Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: Kilkakon on February 15, 2012, 01:58:40 PM

Title: Gaian Acolytes
Post by: Kilkakon on February 15, 2012, 01:58:40 PM
EDIT: I've updated the faction graphic to have better walls. :)

Hey everybody! I've been working on a custom faction. I'd like some balance suggestions on what could make it viable!

Unfortunately, the commlinks don't work just yet, but scient is coming back in March, so here's hoping...

LEADER: Empath Lindly
BACKGROUND: Aide to Deirdre Skye, Gaian Acolyte
AGENDA: Telepathic society
TECH: Centauri Ecology

+1 PROBE: Dedicated to emotional communication and manipulation
-1 INDUSTRY: Populace preoccupied with mental development
-1 MORALE: Prefers to unify rather than destroy
Immune to negative SUPPORT modifiers.
Begins with two random commlink frequencies.
May not use Free Market economics.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on February 15, 2012, 02:03:19 PM
What do you mean about comlinks?
Title: Re: Gaian Acolytes
Post by: Kilkakon on February 15, 2012, 02:09:07 PM
One of the faction powers is starting with two other players as contacts. This is, however, not actually working in the normal game, despite it being an official thing.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on February 15, 2012, 02:19:24 PM
Are you sure you formatted it right? 

How would one add a random facility, anyway?  It seems to reason, from what I know of faction .txts, that you'd have to choose which two commlinks, or something, which wouldn't be the same unless you were playing a game with those two factions.
Title: Re: Gaian Acolytes
Post by: Kilkakon on February 15, 2012, 02:22:25 PM
Scient has already fixed it. :) It's in alpha.txt:

;   COMMFREQ    = Gets an extra comm frequency (another faction to
;                 talk to) at beginning of game. (Parameter is ignored)

He was like "this actually did nothing"
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on February 15, 2012, 02:30:39 PM
You've brought this to his attention, of course.
Title: Re: Gaian Acolytes
Post by: Kilkakon on March 08, 2012, 02:41:53 AM
Any more input on this?
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on March 08, 2012, 02:59:08 AM
I like the non-leaderhead leaderhead...

Seriously though, no big thoughts are hitting me.
Title: Re: Gaian Acolytes
Post by: ariete on March 08, 2012, 02:42:31 PM
I like the non-leaderhead leaderhead...

you talk seriously ... or you know kilkakon you wait to looking for one?
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on March 08, 2012, 02:48:45 PM
Oh, I really do like it - he recycled a non-portait I did for cog.
Title: Re: Gaian Acolytes
Post by: Kilkakon on August 07, 2012, 03:17:02 PM
Do you still have the background for the "non-leaderhead leaderhead" Buster's Uncle? I intend to finish this up for a triple threat upload tomorrow.

Here's a preview...  ;deidre; would be proud.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on August 07, 2012, 06:35:28 PM
Here:
Title: Re: Gaian Acolytes
Post by: Kilkakon on August 08, 2012, 03:05:16 AM
Thank you sir. :) I'll upload this as well as some other stuff a bit later on today.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on August 08, 2012, 03:15:46 AM
 ;D A pleasure to be of service.
Title: Re: Gaian Acolytes
Post by: Kilkakon on August 08, 2012, 12:33:25 PM
Well it's done!

http://kilkakon.com/projects.php?category=1&base=Alpha+Centauri (http://kilkakon.com/projects.php?category=1&base=Alpha+Centauri) <-- get it there. :)

Thanks for your work on this BU.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on August 08, 2012, 05:52:03 PM
 :danc:
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 07, 2012, 04:24:04 PM
I've updated the attachment in the first post!
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on October 07, 2012, 05:06:05 PM
Oh?  Do I need to look, or can you tell me?
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 08, 2012, 02:26:35 AM
It's just the new and improved walls. :)
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on October 08, 2012, 02:29:51 AM
Smaller stage 2 shields, I take it?
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 08, 2012, 03:55:44 PM
Correct.
Title: Re: Gaian Acolytes
Post by: ete on August 25, 2013, 03:03:33 PM
The datalinks has -1 Industry, but the actual bonus does not have it. Which is intended?

Also two comfreqs probably won't work as intended, even when an .exe modder comes and fixes it.
Title: Re: Gaian Acolytes
Post by: Kilkakon on August 26, 2013, 01:28:55 AM
Ouch you're right! They are meant to have the -10% industry, yes. I would have to double check if that's within the whole 8 limit thing.

The Commfreq apparently worked fine with the currently unreleased scient patch. :O Don't know when we'll see it though.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on August 26, 2013, 01:34:00 AM
You have a copy?  How recent?
Title: Re: Gaian Acolytes
Post by: Kilkakon on August 26, 2013, 01:35:53 AM
I do not, I just remember having a chat with scient a while ago, I bought it up, and he said he fixed it then.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on August 26, 2013, 01:37:20 AM
Oh.  Couldn't pass it around for playtesting without getting his approval, anyway.
Title: Re: Gaian Acolytes
Post by: ete on August 26, 2013, 01:45:03 AM
I meant that I imagine you will only be able to give one bonus comfreq that way, not two.
Title: Re: Gaian Acolytes
Post by: Kilkakon on August 26, 2013, 01:48:42 AM
Hard to say without testing, yeah. :O Still the art's nice if nothing else. XD

At least they get no penalty to democratic.
Title: Re: Gaian Acolytes
Post by: Kilkakon on September 16, 2013, 01:51:09 AM
Been thinking of updating these to have an extra starting tech or two (having probes from turn 1 would be cool), and actually putting the industry penalty into the text file as it is missing from the actual stats, oops.
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 16, 2014, 04:11:08 PM
What do you feel of this, guys?

LEADER: Empath Lindly
BACKGROUND: Aide to Deirdre Skye, Gaian Acolyte
AGENDA: Telepathic society
TECH: Centauri Ecology, Planetary Networks

+1 PROBE: Dedicated to emotional communication and manipulation
-1 INDUSTRY: Populace preoccupied with mental development
-1 MORALE: Prefers to unify rather than destroy
Immune to negative SUPPORT modifiers.
Begins with two random commlink frequencies.
May not use Free Market economics.
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on October 16, 2014, 04:14:13 PM
Hmmm.  I wonder how much trouble to make leaderhead based on female talent icon?
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 16, 2014, 04:21:09 PM
I kind of like the faceless one though. It's like, she's really actually an ugly disfigured person, just really smart and telepathically path.
Title: Re: Gaian Acolytes
Post by: Geo on October 16, 2014, 09:39:13 PM
The minus morale doesn't compute with me.
Morale is more then just military training. It also encompasses strength of convictions.
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 17, 2014, 01:58:07 AM
Alright, well open to suggestions guys ^_^
Title: Re: Gaian Acolytes
Post by: Buster's Uncle on October 17, 2014, 02:22:58 AM
It seems like if she was disfigured, that was a heck of an oversight for Deirdre to not think of when considering her during the introductory interlude...

-Of course, something bad could have happened during mindworm bonding...
Title: Re: Gaian Acolytes
Post by: Kilkakon on October 17, 2014, 02:28:16 AM
Yeah true XD Them brood pits are scary.

In all honestly I just like the faceless aspect of it. Creates a bit of mystery as they never show their face.
Title: Re: Gaian Acolytes
Post by: ete on October 18, 2014, 02:32:36 PM
A little on the weak side, indust is a big deal and combined with no FM it's going to stunt her builder game, but being able to run demo free is handy. Probe is a fairly minor bonus imo, and comms are nice early but the bonus expires before long.
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