Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: Mart on November 11, 2016, 09:21:54 AM

Title: [MOD_FEATURE] Road building in 1 turn
Post by: Mart on November 11, 2016, 09:21:54 AM
Road building in 1 turn
How about we could build roads in one turn only, on any tile.
How to implement:
In alphax.txt, under #TERRAIN number of turns can be set to negative values, this is to circumvent additions by the game engine for various terrains. I tried for example -2, but I remember also -7 was working. There is space to experiment with this.
Pros:
- Decrease of micromanagement, less formers are needed in the game
- Faster early game, since road connections are available sooner. Colony pods can spend less time traveling to their destinations.
Cons:
- Less strategy in building roads, for example, there would be no difference between building a road on rolling or flat tile.
Code: [Select]
#TERRAIN
...
Road,             None,    Road,             Disable, -2,  Build $STR0,     R, R
Title: Re: [MOD_FEATURE] Road building in 1 turn
Post by: Rextraos on November 12, 2016, 01:33:39 PM
What about levelling a rocky tile to be able to put a road down? is anything gonna change with that?
Title: Re: [MOD_FEATURE] Road building in 1 turn
Post by: Mart on November 12, 2016, 04:10:12 PM
There are 2 options for multiple terraform:
farm+solar+road
farm+mine+road
In the mod they seem to work strange, former builds a road first and is not able to continue further (first case)
Possibly AI just gives single orders to formers then.

I think you can separately provide in alphax.txt leveling terrain cost. It would not be influenced.
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