Features:
6. 20 (low mostly because techstealing is already super-powerful, it'd be interesting but that does not need a boost)
4. Does this mean the bonuses from facilities like energy banks, network nodes, etc. could potentially be modified? 50-90
1. 100 (esp. if the unit can be specified in the faction file rather than alphax, but either would be pretty awesome)
9. 35 (but maybe PlotinusRedux would be more likely to have explored the relevant functions?)
Bugfixes:
1. 60
2. 40
Some ideas for possible bugs to nominate for others are linked to from the wiki bug list page (http://alphacentauri2.info/wiki/Bug_list). Remember to check them in game though, since many may have been fixed since those lists were created.
I'd also say that if we can get hold of scient's latest patch which he almost released before vanishing merging that would be a pretty high priority, since it had a bunch of improvements I'd love to see (like being able to make custom units with different reactor strengths). Someone'd need to either find a test copy he handed out (I had one, but that comp died) or track him down and get a new one for merging. I'll put that on my to-do list.
We'd have to coordinate on 9 since I've already co-opted the scroll wheel for zooming. But there's no reason it couldn't both zoom on the map and scroll text boxes when they're up.
Correct, I am voting with a 50% based upon your answer to my question.4. Does this mean the bonuses from facilities like energy banks, network nodes, etc. could potentially be modified? 50-90
No it does not; that would be doable even without it, unless you want huge modding changes in which case that wouldn't help. This would be relevant for per-tile bonuses only, such as tree farm/hybrid forest on forests, not per-base percentage boosts.
I take it that that means that you vote 50, rather than 90?
Okay, that would work fine. We'll have to standardize #UNITS and have an allocation system for factions, but it's unlikely we'd run up against a limit of 64 for a long time.1. 100 (esp. if the unit can be specified in the faction file rather than alphax, but either would be pretty awesome)
No, the unit itself would have to be specified in alphax, and would count as one of the maximum of 64 predesigned units.
Okay, I was trying for an average of ~50, and the two seemed fairly close. Both would be good improvements, but neither stands out to me. If you'd like to adjust so my highest is 100 for each category I can do that.QuoteBugfixes:
1. 60
2. 40
Just so you know, features and bugfixes are tallied separately.
Cool, I've tracked down his e-mail and contacted him asking for the patch and permission to use it. If that does not work in the next week or two, I'll try again to find a profile of his somewhere he's active.QuoteI'd also say that if we can get hold of scient's latest patch which he almost released before vanishing merging that would be a pretty high priority, since it had a bunch of improvements I'd love to see (like being able to make custom units with different reactor strengths). Someone'd need to either find a test copy he handed out (I had one, but that comp died) or track him down and get a new one for merging. I'll put that on my to-do list.
That'd be great; if not, I can probably copy them (custom units with different reactor strengths should not be that difficult.)
That would be SHF forums, IIRC, if he's active anywhere.
Okay, that would work fine. We'll have to standardize #UNITS and have an allocation system for factions, but it's unlikely we'd run up against a limit of 64 for a long time.
Okay, I was trying for an average of ~50, and the two seemed fairly close. Both would be good improvements, but neither stands out to me. If you'd like to adjust so my highest is 100 for each category I can do that.
That would be SHF forums, IIRC, if he's active anywhere.
Unfortunately Last Active May 05 2013 03:06 PM (http://www.shsforums.net/user/10815-scient/) that's a dead end. My last resorts are facebook and linkedin, both of which have dozens of others with the same name and may not even have him.
Okay, that would work fine. We'll have to standardize #UNITS and have an allocation system for factions, but it's unlikely we'd run up against a limit of 64 for a long time.
Alternatively, it could just be added for the game in question.
QuoteOkay, I was trying for an average of ~50, and the two seemed fairly close. Both would be good improvements, but neither stands out to me. If you'd like to adjust so my highest is 100 for each category I can do that.
Up to you. If you feel that you don't care that much about either as compared to other posters, you can leave it lower to give them more say.
That would be SHF forums, IIRC, if he's active anywhere.
Unfortunately Last Active May 05 2013 03:06 PM (http://www.shsforums.net/user/10815-scient/) that's a dead end. My last resorts are facebook and linkedin, both of which have dozens of others with the same name and may not even have him.
Scient does seem to be hard to get a hold of; on the flip side, if he were easy to get a hold of, I might never have taken over the patching business...
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Better to have it zoom only when there are no other zoomable windows up. In any case, if you know how to have it use the scroll wheel I'll probably want to copy that if that option wins out.
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Better to have it zoom only when there are no other zoomable windows up. In any case, if you know how to have it use the scroll wheel I'll probably want to copy that if that option wins out.
You can cross 9 off, I went ahead and changed it so the mouse wheel zooms the main map but scrolls everywhere else.
I'm hopeful that fixing this is as simple as changing the data type used to store the count of each unit.
I'm hopeful that fixing this is as simple as changing the data type used to store the count of each unit.
Changing the data type used would be quite difficult, unless the whole section is moved to dynamic memory. It'd be simpler to just have it stop incrementing past 255, and when at 255 it'd count the actual units. (That probably wouldn't slow the game down noticeably, due to computers now being so much faster than when the game first came out.)
1) 100. Maybe, 2 levels of permission: with and without required technology.
An auto "build forest" command.
A lot of nice little features added into the game. Thanks.