Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: demiurg on March 07, 2012, 02:17:59 PM

Title: New game (PBEM) - CMN: sisko
Post by: demiurg on March 07, 2012, 02:17:59 PM
hey im after a pbem game anybody up for it?
Title: Re: new game
Post by: sisko on March 07, 2012, 02:20:55 PM
welcome demiurg!
have you ever played AC by email?
Title: Re: new game
Post by: demiurg on March 07, 2012, 03:12:17 PM
several times, however they all tend to end when people drop out or get bored

Title: Re: new game
Post by: sisko on March 07, 2012, 03:44:30 PM
since you started a new thread, i will assume the setup of this other PBEM (http://alphacentauri2.info/index.php?topic=1455.0) doesn't appeal to you.
tell me what setup do you prefer, how many players, expected turn rate, etc.

... they all tend to end when people drop out or get bored

i can't guarantee people won't drop out of the game, but if you let a CMN (http://alphacentauri2.info/index.php?topic=476.msg508#msg508) set up your game you will have some options when such things occur:
- turn the faction of the missing player to the AI;
- destroy that faction;
- replace the missing player;
- 'push the turn' until te missing player returns (if ever).
Title: Re: new game
Post by: Bari on March 07, 2012, 04:09:51 PM
in. give details :)
Title: Re: new game
Post by: demiurg on March 07, 2012, 10:06:42 PM
since you started a new thread, i will assume the setup of this other PBEM (http://alphacentauri2.info/index.php?topic=1455.0) doesn't appeal to you.
tell me what setup do you prefer, how many players, expected turn rate, etc.

... they all tend to end when people drop out or get bored

i can't guarantee people won't drop out of the game, but if you let a CMN (http://alphacentauri2.info/index.php?topic=476.msg508#msg508) set up your game you will have some options when such things occur:
- turn the faction of the missing player to the AI;
- destroy that faction;
- replace the missing player;
- 'push the turn' until te missing player returns (if ever).


that's okay, id like to play smacx (if you have it)
transcendent level
any fraction save for the OP aliens (id prefer to be pirates)
2 colony pods 1 basic trooper
no trading tech, no restarts
i think theres  1 or 2  wonders people disallow i'm honestly not fussed on those
and lastly im happy to play multiples, im looking about 2 turns a week ? or at least 1
oh and in the beginning a 25 turn truce
Title: Re: new game
Post by: Bari on March 08, 2012, 06:13:16 AM
usually we play 1 turn per day.
Title: Re: new game
Post by: demiurg on March 08, 2012, 10:18:47 AM
im happy with that, though all the games ive been in turn weekly
Title: Re: new game
Post by: sisko on March 08, 2012, 10:32:10 AM
no trading tech, no restarts
if i remeber well, Bari is a fan of no tech trading.
by no restarts you mean the game option (Don' restart eliminated players)?


and lastly im happy to play multiples,..
you mean more than one game at a time?

and lastly im happy to play multiples, im looking about 2 turns a week ? or at least 1
if you play 1 vs 1 the games will turn much faster than that.
Title: Re: new game
Post by: demiurg on March 08, 2012, 10:57:43 AM
i mean more than 1 game , im also looking for about 3-4 players

and yes i mean dont restart unlimited players
Title: Re: New game (PBEM): 1-2 players needed!
Post by: Armageddon on March 08, 2012, 01:31:45 PM
Hi,
I would like to join, I play reliable 1 turn/day.
I am quite a noob in MP games, I started some game but they all died soon (not my fault).
I am currently playing one MP that is quite fast and constant.

I would be  happy to join and to learn MP-gaming.

