe bonuses, like the Covert Ops Center. I never build them. Seems easy enough to get Elite teams via Command Centers, Bioenhancement Centers, and various social choices, so how does it help me further?The base gets +2 probe from a covert ops center, which along with the bonus from children's creches makes a base more expensive to steal, and less chance of success. If you're playing a faction withenough negative morale, running wealth and/or eudaimonia, plus modifiers can get halved. Each facility ends up +1 and I find myself having a bioenhancement center/children's creche plus one or two others at times as Morgan in a base, and then having that base produce a unit every turn to send off to support elsewhere. It's not a necessity, but it's certainly still useful to some factions.
For realistic tuning of Police State, I'd favor making it something more like +2 Support +2 Police -2 Probe +1 Econ. Bribery and hyperinflation are normal things in police states.
I'd also like to add a 1 energy maintenance per supported military unit to complete the bribery theme
and the "easy come easy go" nature of money in police states (here's your government issued wheelbarrow full of bank notes, they'll be worthless by the time you get through the line to spend them or deposit them).
And hope spring eternal as far as AI clients, making something that shoves keystrokes and move movements/clicks has been done to other games. ;)
That's false. Modern day China is a Police State. What you are thinking of, sounds more like a Kleptocracy. c.f. Nigeria.I'm quite familiar with modern day China. I picked up Mandarin when I was a U.S. Army linguist...