Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: Buster's Uncle on July 02, 2015, 09:44:29 PM

Title: Message Failure
Post by: Buster's Uncle on July 02, 2015, 09:44:29 PM
Quote from: usnavyet;13886015
I bought the smac/smax package from GOG recently. I have noticed an odd thing. Every one in a while the popup window will open saying I have an important message from whoever. I hit OK, but the window closes and the same window reopens. There is only one choice, I think it's something like "Put them to my screen" or something like that. This goes 3 times, one after another and then stops. I never get a message from that faction leader. Anyone else see this? Not a big deal, but it acts as if I am ignoring that person. Thanks!

Quote from: Buster's Uncle;13886107
I get that sometimes, and it is a mystery why/what causes - I'll pass your observation to Yitzi.


http://forums.civfanatics.com/showthread.php?p=13886015#post13886015 (http://forums.civfanatics.com/showthread.php?p=13886015#post13886015)
Title: Re: Message Failure
Post by: Yitzi on July 03, 2015, 03:29:35 PM
Is this single-player or multiplayer?

And I can't really do anything without a savegame that will let me replicate the bug.
Title: Re: Message Failure
Post by: Buster's Uncle on July 03, 2015, 03:38:41 PM
I figured as much.  It's SP -where else would I have seen it?- and I'll post a save should I ever see it again - and ask usnavyet for one, as he's definitely playing more than me ATM.
Title: Re: Message Failure
Post by: Buster's Uncle on July 03, 2015, 03:45:00 PM
Quote
I don't actually play much anymore, as I'm, ironically, too busy running a SMACX forum - so the next time you see it, please post a save of the end of the turn before it happened, and another made immediately after.  It always happens for me at the beginning of turns, IIRC, and so I suspect it's another bug in beginning-of-the-turn processing.
;nod

I'll keep you posted if he comes through.  -I did think to ask for version and patches.
Title: Re: Message Failure
Post by: Buster's Uncle on July 08, 2015, 12:11:50 AM
Quote from: Recon Rover
I've experienced this problem for as long as I've played SMAX, with and without mods and patches.

I have provided a saved game. If you move the first unit available, a former, north towards a University base you will encounter 4 messages from Zakharov before he finally declares war.

I have never been at war with the University before, but we have been on bad terms for awhile. I recently reinstated the charter, after planet busting the Hive and obliterating some of the Cult's bases.

If you speak to Zakharov first, you can avoid the bug. If you move the former first towards him, you will experience the bug.

This is with Yitzi's latest mod running, but I know this problem occurs in regular games through all the patches.
http://forums.civfanatics.com/showpost.php?p=13891225&postcount=6 (http://forums.civfanatics.com/showpost.php?p=13891225&postcount=6)

Here's his save if it saved right...
Title: Re: Message Failure
Post by: Yitzi on July 08, 2015, 03:21:52 AM
Well, I've investigated somewhat: It looks like it should always happen a limited number of times (11 at most, but probably less since some of those functions may be skipped over).  To figure out more, I would need to examine, in depth, the AI diplomacy procedure...which, at 34 KB and change, is extremely large, and possibly the involved sub-procedure as well.  So when I next take nominations, starting it could be nominated...but not doing the whole thing, it's just too big.  (On the plus side, once I know enough to fix it, I'll probably have a very good sense of how to change AI diplomacy as well.)
Title: Re: Message Failure
Post by: Buster's Uncle on July 08, 2015, 03:50:06 AM
;b;
Title: Re: Message Failure
Post by: Buster's Uncle on July 18, 2015, 03:25:33 PM
Recon Rover, who supplied that save, went on to ask about how you can move a non-amphibious unit from a sea base to a land tile whenever the land tile is occupied by any unit.

-Has that ever been looked into?  Seems buggy to me.
Title: Re: Message Failure
Post by: Geo on July 18, 2015, 04:29:54 PM
The land unit provides the boats. ;nod
Title: Re: Message Failure
Post by: Buster's Uncle on July 18, 2015, 04:38:01 PM
I guess that works as a hand wave, but isn't it still really a bug?
Title: Re: Message Failure
Post by: Geo on July 18, 2015, 06:52:14 PM
I don't believe in bugs, only in undocumented features. ;nod
Title: Re: Message Failure
Post by: Dio on July 18, 2015, 07:28:19 PM
I don't believe in bugs, only in undocumented features. ;nod
I agree with your statement for the most part. Unless a feature blatantly causes dysfunction in the game, it remains fairly open to intrepretation as to if it is a bug or a undocumented feature.
Title: Re: Message Failure
Post by: Buster's Uncle on July 18, 2015, 07:31:30 PM
I'm a use-exploits-to-the-fullest guy, so I'm the wrong one to ask.

Nice avatar, BTW.
Title: Re: Message Failure
Post by: Dio on July 18, 2015, 07:41:58 PM
I'm a use-exploits-to-the-fullest guy, so I'm the wrong one to ask.

Nice avatar, BTW.
Thanks. The painting is The Triumph of Bacchus by Diego Velázquez and was made in the late 1620s.
Title: Re: Message Failure
Post by: Buster's Uncle on July 18, 2015, 07:44:28 PM
;b; I like.

I was thinking maybe Dutch/Flemish, 1500s, but Spanish of a little later makes sense.
Title: Re: Message Failure
Post by: Yitzi on July 19, 2015, 03:44:16 AM
Recon Rover, who supplied that save, went on to ask about how you can move a non-amphibious unit from a sea base to a land tile whenever the land tile is occupied by any unit.

-Has that ever been looked into?  Seems buggy to me.

I haven't looked into it, but I can't see how it would be there by accident.
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