Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => After Action Reports => Topic started by: MercantileInterest on April 02, 2016, 06:25:33 PM

Title: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 02, 2016, 06:25:33 PM
My old group of veteran Centauri players is starting up a new multiplayer game but this time around Nevill will be playing with us. He has a lot of talent, so we're looking forward to the challenge. The rules are as follows:

(click to show/hide)

Our faction lineup is as follows:  ;domai; (MercantileInterest),  ;lal;,  ;morgan;,  ;marr; (AI),  ;caretake; (AI),  ;yang; (Pierce Ji-Jang),  ;santi; (Nevill). We've selected aliens for tougher AI and in the hope that their permanent war will distort our diplomacy.

Onward to victory!
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 02, 2016, 06:39:06 PM
(http://)
Title: Re: Conniving Multiplayer - Game 3
Post by: Kirov on April 07, 2016, 10:43:42 PM
I'm sorry, it's not that obvious - is this a TT or setup thread?
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 08, 2016, 09:11:24 PM
It's a TT with an RPG theme. Should be fun to follow. Inspired by this fantastic game: http://www.rpgcodex.net/forums/index.php?threads/lets-multiplay-sid-meiers-alpha-centauri-pbem-game-2.92864/ (http://www.rpgcodex.net/forums/index.php?threads/lets-multiplay-sid-meiers-alpha-centauri-pbem-game-2.92864/)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 09, 2016, 07:11:44 PM
(http://) We've reached turn five. No sign of other Unity survivors but we have found ruins indicating an ancient alien presence.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 14, 2016, 04:00:40 AM
2205: Unknown signal detected at the Crucible. Transmission methods match standard usage. The originator claims to be part of a surviving group from the Unity mission under assault by hordes of hostile aliens using advanced technology.

2207: Signal lost.

2215: Pandemonium engulfs the Crucible.

0030: Union Enforcers restore order.

0053: Researcher Wilkinson, temporarily relieved of welding duty, explains that the alien structures discovered so far date back millions of years, with no evident sign of maintenance. The signal is most likely a fraud, as all efforts to reestablish contact have proven unsuccessful. He urges calm.

0900: The perpetrators of the 'Contact Hoax' are taken into custody, stripped of Union membership and reassigned to the septic reclamation fields.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 15, 2016, 07:43:38 PM
(http://)
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on April 16, 2016, 01:00:46 PM
Aliens confirmed. Engaging standard contact procedures: shoot, then ask questions. They don't understand our questions anyway.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 16, 2016, 07:56:38 PM
I'd been wondering why I had so few scientists on my landing pod.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 19, 2016, 09:33:32 PM
Though for the Day: Heroic Success!
*No additional thoughts authorized*

Having successfully tracked the location of the other landing pods through the most successful science program on Planet, Foreman Domai despatched our advanced helicopter to locate Unity survivors. After an initial panic, our long lost brothers welcomed the bold expedition with feast and song. Thus opens a new era of friendship and prosperity. We see no obstacle to integrating these 'Peacekeeping' refugees into both Union Membership and the Colonial Government.

Though the Peacekeepers had undergone an attack by vicious xenos, their ad hoc leadership informed us they successfully drove the brutes back. This raises the possibility that our alien neighbors are, in fact, bourgeois.

In recognition of this momentous occasion, the Union has reduced mandatory manual labor by 50% during the next work cycle and issued complimentary liquor rations.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 23, 2016, 09:36:56 PM
Fat Cat One Percenters Steal Planetary Leadership
Thought for the Day: Outrage

My fellow laborers, today we see how the evils of old Earth have followed us to the new world. Through a series of corrupt back room dealings, the Peacekeepers have guilefully snatched the official government of our colonization effort out of the soot stained hands of the working class. We reached out to them in friendship but they're rotten to the core. Corruption, my fellow laborers! Through nefarious electoral manipulation, only the Peacekeepers and an as of yet unmet group of survivors calling themselves the Human Hive were even allowed on the ballot. Mark my words, we'll not soon forget our mistreatment.

- Foreman Domai
     Class Struggle
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on April 25, 2016, 05:49:23 AM
Gentlemen, I think we have a problem. My game crashes after selecting a base where I have just built a scout patrol.

It could have something to do with Yitzi's patch. I will have to remove it and install the mod anew to test.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 25, 2016, 07:42:39 PM
Keep us updated, please.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on April 28, 2016, 06:40:24 PM
Good news is, I resolved the issue. It was indeed the interaction of the mod and Yitzi's patch causing it.

Bad news is, a mindworm ate one of my bases that was about to produce a Colony Pod, so I am now solidly behind. Ah well.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 30, 2016, 01:50:18 AM
Alien Race Attacks Spartan Federation
Thought for the Day: Full Alert!

Early this morning, the 5th Expeditionary Force received a distress signal from what turned out to be a nearby Spartan colony. To the horror of the expeditionary members, only smoking ruins still stood while screeching aliens fled the scene of the slaughter. The invaders daubed incomprehensible pictograms all over the wreckage and made use of a deployable culinary unit to 'field taste' human captives. The Expeditionary Force found no survivors.

The Steel Driving Men pledge their full moral support to the Spartan Federation and promise to strengthen their own defenses against possible incursions. Mankind must stand together on this new world.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on April 30, 2016, 09:31:47 PM
Revolution Sweeps Spartan Federation
Thought for the Day: Nothing to lose but our Chains

Many Spartan citizens have protested their government's inability to protect them from the alien menace. What, they ask, is the point of all the elaborate weapons programs, if the paramilitary can't keep them safe? Instead of answering this question, Colonel Santiago violently repressed the protests. In Sparta Command, brave workers threw up barricades. Fierce battles engulfed the city for a week, resulting in its complete destruction. The Spartan pig paramilitary ridiculously blamed this on the Steel Driving Men.

Beware, Santiago. We will defend ourselves against all aggression.

Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 01, 2016, 09:50:39 AM
The Spartans will never surrender to the alien menace, neither will they compromise with the traitors to the human cause. We may be going down, but we are going down in history as the vanguard of humankind who took the first blow upon themselves!
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 01, 2016, 10:32:34 AM
Quote
10. Perform an act of aggression against a player and complete pending negotiations in the same turn
I've made my turn and then I realized that the rules are somewhat different from what I am used to and that I might be in violation of that particular point depending on the intention of the rule.

Normally that rule exists so that you can't commit hostile action and then accept the pact/truce/whatever, as it absolves you of consequences and does not work that way in Single Player (there are no 'pending' negotiations there). In SP, you can accept the agreement and then break it, and it has consequences as pretty much any act of betrayal (your integrity goes down, Pact Brothers of the victim of aggression call Vendetta upon you etc). But the wording in the OP is ambiguous and it could mean that any such acts are prohibited regardless of the order in which you do them.

If I am breaking the rule by accepting a Treaty from Drones and then immediately violating the truce, I'll replay my turn. It does not make much difference to me.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 01, 2016, 01:03:38 PM
We could replay the turn but we'll save time if you just return the 25 credit bribe. In multiplayer, it's possible to trade during war.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 01, 2016, 01:37:02 PM
That would be 18 credits.

If I capture your HQ without accepting a treaty, I get 45 creds.
If I do it after the treaty when you have 25 credits less, I get 38 creds, 7 credits less.

That's if my actions violate the rule in the first place, which I am not sure of since it is not an exploit if done in that order.

Anyway, you guys decide that one. If no consensus is reached, we can just replay the turn.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 01, 2016, 08:15:51 PM
The wording is ambiguous. I'd interpreted it the way which favored me, which was why I pressed accept. You're right, it would be eighteen credits. It's not a big deal either way. We should keep the game moving.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 01, 2016, 09:01:33 PM
Hereby we confirm that Glorious Spartan Federation has received your refund request and will be returning the money shortly.
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on May 01, 2016, 09:26:31 PM
;b; Your host is always pleased to see MP disputes work themselves out quietly.  We've got a lot of good mature people where that's usually the case.  Way to go.

As you were, men. ;)
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 02, 2016, 11:09:10 AM
Here's why going to an early war with Sparta might not be the best of ideas unless you are Gaia...
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 05, 2016, 03:59:02 PM
"My fellow laborers,

We have come under attack by militants of the Spartan Federation. Unable to deal with the alien incursion into their territory, they instead blamed the raids on our people and responded with devastating force. The Steel Driving Men are a peaceful coalition with no weapons. They butchered our folk with wanton cruelty. So, like the great proletarian hero Themistocles, we have soldered and welded together a great flotilla. The sea will shelter us from this jingoistic aggression."

 - Foreman Domai
       The Great Endeavor

Propaganda off:
(click to show/hide)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 10, 2016, 08:36:20 PM
Strategic Update: AD 2140

Still recovering from the great catastrophe. Only two cities but should be able to spit out a couple colony pods in a few turns. In the meantime, we have access to mines, forests and monoliths. Plus, each of our cities hosts a recycling tanks. The working class deserves a higher living standard! On the old map, we are tracking significant Spartan expansion. Oddly enough, we still have datalink access to the factions who were our allies before the catastrophe but we can't talk to them.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 10, 2016, 09:49:59 PM
Union Bulletin Update: New opportunities for all! Nea Calcutta Mine brings thousands of jobs to Cibola mountain.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 11, 2016, 06:20:36 PM
Glorious Spartan Federation offers a steal bargain: 50 credits for a tech

Additional 25 credits are offered if a tech is relevant to our interests, like Centauri Seafaring and that-thingie-with-las0rs.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 13, 2016, 04:13:41 PM
Smugglers Initiate Black Market
Thought for the Day: Raise Tariffs

Recently, non-Union products have begun to appear in our markets. While at first concerned these new goods might be part of an attempt to privatize the means of production, the Commerce Council soon determined that they originate outside of the Steel Driving Men. Although the Communications Bureau has not recontacted any other survivors of the Unity, low level trade has recommenced. Enjoy the fruits of your labors! Sample the luxuries produced by the hedonistic factions but don't forget to try our first ever digital recreation node!
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on May 13, 2016, 04:32:24 PM
I love the story you're telling as you go and the associated art, just so you know.  Keep up the good work. ;b;

-Actually, when this game concludes, would you like if I moved this thread into the AAR folder?
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 13, 2016, 07:40:41 PM
Sure. Anyone who wants is free to comment on this as if it were an AAR. It's nice to know the struggles of the Glorious Spartan Federation and the Working Class have not gone unnoticed.  8) Soon, we should get Morgan Howell, Yang, maybe even Lal participating.
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on May 13, 2016, 08:07:43 PM
Hey, I always encourage roll-playing and even smack-talking -provided nobody gets mad fer realz- in TTTs, even though I prefer to not tell MPlayers what to do.  It's value-added to the game for the other players, and definitely makes it fun to monitor for spectators like me and sundry lurkers.

Thanks for making this not a check-new-post-and-go-to-next experience for me, alone.

Fifty thumbs-up post for you, in fact:
 ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b;
 ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b;
 ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b;
 ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b;
 ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b; ;b;
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 19, 2016, 10:01:46 PM
Massive fungal bloom centered where I was about to put my next city. This is all Yang's fault. The mindworms were peaceful until he started attacking their neural towers. Communists always destroy the ecology.

With Deirdre's pod detonating in orbit, we don't even have an environmentalist on this mission. We're all going to die.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on May 21, 2016, 01:24:00 AM
Our favorite potato farm has dried up. Someone is going to pay dearly for this.

Seeing how the Drones are the only ones openly admitting to messing with the Unity Pods, I am inclined to think they are the ones involved.
Title: Re: Conniving Multiplayer - Game 3
Post by: Pierce Ji-Yang on May 24, 2016, 03:52:30 AM
Good news everyone Yang has arrived, and this year he has been voted as planet's most popular for the 46th time in a row!  ;yang;
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on May 25, 2016, 03:30:48 AM
[OOC remark]
(click to show/hide)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 05, 2016, 02:12:44 AM
An inexplicable delay in gameplay has resulted in this important schematic:

The Command Structure of the Steel Driving Men

Ruling Party: The Living Standard
President: Antonine Goesel
Chief of Labor: Benjamin Berkhardt
Chief of Maritime Operations: Bill P. Floyd
Chief of Supply and Agriculture: Irwin Stotts

The Working Man's Union
Foreman: Bran Domai
Lead Agitator: Samuel Schlick
Lead Financier: Roger Benton
Lead Developer: Paul Wilkinson

The Union has several hundred members among the Peacekeepers, largely in the Temple of Sol. A number of agents operate in Howellite territory but, as no official contact has been made, they have not yet succeeded in establishing a minimum wage in that faction.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 06, 2016, 08:19:11 PM
My fellow workers,

In the fifty-ninth year of the Unity Mission, we've achieved a feat undreamed in the history of man. We have placed a city upon the mighty deep. Cannery Row now stands in the midst of the Wormfloat Channel. Bountiful nutrients and energy resources will shortly lead to great prosperity.

