Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: BFG on July 01, 2016, 06:25:20 PM

Title: Understanding SE bonuses
Post by: BFG on July 01, 2016, 06:25:20 PM
If this has been covered already, I apologize...in my (brief) search I found nothing.

If you go outside of the defined range for SE bonuses, do additional bonuses/penalties continue to apply, or are they limited to what's described?  For example, in a recent game I hit -4 on Probe.  The lowest defined level is -2, "-50% cost of enemy probe team actions; enemy success rates increase".  Does that same penalty apply at -4 or is it more severe?  Does the answer change according to category?
Title: Re: Understanding SE bonuses
Post by: gwillybj on July 01, 2016, 07:15:48 PM
From Apolyton, September 2005:

Min/Max Social Bonus


Sabular — September 9th, 2005 11:57:01 am
What is the minimum/maximum bonus you can have in the social categories that is still useful? For example: is +6 economy at all better than +5 economy, etc. All the stats have listed ranges, for some I assume effect past that range (Efficiency is used in some formula so any value would help at least a little, I guess).


Chaos Theory — September 9th, 2005 01:35:00 pm
Limits that I know of:

ECONOMY has no further effect above 5, but seems to work fine for arbitrarily low values. The effect of X Econ, where X <= -2, is that each base loses (-1-X) energy from its base tile, *after* accounting for Rec Tanks, but not to go below zero.

EFFICIENCY has no further effect below -4.

SUPPORT has no further effect outside [-4, 3].

MORALE has no further effect above 4. I think it's bounded below at -4, but it might interact interestingly with a Children's Creche.

POLICE has no further effect outside [-5, 3].

GROWTH has no further effect outside [-3, 6].

PLANET seems to be fully effective at any value.

PROBE above 3 rolls over and is apparently treated as 0. Probe below -2 has no further effect.

INDUSTRY is normally bounded to [-3, 5] but a value of -7 or less rolls over to 5.

RESEARCH has no further effect outside [-5, 5].
Title: Re: Understanding SE bonuses
Post by: BFG on July 01, 2016, 10:58:16 PM
D'oh!  Didn't even think about checking on Apolyton.  That should have been obvious.  Thanks.

I'll probably modify my alpha(x).txt files to reflect the actual effects accordingly.
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