Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Mart on February 13, 2016, 08:34:03 PM

Title: Governors TTT
Post by: Mart on February 13, 2016, 08:34:03 PM
This is turn tracking thread for special experimental game of governors.
http://alphacentauri2.info/index.php?topic=17202.0 (http://alphacentauri2.info/index.php?topic=17202.0)

Due to setup, the factions are in this order (Believers being the first):
Believers -------------- Mart
Hive --- AI
Gaians ----------------- Kurvivor
University --- AI
Peacekeepers -------- Misotu
Cyber. Consc. --- AI
Data Angels ---------- Kirov

This is Yitzi 3.4 patch game.

This game requires additional scenario folder in your scenarios. Attached, please insert this into your game scenarios folder. (changed:
files, txt ones, must be in folder on C drive:
C:\smacxscen\scenarios\governors  ...files

Note, that both alphax.txt and script.txt files must be there.
If everything is ok, while loading game you will additionally see this message:

-----=====  *  *  *  =====-----

SMACX Special game of Governors
Started February 2016
alphacentauri2.info

And when checking <CTRL> + F4:
This is special experimental game of Governors
The game is hosted on alphacenturi2.info forum
Human factions are:
Gaians
Peacekeepers
Data Angels
Believers

If everything goes ok, we can continue

Everyone needs to set the pasword!

Map is "visible" so you right away know, if you start on a small island. We can restart in such a case.

- - - = = = * * * = = = - - -

Rules, additional, for Governors game:

1) Player can control fully only his/her HQ base (the base where Headquarters is located). In case such base is lost, hq destroyed, etc., a new base is chosen and must remain that selected base for full control as long as possible (until lost or another HQ is built in some base, this or another). This selected base cannot be changed to another base "at will."
2) In all remaining bases player cannot choose build queue items, he cannot also use saved build queue lists. Only Governor can select building items.
3) In these all remaining bases, Governor must be turned ON. However, player can choose priorities, one, all or none (or multiple, e.g. two or three also)
4) From Governor options ALL must be selected EXCEPT:
- Governor may use multiple priorities
- Governor sets new units to "fully automate."
- Governor may produce secret projects
- Governor may HURRY production
These four options may be ON or OFF, as the player desires.
Title: Re: Governors TTT
Post by: Misotu on February 13, 2016, 08:49:53 PM
Hello Mart, sorry if this is a dumb question but I don't understand the modding stuff very well.

In my Alpha Centauri folder I have a scenarios folder which then has a sub-folder called "Alpha Centauri Scenarios". I've unzipped the download and it gives me a folder called "governors". So do I place that "governors" folder into the "scenarios" folder or into the "Alpha Centauri Scenarios" folder?

And once I've placed it in the correct folder, is that all I need to do?
Title: Re: Governors TTT
Post by: Mart on February 13, 2016, 09:00:03 PM
into scenarios folder.

The reason is, that I modified in the sav file the so-called "absolute" path to a "relative" path:
.\scenarios\governors\governors_start_2101

the game cuts the sav file name governors_start_2101 and what remains is the direction to a folder where scenario files are placed, which are to be used instead of standard game ones. At least some of them.
For some reason game creators made the path absolute and not relative. So in multiplayer games there is the problem if players have different paths for installations, even drive letter can make them different.

You can test it yourself already. Generate some scenario file, just starting a game, turning on scenario editor and saving such game into scenario. Now place that .sc file into that governors folder and start the scenario. You should see this new message.
But you will have to repeat the test for our game, as it is different sav file.
Title: Re: Governors TTT
Post by: Misotu on February 13, 2016, 09:05:08 PM
OK, thanks for this Mart. I've just realised I didn't ask one more thing - are we using Yitzi's patch for this game? And if we are presumably I can put this new folder into the scenarios directory without affecting my other MP games?

Sorry to be a pain   :-[
Title: Re: Governors TTT
Post by: Mart on February 13, 2016, 09:10:36 PM
I noted in the first post, that this is Yitzi 3.4. patch version.

The trick with this scenarios\governors and separate alphax.txt is to have no issues with other games.
However, the terranx.exe should be Yitzi 3.4., so it is good to place this in the game with that patch version, if you use more than one game folders.