On behalf of the Union, I now claim all the seas around the salt stained shores of our homeland. United Nations reports reveal a plot by the Human Hive to establish an oppressive neocolonial enterprise upon the oceans. Such an attempt will be met with full legal and social resistance.

   - Foreman Domai
         By the Sweat of Our Brows

(click to show/hide)
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on June 11, 2016, 03:01:28 PM
After 10 years of long and grueling warfare, the Glorious Spartan Federation is proud to report their first major achievement.

Before and After:
(http://s20.postimg.cc/l2ypvenel/2016_06_11_165617.jpg)
(http://s20.postimg.cc/imwwhk5bx/2016_06_11_145141.jpg)

The Aliens still have some ungodly numbers of infantry, but at least the tides have now finally turned.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 11, 2016, 08:04:00 PM
All out war! Our intelligence shows the Peacekeepers have begun their own attack on the Caretakers. Things are looking poorly for the Progenitors.


The Book of Planet: First Victory

   The alien defenses have at last fallen and Colonel Santiago takes up a survey position
near the perimeter. The Elite Spartan Death Commando Force moves in on the breach with
quick, decisive movements, their lasers refracting on the resonance fields around
Manifest Doom.
   Bursts of light and fire erupt from the base, followed by waves of vibrating sound
and energy that hit the chest like a jackhammer. A nearby guard goes suddenly pale.
   "Alien screams," the Colonel says, as another burst of fire and a loud pop comes from
the strange four-legged bases. "They tear the resonance field when they die."
   And their hard carapaces burst open like popcorn kernels, she also thinks, but
extensive training has already calmed the guard. The popping increases, and the screams.
She and the guard turn away as a hard faced lieutenant turns on a device that dulls the
sonic assault. In the snow covered hills north of the base, alien refugees flee into rocky
canyons, a few being chased down by extermination rovers.
   At last the pops slow in frequency and the all clear signal comes. Two guards at the
breach stand at full attention and Santiago can feel the pride radiating from their stiff
faces. She nods to them as she passes.
  She enters the base, the first base captured from the alien menace.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 17, 2016, 12:36:23 AM
The other survivors, wretched exploited workers all, struggle in desperate xenocidal warfare but that's no reason for you not to join the Free Drone* Tourism Union! Situated a comfortable 72 yards above sea level, the Luddite Luxury facility offers unmatched relaxation on a tropical island paradise. Swim** in the shimmering blue seas. Sunbathe on sunny shores. Taste the masterpieces of Howellite chef Slobadan Gonzalez. Hike over miles of pristine natural habit. Ease your mind with leisurely welding activities. Watch the twins setting over the distant horizon.

With such a great opportunity, you should rush to pay your union dues before your friends steal the good spots!


*Free Drone is used here informally, not in the usual derogatory sense.
** These waters have not been certified free of predatory fauna. FDTU accepts no liability for recreational mishaps.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on June 18, 2016, 05:40:21 PM
Things are starting to look up for Spartans.

(http://s20.postimg.cc/jypdlejnh/Spartans_3.png)

Elite rover teams are great equalizer, but they make all other units appear slow as those can never catch up.

Conversarions are written almost as they happened in-game.

6 turns are left until something interesting happens.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 20, 2016, 03:30:33 AM
AD 2167 (0729 hours)
Luddite Luxury Construction Site
Saul Wu: Personal Log

We've got the outer frameworks up and laid the primary foundations but this isn't shaping up anything like the brochures. Why'd we have to dig out holes for the generators and the supply rooms? Why does the master blueprint include so many observation turrets? As for making the walls three yards thick, that's just a waste of resources. The worst part is all the man sized artificial reefs we've placed at the tide line. They make it impossible to swim without getting torn up on the jagged edges.

I can't figure this place out.
Title: Re: Conniving Multiplayer - Game 3
Post by: Pierce Ji-Yang on June 24, 2016, 11:38:51 AM
Money for all comes flowing into the Perfect Collective with the latest Secret Project built: The Money Bin!

Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 25, 2016, 03:38:40 PM
!  (http://www.youtube.com/watch?v=sEeXfQea0dA#)

There wouldn't be a railroad coming through, if there weren't real men on the rock blasting through!

Expansion continues over the Pearl Sea. United Nations reports indicate the Spartan Federation is constructing warships. They are not welcome in our sea. We will deal with Hornbill Point.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on June 26, 2016, 11:10:21 AM
The year is 2170, and it was a good year.

(http://s20.postimg.cc/w1dagabjx/Spartans_4.png)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 26, 2016, 05:50:01 PM
Spartan Federation: Analysis
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 29, 2016, 08:42:03 PM
Soon...
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on June 29, 2016, 08:45:26 PM
The Drones admitted to attacking us without provocation.

Again.  ::)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on June 29, 2016, 11:49:54 PM
Probe teams are provocation.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on June 30, 2016, 05:13:36 AM
Yeah, yeah. Probes are provocation, big territory is provocation, no guards in the headquarters is provocation. In fact, even one player having less combat units than the other is a provocation in and of itself - why does he must tempt them so?

You are an aggressor in this one, and there is no wiggling room for interpretation. You can deport probe teams that are trespassing. That you didn't means you have attacked one that wasn't in your territory. There is no excuse.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 03, 2016, 02:33:05 AM
//Initiating Transmission//

Origin: Union of the Steel Driving Men
Carrier: 5148 MHz, Narrowband
Time: 0800Z, June 28, 2174
Destination: The Spartan Federation
Stamp: Defiance

The captain said to John Henry
I'm gonna bring that steam drill roun'
Gonna bring that drill out on the job
Gonna whop that steel on down, lawd, lawd,
Gonna whop that steel on down.

John Henry said to the captain
A man ain't nothing but a man
But before I'd let that steam drill drive me down
I'll die with this hammer in my hand, lawd, lawd,
I'll die with this hammer in my hand.

//End Transmission//


Foreman Domai's address at Pig-Iron Plaza:

My fellow laborers!

Honest folk want honest work, an honest woman, honest homemade stew and cold liquor at the end of the day. My fellow laborers, we are all honest men! From the boomtown of New Botany Bay to the steaming smokestacks of the Crucible, from the isles of industry to the fishing quays of Cannery Row, from the shops of sweat to the pits of grime, we are honest men. We want a fair chance, a fair wage and a free land. Not the poorest among us would willingly give up the strength of his working arm for any privilege. We are honest men!

There's another type of man, a greedy man. He wants to sit on cushions sipping effeminate cocktails while groaning serfs moan under the lash. He wants indentured maidservants knotting up on the laces on his pampered wife's sleeves. He spits at the thought of honest work. The greedy man takes up arms to seize the fruits of the working man's labor.

The Spartan Federation would wrap chains around our necks. [Booing] Earlier today, we boarded one of their ships in the Pearl Sea, our sea, to conduct a routine smuggling check. Well, I don't what our sailors found there because the Spartans surprised and murdered every last one of them. [Uproar. Eighty-nine seconds elapse before crowd subsides.] Even after this callous act of war, I tried to negotiate with Santiago. [Booing]. She didn't want to hear from me. From us. She wanted war! [Tumult]

The Spartan heart pumps greed rather than blood. They destroyed the University. [Gasps] They slaughtered the placid herbivorous Progenitors. You've heard of that atrocity but you haven't heard of the Planet Cult. Decades ago, a lost Hive expedition settled by the freshwater sea. Cut off from the rest of humanity, they flourished as a content and fecund society. No, you haven't heard this before. Our scholars have only recently pieced the story together. The Spartans butchered the Planet Cult! In the night of a thousand tears, they struck across the entire civilization. Thousands died in fire. The surviving males were forced to toil on statues of paramilitary officers until they collapsed from exhaustion. The females, and I shake to say this, the females have endured lives as breeding animals, with no thought to their happiness. From this stock, Santiago has raised a generation imperious and cruel, an endless legions of Janissaries. Their supposed cloning vats? Lies! Foul-faced, treacherous, maggot breath lies!

They want to start a war but they're not going to like it when we finish it. To the factories, to the shipyards, to the forges, to the anvils, to the smelters, to the armories; build for victory! The Steel Driving Men will fight! [Thunderous outpouring of support. Repeated cries of 'down with Sparta' and 'death to Santiago'.]
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 03, 2016, 10:56:20 AM
2175, the year of the first naval battle on the Planet.

2 years until our 50th anniversary of conflict with the Drones.
(http://s20.postimg.cc/b0toelt6l/Spartans_5.png)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 03, 2016, 03:53:42 PM
There really was a Planet Cult?  :o We only got the idea by watching cheap Howellite holo-vid 'documentaries', which we selectively remaster to improve the portrayal of the working class before releasing.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 04, 2016, 08:07:27 PM
Union Bulletin: Flash Update
1715Z, August 4, A.D. 2177

The skilled sailors of the Rustbucket Flotilla, under the visionary leadership of Admiral Ulrik Svensgaard, have devastated the Spartan Hungerfleet. With superior firepower, superior vessels, superior seamanship and superior tactics, we have reduced what was once the pride of our cursed foe to no more than drowning galley slaves amidst melting slag on an ocean blazing with oil. The totalitarian regime has no strength which matches the strength of free labor. All interlopers shall perish upon our seas.
Title: Re: Conniving Multiplayer - Game 3
Post by: Pierce Ji-Yang on July 05, 2016, 01:44:34 PM
Announcement: Yang strongly objects to all the violence and bloodshed in the northern hemisphere. In order to stop the mindless devastation, Pierce Ji-Yang has reluctantly volunteered to be Planet's Supreme Leader. In the name of humanity and all that is good forward all pledges of servitude to:

Supreme Leader Pierce Ji-Yang
Most Humble resident of Grand Palace
#1 People's Lane, Pierce's Landing, People's Perfect Collective.

After this announcement, the People's Perfect Collective cheered in applause and celebrated with a party looking forward to the first foreign emissaries and the unification of mankind.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 06, 2016, 08:48:55 PM
Nevill found a bizarre loophole which makes it possible to reverse engineer conventional payloads from Havoc Rockets. Naturally, this is against the rules. We've updated the rules in the first post to reflect this.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 13, 2016, 11:17:44 PM
![Glorious Workers' Music]  (http://www.youtube.com/watch?v=iGmUsJvRv7U#)

High Alert!

Men of Steel, the battle for the Pearl Sea is over. Our flag flies from every isle. Our warships rule the waves. The piratical vessels of the Spartan Federation cower in their rotting dockyards.

Men of Steel, the battle for New Austrialis has begun. The Spartan Hungerfleet, rebuilt with a massive cost of energy and untold thousands of dead slaves, once again threatens us. Steaming through the murk of the Wormfloat Channel, the cursed fleet spewed thousands of mind scrubbed janissaries upon our fair shores but we were not unprepared. Though they battered their rovers to pieces on the defenses, not one Spartan set foot in our great city. Though they bled out an ocean of blood, still we held firm. Furthermore, Working Class Command had allowed them to attack. The Rustbucket Flotilla, under the fearless Admiral Svensgaard, ambushed our foe and broke the greater part of their strength. Spartan Blood-commodore Ignacio Stultz is presumed dead after the destruction of his flagship.

Hear this, you free men! The battle is not yet over. Oppressive fascist forces remain encamped amongst the craters of the battlefield or still floating with fires on all decks. They must not be allowed to succeed. All able bodied men to the battlements! Work for victory! Work for triumph! We'll give Santiago such a hammering she never comes crawling back this way.

Eh? What say you, men? {Cheers}
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on July 14, 2016, 12:11:31 AM
Link fixed - the 's' in 'https' stands for 'submission [to the bossmen]' and has NO place in a proud working man's video embedding. ;nod
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 14, 2016, 03:05:17 AM
Link fixed - the 's' in 'https' stands for 'submission [to the bossmen]' and has NO place in a proud working man's video embedding. ;nod

Many thanks! Hard for us to figure these things out with -3 research.

EDIT: We're at -6 research right now.
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on July 14, 2016, 03:23:10 AM
Don't go voting for any real estate con men, then.
Title: Re: Conniving Multiplayer - Game 3
Post by: Pierce Ji-Yang on July 14, 2016, 11:28:51 AM
 ;yang; The People's Perfect Collective has reached 70 population without having to resort to "unnatural methods"
(click to show/hide)
that other civilizations have to reach such heights. A complimentary party has been thrown.