Greetz,
Arma
Title: Re: New game (PBEM): 1-2 players needed!
Post by: sisko on March 08, 2012, 01:34:25 PM
welcome to the game, Armageddon!
Title: Re: New game (PBEM): 1 player needed!
Post by: t_ras on March 08, 2012, 01:38:01 PM
Is there still a slot?
Title: Re: New game (PBEM): 1 player needed!
Post by: sisko on March 08, 2012, 01:39:47 PM
this is another game t_ras. you're looking for this one: http://alphacentauri2.info/index.php?topic=1455.0 (http://alphacentauri2.info/index.php?topic=1455.0)
Title: Re: New game (PBEM): 1 player needed!
Post by: demiurg on March 08, 2012, 05:03:28 PM
id like the map to be huge, have a fair amount of land (and no im not asking to start on sea  because im pirates)

Title: Re: New game (PBEM): 1 player needed!
Post by: sisko on March 08, 2012, 05:12:19 PM
SetupPreferencesdemiurgBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX??
-FactionsPirates??
?Map: Random or not???
hugeSizehuge??
?Ocean coverage???
?Erosive forces???
?Native life forms???
?Cloud cover???
?Unity pods: on/off???
TranscendDifficulty levelTranscend--

i will need also your time zone to establish the turn order. a good turn order will lead to faster turns.
i know Bari is GMT+2 and i guess Armageddon is GMT+1. what's your time zone demiurg?
Title: Re: New game (PBEM): 1 player needed!
Post by: t_ras on March 08, 2012, 06:37:21 PM
this is another game t_ras. you're looking for this one: http://alphacentauri2.info/index.php?topic=1455.0 (http://alphacentauri2.info/index.php?topic=1455.0)


I was looking for a game for me to play  8)
Title: Re: New game (PBEM): 1 player needed!
Post by: Bari on March 08, 2012, 06:38:14 PM
this is another game t_ras. you're looking for this one: http://alphacentauri2.info/index.php?topic=1455.0 (http://alphacentauri2.info/index.php?topic=1455.0)



i think T_ras was looking to join this game as a player, so he may get some action ;)
Title: Re: New game (PBEM): 1 player needed!
Post by: sisko on March 08, 2012, 06:41:04 PM
sorry, t_ras!

so, this game is full too.
you'd better tell me your preferences..
Title: Re: New game (PBEM): 1 player needed!
Post by: Bari on March 08, 2012, 06:41:31 PM
SMAX\Hive\any\huge\50-70\avg\avg\avg\off\Trans
Title: Re: New game (PBEM)
Post by: demiurg on March 08, 2012, 06:53:00 PM
im gmt (or bst in like 20 days)
Title: Re: New game (PBEM)
Post by: sisko on March 08, 2012, 07:01:28 PM
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX?SMAX?
-FactionsPirates?Hive?
anyMap: Random or not??any?
hugeSizehuge?huge?
50-70%Ocean coverage??50-70%?
averageErosive forces??avg?
averageNative life forms??avg?
averageCloud cover??avg?
offUnity pods: on/off??off?
TranscendDifficulty levelTranscend-Transcend-

please note that Unity Pods 'off' means no pods at all.
Title: Re: New game (PBEM)
Post by: demiurg on March 08, 2012, 07:12:47 PM
i actually like pods but without scattering anybody else? 70 percent land
Title: Re: New game (PBEM)
Post by: sisko on March 08, 2012, 07:33:48 PM
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX?SMAX?
-FactionsPirates?Hive?
anyMap: Random or not??any?
hugeSizehuge?huge?
30-50%Ocean coverage30-50%?50-70%?
averageErosive forces??avg?
averageNative life forms??avg?
averageCloud cover??avg?
onUnity pods: on/offon?off?
TranscendDifficulty levelTranscend-Transcend-