----
So yes, there would be no issues with other games, as long as you do not modify alphax.txt in the main folder where terran.exe file is.
Title: Re: Governors TTT
Post by: Misotu on February 13, 2016, 09:13:14 PM
Thanks for this. Sorry I didn't remember you'd said we were using the patch, but I'm glad to know it won't affect my other games.

I will give it a try with the scenario editor.
Title: Re: Governors TTT
Post by: Kurvivor on February 17, 2016, 06:38:11 PM
It would be great if the game rules would be summarized in something like a txt attachment in the first post
Gaians are OK with their island
Title: Re: Governors TTT
Post by: Mart on February 18, 2016, 02:22:13 AM
It would be great if the game rules would be summarized in something like a txt attachment in the first post
...
I added the txt file with the ruleset.

How about the CTRL+F4 info screen. Have you seen the additional text?
Title: Re: Governors TTT
Post by: Kurvivor on February 18, 2016, 07:31:42 AM
Sorry. I have forgotten to take a look
Title: Re: Governors TTT
Post by: Mart on February 18, 2016, 09:56:03 AM
To whom we send our passwords?
Title: Re: Governors TTT
Post by: Buster's Uncle on February 18, 2016, 02:07:24 PM
That would be me, both the active CMNs being players...
Title: Re: Governors TTT
Post by: Buster's Uncle on February 20, 2016, 08:42:20 PM
Okay; I've only received one password, and am also wondering what's holding up the game progressing.  Is it Misotu's turn?
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 02:51:03 AM
Yes, Misotu plays PK.
Title: Re: Governors TTT
Post by: Misotu on February 21, 2016, 03:00:43 PM
Sorry, I missed the fact that the game had started. My start is fine and I've played it but when I pressed ctrl-F4 I didn't get the special message, just Yitzi's patch. I tested it before, ages ago, and as I recall I *did* get the message unless I'm going mad, so I'm puzzled.

The governors folder is in Alpha centauri/scenarios and both the .txt files are present. I don't know enough about this to work out what's wrong. I've tried moving the save file around in case it actually needs to be in the scenarios folder or whatever, but it doesn't seem to make any difference (although I've had to open it a few times to try it out of course).

Sorry about this but I have no idea what's wrong.

Is the next turn playable by the Angels, or do I have to replay?
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 03:43:15 PM
... but when I pressed ctrl-F4 I didn't get the special message, just Yitzi's patch. I tested it before, ages ago, and as I recall I *did* get the message unless I'm going mad, so I'm puzzled.

...
I know, what's happening.
The game each time renews that entry, so after Kurvivor's turn the save file has now the path from his computer.
This is why we needed so-called demac utility, which had to remove multiple colons from save file. I just forgot that.

No easy solutions with this game. We play with it as it is now, and think about a solution.
Title: Re: Governors TTT
Post by: Buster's Uncle on February 21, 2016, 03:46:21 PM
Take it up with Yitzi?
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 03:55:59 PM
Some things are not easy to resolve. We would have to think about it:
- do we want each time the game to leave the path as it is? Maybe not, game creators did not make the path relative.
- maybe there are cases when we do need to have that path regenerated each time? I am not sure
- if we can have control over it, how to implement it? This actually controls the very ruleset (alphax.txt). So could we place a/the flag in alphax.txt or we would need another file for that.
- a solution would be to ask a player each time a save game is loaded if that path should be renewed. That would make more hassle for a player, and when someone by mistake chooses wrong option, would create more problems, need to manually correct the path (the way I did it).

Seems like a bigger issue.
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 04:16:32 PM
Actually, there may be a solution. Still not easy, but I remember I might have tried that some years ago.
We would need to save game under the same path, e.g. C:\smacx\games\governors\ ...
But all of us, no exceptions. And we would need to load it from there no exceptions!!! And alphax.txt would need to be there.

Why this would work? The game would just renew the path to the same text-path on each player computer.