In other news: after settling the disagreement with the aliens they have decided to make peace for the good of all people on planet.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 14, 2016, 08:35:42 PM
The Glorious Spartan Federation admits that the events of the last turn went rather poorly, as they have lost most of their auxiliary fleet at the hands of vastly better equipped alien sympathizers. Yet those men and women didn't give their lives away for naught, as they succeded in their primary goal - to escort a SpecOps team with a secret mission to the very heart of the Drones' stronghold!

However, a new betrayal awaited them there. Their so called 'Pact Brother' Lord Shorty who has been behaving more and more erratically as of late, going so far as to insist that the Spartans move their bases away from his (just how on Chiron did he expect them to do that?), has started the year with an offer of apologies so obviously fake, Colonel Nevill knew it spelled nothing good.

(http://s20.postimg.cc/zb1gemwe5/2016_07_14_201101.jpg)

Indeed, it turned out that the Lord has chosen to shield the wretched hive of scum and villainy with conventional missiles, hoping that the diplomatic status would serve as a deterrent for Spartans' righteous cause. He didn't have anything to say when Drones attacked their holdings and sank their ships, though! Such hypocrisy!  :mad:

(https://s20.postimg.cc/ibshzdl6l/2016_07_14_201328.jpg)

It was only natural that Colonel has told him to remove his foul rockets out of SPARTAN territory, which Lord Shorty chose to ignore, pretending that there were none. It took all of Colonel's willpower not to attack them right then and there (which would prompt hostilities from two sister nations unaware of the Lord's deceit), and half an hour of pestering over VIP channel for the mask of false friendliness to finally drop off and for 'Peacekeepers' to reveal their true motives - the extermination of all humanity starting with their paragon, the Colonel himself!

(https://s20.postimg.cc/ql8yrj4al/2016_07_14_202345.jpg)

It came as no surprise, though. Colonel knew all along that those willing to parlay with Aliens can never be trusted. He could only hope that Howellites and the Chairman would see their ally for what he truly was.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 14, 2016, 08:45:44 PM
Well, so much for that. I'd actually be able to defend myself if my units didn't keep switching sides. Never before seen such a horrific use of probes. Ugh.

Come and get me, you fascists!
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 14, 2016, 08:56:16 PM
Well, it comes with a cost. You actually managed to annoy me pretty hard with your switch to Fundamentalism, the costs have become exorbitant.
(https://s20.postimg.cc/67d8ie8al/2016_07_14_221454.jpg)
Where the hell would I find 644 credits!?

However, the switch came a little too late, as my units were already in the vicinity of Headquarters.
(https://s20.postimg.cc/5zpllvxbx/2016_07_14_221516.jpg)

With those gone, all bases/units count as equidistant from HQ as if it were 16-or-something tiles away, dropping the costs to acceptable levels.
(https://s20.postimg.cc/9i1li9y7x/2016_07_14_221542.jpg)
Fun fact - destroying HQ actually raised the costs of units that were farther away from it than 16 tiles. Your cruiser in the northern hemisphere cost only 130 credits to bribe, now it costs 227 as the rest of them.

Even so, the cost of 1 cruiser is greater than my annual income. I had to sell some buildings to afford one.
(https://s20.postimg.cc/m1wq60mf1/2016_07_14_221604.jpg)

But yeah, once I had that, the combat was over. They are just too powerful and too expensive. As far as I know, you only have 1 last one left (in the north).
(https://s20.postimg.cc/wngli0sql/2016_07_14_221710.jpg)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 14, 2016, 09:33:38 PM
Should have switched to Police State/Power. Immune to bribery. But I didn't want to hurt my precious industry. See how well that worked out.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 16, 2016, 12:29:51 PM
The invasion of Steel Drones proceeds unabated.
(http://s20.postimg.cc/ednbadlrx/Cunning_Plan.png)
Here we see battered and bruised defenders of The Forge hastily withdrawing from a besieged base that was pelted with Havoc rockets for the entirety of the last turn to make a counter-attack impossible. They are taking cover behind ECM troops, but they stand no chance against the Missile rovers in the open field.

(click to show/hide)

Disposing of the defending troops with yet another Havoc rocket, brave Spartan soldiers entered The Forge, ripe for pillaging... er, liberation. The dreaded outpost whose cruisers have so mercilessly harassed Spartan fishermen boats for the past decade has finally fallen!
(http://s20.postimg.cc/gxiy4h9bx/2016_07_16_134956.jpg)
Deciding to press the advantage, Colonel has ordered even the wounded troops into battle to crush the remnants of The Forge's defenders once and for all. Their only cover, now that ECM troops were gone, was a lone Impact Rover, and when it fell, the former defenders perished with it.

(click to show/hide)

With the path to The Anvil Of Man now free, the plan went into the second phase. A rover that was tactically withheld on a ship hidden deep within the ocean was transported close to the shores and reloaded on another vessel waiting in a nearby fungal patch. The vessel darted into the gulf past The Forge and deposited the rover deep inside the enemy territory, allowing it to capture the undefended base with a sudden strike.

(click to show/hide)
(http://s20.postimg.cc/tl3auqdml/2016_07_16_093548.jpg)
Immediately upon taking the base, the Spartans were presented with the proof of the Drones' foul misdeeds - they have been building Hatcheries inside their bases, hoping perhaps to breed unthinking chattle to toil for them like their Alien masters have taught them. Appalled at such a vicious atrocity, Colonel Nevill ordered the dismantling of a vile structure.

Did Lord Shorty know about this all along? Was it why he tried to interfere with the cleansing? Were the PeaceKeepers compromised as well? How far has the Alien perversion spread? Colonel knew the answers he wanted could only be obtained at the Golden Palace...
(http://s20.postimg.cc/jsw1bcdbx/2016_07_16_143406.jpg)
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 16, 2016, 12:51:56 PM
Also, may I note, Havoc Rockets are basically cheating.

They cost 2 mineral rows to buy, and they completely devastate formers, crawlers and terraforming. Yes, they are destroyed in the process, but any unit attempting the same would be, too. And the *range* on those things!  They can hit targets from halfway across the map, and there is absolutely nothing other player can do to defend against them. There aren't enough units in the world to protect all the formers and tiles.

And the rule 'if they can reach you, you can reach them' does not work on them at all, since they are very ineffective against armored units. So set up a forward base, move all the rockets there, and you can bomb your opponent into the stone age.

I have 50+ bases, 30+ of which produce 7 minerals or more. I can build about 50 rockets in 3 turns. If I wanted to, there would not be a single terraformed tile on the Planet in a decade. How is that fair!?

Worse yet, they completely trivialize scouting. Normally you would send troops through fungal fields, hoping to catch an opponent unaware. Can't check all the fungus, or can they? Well, fear not, Havoc rocket is here to save the day. With the range of 14 tiles it can trawl through fungal fields with impunity. Who needs to build sensors or risk their scouts when they have this?

I was afraid of Shorty's copters for a while, considering that they are cheap and have a decent range if you use them as suicide bombers. Now they are completely useless as an attack unit since I will probably have an advance warning about them, and you still can't put armor on air units to protect them (it's too expensive to justify the costs).

The Havoc Rockets range needs to be dialed down to about 8 tiles or so, and cost increased to 30. Maybe even 40, though that's pushing it a bit. And they would still be effective defensive units.

Not to mention they can screw your opponent majorly if you have infiltration with them.

(click to show/hide)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 16, 2016, 06:56:47 PM
Looks like you're right. Smaniac rockets used PSI which really worked best on units like like formers and I wanted to copy the effect while also restoring the original conventional missiles. Oh, well.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 19, 2016, 06:15:39 PM
//Initiating Transmission//

Origin: Union of the Steel Driving Men
Carrier: 480MHz-2400MHz, Broadband
Time: 1600Z, November 11, 2187
Destination: All Factions
Stamp: The Last Stand

John Henry was working on the railroad
And his hammer was striking fire
He drove so hard that he broke his poor old heart
And he laid down his hammer and he died, lawd, lawd,
He laid down his hammer and he died.

Well they took John Henry to the graveyard
And they buried him in the sand
And every locomotive that goes roaring by
Says: their lies the steel driving man, lawd, lawd,
There lies the steel driving man.

//End Transmission//



It is over.

All active players wish to concede victory to the Spartan Federation. Well done, Nevill.

Now, let's get some screenshots for our lurkers. Can't do so myself, due to technical issues but everyone has my maps anyway. Everyone also has Nevill's, seeing as I stole them and broadcasted them across Planet. I also infiltrated him with a probe boat years ago, which is how we reestablished contact.

Cheers, everyone.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 19, 2016, 06:28:12 PM
Ah. I kinda thought you guys would try to unite and push back. Was surprised you weren't allied already, seeing all of you pacted and no one trading me anything. :)

The mod is interesting, but some of the exploits of the original remain. Again, the game was won on the back of the Planetary Transit System which saw me from 20+ to 60+ pop in a single turn, and to 150 pop in 15 more turns. If that's not broken, I don't know what is.

I still have comments on mod balance (civics and the like) if my opinion is of interest.

My screenshots are on the other rig. I might be able to scrounge something on a weekend.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 19, 2016, 06:39:58 PM
We had united against you since the probe team incident in the Pearl Sea but when you stole my Projects and invaded Peacekeeper territory, the others gave up. You were about to receive a sizable Hive invasion but with all those perimeter defenses and the collapse of his allies, Yang called it.

By the way, I somehow missed your earlier post. That's a sweet tactical diagram.

Would very much appreciate your comments.

Some characteristics of this mod derive from Smaniac, such as increases to foil speed, transport capacity, sensors with mechanical resonance and Naval Supremacy combined cruisers and amphibious pods. The name 'Naval Supremacy' was my own idea.

Want to talk about the Planetary Transit System. Your play style gives you a lot more cities than any of us have, so you get a bigger advantage. Last game, the Project made me the largest faction on Planet but not as large as the next three factions combined. The wretches still teamed up on me. I don't like to ban a wonder entirely but 'no crawlers or TPS until turn 100' would be a reasonable multiplayer rule.

Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on July 19, 2016, 07:16:12 PM
I want to encourage all the post-game analysis talk y'all can stand to do - and let me know if/when you'd like this thread moved to AARs, where it fits about equally, but won't be buried as soon as the other MP games come back to life...

I loved the in-character crap-talking/propaganda throughout, and a lot of the accompanying art was really wonderful - I follow all the games as they progress -I'd be a terrible mod if I didn't read everything- and this is surely the most entertaining MP game I've ever spectated.  Good on y'all for that. ;b;
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 19, 2016, 07:23:37 PM
Hmm, how was he going to invade me if he didn't have Naval Supremacy? Spartans are not very invade-able from land, what with elite units and Havoc Rocket scouts.

You had a good chance of shaking me up with air units (and Lal was getting Fusion), but he goofed up a bit and left his 'copter in a lone border base and a spy parked nearby. Whenever you mind conrol a base, you get all the units in the base and in a 1 tile radius, so I bought the base, got another spy out of the deal, and then the copter made short work of the defenders on a base next to it, clearing the path for my units and letting me steal a lot of tech. I was planning to invade from that side next turn, even had the cruiser-chain prepared and everything.

I actually didn't plan to invade from that direction initially, it was a spontaneous call after the Drones fleet got sunk and the ocean was not protected anymore. Interesting that for all your low place on the powergraph you've put up the most resistance and I had to expend massive amounts of resourses to pull off the campaign. If you held your Project base (which only fell to a surprise attack), I'd probably have a much harder time.

My plans for Lal were to bombard his spies in the Northern Watch Tower and then use tried-and-true strategy of attacking from sea transport with land probes, then (once his probes are dead) sabotage his perimeter defence and invade with regular units. If that failed, I had a Rover Colony Pod to build a base on his side of the gulf and launch the invasion from there, but it'd be hard if he had 'copters and I didn't. I really lucked out on him moving that 'copter to the base I bought, giving me the necessary unit design.

Of the events of note I can remember two. First, I was planning to build another Project (the Perimeter Defence one) in 2180. Got the crawlers for it and everything, and even built 10 probes to disband them there because I didn't have crawlers before 2175, but  then the Drones somehow got wind of it and finished it 1 turn before me. I have no idea how they knew, or if it was a coincidence, but I was left with no project and a lot of idle probes. Naturally, my thoughts turned to making use of them. :D

Second event was me getting a transport foil out of Unity Pod and packing it full of Elite rovers to pay Lal a visit in the early 2150s. I bore him a grudge for trading Lasers to Drones which they used to invade me in 2127, but no one would trade me Seafaring so that I could actually build a ship and pay him a visit. So I got all riled up when I got a Unity transport and set sails for PeaceKeeper HQ. But then I spotted a Unity Pod on an island on the way there and decided to pick it up. It caused an earthquake and an eruption of a volcano, destroying my naval ride and cutting several of my bases off the ocean. I was *so* mad. :D

The plans for Lal invasion had to be postponed for 40 more years after that.