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
Allow Victory by Transcendence
Allow Victory by Conquest
Allow Diplomatic Victory
Allow Economic Victory
Allow Cooperative Victory
ONDo or Die: Don't restart eliminated players--
Look first: Flexible starting locations
Tech stagnation: slower rate of research discoveries
Spoils of war: Steal tech when conquer base
Blind research: cannot set precise research goals
Intense Rivalry: Opponents more aggressiv
No Unity Survey: World Map not visible
OnNo Unity Scattering: Supply Pods only at landing sitesOn
Bell Curve: No Random Events
Time Warp: Accelerated Start (on/off/custom)
ONIron Man: Save/Restore restricted to exit----
Randomize faction leader personalities
Randomize faction leader social agendas
Expected turn rate (usually 24h)2-3/week1/day
Number of days to wait before turn is 'pushed'
Title: Re: New game (PBEM)
Post by: Bari on March 08, 2012, 07:45:14 PM
on\on\off\on\off\on\on\off\on\off\off\on\on\off\off\on\off\off\1 per day \ -


as for the pods, i'm sorry but playing pirates it will give u a big advantage. as u can see i did not ask for a bigger cloud coverage wich can put us on the land in advantage. so it's only fare. it will be a less random game.

not looking for teck stag cose we wont trade(not iven with AI)  so it will work beter.


anything else?
Title: Re: New game (PBEM)
Post by: sisko on March 08, 2012, 07:56:30 PM
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX?SMAX?
-FactionsPirates?Hive?
anyMap: Random or not??any?
hugeSizehuge?huge?
30-50%Ocean coverage30-50%?50-70%?
averageErosive forces??avg?
averageNative life forms??avg?
averageCloud cover??avg?
onUnity pods: on/offon?off?
TranscendDifficulty levelTranscend-Transcend-

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
OnAllow Victory by TranscendenceOn
OnAllow Victory by ConquestOn
OffAllow Diplomatic VictoryOff
OnAllow Economic VictoryOn
OffAllow Cooperative VictoryOff
ONDo or Die: Don't restart eliminated players--On
OnLook first: Flexible starting locationsOn
OffTech stagnation: slower rate of research discoveriesOff
OnSpoils of war: Steal tech when conquer baseOn
OffBlind research: cannot set precise research goalsOff
OffIntense Rivalry: Opponents more aggressivOff
OnNo Unity Survey: World Map not visibleOn
OnNo Unity Scattering: Supply Pods only at landing sitesOnOn
OffBell Curve: No Random EventsOff
OffTime Warp: Accelerated Start (on/off/custom)Off
ONIron Man: Save/Restore restricted to exit--On-
OffRandomize faction leader personalitiesOff
OffRandomize faction leader social agendasOff
Expected turn rate (usually 24h)2-3/week1/day
Number of days to wait before turn is 'pushed'
Title: Re: New game (PBEM)
Post by: Bari on March 08, 2012, 07:59:40 PM
u  move fast :)


as for the spoil of war i think it will make the game more fun :)
Title: Re: New game (PBEM)
Post by: sisko on March 08, 2012, 08:19:04 PM
as for the spoil of war i think it will make the game more fun :)
more fun for the warmongers..
Title: Re: New game (PBEM)
Post by: demiurg on March 08, 2012, 11:38:31 PM
on\on\off\on\off\on\on\off\on\off\off\on\on\off\off\on\off\off\1 per day \ -


as for the pods, i'm sorry but playing pirates it will give u a big advantage. as u can see i did not ask for a bigger cloud coverage wich can put us on the land in advantage. so it's only fare. it will be a less random game.

not looking for teck stag cose we wont trade(not iven with AI)  so it will work beter.


anything else?

im starting on the land just like you guys, (i hope theres a nice guy out there who can do us a cool map)

on\on\off\on\off\on\on\off\on\off\off\on\on\off\off\on\off\off

Title: Re: New game (PBEM)
Post by: sisko on March 09, 2012, 06:51:56 AM
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX?SMAX?
-FactionsPirates?Hive?
anyMap: Random or not??any?
hugeSizehuge?huge?
30-50%Ocean coverage30-50%?50-70%?
averageErosive forces??avg?
averageNative life forms??avg?
averageCloud cover??avg?
onUnity pods: on/offon?off?
TranscendDifficulty levelTranscend-Transcend-