The question is, do we want this?
Title: Re: Governors TTT
Post by: Buster's Uncle on February 21, 2016, 04:21:07 PM
I meant sic Yitzi on the problem for the future, not this particular game...
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 04:24:14 PM
Yes, I know. Just thinking about the whole issue. Maybe I should start a new thread in modding.
There is one more thing. I started the game without triggering scenario flag. This may have this effect, but I am not sure. This is yet "another variable to the equation..."
Title: Re: Governors TTT
Post by: Misotu on February 21, 2016, 04:27:16 PM
I am very glad to hear that it isn't me getting something wrong, because usually it is   :)  Thank you xx

I don't mind having to have a certain path as long as the instructions are really, really clear and aimed at someone who is not a software engineer, a modder, or in any way technical!
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 04:50:46 PM
So it turns out, with ensuring same modified alphax.txt, we also experiment.

A bad news is, it appears we cannot have that easily the fix in this game: it seems the starting folder is yet recorded in another place, maybe encrypted. So we would need to restart.
We may just play with our regular alphax.txt.

-----
Good news is, I think I remember now how it works.
In the future it may be easier to play in this way. Only folder with game files would be needed on everyone's computer. Save could be any place, cause of that additional place in the save where starting folder is recorded. It is in encrypted area, so recorded path to alternative alphax.txt would stay there unchanged.
Title: Re: Governors TTT
Post by: Misotu on February 21, 2016, 05:22:26 PM
In the meantime ... I know how to turn the governor on or off and how to set the priorities from within the city screen. But I've looked through all the other menus I can find and I can't find the governor settings. Where are they? I've never used the governor in any of my games ...
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 05:23:54 PM
Kirov's turn, it is several posts earlier.

It is on the base screen, there is this "arrow" down next to Governor word.
Title: Re: Governors TTT
Post by: Kurvivor on February 21, 2016, 09:02:48 PM
I may have troubles with the 'same path' solution
However i suppose we caould also manually (or sith some scripts) perform necessary path substitution before each of our turns
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 09:26:39 PM
We could also restart and test it.
First turn is usually not very deciding.
Title: Re: Governors TTT
Post by: Buster's Uncle on February 21, 2016, 09:53:44 PM
...I bet Kirov has forgotten to be checking this thread, too...
Title: Re: Governors TTT
Post by: Mart on February 21, 2016, 11:31:40 PM
We could restart, if this is ok with other players.

I would propose the following folder on C:\ drive, which is generally safe. Everyone using windows, or Wine on Linux should have drive C:\, so:
C:\smacxscen\scenarios\governors
and in there we would have our 2 txt files.
Title: Re: Governors TTT
Post by: Kurvivor on February 22, 2016, 09:06:07 AM
Ok.
If i understand correctly, i must redo the first turn from the save file?
Title: Re: Governors TTT
Post by: Misotu on February 22, 2016, 10:55:57 AM
Thanks for that Mart, I completely missed the down arrow in the base screen.

Have set up the folders so hopefully I'm good to go now.
Title: Re: Governors TTT
Post by: Mart on February 22, 2016, 02:23:52 PM
Ok.
If i understand correctly, i must redo the first turn from the save file?
I have to prepare the first save yet again. And I will use the same save, which I change to scenario.

Let me do it today. I will post new save file here. We cannot use the old one, since it has embedded wrong path for scenario.
Title: Re: Governors TTT - RESTARTING
Post by: Mart on February 22, 2016, 07:15:22 PM
Ok, so the new file for Gaians is here.

The txt files (alphax.txt and Script.txt) should be in the following folder:
C:\smacxscen\scenarios\governors  ...files

The files are the same as those attached to the first post.
We should soon know how does it work.

- first thing, there should be info on welcome screen
- CTRL+F4 should show another info

This is restart, passwords need to be set again.
Title: Re: Governors TTT
Post by: Kurvivor on February 23, 2016, 06:55:00 PM
Things look ok to me
Title: Re: Governors TTT
Post by: Misotu on February 24, 2016, 09:48:19 AM
Yes, I got the correct message on loading so looks like I'm good to go too.