As for my playstyile, I adapted it to the hand I was dealt. I saw what Lal had on his bases and how he built them 'upwards', with a lot of buildings and superformers, and decided that I can't compete in vertical growth. So I went full horizontal - lots of small undeveloped bases with crappy units, but A TON of them. He had about 20 (don't remember?) superformers, I had 60 regular ones. He had Recreation Commons, I had scouts for police. He had Research Hospitals, I had -3 to Research and +100% of my energy directed into Economy, with my tech progress dependent fully on Probes. A lot of how I played was determined by how technically underdeveloped I was. Spamming bases was just the fastest fix I could get, and it worked exceedingly well with PTS. Also, I mostly spammed coastal bases to keep churning out a stream of cheap ships to counteract the Drones' Naval Supremacy. Those cruisers were nasty.

It wouldn't be susteinable in the long run (after pop-booming era), but the game didn't get there.

No PTS and no Crawlers until turn 100 sounds like a decent home rule. Guys from my old community went a bit further and banned them altogether, but in 2200s they aren't that big of an issue.

Edit: sometimes I forget how to speak English. :|
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 19, 2016, 08:06:37 PM
You'll have to ask Yang about his invasion plan. His biggest problem was the distance.

As for the perimeter defense project, that was coincidence. I just had a bad feeling and acted on it by buying the project early.

My plans for you involved my allies researching nerve gas and a whole lot of helicopters. After eradicating your coastal bases, I planned to resettle my old homeland and then ally with you against Yang. Not (hopefully) as a wartime ally but to prevent him from moving much farther east than the crater. Ideally, you and Yang would be left at an equivalent power level, while Lal and I could population boom up to unholy levels and elect ourselves supreme leaders.

Ruling the seas with Heavy Warships was a lot of fun. +4 Industry allowed me to get away with building a lot of those. Wonder if it's possible to give free AAA to naval units but not to ground troops. The Drones' -3 Research didn't apply, since my allies kept feeding me tech. Then again, they only did that to counterbalance the Spartans, so not something which can be relied upon every game.

No one gave you Seafaring because we all feared a Naval Invasion.

NB: Howell wasn't part of the alliance against you. Although sympathetic, he wasn't involved. By the way, what were you planning with that base holding three impact rovers and building an isle of the deep?
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 19, 2016, 09:35:03 PM
NB: Howell wasn't part of the alliance against you. Although sympathetic, he wasn't involved. By the way, what were you planning with that base holding three impact rovers and building an isle of the deep?
Howell sold me some tech in the 20s, on a 'I will owe you a favor' promise. I could only repay him in the 60s with a Resonanse Armor tech I stole from Progenitors. Sparta is not good with research.

Surprisingly, it was Yang who traded me Seafaring for the same tech in 2165. That was what gave me access to the seas and ultimately lead to the demise of the Drones from whom I stole Naval Supremacy after a gratuitous battle and then used it to invade Lal.

As for the base, believe me or not, I was not planning to do anything. Well, I was going to infiltrate him, of course, but for me to attack you have to take action against me, first. So I just sat there, especially since I was aware of his rockets in Shorty's territory, waiting for the other shoe to drop. When I saw he wasn't keen on openly engaging me, I took the rovers and started moving them to Shorty's territory on the other side of the globe, thinking about conquering him. Those rovers were Elite ones, and I wanted the extra movement points to serve some purpose.

If Howell attacked, it could have been a different story, of course.
Title: Re: Conniving Multiplayer - Game 3
Post by: Pierce Ji-Yang on July 20, 2016, 12:27:07 PM
So my overall strategy was to maintain a balance of power in the north between Nevill (Sparta), MercantileInterest (Drones), and Lal. I knew early on in the game that I had nobody to my East and if I was free to expand I could grow quite large while the others fought it out among themselves. See my initial start spot was pretty good and I grew some good size bases there. (I could not get my computer to screen shot so I took photos with my phone).

Early on I was able to restrict Lal's growth East towards me and I always kept Howell (Morgan) from moving South. So my denial strategy was working well. And then things started going down hill. First Nevill beat up the Drones and kicked him off the continent which left him a lot of open land. Second my Eastward expansion was restricted due to there being nothing but sand, rocks, and fungus. I was lucky to see a brown square let alone a green one, and not a nutrient resource to be found. I had to cut my way through fungus and plant forest just to get any resources at all. Bases were alright but I could not get them to grow due to the lack of resources.

At this point in time I saw that the Drones and Lal began population booming and increasing number of cities. I knew they were allied and that they could form a very powerful bloc. I did not want to go to war with them because then that would leave the Spartans unchecked to the North. So I decided to trade naval technology to the Spartans to get them into the sea and create conflict between those three factions.

It worked brilliantly, The Drones and Sparta went to war again with Lal backing the Drones. However, the plan had a fatal flaw. Nevill built the Vitro Fertilization Secret Project and the size of his empire exploded. It became very clear, very quickly that he would overwhelm both Lal and the the Drones. So I decided I needed to attack Neville to restore balance of power in the North. I begin building my armies and marching North. The issue was that Nevill was on the opposite side of the world from me and the logistics of getting there were a pain. I did not want to fight Nevill but at this point I had no choice.

However by 2187 Sparta had all but beaten the Drones and were well on their way to crush Lal. Nevill also had twice my population and number of cities and had the home defense advantage (especially when he conquered the perimeter defense wonder). I realized my attack would come to late and it would be me against Nevill and he would win in the long term fight so I reluctantly agreed with the other players and declared Nevill the victor (applause).

The last two pictures show my forces moving toward Nevill on the last turn of the game. 1st picture shows my Western force. I had recently taken the city in the bottom of the frame from the aliens and had only then built my connection road to it. It was in the corner of my empire and difficult to move large number of troops through. I knew reinforcement would be difficult. The intent was to take as many bases as quickly as possible before Nevill could mount a counterattack and then burn down the furthest bases and fall back into new fortified ones close to my border where I could resupply.

The second photo shows my Eastern forces. Not as many or as modern because the distances were greater and there were even fewer roads. There was a great distance between Nevill and I over there. The intent on this flank was to attack after the West struck and Nevill pulled his forces off in that direction.

I was about 6 turns to slow. If I had been faster I would have struck while Nevill was still engaged in the ocean with the Drones. I was Police State and was about to change to Power so I would have been immune to bribery and Nevill would not have had all the perimeter defenses. I also thought that Nevill would be a lot more likely to make peace with a multi front war going on.

Overall a fun game. Nevill did a fantastic job and even offered an alliance in the early game. However, I was interested in a single player victory compared to cooperative because I feel alliances of convenience instead of a pact to win the game make for a more interesting game.

Main Improvement: move Vitro Fertilization project farther back in the technology tree. It makes whoever builds it able to increase population at an incredible rate. I think Nevill won the game so fast because of that secret project.

I am interested to hear other players' strategies as well.

- Pierce Ji-Yang
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 21, 2016, 07:25:11 PM
Right. AAR it is, then.

2101-2110. A fairly slow start. Found some nutrients near Sparta Command, but the location was dry, leaving it an unimpressing 2-1-0 tile. My rover revealed there was a Borehole Cluster not too far off, and found a monolith nearby, so I decided to place my second base right there on a river tile between the nutrient, the monolith, and a borehole.
(https://s20.postimg.cc/ojxafhkzh/2016_07_21_002514.jpg)
My borders were closer than they were supposed to be, so naturally I went to scout in that direction.

2115. My third base was founded in the vicinity of three resourse bonuses.
(https://s20.postimg.cc/elcbt0bjx/2016_07_21_002552.jpg)

And I had contact with the Drones and the Usurpers. Well, in truth I only saw an alien rover once, and then drove away immediately, but I knew where they were.
(https://s20.postimg.cc/3kh6nzjb1/2016_07_21_002729.jpg)
 ;santi; Why hello there. Guess you now know which aliens we've met. Peace? War?
 ;domai; 123, 17. Found the Unity Wreckage. ;-) I'll give you the coordinates for Peacekeeper, Hive and Morganite HQ in exchange for Centauri Agriculture.
 ;santi; Actually... give me the Unity chopper instead. Drive it to my HQ and select Transfer Unit from the menu. Then I'll give you CentAgr.
 ;domai; Not worth it. Would rather keep my map private for the time being. And you haven't discovered anything. (Discovered anything on the map, that is. You don't, for example, know where to find the Usurpers? The chopper will be flying out to make contact with another faction.)
 ;santi; I know pretty well where Usurpers are even though I have not found their bases (don't want to risk my only rover). Suit yourself, though. ;-)

Domai has offered a Pact, and, having no aggressive plans in the making, I accepted.

2120. Slowly learning new techs and building more bases. Yes, I know, this river delta looks very densely populated, but that's because this is the only nutrient bonus around for miles. I can't find another good spot for my new bases, so this is where I settle them.
(https://s20.postimg.cc/glya03ibh/2016_07_21_002847.jpg)
(https://s20.postimg.cc/ljbul7kal/2016_07_21_003042.jpg)
At about this point the Drones started getting nervous for no discernible reason...

 ;domai; We request your rover head north immediately. Your intrusion into our territory has raised suspicions at recent Union meetings.
 ;domai; Due to direct violation of the Worker's Manifesto (Appendix D14: Visiting Hours) Unity Rover has been banished.
 ;santi; You are aware I can't attack you while pacted, right? I do not appreciate being interrupted during a scouting mission. >:-( 
 ;domai; The Union doesn't appreciate military grade forces spying upon its assets.

...culminating in the termination of the Pact to deport my rover. Alrighty.

2125 was a year of calm before the storm. I have suffered some setbacks due to a mindworm attack I wrote about in the beginning of the thread. This is why I have several rovers running around. Also, an Usurper scout went right up to my base and stood there for years, unnerving me with its presence, but never actually doing anything. Had to keep a unit there at all times to prevent them from launching a surprise attack.
(https://s20.postimg.cc/60j01u1dp/2016_07_21_003506.jpg)

It was also the golden era of diplomacy. Drones traded my frequencty to everyone, so comms were busy in the following years.

 ;domai; Not interested in your map but giving us Centauri Seafaring would greatly improve our relations.
 ;santi; Don't have it. Also, learning the tech on my own, so meh.

It was the 20s when our mutual falling out with the Drones started. They wanted to propose some kind of non-aggression treaty, and I was non-committal. Allowing them to completely ignore the military with their humongous Industry bonus would let them develop far faster than me. Why make life easier for them, I thought, especially after they already broke a Pact with me?

Negotiations were not going well with the rest of the players either.

 ;lal; Hello Friend, do you want to trade?
 ;santi; Hi. Depends on where you are. Let's exchange maps and then we'll see. Do you have any military tech?
 ;lal; Military tech will not help us colonize this planet for the glory of the UN, perhaps you would like some recyling tanks or such?
 ;santi; Maybe. What about map trade?
 ;lal; No, maps are classified at the moment.

They traded between themselves, so I was left with no techs to offer them.

 ;morgan; Friend, do you have anything to offer in exchange?
 ;santi; Depends. What you'd like?
 ;morgan; Fundamental Networks looks good.
 ;santi; Pact, then?
 ;morgan; Treaty first, then I will consider a PACT later.
...
 ;morgan; I already have Fundamental Networks. Need another tech.
 ;santi; No techs yet. If you give me one now I'll send you the next I discover.
 ;morgan; I'm the tech king now. It is unlikely that you will get a tech that I don't already have.
 ;santi; Suit yourself then.

Yang proved similarly uncooperative.

 ;santi; Hello there. Would you care for a Pact?
 ;yang; A pact is acceptable.
 ;santi; Whoa! that's some good start. Sooo... what do you want for Military Infrastructure. Or Industrial Base?
...
 ;santi; No, really. How much for MilInf?
 ;yang; Other tech.
 ;santi; Don't have any. How about I send you next tech I discover?
 ;yang; I believe fair trade requires payment up front.
 ;santi; Well, my next tech is MilInf. So either I will owe you something, or I'll just tech up on my own
 ;yang; ... (radio silence)

It was M.Y. 2126, right after I settled Bunker 118, when the Drones have treacherously struck!
(https://s20.postimg.cc/7xfq6es1p/2016_07_21_003321.jpg)
They were armed with Lasers, and I had neither armor nor weapons to defend myself. They have caught me flat-footed.

