Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: qepasa on January 28, 2017, 11:33:01 PM

Title: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: qepasa on January 28, 2017, 11:33:01 PM
i got binary dawn and i feel like it is more playable and more fluent then orginal tech tree.
but i found problems:

1.
Where can i find detailed TECH TREE?
I want to see not only facilities but also additional bonuses like +1 commerce or 3+ nutritions lifted
Is there anything like this anywhere?

2.
In Binary Dawn i see 2 folders:
Factions
AI Factions
So ... if i want to play single player vs AI i copy all from AI factions, and then i overwrite pirates.txt from folder Factions so i got my pirates from Factions, and not AI Factions?
Or maybe these two folders are for different purposes ? nothing mentioned in Read ME

... i see:
Binary Dawn (2.0)\AI Factions\pirates.txt
  TECH, Mobile, SOCIAL, -EFFIC, FREEFAC, 28, AQUATIC, 0, FREEABIL, 26

... while in:
Binary Dawn (2.0)\Factions\pirates.txt
  TECH, Mobile, SOCIAL, --GROWTH, SOCIAL, -EFFIC, FREEFAC, 28, AQUATIC, 0, FREEABIL, 26


3.
So i play as pirate and i have that plan to drawn whole world:)
I made 8 Boreholes on crater and this city run now 500+ eco damage (80 minerals production) ... but fungus stopped popping and sea level never rised at ALL !! I got few other cities who just started to pollute and they got fungal pops, but my old city stopppppped :( i want to rise sea level to drawn everything ... now i cannot :(
why?
save file attached human.SAV
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: MercantileInterest on January 29, 2017, 05:28:48 PM
You can find the TechChart file in the main Binary Dawn folder. Will also attach it to this post. It shows fungus benefits, commerce bonuses, increased probe ratings and Economic/Diplomatic Victory but it doesn't show where the nutrient cap lifts or when terraforming options become available. I would add them but I'm planning to overhaul the tech tree one of these days.

Yes, you can use the AI factions for AI just the way you described but you don't need to. The AI factions have a number of boosts to make them more powerful because the computer has no grasp of strategy.

After loading your game, the very next turn triggered multiple fungus booms and a warning of rising sea levels.
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: qepasa on January 30, 2017, 09:24:07 AM
Can also help me understand what is:

SELECT PLANETARY ORBIT
80 million miles
90 million miles
100 million miles

I guess its not from binary dawn, but from Yitzi
Is it for FLAT ROLLING ROCKY setting?
Or is it for
80 million miles - bigger pangea lands
90
100 millin miles - more fractal small islands
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: MercantileInterest on January 30, 2017, 03:32:56 PM
It is from Yitzi patch. I don't know what it does but it presumably has something to do with temperature.
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: gwillybj on January 30, 2017, 03:36:55 PM
Can also help me understand what is:

SELECT PLANETARY ORBIT
80 million miles
90 million miles
100 million miles

These are the options for the planet's distance from the star. It affects the planet's temperature and rainfall.
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: qepasa on February 08, 2017, 10:59:17 PM
I must but disagree. Rainfall is modulated by cloud cover, sparse, dense  etc.

Planet orbit means how strong is planet gravity, thus meaning that some planets can have very heavy dense iron core inside. that can somehow affect how much heavy minerals travels deep into core and soft ligther minerals travel on surface - for game planet rockiness

I started few games and somehow found out that it not much affects rockiness.

So still i guess that question is open ?
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: Larrin on February 09, 2017, 12:20:30 PM
I haven't played with the patch, but If I have it right, the "Planetary Orbit" is the distance between the planet and the sun. (what MercantileInterest and gwillybj seem to be saying).

If orbital distance from the sun is used to determine rainfall, it is probably linked to the idea of the star's habitable zone, or "Goldilocks Zone".

 - Too close to the star and all water will be in gas form
 - Too far from the star and all water will be in solid form

I don't think it should directly control rainfall, but it would influence it, and I can understand the reasoning given the limited options in SMAC/x!

My guess would be that rainfall is highest at 80million miles with all of that lovely water vapour? :D
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: qepasa on February 10, 2017, 09:32:25 AM
well, that can be rigth :) i was wrong.
Title: Re: Binary Dawn: where TECH TREE? No eco damage? Factions vs AI Factions folder?
Post by: Larrin on February 12, 2017, 12:09:16 PM
Got to happen sometimes :D

And it turns out these Planetary Orbit figures are there in vanilla game files, don't know what the game uses them for though!
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