Unfortunately I didn't get the same nice pod result this time round!
Title: Re: Governors TTT
Post by: Kirov on February 24, 2016, 05:13:55 PM
Hey guys, sorry I wasn't popping in. Can someone walk me through what I'm supposed to do? If it involves making another SMAC copy with modified files, please be patient, I'm super busy until the end of this week.
Title: Re: Governors TTT
Post by: Mart on February 24, 2016, 05:22:40 PM
Yes, I got the correct message on loading so looks like I'm good to go too.
So we only need confirmation of Kirov.
And this is excellent news, as I think it enables us to have specially designed games with tweaked ruleset, that we can have in multiplayer games. So if we like some small detail to be changed, we can have it in a multiplayer game without any changes in the game folder itself!
And I think about some way to actually start the game only if correct alphax.txt is loaded by the game.
But I will start a separate thread for that.
Quote
Unfortunately I didn't get the same nice pod result this time round!
We are going to have more relaxed game over here. So your loss would not be so harmful.
This rule of setting governor in all but one base is going to be very interesting, at least for me. Fun to observe how AI works in a more meaningful setup, where it matters more. :)
Title: Re: Governors TTT
Post by: Mart on February 24, 2016, 05:28:12 PM
...Can someone walk me through what I'm supposed to do? If it involves making another SMAC copy with modified files, please be patient, I'm super busy until the end of this week.
No, no need to make another game copy.
Just only a folder:
C:\smacxscen\scenarios\governors
and then place in that folder these 2 files from the zip attached in the first post (alphax.txt, Script.txt)
although note, that they are already in "governors" folder in the zip, so they should be just in one "governos folder, e.g.:
for alphax, path would be:
C:\smacxscen\scenarios\governors\alphax.txt

The Script.txt file in fact, prints those messages when loading the game, and when checking CTRL+F4

Then, use Yitzi patch 3.4 from anywhere on your computer. Also, the save file can be anywhere on your computer when loading.
All is taken care by the field in the save file, that was "hardcoded" with that path during creation: "C:\smacxscen\scenarios\governors\"
Title: Re: Governors TTT
Post by: Misotu on February 25, 2016, 02:56:44 PM
We are going to have more relaxed game over here. So your loss would not be so harmful.
This rule of setting governor in all but one base is going to be very interesting, at least for me. Fun to observe how AI works in a more meaningful setup, where it matters more. :)

:)  Sounds good. And I've never used the governors so it will be interesting ...
Title: Re: Governors TTT
Post by: Kirov on February 25, 2016, 10:41:34 PM
All right, I think I got it. There's gonna be a reload - it turns out I've played on 3.3 all this time and the game crashed. Updated to 3.4 and it works fine.

May your governors be less stupid than bugs! Aah, who am I kidding... This is gonna be rough.

No automation to formers, right?

Anyhow, good luck!

Title: Re: Governors TTT
Post by: Mart on February 26, 2016, 11:05:25 AM
 ;deidre;

2102 to Gaians.

To remind:
Our headquarters base can be set manually as the only base. The rest should be on governor. So we can always build something that we want in that base.
We can though attempt to trigger governor setting each turn, by for example changing governor choice button. This would be like "conversation with the person."
Title: Re: Governors TTT
Post by: Mart on February 27, 2016, 05:19:59 AM
...
No automation to formers, right?
...
Yes, formers have no restrictions. They can be either fully controlled or automated.

I placed rules in the first post.
And
Added, that also multiple priorities can be set: two or three (what was actually intended, just wording of the rule was wrong).
So we can set priorities: none, one, two, three or all four.
Title: Re: Governors TTT
Post by: Kurvivor on February 27, 2016, 10:02:01 AM
Looking through the rules again: there are no restriction on units, correct? I can automate or fully command all my units - is that correct?
Title: Re: Governors TTT
Post by: Misotu on February 27, 2016, 11:02:05 AM
Still having some upload problems so am zipping files at the moment. Please let me know if that's a problem.

 ;roze;
Title: Re: Governors TTT
Post by: Kirov on February 27, 2016, 03:36:23 PM
No problem, Misotu, whatever helps to alleviate your connection issues.

I don't know if it's intentional or not, but my difficulty is definitely not Transcend - I pay 24 EC for Planned.
Title: Re: Governors TTT
Post by: Mart on February 27, 2016, 05:38:16 PM
 ;deidre;

We play on Librarian difficulty. It is intended, so I did not have to set transcend in scenario editor. (Though I could do it without knowing faction position, just from the keyboard).