Of course I have retaliated and killed the offending rover, but I still thought it to be a single act of sabotage and not a full-out war. My bases were still producing Colony Pods as if nothing happened, and I paid for this carelessness dearly as a new rover emerged near Sparta Command.
(https://s20.postimg.cc/v402ltz0d/2016_07_21_003603.jpg)
I had nothing to defend it with. The Drones even had the gall to taunt me about it!  :mad:
 ;domai; You've attacked us. We're absolutely shocked. Why would you do such a thing?

However, it was also this year when I got the Military Infrastructure tech allowing me access to tier-2 weapons... and there was a scouting rover in the middle of the Drones' territory that Domai apparently didn't know about. Lucky break, I guess.

Also, Morgan has finally decided to trade me Reusable Genetics in advance. Small comfort, I guess. I could only repay him 40 years later.
;morgan;  Okay, you talked me into it. Next tech I don't have or one favor. Hit ACCEPT OFFER and I will follow if those terms are agreeable.

And Lal warned me about the impending invasion... waiting just enough so it was too late to avert it. At that time I didn't know it, but it was him who sold the Drones the tech necessary to attack me.
 ;lal; Watch out Colonel, the Steel Driving lunatics are making a war party against you!

I have to say, that particular stunt did a lot to determine my standing with the PeaceKeepers until the end of the game.

Year 2128 was an interesting one, as having no choice left after losing my Headquarters, I finally switched my entire production to churning out military units.
(https://s20.postimg.cc/jp3lh7mnx/2016_07_21_003713.jpg)

The first prototype blew the marauding rover out of the water.
(https://s20.postimg.cc/tax5xidtp/2016_07_21_003755.jpg)
Having several monoliths nearby, I could both heal and strenghten my units, so at least that was in my favor. However, my best bet was the hero guerilla rover, who snuck behind enemy lines and blew up a lone scout patrol while the bulk of the enemy forces marched onwards, leaving their rear unprotected.

Year 2129 had my rover standing ready to capture one of the best Drones' bases.
(https://s20.postimg.cc/4pfu73v5p/2016_07_21_003950.jpg)
Seeing this, Domai attempted to offer peace...
 ;domai; We have three cities with no formers. War distracts both of us from expansion, allowing the others to grow stronger. We humbly request a peace treaty

But of course I was too mad to really go for it. Early wars is something that we avoided in our old community, and for a good reason, since it always ended with the death of one of the players and the crippling of another. Always. The mutual threat of annihilation is what kept players from attacking each other, and that tradition was being kept for years. So there was no way I could accept any other outcome than a complete destruction of either faction.

However, I saw an opportunity to take their money and run with it, so I pretended to go along with the plan, requesting 25 credits in compensation only to attack the Drones anyway the moment they paid. That's what lead to the dispute at the beginning of the thread. It was ruled out as a home rule violation, and I returned the money next turn.

Making peace with the Drones and breaking it also had another effect. Domai was pacted with the rest of the human factions and they all declared war on me for 'bullying' their ally... much to their surprise.  :D

 ;lal; Why did you declare war on me?
 ;santi; You did, automatically, because you were pacted with the Drones. You still are. :( 
 ;lal; I offered a pact with you, you did not want it!  I like pacts, more money via trade!
 ;santi; Yes, money for you. There is nothing for me in it. Who traded the Drones their military tech, anyway?
 ;lal; I gave them level 2 guns and I got their maps from it, what a steal!  :danc:

Okay, that does it!  :mad: :D

My first thought was to turn to Yang and make it my last action to screw the PeaceKeepers over.

 ;santi; So I'm dead to the Drones aggression. Not a lot of bases left, but they have even less. I am giving you all I have and wish you luck. From my data, you are uniquely positioned to win the game if you rush Morgan.
 ;yang; This should make you more defensible [sends Central Command Structure, the Hive starting tech]
 ;santi; Ok. But at this point me and Drones are out of the game. Since you are way ahead, I am interested in you winning. Morgan and Lal are pacted with the Drones, which means I don't like them. Send me your map and I'll see about ruining their day. :)
...
 ;santi; Would you trade me a map? I'd like to find where they are so that I could kill them.
 ;yang; Not quite in the map trading mode. If you have tech I will trade.
 ;santi; No techs. As I said, I can pledge satellite status.
 ;yang; ... (radio silence)

Looks like no one wants me as a satellite either. That's just depressing. :'(

By 2130s the Drones have decided to paradrop to a more hospitable environment, and even sent me their maps and gifted me their artifacts to help send them off.
(https://s20.postimg.cc/qpw6nqdtp/2016_07_21_010133.jpg)
 ;domai; You'll need this. I've already traded it to everyone else. Didn't tell them you're receiving it too.
 ;domai; Come and get me, coppers!
 ;santi; Wait, how do you know the location of the Hive capital? And other capitals without map exchange? What sorcery is this?
 ;domai; Take a look at square 109,19 [Unity Wreckage]. The first person to explore that sees the capitals of everyone who was on the Unity. (Not aliens or Planet Cult.) Guess you normally play SMAC. Now you know why I valued my maps so highly. Here, have my artifact too. Now, strike me down!

By that time my army of rovers grew quite substantial. I posted a screenshot of 7 or so of them together earlier in the thread.

And in 2133 I have finally obliged the Drones' request.
(https://s20.postimg.cc/o60jtmq9p/2016_07_21_005650.jpg)

Leaving me with 3 support-crippled bases, no headquarters, a lot of military units and - as I thought - no hope of rebuilding. No ships to take the fight to the PeaceKeepers either. What am I to do with all those units?  :-\

...a lone Usurper scout still stands on a cliff, observing the base below...

Hmmm...  I think I may have just got an idea! 8)
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 22, 2016, 08:15:54 PM
2143. The next 10 years saw me doing mostly 3 things.

Exploring the wasteland to the East:
(https://s20.postimg.cc/grg9ydapp/2016_07_22_212153.jpg)

Marauding Usurper lands to the West:
(https://s20.postimg.cc/4bjk4mhdp/2016_07_22_212340.jpg)

And expanding while embracing the Police State. I didn't rebuild the HQ, even though I was urged to. All I did was build Colony Pods non-stop. I have managed to trade the tech lifting the mineral restrictions, though, from none other than PeaceKeepers.

 ;lal; I believe this might be level 2 armour, are you interested in a trade?
 ;santi; [offer them the only thing I have, the Usurpers' comm frequency]
 ;lal; I don't want the usurper comm frequency, the caretakers will take my head off if I talk to them! How about 150 credits? And you might want to build an HQ in order to reduce your inefficency.   
 ;santi; I don't have 150 credits and I won't any time soon. And you might want to watch whom you trade laser tech so I would have HQ.
 ;lal; I see, how about your maps then?
 ;santi; That is satisfactory.

Yeah, I was salty.  ::)

I didn't have a lot of formers (about 5, I think), so I placed my bases really close together because I needed them to share the few terraformed squares I had.

2151. However, this could not have lasted for long. Eventually, the Usurpers have caught up with the times and built a lot of armored units - far more than I had rovers. Not even monoliths could allow me to handle the numbers they threw at me. And alien AI spies with Psi armor and Antigrav Struts were a major nuisance. I only avoided them by banding several scout patrols or formers together to force them to go around and fall into prepared ambush spots.
(https://s20.postimg.cc/lemc04y2l/2016_07_22_212728.jpg)

A bit desperate for something to turn the tides, I sent out probes of my own in hopes of stealing their tier-4 weapon, High-Intensity Lasers. I didn't succeed, but this is what I got instead.
(https://s20.postimg.cc/cxmtp7tdp/2016_07_22_213033.jpg)

Hey, works for me!

Having got the means to actually talk to Progenitors, I initiated contact and we have worked out a truce with Marr in exchange for me 'betraying' Yang, with whom I was pacted the entire time.
(https://s20.postimg.cc/6l7ofdqbh/2016_07_22_213110.jpg)

This seemed to have caused a bit of confusion among human players.

2152. Next turn, I researched Lasers myself (that was my first tech since 2133)
(https://s20.postimg.cc/qh3nux7ct/2016_07_22_213252.jpg)

I used the next few years of truce to rebuild the rover force and upgrade a few Elite units I have managed to acquire in the years of fighting. The war was about to get into its final stage.

Also, note the Unity Transport Foil to the bottom right. I found it in a pod and was intending to come check on PeaceKeepers with a few Elites. However...

2157. It was just not meant to be.
(https://s20.postimg.cc/4j7714scd/2016_07_22_213357.jpg)

An earthquake caused by one of the pods made a mountain appear out of the ground and the transport ascended with it. RIP conquest plans. :(

Ah, well, I could always invade Usurpers again. I have amassed a big force in their territory, and would take their first base in 2160, followed by a total conquest in 2170. But that was still in the future.

As an anecdote, a few of my rovers got teleported to... various places. Including one that got dropped right on top of Morgan's HQ.
(https://s20.postimg.cc/r96bu4bjx/2016_07_22_213612.jpg)

I had to deliberate whether or not to attack - its garrison was weak - but ultimately decided to maintain the truce we had. That lead to a hilarious miscommunication as when I didn't find it there the next turn I initially thought they bought it and only later realized they have deported it.

Here is the state of Secret Projects by M.Y. 2157:
(https://s20.postimg.cc/hpwn0no1p/2016_07_22_213749.jpg)

Some of them were taken, and I didn't have production capabilities to start my own, trying to regain the lost momentum. That was alright. I only really wanted one project anyway.
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on July 22, 2016, 08:56:30 PM
 ;popcorn
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 22, 2016, 09:04:59 PM
When the mountain erupted under your ship, did the troops inside the transport die?

Could we use the scenario editor to reveal the whole map, just from curiosity?
Title: Re: Conniving Multiplayer - Game 3
Post by: Buster's Uncle on July 22, 2016, 09:10:54 PM
That's where the colony pod in the second pic came from.  Lose a transport that way, and passengers are suddenly just standing there...
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 22, 2016, 09:14:53 PM
Well, they were outside the transport, collecting the various pods, which was what caused the earthquake in the first place. But even if they were inside I do not believe that would cause them to disband. Land units autodisband when in sea tiles, and vice versa. Land units on a land tile should be perfectly fine.

You can reveal the map, of course, but it'd require all passwords. Speaking of which, mine is 'rovers'. Not very surprising, is it? :D

Collect all passwords, post them here, and I'll unlock the map in the scenario editor. Though the map we started on might not be the same we finished on, what with the terraforming changes.

Also, remember this?
Our favorite potato farm has dried up. Someone is going to pay dearly for this.
Somewhere between 2144 and 2151 some of my land became arid. I have no idea why. Did one of you guys build condensers or made any other planetary changes?

Edit:
That's where the colony pod in the second pic came from.  Lose a transport that way, and passengers are suddenly just standing there...
Nah, that's a legit Colony Pod that came out to colonize the new territory now that the PeaceKeeper invasion got canned. I don't generally dilly dally with expansion. :)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 22, 2016, 09:35:15 PM

Also, remember this?
Our favorite potato farm has dried up. Someone is going to pay dearly for this.
Somewhere between 2144 and 2151 some of my land became arid. I have no idea why. Did one of you guys build condensers or made any other planetary changes?


The Peacekeepers were fooling around with all sorts of advanced terraforming. Don't know if they built any condensers but sometime around that point in the game, they raised a small land bridge to cut off Yang from the Ocean.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 23, 2016, 01:59:46 PM
Okay, so everyone saw the screenshots of M.Y. 2160 when I took my first Progenitor base. But the turn that was more interesting was the one that preceded it.
(https://s20.postimg.org/jyfevqkjh/2016-07-22_235516.jpg)

There are considerable forces brought to bear on Usurper strongholds, but the aliens prove dangerous foes. Their troops on the screenshots are not isolated stray units, but groups of several units banded together. Overall they have about 30 military units, and have lost about 20 by now. Yes, the fighting was fierce.
(https://s20.postimg.org/sw04t3czh/2016-07-23_000029.jpg)

Even so, my bases were concentrated on expansion more than anything, trusting the existing 9 or 10 rovers to finish the job.
(https://s20.postimg.org/b4oiemxkt/2016-07-22_235540.jpg)

Except for one particular base.
(https://s20.postimg.org/avqxopksd/2016-07-23_001337.jpg)

Yes, it was M.Y. 2159 when my own Secret Project was started. For now, it was just Energy Amplifier, formerly knows as Merchant's Exchange - I did not have the tech necessary to build The Vitro Fertilization Centre just yet (and neither did I want to tip the rest of the players off), but the Usurpers did. So it was supposed to be a Secret-Secret Project where I would steal the tech and complete it in the same turn when no one would expect it.