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
OnAllow Victory by TranscendenceOnOn
OnAllow Victory by ConquestOnOn
OffAllow Diplomatic VictoryOffOff
OnAllow Economic VictoryOnOn
OffAllow Cooperative VictoryOffOff
ONDo or Die: Don't restart eliminated playersOn-On
OnLook first: Flexible starting locationsOnOn
OffTech stagnation: slower rate of research discoveriesOffOff
OnSpoils of war: Steal tech when conquer baseOnOn
OffBlind research: cannot set precise research goalsOffOff
OffIntense Rivalry: Opponents more aggressivOffOff
OnNo Unity Survey: World Map not visibleOnOn
OnNo Unity Scattering: Supply Pods only at landing sitesOnOn
OffBell Curve: No Random EventsOffOff
OffTime Warp: Accelerated Start (on/off/custom)OffOff
ONIron Man: Save/Restore restricted to exitOn-On-
OffRandomize faction leader personalitiesOffOff
OffRandomize faction leader social agendasOffOff
Expected turn rate (usually 24h)2-3/week1/day
Number of days to wait before turn is 'pushed'

...(i hope theres a nice guy out there who can do us a cool map)
oh, i will build a nice new map for you. :)
Title: Re: New game (PBEM)
Post by: Bari on March 09, 2012, 11:41:48 AM
i knew that Sisko will CMN sins he started gathering info.


pirates usually start on water
Title: Re: New game (PBEM)
Post by: sisko on March 09, 2012, 11:48:12 AM
i can place the Pirates on land just like all the other factions.
in this case, the following rule will apply to the Pirates too:
2 colony pods 1 basic trooper
Title: Re: New game (PBEM)
Post by: Bari on March 09, 2012, 11:50:10 AM
then i'm ok with pods
Title: Re: New game (PBEM)
Post by: sisko on March 09, 2012, 11:53:10 AM
actually, if you switch on the following setting: "No Unity Scattering: Supply Pods only at landing site" (like the table says right now), then you will have pods only around your starting positions and i will make sure they are in the same amount for each of you.
Title: Re: New game (PBEM)
Post by: Earthmichael on March 09, 2012, 02:34:11 PM
The reason I prefer games with other players with no pods at all is because the pods can add a HUGE random factor that can give one player an insurmountable advantage.

For example, suppose a game is started with each player having 4 pods near the starting location. When the pods are popped,

Player 1 gets: a Monolith, an Alien Artifact, a Tech Advance, and 100 EC.

Player 2 gets: 2 mind worms, some mines (in non-rocky locations, so relatively useless), and 25 EC.

Player 1 wins before the game has really started.
Title: Re: New game (PBEM)
Post by: Armageddon on March 10, 2012, 09:21:46 AM
Hi,  :danc:

my settings I would prefer are:
Table 1:
SMAX/Hive ;yang;, Morgan ;morgan;, Peacekeepers ;lal; (in that order)/any/huge/30-50%/av/av/av/off/Trans

Table 2:
on/on/on/on/off/on/off/off/on/off/off/on/on/off/off/on/off/off/1/day/5 days
Title: Re: New game (PBEM)
Post by: sisko on March 10, 2012, 09:34:49 AM
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX?SMAXSMAX
-FactionsPirates?HiveMorganites
anyMap: Random or not??anyany
hugeSizehuge?hugehuge
30-50%Ocean coverage30-50%?50-70%30-50%
averageErosive forces??avgavg
averageNative life forms??avgavg
averageCloud cover??avgavg
?Unity pods: on/offon?offoff
TranscendDifficulty levelTranscend-TranscendTranscend