Looking through the rules again: there are no restriction on units, correct? I can automate or fully command all my units - is that correct?
Yes, as for units, player can choose what to do. We restrict only bases.
Title: Re: Governors TTT
Post by: Kurvivor on February 28, 2016, 09:30:49 AM
Onwards
Title: Re: Governors TTT
Post by: Misotu on February 29, 2016, 10:36:26 AM
 ;roze;
Title: Re: Governors TTT
Post by: Kirov on February 29, 2016, 11:06:33 AM
To Miri.
Title: Re: Governors TTT
Post by: Mart on February 29, 2016, 11:19:05 AM
 ;deidre;
Title: Re: Governors TTT
Post by: Kurvivor on March 01, 2016, 09:32:50 AM
I am sorry to say that i am having technical troubles.
on my Windows (as of last weekm Windows 10) laptop, patched .exe sometimes crashes, and backed up original executable also crashes when loading saves.
I will try several times more today, then move onto alternate variants
Title: Re: Governors TTT
Post by: Misotu on March 02, 2016, 11:15:42 AM
No worries Kurvivor.
Title: Re: Governors TTT
Post by: Kurvivor on March 05, 2016, 11:00:59 AM
I must apologize again. My posting shedule is going to be erratic
Title: Re: Governors TTT
Post by: Misotu on March 05, 2016, 11:26:06 AM
No worries - we have family coming to stay for three weeks today so I won't be on-line as regularly as usual for a while too ...
Title: Re: Governors TTT
Post by: Kirov on March 05, 2016, 01:15:16 PM
On.
Title: Re: Governors TTT
Post by: Mart on March 05, 2016, 01:30:41 PM
 ;deidre;
Title: Re: Governors TTT
Post by: Kurvivor on March 10, 2016, 05:03:59 PM
 :danc:
Title: Re: Governors TTT
Post by: Misotu on March 10, 2016, 05:11:43 PM
 ;roze;
Title: Re: Governors TTT
Post by: Kirov on March 10, 2016, 07:48:54 PM
Is something wrong with turn numbers? I'm quite sure I'm sending 2106 now, at least that's what the game tells me.
Title: Re: Governors TTT
Post by: Mart on March 10, 2016, 08:24:44 PM
 ;deidre;
It opens ok in 2106 for me.
I guess it is your choice of "old" year number or "new" as you end the turn sequence (last human player)
Title: Re: Governors TTT
Post by: Kurvivor on March 19, 2016, 05:54:02 PM
 :danc:
Title: Re: Governors TTT
Post by: Buster's Uncle on March 19, 2016, 09:16:29 PM
...I've still only recieved two passwords for this game.  Misotu?  Kirov?...
Title: Re: Governors TTT
Post by: Misotu on March 20, 2016, 10:29:22 AM
Password sent to BUncle  -->  ;roze;
Title: Re: Governors TTT
Post by: Kirov on March 20, 2016, 01:29:16 PM
Same here. I think we should put the past behind us, Misotu. ;)
Title: Re: Governors TTT
Post by: Mart on March 20, 2016, 01:45:13 PM
 ;deidre;

----
A short conversation with governor of the second base was sufficient to have convince him to build a scout patrol. Now again majority of governor councilmen insists on building a colony pod.
Let them have it...
Title: Re: Governors TTT
Post by: Kurvivor on March 20, 2016, 03:39:48 PM
 :danc:
Title: Re: Governors TTT
Post by: Kirov on March 20, 2016, 07:42:56 PM

A short conversation with governor of the second base was sufficient to have convince him to build a scout patrol. Now again majority of governor councilmen insists on building a colony pod.
Let them have it...

Hm, you've got your second base already? :scratches head: I guess a nut bonus and instabuild pod could do the trick, but I know I started with one colony pod and have a long wait for my next one.
Title: Re: Governors TTT
Post by: Mart on March 20, 2016, 07:53:46 PM

A short conversation with governor of the second base was sufficient to have convince him to build a scout patrol. Now again majority of governor councilmen insists on building a colony pod.
Let them have it...

Hm, you've got your second base already? :scratches head: I guess a nut bonus and instabuild pod could do the trick, but I know I started with one colony pod and have a long wait for my next one.
How come? Really?
Title: Re: Governors TTT
Post by: Kurvivor on March 20, 2016, 07:56:38 PM
I started with 2 pods
Title: Re: Governors TTT
Post by: Mart on March 20, 2016, 08:04:06 PM
Ok, so it seems like we have yet another bug. It may be connected to difficulty setting (Librarian)
So I just started a game on Librarian with 7 original. As Gaians, and then I checked all factions in scenario editor.
Morgan and Believers had 1 cp. Remaining 5 factions 2 cp.
It is most likely a bug.
This game will most likely will have to be abandoned.