With 10 minerals per turn and the overall cost of 330 minerals, it would take me 33 years to finish it normally, but I had no intention of letting it build at its own pace.

M.Y. 2163. The conquest of Usurpers proceeds swiftly.
(https://s20.postimg.org/e1bjex3el/2016-07-23_001009.jpg)

My forces are battered and bruised, but as you can see on the screenshot, I tried to remedy it by building Command Centers in captured bases to heal them back quickly. Also, it's on this turn that I decided to come back into the game proper and rebuilt my HQ at Hero's Waypoint.

A few Usurper units broke the encirclement to the west of my bases and tried to wreak havok on my home turf. I had to pull some of my units back to deal with them, and there were a few casualties on my part, but overall the campaign went splendidly.

At this point I was so behind in tech that I might have as well not research anything. Why bother wasting 10 turns worth of energy on a tech when you can build 5 spies and have 5 times that in a similar timeframe? Sadly, Usurpers weren't the sharpest tools in the shed either, and only had about 5 techs I didn't have.

All the while Lal was attempting to befriend me. I think he was getting concerned with the number of rovers I was churning out.

;lal; How about a treaty?
;santi; How about no? :)
;lal; What is going on with these wars? As a peacekeeper I must insist that peace is the best way forward!
;santi; What wars?
;lal; You and Hydra (;yang;) are/were at war with each other. And I see units heading towards Assassin's Redoubt! They might have chased off after some mind worms though...

Okay, so that was my first clue that the Chairman might try something. Good to know. I can't help but think, though, that the players were a bit too eager in trying to play me against each other.

And I had a bout of unsuccessful negotiations with Morgan.

;morgan; [offers Secrets of the Human Brain] For your map, perhaps?
;santi; Centauri Seafaring, and you got a deal
;morgan; Certain unnamed factions would be very displeased with me if I traded that tech. Since you aren't a fan of Secrets of the Human Brain then how about Centauri Ecology?
;santi; Seafaring is what I need. Ecology is what I don't need. Looks pretty straightforward to me. :)
;morgan; I guess this means Greenpeace won't be expecting a donation from the Spartan faction!

'Certain unnamed factions', uh-huh. As if I can't see the PeaceKeeper handprints all over this agreement.  :mad:

;santi; [I send Resonance Armor I stole from the Usurpers] I think I owed you a tech. Consider the favor repaid. Also, seriously, would you send me Seafaring? I mean, you are way behind Yang, it's not like you can do anything if there's an invasion. A cooperation might be to our mutual benefit.
;morgan; Yang is not a problem now; he is in full colony expansion mode in your direction. Minimum military build-up. If I give you Seafaring, you would be tempted to finish off the Steel Driving Men. Right now, they have trapped High Lord Shorty into a small territory box. Your actions could spring Shorty into a large territorial expansion.

But looks like there was someone unconcerned with the possibility of conflict between me and the Steel Drones...  :D

M.Y. 2165
(https://s20.postimg.org/phhycyhkt/2016-07-23_001455.jpg)
;santi; [I offer Resonance Armor] What would you trade me for this tech?
;yang;  I believe you were looking for this earlier [offers Seafaring]
;santi; Indeed. Thank you! ;b;

At this point Usurpers were on their last legs. The Elite rovers packed a punch that their armor couldn't protect them from, and killed several units in one go.
(https://s20.postimg.org/cotud15z1/2016-07-23_001412.jpg)

At this point I knew I would be building my Project in 2172 at the latest, so I was starting to get cocky and write about how something interesting might happen in 6 turns.

;lal; Do you want to form an economic treaty to increase wealth in both our societies?
;santi; No. Your gain is more than mine.
;lal; Indeed, but we both still gain, which is a win/win for both of us! Plus you will be able to see into my bases, which I can already do, so it would be a tie!
;santi; Bases are only seen on pacts, not treaties. And I doubt it would be of any use to me unless I want to invade you. ;)
;lal; Well a pact it is then!
;santi; Give me a tech to sweeten the deal and it might happen.
;lal; Sorry, I only deal with absolutes.

;lal; Congradulations on being the third most powerfull, after a slow start!
;santi; Thanks. Funny you say that, though....
;lal; Well, I heard that you were saying that you were doomed and you seem to have recovered nicely!

Here's the core of the Glorious Spartan Federation as of 2165:
(https://s20.postimg.org/dgx0j53lp/2016_07_23_001719.jpg)
I also pulled most of my military but the most dedicated Elites back home. I had one final use for them.

As an amusing aside, my wandering rover continued its voyage across Chiron through dimensional gates.
(https://s20.postimg.org/6domwm4ql/2016-07-23_001529.jpg)
It managed to jump half the map again, right in the Moonson Jungle... which seemed to be occupied by Morgan. Interesting.

I could see some of what the Drones were doing, but I still didn't have their comm frequency ever since I exiled them to some remote island.
(https://s20.postimg.org/n2qkzfurh/2016-07-23_001815.jpg)
You could see the patch of land where their Unity chopper made its way to find other factions. The curious part is that a Caretaker base is occupied by Lal's forces. Looks like others didn't waste their time and purged their own xenos.

M.Y. 2167. We made contact with the Drones this year.
(https://s20.postimg.org/u78e8h20t/2016-07-23_002116.jpg)
;domai; We meet once more. Much has changed. Shall we live together in peace? [offers Treaty]
;santi; Possible. Where did you make contact with me and what techs do you have?

That's good, I suppose. What's less good is that I don't know where and how he contacted me. Could be a ship, could be a probe. It probably was Courage: To Question, and I think I will need to fortify my coastal bases with probes from now on. Speaking of coastal bases, I could stand to have more of those. Many more.

M.Y. 2168. Expansion continues in all directions in preparations to the Project initiation.
(https://s20.postimg.org/l0q3l6wsd/2016_07_23_002552.jpg)

Also, see the congregation of units near Fort Survivalist? That was my plan in absense of crawler tech - get the oversized military to shrink now that I have all but defeated the Usurpers, and hurry the crucial construction at the same time. I counted it down to a mineral, and it looked like I'd be building the VFC (formerly PTS) by 2170.

Not only does it start new cities at size 3, but it also grows all existing cities to size 3 if they are smaller. Which means that any Colony Pods I produce before that are basically free as far as population growth is concerned. Almost every base of size 2 is producing one.

I am not relenting the assault on the Usurpers either.
(https://s20.postimg.org/c6z7439tp/2016_07_23_002755.jpg)
I need to conquer all of their land bases by 2170 so that they, too, could benefit from the Project.

I also became increasingly paranoid about someone beating me to it or invading me and burning it to the ground, so I thought a bit and decided to acquiesce to Lal's demands of a Pact, much to his bewilderment. I needed the Infiltration that comes with it.

;santi; Alright. I'll accept your Pact.
;lal; Are you serious???
;santi; Should I not? Would you prefer to keep the current status?
;lal; No, I am simply surprised that you would want to form an economic pact after your delays earlier?
;santi; Well, there was a reason. There still might be. But I am not too hung on it.
;lal; Well then an economic pact it is!

M.Y. 2169. Usurpers are out of tech for me to steal, and that allows me access to their map. That gives me a bit of an insight as to where the other players might be.
(https://s20.postimg.org/4s9vbpny5/2016_07_23_002921.jpg)

Here's the state of the Empire.
(https://s20.postimg.org/ak9ziuxrx/2016_07_23_003401.jpg)
The Project has 130 minerals to go, but after pouring all the rovers into it will be finishing next turn. Most of my bases are size 1, having used their last ounces of production on Colony Pods.

M.Y. 2169. Glorious Spartan Empire; Population: 32.  ::) (Yang: 43; Lal: 27; Morgan: 23; Domai: 18)
Fast-forward 17 years.
M.Y. 2186. Glorious Spartan Empire; Population: 168.  :o (Yang: 72; Lal: 71; Morgan: 37; Domai: 31)
(https://s20.postimg.org/6hnjxit19/2016_07_23_011633.jpg)

And that is all I will say about the VFC and game balance.

M.Y. 2170. The year that marked the beginning of the endgame. New techs.
(https://s20.postimg.org/fwytwzlod/2016-07-23_003437.jpg)

New projects.
(https://s20.postimg.org/azpupm931/2016-07-23_003453.jpg)

State of the Empire. Population: 69. That's how I know I have 23 bases.
(https://s20.postimg.org/mq3s701vh/2016-07-23_003517.jpg)
But of course that's just a beginning. There are 7 Colony Pods in that screenshot alone. There are more. Sadly, I only had 17 formers to service them all. I will need to concentrate on making more formers in the next decade.

And that's how (formerly) Usurper's side of the globe looks like.
(https://s20.postimg.org/4bt930pkt/2016-07-23_003737.jpg)

I thought it would be the right time for Spartans to take to the seas and check on the others. I was a bit worried about my technological state now that both production and population were secured, and it were now my attempts at allying with others that were met with non-committal answers.

;santi; Hm. What would you say about joining my side for good? As in, a 2 vs 3 alliance?
;domai; Hmmmm...
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 23, 2016, 03:44:08 PM
We made contact through a probe boat landing at Olympus Academy. I couldn't see Courage: To Question and desperately hoped the Usurpers had not built any coastal bases on my ocean. Your alliance would have been an interesting offer if I hadn't already pledged myself to the Peacekeepers.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 23, 2016, 03:52:30 PM
Whoa, it's a long trip to Olympus Academy. And half of it is covered in fungus. By the way, what happened to the boat? Did it die in the attempt?

Yes, I suspected you were with the PeaceKeepers, but what I am wondering is why you remained loyal to them, which in your case meant going down with them.

Also, only now when I was reviewing the turns one by one I realized that you never had cruiser transports and it was your PeaceKeeper ally who sent troops to reinforce your HQ the turn before I planned to capture it. He almost succeeded, too. You would have held it if he sent just one more unit, even a scout would do.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 23, 2016, 04:02:04 PM
Indeed the poor little probe boat died in the attempt but maintained its cover the whole time. Far as the Spartan Federation knew, they were just motley smugglers idiotically attempting to stash contraband in the data centers. Fun fact, it was the same probe boat which infiltrated the Hive earlier.

Remained loyal to Lal because it made for a more interesting game. He and I formed one power block, you formed a second and the Hive formed a third, with Howell as a floater. Of course, you unbalanced everything by quadrupling your population.

I meant to build cruiser transports to raid your coasts but I kept having to build new cruisers to sink the ones you had bribed. I planned to seize your coastal bases and then transfer them to Usurper control, so as to prevent the loss of energy and technology to your counterattack.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 24, 2016, 04:35:12 PM
The next 5 years are not particularly interesting.

2171. We do some exploration,open some pods, one of which creates 8 native lifeforms, and then harves them with our elite rovers.
(https://s20.postimg.cc/936wq9mkd/2016-07-24_162911.jpg)
Did you know that if you kill a wild unit next to another, the units around the destroyed one will grow bigger? And the bigger the unit, the bigger the pay-off. This could be utilized to maximize gains from harvesting worms.

And we have a few quips with Morgan in-between discussing Treaties as a part of cultural exchange.
 ;morgan; Are you finally interested in trade now?
 ;santi; Maybe. Throw in a tech and we'll see.
 ;morgan; What is this about your faction being unmasked as Smith-ites?
 ;santi; Sister Miriam had some weird ideas when she got out of solitary confinement.
 ;morgan; I didn't know Spartan Correctional Industries offered a statue making program.
 ;santi; They do, as a death penalty for particularly troublesome individuals.

2172. We build our first naval unit. It's in the Pearl Sea, which is inhabited by Steel Drones.
(https://s20.postimg.cc/hp5kx496l/2016_07_24_161552.jpg)
I also encounter Morgan this turn...

2173. ...who seems to have been collecting Unity Pods in my territory. Now, that's just won't do.
(https://s20.postimg.cc/5d79xdapp/2016_07_24_161905.jpg)
 ;santi; Oh, hi there. I would appreciate it if you left.
 ;morgan; Sorry, I didn't notice the brown dotted line in the sand.

And as luck would have it, we have finished the production of an armored spy boat in Courage: To Question and sent it out to see the world.