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
OnAllow Victory by TranscendenceOnOnOn
OnAllow Victory by ConquestOnOnOn
OffAllow Diplomatic VictoryOffOffOn
OnAllow Economic VictoryOnOnOn
OffAllow Cooperative VictoryOffOffOff
ONDo or Die: Don't restart eliminated playersOn-OnOn
OnLook first: Flexible starting locationsOnOnOff
OffTech stagnation: slower rate of research discoveriesOffOffOff
OnSpoils of war: Steal tech when conquer baseOnOnOn
OffBlind research: cannot set precise research goalsOffOffOff
OffIntense Rivalry: Opponents more aggressivOffOffOff
OnNo Unity Survey: World Map not visibleOnOnOn
OnNo Unity Scattering: Supply Pods only at landing sitesOnOnOn
OffBell Curve: No Random EventsOffOffOff
OffTime Warp: Accelerated Start (on/off/custom)OffOffOff
ONIron Man: Save/Restore restricted to exitOn-OnOn
OffRandomize faction leader personalitiesOffOffOff
OffRandomize faction leader social agendasOffOffOff
Expected turn rate (usually 24h)2-3/week1/day1/day
5days*Number of days to wait before turn is 'pushed' 5days

*if a player is non-responsive for 5 days after the turn was sent to him, the turn will be 'pushed' - the CMN will open the save and advance the turn to the next player without giving any orders (only if possible). holiday and out-of-town periods are excluded if properly announced in the TTT (turn tracking thread).

the rules regarding SMAC bugs/exploits are posted here: http://alphacentauri2.info/index.php?topic=1519.0 (http://alphacentauri2.info/index.php?topic=1519.0)
if you questions regarding the rules please use that thread.
any supplemental rules should be agrred before the game starts
Title: Re: New game (PBEM)
Post by: t_ras on March 10, 2012, 11:29:03 AM
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAXSMAXSMAXSMAX
-FactionsPiratesDronesHiveMorganites
anyMap: Random or not?Not Ramdom map (if possible)anyany
hugeSizehugehugehugehuge
30-50%Ocean coverage30-50%50-70%50-70%30-50%
averageErosive forces?averageavgavg
averageNative life forms?averageavgavg
averageCloud cover?denseavgavg
onUnity pods: on/offononoffoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
OnAllow Victory by TranscendenceOnOnOnOn
OnAllow Victory by ConquestOnOnOnOn
OffAllow Diplomatic VictoryOffOnOffOn
OnAllow Economic VictoryOnOnOnOn
OffAllow Cooperative VictoryOffOnOffOff
ONDo or Die: Don't restart eliminated playersOnOnOnOn
OnLook first: Flexible starting locationsOnOnOnOff
OffTech stagnation: slower rate of research discoveriesOffOffOffOff
OnSpoils of war: Steal tech when conquer baseOnOnOnOn
OffBlind research: cannot set precise research goalsOffOnOffOff
OffIntense Rivalry: Opponents more aggressivOffOffOffOff
OnNo Unity Survey: World Map not visibleOnOnOnOn
OnNo Unity Scattering: Supply Pods only at landing sitesOnOffOnOn
OffBell Curve: No Random EventsOffOnOffOff
OffTime Warp: Accelerated Start (on/off/custom)OffOffOffOff
ONIron Man: Save/Restore restricted to exitOnONOnOn
OffRandomize faction leader personalitiesOffOffOffOff
OffRandomize faction leader social agendasOffOffOffOff
Expected turn rate (usually 24h)2-3/week2-3/week1/day1/day
Number of days to wait before turn is 'pushed' 45
Title: Re: New game (PBEM)
Post by: t_ras on March 10, 2012, 11:51:26 AM
It looks like we have some ties:

Title: Re: New game (PBEM)
Post by: Armageddon on March 10, 2012, 12:14:46 PM
On the 3 ties:
Unity Pods: I would accept, if...
Ocean: Let's have some land to move, not more than 50% water
Allow Diplomatic: I care less
Title: Re: New game (PBEM)
Post by: t_ras on March 10, 2012, 12:29:16 PM
Ok, I give up ocean cover.
Title: Re: New game (PBEM)
Post by: sisko on March 10, 2012, 02:17:39 PM
so it's 30-50% ocean coverage and pods only at the starting positions.
is that ok for everybody?
Title: Re: New game (PBEM)
Post by: Armageddon on March 10, 2012, 02:26:11 PM
ok by me
Title: Re: New game (PBEM)
Post by: t_ras on March 10, 2012, 05:23:12 PM
Unity Pods: I would accept, if...

