You never reported on your mother and her death-by-food attempts, either...
eXplore: ..., ..., ...
eXpand: Isolationism, Colonialism, Influence
eXploit: Protectionism, Industrialism, Coexistence
eXterminate: Defensive, Assertive, Stalwart
What is Tau Ceti?
eXplore: Scouting, Advancement, ...
+Support +Research +Research
+Morale +Effic +Talent
eXpand: Isolationism, Colonialism, Influence
+Police +Growth +Econ
+Probe +Support +Talent
--Research --Planet --Probe
eXploit: Industrialism, Protectionism, Coexistence
+Industry -Effic +Planet
-Planet -Growth
+Economy +Effic
eXterminate: Pacifism, Assertive, Stalwart
-Morale ++Morale
--Police -Probe
++Economy
+Industry
Should have time this weekend to continue working on the project.Code: [Select]eXplore: Scouting, Advancement, ...
+Support +Research +Research
+Morale +Effic +Talent
eXpand: Isolationism, Colonialism, Influence
+Police +Growth +Econ
+Probe +Support +Talent
--Research --Planet --Probe
eXploit: Industrialism, Protectionism, Coexistence
+Industry -Effic +Planet
-Planet -Growth
+Economy +Effic
eXterminate: Pacifism, Assertive, Stalwart
-Morale ++Morale
--Police -Probe
++Economy
+Industry
Putting some labels and preliminary social choices on the 4X 'Social Engineering' tree. Still looking for short labels that distinguishes macro research for a sorta micro research in the eXplore section. Both fields emphasize classical research methods, but one is more focused on physics, and the other on biology.
Kinda torn on the following decision: to have the ruins and legacy of a former technological advanced civilization visible on the map in Tau Ceti or not...They would be visible in that "data window" on the left, I think. Unless the string in Alphax.txt would be modded to maybe a space? So there would be completely no indication?
Opinions?
Hi Mart. :)
The landmarks weren't really the problem though, those can be marked for not appearing on the map when using Yitzi's alphax file.
#NATURAL
Garland Crater, Crater, 1
Mount Planet, Volcano, 1
Monsoon Jungle, Jungle, 1
Uranium Flats, Uranium, 1
New Sargasso, Sargasso, 1
The Ruins, Ruins, 0
Great Dunes, Dunes, 1
Freshwater Sea, Fresh, 1
Sunny Mesa, Mesa, 1
Nessus Canyon, Canyon, 1
Geothermal Shallows, Geothermal, 1
Pholus Ridge, Ridge, 1
Borehole Cluster, Borehole, 0
Manifold Nexus, Nexus, 0
U.N.S. Unity Wreckage, Unity, 0
Fossil Field Ridge, Fossil, 1
Another option with Monoliths is in the Preferences of the Scenario Editor - you can set the pods to not produce monoliths.
I don't know (yet) if what you set there will carry over to all games started afterwards, or just ones started as a scenario game.
Geo, so your rig just gave you an unexpected opportunity to make fresh, clean installs? How lucky!!