So this much as for starting a generic MP game. So some checking in scenario editor must be made anyway.
It can be done without knowing faction position, but by definition, faction spacing and equality of starting positions cannot be checked.
Title: Re: Governors TTT
Post by: Kirov on March 20, 2016, 08:19:14 PM
Actually I wouldn't mind playing on as I got a juicy instabuild pod and I have a Node at my HQ now. I wonder what's the situation at Misotu's.
Title: Re: Governors TTT
Post by: Misotu on March 21, 2016, 02:42:00 PM
I got two colony pods although I haven't managed to found the second city yet. Picked a promising-looking site only to find it was completely covered in fungus, heh.

I'm happy to continue playing, especially if The Polished One has a bit of a handicap  :D

Same here. I think we should put the past behind us, Misotu. ;)

Some things can be forgiven, yes. But forgotten? NEVER.  ;grrr

He has a node already. A node *already* guys. I see a vision before me. A vision of my HQ a crumbling ruin at the bottom of a great big crater ...   ;aaa
Title: Re: Governors TTT
Post by: Kirov on March 22, 2016, 03:14:37 AM

So that's all set, we blame Kirov for anything bad that happens in the future and bring Salem on his rear. It's good for teambuilding, as well!

 ;lynchmob
Title: Re: Governors TTT
Post by: Kirov on March 22, 2016, 03:20:55 AM
Besides, guys, I was going more for "wow, Kirov, you're just too gracious with your offer, but no, though forever bearing you chivalry in our memory, we still need to reload".

Go figure.
Title: Re: Governors TTT
Post by: Mart on March 22, 2016, 06:51:16 AM
 ;deidre;

It is indeed very gracious offer, that we can continue. One less colony pod from the starting pool is like in 99% cases most harmful from all such cases.
Title: Re: Governors TTT
Post by: Kirov on March 23, 2016, 01:28:38 AM
It is indeed very gracious offer, that we can continue. One less colony pod from the starting pool is like in 99% cases most harmful from all such cases.

It is, isn't it? This only shows how much I long for a game in which nobody wants to take me down almost instinctively. In which people will be able to see past my Eastern physique and notice that under that mustachioed, red-from-vodka appearance there is a human heart beating. And then they will realize that deep down, we're all the same, regardless of our individual human rights record.
Title: Re: Governors TTT
Post by: Misotu on March 23, 2016, 11:08:50 AM
 ;lol 

My apologies, oh Person of Polish, it is a very gracious offer and you're right. Deep down, we are all the same. It's just that some of us have busters and some of us have craters where our homes used to be. Silly to make such a fuss about it really.

Title: Re: Governors TTT
Post by: Kurvivor on March 23, 2016, 09:01:37 PM
 :danc:
Quote
It's just that some of us have busters and some of us have craters where our homes used to be
In this world, there are 2 kinds of people...
https://www.youtube.com/watch?v=0wi4W2ATGAs (https://www.youtube.com/watch?v=0wi4W2ATGAs)
Title: Re: Governors TTT
Post by: Misotu on March 24, 2016, 01:34:56 PM
:)    ;roze;
Title: Re: Governors TTT
Post by: Kirov on March 24, 2016, 02:12:42 PM
 ;miriam;
Title: Re: Governors TTT
Post by: Mart on March 24, 2016, 02:20:55 PM
 ;deidre;
Title: Re: Governors TTT
Post by: Kurvivor on March 27, 2016, 09:08:49 AM
 ;lal;
Title: Re: Governors TTT
Post by: Misotu on March 28, 2016, 12:42:54 PM
 ;roze;
Title: Re: Governors TTT
Post by: Kirov on March 28, 2016, 01:39:44 PM
Poor me!
Title: Re: Governors TTT
Post by: Kirov on March 28, 2016, 02:22:23 PM
;lol 

My apologies, oh Person of Polish, it is a very gracious offer and you're right. Deep down, we are all the same. It's just that some of us have busters and some of us have craters where our homes used to be. Silly to make such a fuss about it really.