?
Title: Re: New game (PBEM)
Post by: Armageddon on March 10, 2012, 05:35:02 PM
I could go with Pod scattering. I like it very much in SP games.
But I remember the game 4's crowd where Pod scattering unbalanced the game and killed it.
That's why I would set it off for MP games. But if you wish I would agree with Pod scattering, but it seems dangerous if the Cult or Pirates participate in the game.
Title: Re: New game (PBEM)
Post by: Earthmichael on March 10, 2012, 05:42:50 PM
  • Allow Diplomatic Victory - any victory is a victory. If I reached the point I have enough citizent to win this I probably deserve it. I'm not really happy to give this one up
This is not my game, so tell me to butt out if you want.
But, in my opinion, having a diplomatic victory in a one-on-one or two-on-two type of game is cheezy.  All you have to do is start with Peacekeepers, get Empath Guild, and you probably have won the game.  If not, just a bit more expansion or one more good secret project will do the job.  There is not really any diplomatic victory at all, since there are no factions that you have to persuade to vote for you.  Just get enough population and multipliers, and singlehandedly vote yourself into office.  Of course, in reality, NO ONE WOULD ACCEPT SUCH A VOTE, and so they would ignore that the vote had ever taken place, and bring their armies to wipe you out.  I think Diplomatic Victory is only interesting if there are at least 4 independent factions.
Title: Re: New game (PBEM)
Post by: Bari on March 10, 2012, 06:02:50 PM
I But if you wish I would agree with Pod scattering, but it seems dangerous if the Cult or Pirates participate in the game.

 ;b;

Of course, in reality, NO ONE WOULD ACCEPT SUCH A VOTE, and so they would ignore that the vote had ever taken place, and bring their armies to wipe you out.  I think Diplomatic Victory is only interesting if there are at least 4 independent factions.


 ;b;
Title: Re: New game (PBEM)
Post by: t_ras on March 10, 2012, 06:16:45 PM
Ok, I accept your explenation, we can give it up.
Title: Re: New game (PBEM)
Post by: sisko on March 12, 2012, 08:40:37 AM
i need you passwords. please send by PM.
Title: Re: New game (PBEM)
Post by: t_ras on March 14, 2012, 07:49:56 PM
Any news?
Title: Re: New game (PBEM)
Post by: sisko on March 15, 2012, 06:39:06 AM
i still miss Bari's password. i can go ahead and assign one for him but the turn will be stalled anyway because of him.
Title: Re: New game (PBEM)
Post by: t_ras on March 15, 2012, 12:17:08 PM
ok, lets wait.
Title: Re: New game (PBEM)
Post by: demiurg on March 19, 2012, 12:19:00 PM
any news?
Title: Re: New game (PBEM)
Post by: sisko on March 19, 2012, 12:23:44 PM
it seems like Bari will have internet access on Tuesday or Wednesday.
Title: Re: New game (PBEM)
Post by: Armageddon on March 25, 2012, 11:22:54 AM
which month? 
Title: Re: New game (PBEM)
Post by: t_ras on March 25, 2012, 12:12:27 PM
 
which month?
:D
Title: Re: New game (PBEM)
Post by: Bari on March 27, 2012, 11:13:24 AM
he he !   funny u arma :P


so any password will be ok for me on this one. u can never have to many passwords lol. it's good to change them from time to time. let get things started!
Title: Re: New game (PBEM)
Post by: Armageddon on March 31, 2012, 10:47:42 AM
OK! Let's roll!  :danc:
Title: Re: New game (PBEM)
Post by: sisko on April 05, 2012, 02:38:05 PM
game is launched here: http://alphacentauri2.info/index.php?topic=1657.0 (http://alphacentauri2.info/index.php?topic=1657.0)
sorry for the delay. my schedule is streched to the max these days.
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