2174. Which did not go well with the Drones who saw a lone non-combat unit and decided to take advantage of it.
(https://s20.postimg.cc/88kd48epp/2016_07_24_162214.jpg)
 ;domai; So much for my attempt to sink your probe boat.  Expected you to be at -50% non-combatant status. War or Peace?
 ;santi; Now where did I hear that before?

Unfortunately for the Drones, they weren't aware that non-combat penalties only apply to unarmored units.

Pretty ironic that my first words to them ended up the same as their last ones to me.

The boat survived, albeit sustaining some damage that negatively affected its movement.
(https://s20.postimg.cc/kczml7rlp/2016_07_24_162711.jpg)

The number of spots saying 'Base' on the map (that's how I mark future base locations) has doubled around Pearl Sea since the last turn. I will need all the naval units.

(https://s20.postimg.cc/9c4hg6zct/2016_07_24_162321.jpg)

At the same time, I started pumping out a lot of shore bases back home to get myself ready for a long naval warfare, because the Drones were way ahead of me in ship quality, what with the cruiser technology, better weapons and armor, and a movement range further enhanced by Maritime Secret Project. Quality would not protect me, but quantity well might.

Drones tried to seek peace with me, and I said I was bearing them no ill will, but that I'll be taking all of their techs since I need them. If they sent them to me, there would be no incentive for me to fight them whatsoever. Unfortunately, they have declined this totally reasonable offer.  ::)

I also did quite a dumb thing, and started another Secret Project at Fort Survavalist. Two projects on two of my most productive bases, actually.
(https://s20.postimg.cc/439gibgxp/2016_07_24_162731.jpg)
I wanted to grab the Perimeter Defence project, because I felt like my Empire was vulnerable, what with simple scout patrols constituting most of its defences. But if I got that, I could very well defend from aggression and stage invasions of my own from a much more advantageous position.

I planned to build a lot of units, like last time, and disband them all, finishing the Project in record times. If I had crawler tech, it would have been trivial what to do, but without it I thought that using the base's own production would be most efficient. So I did that, and until the end of the game my best two bases didn't produce anything as the project got snatched by the Drones, and I was out of tech to build anything elde. Derp.

2175 has seen me finally infiltrating the Drones.
(https://s20.postimg.cc/sz2w5t3lp/2016_07_24_163013.jpg)

They were doing... surprisingly alright. They had a lot of tech (including Industrial Automation) that their PeaceKeeper allies fed them - which was excellent news to me.
(https://s20.postimg.cc/qygxypwu5/2016_07_24_163155.jpg)

They were 7 turns away from finishing the Ploymorphic Defence Project. I will have to move things up the schedule!
(https://s20.postimg.cc/4juo4r4ot/2016_07_24_163049.jpg)

And... is that a heavy 6-3-7 cruiser? Oh my, that's a bit better than my 2-2r-5 boats, now is it?
(https://s20.postimg.cc/l8w40o1a5/2016_07_24_163123.jpg)

This might be a tough war to win.

2176. Tensions are rising on the Morganite/Spartan border.
(https://s20.postimg.cc/wnx6j130d/2016-07-24_174631.jpg)
 ;morgan; Look who is on the wrong side of the dotted line now.
 ;morgan; Papers, please, papers. If you are going to claim asylum, you will have to stack your weapons over there. The other choice is to voluntarily board the rail gun launchers for a return journey.

Oh really? Two can play this game!
(https://s20.postimg.cc/ytrhdj6gt/2016-07-24_174650.jpg)
 ;santi; Indeed. Look who is talking. May I suggest you take a look at the border one more time?

And Lal gets increasingly more twitchy, too. Might have something to do with port cities sprawling all over the coast and a transport with a few probes heading in his direction.
(https://s20.postimg.cc/vo6vnbnul/2016-07-24_175051.jpg)
Oh, lookie here, a landmark.

 ;lal; Number 1 on the power graph!  Just a heads up, I have extracted pledges of assistance from every other person on the planet if I am attacked.  Keep your boats of doom away from me!
 ;santi; Did anyone tell you guys that you are paranoid?
 ;lal; Very paranoid, politics in this game run deep!
 ;santi; I wouldn't know, almost no one talks to me.
 ;lal; I try and talk, but I am met with scorn!!!

Well, it could have been different, were it not for your constant agreements with other players to undermine me somehow. :P

Anyway, looks like he has been anticipating my expansion and has been defending his coastal bases pretty heavily. Alright then. I can always go look for softer targets first.

The first of my own coastal bases in Pearl Sea got founded that year.
(https://s20.postimg.cc/8pa64erul/2016_07_24_182932.jpg)
I will need more probe boats to get to all that tech.

Apparently, the Drones have founded their bases on lone island squares in the middle of the ocean, which made them impossible to capture from the sea or probe them with land-based probes. That only left probe foils for spy warfare, and those things are expensive, especially with my Industry penalty.

I could only hope to steal Naval Supremacy quickly and start depriving the enemy of these outposts that I can't otherwise do anything about.

(Spoiler alert: I didn't succeed - those bases were still there in 2187. Oh well)
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 26, 2016, 02:03:12 AM
After Planetfall, a quick scan of the topography showed us we had landed quite close to the Unity Wreckage. My scout patrol marched north at once. All those goodies can be exceptionally valuable. I chose to send my starting colony pod west in an attempt to follow the rainfall patterns. Unfortunately, this led to a dead end. There was no way for my second base to build more colony pods without backtracking through the first.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on July 26, 2016, 06:16:05 AM
I should have done so too, I was close and I had a rover. Of course, having played mostly SMAC lately, I forgot such a thing even existed. >_<

500 credits are significant, but the chopper scout is what seals the deal. That's like a mini havoc-rocket. :P
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on July 27, 2016, 06:46:06 PM
Only 300 credits max. Less because I opened it so early. Not just the chopper either. After receiving the starting locations of everyone's bases, I flew over to Lal's capital. Air units can't make contact, so I attacked him but after receiving the odds of success, chose not to fight. Then offered an alliance, with instructions to cancel it after accepting. Lal obliging did so. Thereby returning the chopper and diplomatically connecting our two sides of the world.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on August 07, 2016, 07:18:38 PM
Hey there. Sorry, was a busy week. Where was I?

2177. It was this year when the war has finally started with Drones sinking not one, but two of my ships.
(https://s20.postimg.cc/xsuwzegzh/2016_08_07_175354.jpg)
You can see the cruisers that did this - they barely took any damage.

Before that, I was willing to let everything slide, sit back, steal techs, and leave Domai be. I had no interest in escalating the conflict. But these were first real losses on my side, and I tend to be touchy about those.

On the PeeceKeeper front everything was quiet.
(https://s20.postimg.cc/427sdmvzx/2016_08_07_175540.jpg)
They were racking up some pretty big energy stockpiles by trading with everyone, and were building up their infrastructure at an alarming rate. I knew I won't be able to grow vertically as fast as them, so I went for a horizontal expansion with a lot of bases whose only saving grace was that they started at pop level 3. Almost no buildings were built - I relied on my +3 Police rating to do the job. However, my low EFFIC score resulted in humongous energy losses across the Empire. It got so bad that Progenitor bases didn't collect Energy at all. Couple that with my -3 RESEARCH, and it's easy to see why probes became my primary tech source.

Spartan Federation: population 91.

A quick overview of PK units:
(https://s20.postimg.cc/p0dybpvul/2016_08_07_175605.jpg)
Only about 10 formers, but those are super ones. Looking at PK bases, a lot of them had to live off xenofungus. There are very few crawlers, too. I am not sure why the terrain was so underdeveloped - to my knowledge PKs could support at least twice the number of formers.

On my end:
(https://s20.postimg.cc/44ro0gznh/2016_08_07_175626.jpg)
52 normal formers, with more being produced - and it still wasn't enough to service all the bases popping up.

Since the PeaceKeepers fortified their shore base with their own probes, I decided to make probe contact with the Caretakers instead.
(https://s20.postimg.cc/bys9lv7gd/2016_08_07_175704.jpg)
They had a few techs I could steal, but I decided not to provoke them for now. It was a mistake, as I could have narrowed down the number of techs I didn't know and increased my chances of stealing Naval Supremacy from the Drones. Their cruisers *hurt*.

2178. PeaceKeepers keep getting reinfoced.
(https://s20.postimg.cc/r8s4t22yl/2016_08_07_175823.jpg)

They also get more cranky as time goes by. I imagine the rapidly increasing number of shore bases on our common border is a reason for that.

 ;lal; By orders of the council! Stop building coastal cities, they look very nasty!!!
 ;santi; I like Seafaring, I think I mentioned that. More than once, actually.
 ;lal; The sea and surronding land is the rightful land of the Planatery governor! Your encrouchment on my land is BAD, please remove your bases from striking distances!
 ;santi; You are being ridiculous. How do I remove bases? How about you remove yours?

More coastal cities appear on the shores of Pearl Sea. Since land probes don't reach them, I need probe foils.
(https://s20.postimg.cc/84ytcpq4d/2016_08_07_175906.jpg)
Unfortunately, I can only reach one base from mine, and it has a security interlock installed against all the hacking. This is quickly getting risky.

This year I succeed, though... but steal an armor tech instead of what I really wanted.
(https://s20.postimg.cc/fmcm5o519/2016_08_07_175920.jpg)
I was disappointed it wasn't cruiser tech, but quickly understood how wrong I was, since Havoc Rockets proved to be a game-breaking unit. Meanwhile, the Drones build a probe foil of their own in the very same base I robbed.

I can't afford that to live. What if it buys off my coastal bases? I only have 3 of those in Pearl Sea.

2179. The conflict intensifies as casualties rack up on both sides.
(https://s20.postimg.cc/99xgvu1z1/2016_08_07_180028.jpg)

Granted, some of it was from fighting the wildlife on no man's land between me and Yang.
(https://s20.postimg.cc/ckltvprwd/2016_08_07_180415.jpg)
Speaking of Yang, I finally found him when my rover got surrounded by 3 of his unit. Due to ZoC shenanigans, this essentially left me detained in the middle of his territory.

In Pearl Sea, the Drones have made a daring attack and killed one of the scouts on my shore bases, as well as struck at my Transport Foil with one of their cruisers.
(https://s20.postimg.cc/rqrvmnhx9/2016_08_07_180154.jpg)
But they didn't have a follow-up, and I still had my probes wandering around the map, so I immediately bought off the attacking rover, halting their assault.

The probes were intended to be disbanded into a Secret Project.
(https://s20.postimg.cc/e0xcduut9/2016_08_07_180448.jpg)

It had about 170 minerals to go, and I have build 10 probes to speed this up.
(https://s20.postimg.cc/mkgqbm35p/2016_08_07_180504.jpg)

Unfortunately, the Drones got the wind that something was happening and hurried up the Project I intended to take, several turns ahead of their normal schedule
(https://s20.postimg.cc/5l7rwcry5/2016_08_07_180520.jpg)
One turn! I was late for one turn!!  :mad:

On Lal's border, even more bases are getting founded.
(https://s20.postimg.cc/yv9ovop6l/2016_08_07_180307.jpg)
Notice the transport in the center of the screenshot with a lone probe on it. It is a ship that will change the course of the game.

I also stole Industrial Automation with my probe foil this turn (but alas, it died in the process), which should be evident by a lot of my bases switching to producing Supply Crawlers. I have a lot of rocky tiles in my territory, and they will provide a fine boost to my production.

2180. I decided to indulge and built my first Havoc Rocket.
(https://s20.postimg.cc/mn0lyg6t9/2016_08_07_180611.jpg)
It's a simple device with a 1-tier weapon that can't even guarantee it will kill an unarmored unit inside the base, but its range make it indispensable for scouting and sabotage.

My invasion fleet gets closer and closer to the Drones' shores.
(https://s20.postimg.cc/9k4zf6gl9/2016_08_07_180744.jpg)
I also see that some of the Drones' bases are left mostly empty. If I destroy a single defender (which should be possible with my number of ships), I might be able to capture it...

Can't help but notice severe problems with drone riots. I wonder why there are no scout patrols or other defenders like that in the base. Isn't that the first thing you build?

The Drones' probe foil seemed to have successfully finished its operation, whatever it was.
(https://s20.postimg.cc/h1is84vi5/2016_08_07_180838.jpg)
Since I have no techs to steal, I assume it either downloaded my map or infiltrated me. Probably the former, because MercantileInterest confirmed infiltrating me upon first contact.

Since I have no probe foils of my own anymore, and I can't leave this alone, I have to get creative. I load a land-based probe on a transport, and send it after the probe foil to initiate probe duel. So what if your base is heavily defended? Probes will still fight between themselves!
(https://s20.postimg.cc/thfi1vou5/2016_08_07_180908.jpg)
(Notice the Colony Pod near Janissary Rock.)

