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Other Games => Civ 6 => Topic started by: Nikolai on August 12, 2016, 11:02:03 AM

Title: Interview with Civilization VI Game Designer Anton Strenger
Post by: Nikolai on August 12, 2016, 11:02:03 AM
Courtesy of WePlayCiv (http://www.weplayciv.com/forums/showthread.php?9299-Interview-with-Civilization-VI-Game-Designer-Anton-Strenger&p=304781#post304781):

Zam.com has done an interview with game designer Anton Strenger of upcoming Sid Meier's Civilization VI.

In part 1 of the indepth interview, they talk about victory strategies, research and the interesting decisions they hope players will make.

In the second part, they go into details about the military gameplay, diplomacy and modding. About modding, Strenger promises great flexibility, and says:

Quote
[...] what if different leaders or different civilizations had unique cards that were just for them. That's not something that we've done, but it's something that a lot of the fans and people we've talked to have come up with independently. And we would love to see a mod that does that, and I think our modding system is going to be flexible enough to allow that really easily.


Quote
[...] in terms of the implementation and what we're supporting, we're going quite deep.

We rewrote what we call the game core, which is the part of the code that is basically responsible for all the game logic. And as part of doing that we built in modding from the ground up in a way that we haven't done before.We have this very flexible data-driven system that allows us to, like, almost everything in the game from the civilization unique bonuses to the policy cards to the government effects to the Great People to the city-state bonuses, they're all driven by this common system that will eventually be totally exposed to modders. And they can, if there's a city-state that raises this number by this amount for every city, a modder could very easily go in and take that same sort of nugget of an effect and put it on a Wonder that only applies to one city, and change the number and dial it up or down or whatever they want. So it's gonna be very flexible, and I'm excited to see what people come up with.
Title: Re: Interview with Civilization VI Game Designer Anton Strenger
Post by: E_T on August 12, 2016, 05:19:27 PM
Post this over at RB, please
Title: Re: Interview with Civilization VI Game Designer Anton Strenger
Post by: Nikolai on August 12, 2016, 05:24:55 PM
RB? What do you mean?
Title: Re: Interview with Civilization VI Game Designer Anton Strenger
Post by: Unorthodox on August 13, 2016, 03:45:50 AM
Good find. It's still not on any of the feeds I monitor.
Title: Re: Interview with Civilization VI Game Designer Anton Strenger
Post by: E_T on August 13, 2016, 12:55:51 PM
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