You know that, I think I learnt something here. I realized that WMDs are no laughing matter and that I shouldn't giggle when watching people helplessly flailing around their teeny tiny charred arms. In fact, I see now how much we have in common. After I've gone through the firestorm of criticism here, I think I can fully relate to their experience. And much like them, I have to face a certain fallout. :solemn look:
Title: Re: Governors TTT
Post by: Mart on March 28, 2016, 04:46:03 PM
So this is not the end of anomalies for this game. I checked my (Believers) SE and it turns out, there is additional +2 Efficiency.
I apparently loaded the wrong file. And I think I know when - it was I had to place Believers in the first slot.
This game is "haunted"

Do we make a fix? Or do we restart?
Title: Re: Governors TTT
Post by: Mart on March 28, 2016, 09:22:25 PM
I'm thinking about this scenario.
So the fix is not a pretty one. Possible, but it will show to all other players wrong stats of Believers. And only I would see them correct (down by this Efficiency -2).

I still have the original scenario file. So I can restart from it too. And having knowledge of "how to do it" I can correct known issues:
- Angels receive their missing colony pod.
- Believers parameters are back to normal.

I am thinking also about:
- transcend difficulty to all factions.

=====
Actually, once we are at adding units, we could also agree on giving all factions one additional colony pod (Angels it means correcting by 2 cp).
Only if everyone thinks it is a good idea. It would speed up our game.

I can do it without knowing starting locations, well, I would see a bit of that fat cross, just so I would have to place a cursor for placing units on starting tile.
But I would not see location on map (the small map must be covered by a piece of paper or similar).
Only in extreme starting location near map edge, I could notice this. Otherwise, no really idea where factions start in map position terms.
Title: Re: Governors TTT
Post by: Misotu on March 29, 2016, 07:27:05 PM
I'm ok with the fix Mart, but on one condition.

I genuinely think that the Persuasive Polished Person should still get one less cp, because he likes charring people's arms. No, he does. He really does Mart. You're just too nice. You think the best of everyone. Believe me, the truth is *so much* darker than you wot of.

So on that one condition, I vote we fix if Mart thinks we ought to.
Title: Re: Governors TTT
Post by: Kurvivor on March 30, 2016, 08:28:06 PM
Whichever option suits you best to get a second breath in this game
Frankly saying, i am trying to be positive about Planet busters. "The future is so bright we'll be all wearing shades" and all that jazz
Title: Re: Governors TTT
Post by: Mart on March 30, 2016, 11:23:19 PM
The fix would be self-imposed modification of my alphax.txt to subtract these 2 efficiency. Not a pretty fix, cause visible only to me.

As for the restart, we would need to repeat those 10 turns. But if having 3 colony pods in the beginning, we would "recover" faster.

However, I would give DA 3 colony pods. The point is, defeating DA with their hindered start is not really a victory. That is true, SMACX is not a chess game, where all player get truly equal start, but only when we do not differentiate based on skills, then we can have competition giving us satisfaction. Playing against very good players can teach good strategy.

anyway, such smacx-started scenario is risky. So it may turn out, that we are placed on the map in weird pattern. Better for one player and bad for other player. This will be in large part experimental game.
Title: Re: Governors TTT
Post by: Kirov on March 31, 2016, 04:19:52 PM
No problem with that, go ahead and prepare a scenario you want. But I must say I'm kinda surprised at all the problems with colony pods and +2 EFF. Never encountered that. On the other hand, I haven't played a lot of randomly created PBEMs, either.

I could do without an additional pod only due to my shiny Network Node. With a new game, I'd rather have an equal footing, thank you. :)

Title: Re: Governors TTT
Post by: Mart on March 31, 2016, 05:17:23 PM
The +2 efficiency was my mistake, I had additional customfactions in alphax, so they reported at game start, that for some reason had to display the same names as original ones. And I chose Believers from wrong slot.
I have removed all customs now, that's not a good case for CMN and I do not want it again. We "wasted" 10 turns.

The colony pod is another matter. The game from librarian puts 2 cp, which is standard. So since DA had 1, this is a game bug. I had that before when generating custom size maps. The larger the map, the more problem occurred and in the way, that there was less and less units. One extreme case was only 3 factions started instead of 7, but map was like 360x200 or something.
We have custom size, it is close to huge, though.

Ok, I will be preparing the scenario.
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