'Land probes on sea transports' is a pretty effective strategy. You sacrifice 1 movement point (as opposed to a probe foil) to gain the following benefits:
+ You can mount several probes on a single transport (gives you more actions)
+ They are separate entities. You can dismount probes if the transport comes under attack, and you don't lose movement points on sea if the probe is wounded.
+ A land probe does not expend its movement by buying sea units, as it can't move in their tile. You can buy multiple sea units with a single land probe.
+ By the same reasoning, you can check sea fungus tiles with land probes to see if there is an enemy there. If someone is hiding in xenofungus, the probe will offer you to buy it. Land probes are thus excellent scouts at seas, even though it  probably is an exploit.
+ They can penetrate deeper into enemy territory than probe foils that are stuck at sea tiles.
- They can't assault land bases directly from the sea without Amphibious pods.

As you can see, they are highly useful. So the enemy probe foil gets killed by my land one. Of course, that leaves my transport exposed in the middle of Pearl Sea...

...and next turn, in 2181, the Drones send a cruiser to deal with it. Of course it dies, but it leaves the cruiser exposed to yet another transport with yet another probe on it.
(https://s20.postimg.cc/knolks1vh/2016_08_07_182637.jpg)
And that's how I got the cruiser chassis. Too late to make combat ships (and they are too expensive to compete with the ones the Drones field), but still useful for better and bigger transports.

Notice the Colony Pod from the previous screenshot is no longer there, but a message how Drones detonated a Havoc missile near janissary Rock is. Yup, the Drones are pelting me with rockets now.

Alright, that does it. Now I am pissed off.
(https://s20.postimg.cc/xgcpkpdh9/2016_08_07_182952.jpg)
All production is switched to military now.

You can see the invasion fleet creeping closer.
(https://s20.postimg.cc/m5a1wc6m5/2016_08_07_183105.jpg)
There are rovers and probes coming south to pick a ride on the transport foil.

Also, check the wounded battle cruiser inside Cannery Row. I have no idea why it's wounded. Was there a fight with Caretakers? Regardless, it's a good opportunity that it got damaged. I can't let it heal back to full with a Naval Yard the Project provides. So I send a Havoc Rocket its way... it can't kill it (too armored), but it should prevent the repairs until my ships get there.

Spartan Federation: population 114.

...to be continued.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on August 07, 2016, 10:48:18 PM
The Peacekeepers just renamed their formers as Super Formers. They weren't any better than ours.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on August 19, 2016, 09:03:45 PM
Right ho, here's how the Drone game went:

Phase I: We started off with the sea to our south. A quick topological scan of Planet revealed the Unity Wreckage due north of our position. Our free scout patrol set off at once. Unfortunately, I chose to send my starting colony pod west in the hope of reaching land rich with rainfall. While wet, the region also turned out to be a peninsula, thus meaning any colony pods built by Base 2 would have to double back. Most irritating.

By salvaging the Unity, we discovered the nearby Spartan presence. This caused some alarm. Meanwhile, the Unity Chopper buzzed off to link up with the Peacekeepers, who (not being nearby), rated a low threat. Soon, high command chose to risk a strike on Nevill but we all saw how that worked out. Other factions donated some technology to the endeavor but Nevill had more rovers than I thought.

Phase II: We restarted on what turned out to be a large island south of our original starting spot. Entering our great golden age, we built many cities, lofty improvements, a sea colony and multiple island outposts. We even indulged in some limited population booming.

Phase III: The infamous 'probe boat incident'. I failed to prevent Sparta from getting into my networks but I did manage to start a ferocious war. The Peacekeepers and Hive swore to build up their forces and launch an ambush on my behalf. Sadly, Nevill beat me all too quickly and the others gave up after he pried the Perimeter Defense wonder from my cold dead hands.

Now, next game...
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on August 23, 2016, 10:09:12 AM
Right, the last 5 turns take too long to write down - not because they are that huge, but because I simply lack the time. Still, I suppose I can comment on the mod. Though I do not have the game where I am writing this, and so I have to do so from memory which is a little hazy since I didn't touch the mod for a month.

This is a matter of preference, of course, indicative more of what kinds of games I prefer playing than of 'how to build a mod'. Take it with a grain of salt.

I did not get into an advanced stage of the game, so my knowledge of the mod is limited by what little I saw.

Terraforming:
- The idea of restricting basic terraforming by tech is an interesting one, but I think that all basic options - farms, mines, solars etc. - should be hidden no farther than behind tier-1 techs. Otherwise Blind Research threatens to screw one's ability to terraform quite majorly. What I am talking about is putting mines behind Industrial Base tech.
- I think that formers should be available from the get go, instead of being hidden behind Centauri Agriculture or whatever the first ecology tech is called. It would be nice if no tech were more important than another tech of its level. Right now CentAgri is a complete must. It would also help less research-inclined factions not to shoot themselves in the foot.  There needs to be a default terraforming option available from the start for all factions, but whether it should be a farm or a forest is up in the air. Both make sense.
- The Weather Paradigm (or its equivalent) is too strong for a starting project. Either its cost need to be increased, or the tech requirement for advanced terraforming lowered.
- On the other hand, I liked it when techs allowing to raise the resource limitations you can get from a tile were ways off. Again, that's a reaction to Industrial Base lifting the mineral limits. That's way too early, I think.
- Boreholes need a nerf, because they are now just as much of an 'I win' option as in vanilla. 6 minerals from a tile is outrageous. With Weather Paradigm allowing you to build them earlier and faster than other nations, they could be game-breaking, but even so the one who gets them first and has 50+ formers (not impossible for 2160-2170) has a big advantage. I am thinking making them 0-4-4 or 0-2-6 or something would make them more manageable. Still one of the better options, just not overwhelmingly so.
- Sensors need to be available sooner. As in, 'at the start of the game' sooner. In fact, SMAC is incredibly skewed towards offense, so everything that encourages defence is a must. When did you last build bunkers? Well, if they weren't hidden behind tier-4 tech we'd see them more often? (by the way, the AI cheats and builds sensors whenever it wants anyway)
- Doubling fungal removal time is a good move. It makes those fungucidal abilities useful.
- Raising/lowering terrain needs to be made a very costly action. We used to outright ban this for our games, because they made a lot of things redundant. But then again, our games had 200+ formers in the mid-2200s, which I doubt is something your games have to deal with often.

Misc.
- I believe that making Scout Patrols free (support-wise) would go a long way towards improving early game. Morgan suffers the most because of his -1 SUPPORT, but everyone has that problem. Actually, in my mod I went XTREME and made Clean Reactor available from the start and free for defence-only units. It was still too costly for offense. So you had to have high SUPPORT to wage offensive wars, but didn't need much when you are on the defensive. Considering that you need much more defensive units to be protected from a concentrated strike, relieving the costs in that way seemed adequate. Plus, it takes a special ability slot.
- Perimeter defences need to be made cheaper. Probably in the 40 minerals range, and possibly in the 30s. Every base should be able to build those fast. Spam could be prevented with higher maintenance costs. If one wants to attack a defended base, one will need to disable the perimeter with a probe. That makes combat better... I think.
- Actually, wasn't it one of the points of SMAniaC to speed up the game by getting the building costs lowered? This would go some way to limit the effectiveness of ICS strategies where you build a lot of undeveloped cities as opposed to building big ones. Cheap costs will allow to develop cities faster while maintenance won't allow you to make too many of them.
- Havoc rockets are a cheat. But I like them being ineffective against armored units. One way to fix them would be to raise their cost to 30 minerals (40? too much, probably) and limit their mobility to 7-8 tiles with Slow SA. They'd be perfect for shooting down unarmored air units, but won't deter a specialized assault backed up by AAA troops.
- Speaking of AAA, it needs to be encouraged too. Aircraft is Evil in this game, and it needs more counters. Free for defensive units, maybe? Same as Trance or whatever.
- It would be nice if Native Lifeforms had AAA. What? You think hitting them from air is easy? (seriously, they need a buff)
- Native forms should be cheaper to be viable. Like, way cheaper. Mindworms at 30 minerals, and Isles at 50 (?). They are easy to counter with Trance, so their main advantage is the ability to make  surprise ambushes.
- Ships having faster speed is... ok, I guess? They needed a buff. Bigger cargo, though, may be a bit unwarranted.
- There is too big of a gap between Fusion Tech and everything else. It needs to be bridged. I don't know how, maybe Yitzi has ideas on how to change the number of hitpoints in alphax.txt (the option does not currently work). Cheaper units and double the Hitpoints? Plus Fusion Labs and whatnot? Choppers that now move 7 tiles instead of 5? Yeah, that's imba.

Tech.
- Planetary Transit System and its expies need to be shifted past 2200s. So do the crawlers.
- There are still too many techs that give far too little. It's not as bad as in vanilla that had techs like Optical Computers that gave you nothing at all, but still some are less desirable than others while there are essential techs packed with OP goodies.
- I disliked how some SE choices were hidden behind late techs. Like Free Market. I think that all SE of similar level should require similar tier tech.
- Generally, a parity of 3:2 when it comes to weapons/armor is desireable. Like, when you have a weapon of 6, a similar tier tech should offer armor of 4. Again, if one wants to play defensive, there should be ways to do it, so defensive techs should have some other goodies on them.
- I was unpleasantly surprised that armor 2 was a tier-2 tech. That can kill a faction early on if Blind Research does not cooperate.
- Probe units need to be made widely available. Probe wars are entertaining. Maybe have a probe prototype (not unlike Havoc Rocket) on a different tech to maximize one's chances of reducing tech disparity if they don't have Polymorphic Software (or whatever it's called).

Factions.
- Spartans need a buff. Yeah, I know how this sounds, since I played them, but really. Their Hurry mod needs to be at 75, not 90. I also thought that it makes no sense for them to run Wealth and negate their bonuses and penalties. Make them a facton that has problems with Industry, but who can buy what they lack with money. Free Market would be perfect for them, and if they can run it on Police State...
- Morgan needs a buff. Maybe free Energy Banks in his bases? I never got why they were so expensive.

No opinion on the rest of them so far.

SE choices... I will be writing about those separately.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on August 23, 2016, 05:44:06 PM
Last game had an awful situation with the Peacekeepers sending demon boil locusts protected by the +50% psi secret project. Couldn't kill the monsters. They also had normal troops dropping off the space elevator. Real nightmare.

Interesting idea about the Spartans. Maybe make them immune to negative police, similar to the Hive's inefficiency immunity.
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on August 23, 2016, 07:00:59 PM
What do you think of making foils and cruisers cheaper?
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on August 23, 2016, 08:44:51 PM
Well, Locusts are the only native unit I actively build. Hence I said nothing about them, though without Brood Pits they are not very cost-efficient. But Mind Worms and IotDs are something I never bother with.

Cheaper foils and cruisers... I think I'm for it, though you'd have to run me through some numbers. Foils feel right-ish as they are, while cruisers are definitely not cost-effective. I could not build the same units as Santiago at -1 Industry that Drones were building at +4, and yet for all their scary firepower they were still demolished by a bunch of cheap yet more numerous ships. As they are now they are just not a good use of minerals.

The sad truth about sea combat is that no matter the unit, with no terrain features or bunkers to protect them, they usually trade 1-for-1. So a battle between 6-3-7 cruiser and two 4-1-5 foils will always result in the foils winning. Is it possible to add visible 'sea bunkers' as a terraforming feature?

Oh, also, Sea Colony Pods probably need to get cheaper too. How much do they currently cost?
Title: Re: Conniving Multiplayer - Game 3
Post by: MercantileInterest on August 23, 2016, 10:18:18 PM
Turns out we had sea bunkers the whole time. They're called 'Mine Fields' but they don't leave any visible markers. Scenario builder confirms they function properly. Sea combat relies a lot on Fungus. That thicket between your land and the Peacekeepers had me tearing my hair out. Didn't know when you'd be moving through.

Foils are currently priced at '4' and cruisers at '6'. Am not sure precisely what that means. Can't find a way to make AAA free for ships. Pity.

Sea Colony pods don't exist as a preset unit. The game generates them, so they haven't a preset cost. Always considered sea colonies appropriately priced. They tend to end up as high population low mineral energy centers.
Title: Re: Conniving Multiplayer - Game 3
Post by: Nevill on August 24, 2016, 06:21:41 AM
It's a chassis cost.

The cost formula can be found here (http://alphacentauri2.info/index.php?topic=3683.0). It's a bit complex.
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