Alpha Centauri 2

Community => Recreation Commons => Topic started by: Unorthodox on June 21, 2016, 01:34:36 PM

Title: How big will Virtual Reality catch on?
Post by: Unorthodox on June 21, 2016, 01:34:36 PM
http://venturebeat.com/2016/06/21/vr-report-says-consumer-interest-in-virtual-reality-goes-far-beyond-games/ (http://venturebeat.com/2016/06/21/vr-report-says-consumer-interest-in-virtual-reality-goes-far-beyond-games/)


I guess one of the demo pieces out is a haunted mansion VR experience, and it has Halloween folk abuzz wondering what it means for the industry. 


I'm aware of a VR...Is Arcade the right word?  Arena?  Holodeck wannabe business.  In SLC, though I have no experience with how they operate. 


I'm skeptical of it in general.  Though I'm more curious with VR, where I'm downright opposed to the 3D movie/TV nonsense that has carved out a niche market. 
Title: Re: How big will Virtual Reality catch on?
Post by: Spacy on June 21, 2016, 02:19:59 PM
I don't see people wanting to get rid of the giant TV (that, can in some ways be a communal experience with everybody watching the same thing together) with a bunch of headsets and people all watching their own thing.

Course, I don't get the attraction of smart phones either other than they can store and play music along with text messaging and actually calling someone (which is the least used feature of the phone....)
Title: Re: How big will Virtual Reality catch on?
Post by: Unorthodox on June 21, 2016, 02:29:05 PM
I don't see people wanting to get rid of the giant TV (that, can in some ways be a communal experience with everybody watching the same thing together) with a bunch of headsets and people all watching their own thing.

That's where I'm stuck, too.  And my problem with 3D is in line with this.  I'm never JUST sitting and watching a movie (goggles or no), but usually just have the TV on while I'm doing other things.  VR wouldn't work in that way.  Even Gaming, I'm usually multitasking on other things. 

But, there's undeniably some social element to online gaming, which is where VR could tap in and make that more personal.  And there's already companies vying to build a reactive suit for virtual sex... 


Quote
Course, I don't get the attraction of smart phones either other than they can store and play music along with text messaging and actually calling someone (which is the least used feature of the phone....)

I also use the map.  It's quite handy.  I also have (audio)books (though print is possible) and weather I use on there frequently. 

I'm getting more comfortable with interwebbing from the phone when I'm stuck someplace, but it's cumbersome at best. 
Title: Re: How big will Virtual Reality catch on?
Post by: Lorizael on June 21, 2016, 02:40:39 PM
For me, at least, VR and 3D have a long way to go before they don't make me sick. I will totally be up on holodecks, but not until they're essentially indistinguishable from reality.
Title: Re: How big will Virtual Reality catch on?
Post by: Unorthodox on June 21, 2016, 02:56:56 PM
Here's the Utah thing:

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