I don't have a crazy amount of freefacs and techs in the factions I have made. It'd be a bit more effort than just loading them into SMAX as the balance of the two games is twice different (different tech trees and different social engineering) but I am happy to do it if it means somebody will be happy. :) That's what it is all about really.
Are you going to use your technological edge to grind the others into submission? :O
And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha
And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha
Easy way to do this is to copy/paste your SMAX directory and then extract all the files into the new game root. :)
+1 POLICE: Citizens enjoy many civil rights
-1 POLICE: Freedom loving
In the end I did a complete PP reinstall, patched it to V2 Firaxis, put the Unofficial game engines over that, copied GogglyBooglies version Helpfiles for what most consider is the most balanced SMACX (although I would disagree insofar as to state that new exploits now exist with air units)Wow thanks. :D I am a legend apparently now! :O You told me so! Glad things went smoothly.
Then, in the Firaxis directory, I gave you your 15kb of fame by creating 'Kilkakon's Lost Eden', copied the contents of the "standard" gameroot there and unarched your mod overwriting as necessary. Finally making a shortcut to terranx.exe and labelling that as 'Lost Eden' on the desktop.
Pretty much amounts to the same thing - just had to set up a few preferences for each installation.
So your Conversion is in company of such classics as "Sid Meier's Alpha Centauri PP", "Sid Meier's Civilization IV" and "Sid Meier's Pirates!"......
I've got one gripe about your datalinks for Caretaker Edge though:--The idea of Rakis' community is that it's the only true quasi-democractic faction there, so people are more relaxed and don't need as many police hitting them on the head to be good.Quote+1 POLICE: Citizens enjoy many civil rights
That just sounds plain wrong. See if you can convince me otherwise.
Compare with:--Quote-1 POLICE: Freedom loving
Other than that - I'm playing Toad and am up to about turn 130. Nothing much of note to report.Okay good luck! :D Hope it's being fun.
+1 POLICE: Citizens enjoy many civil rightsPerhaps it needs rephrasing? How about:
Perhaps it needs rephrasing?
Nah by all means, dig into it. :) I might suggest you play all the quotes for Caretaker Edge to get a bit more of a feel for her character and by extension her faction if you are going to enjoy it more.
I think most of the factions are fascist though. XD It's not special enough.
Have you reached tier 3 weapons yet? Rolling out the Clockwork Tanks haha? :D
3, ; Movement rate along roads
2, ; Nutrient intake requirement for citizens
4,2 ; Numerator & Denominator for artillery fire damage
2, ; Max artillery range (larger will break multiplayer)
8, ; Max airdrop range w/o orbital insertion
10, ; Nutrient cost multiplier
10, ; Minerals cost multiplier
80, ; Technology discovery rate as a percentage of standard
1, ; Limits mineral increase for mine without road in square
0, ; Nutrient effect in mine square (0 or -1)
5, ; Minimum base size to support specialists
1, ; Drones induced by Genejack factory
7, ; Population limit w/o hab complex
10, ; Population limit w/o hab dome
50, ; Extra percentage cost of prototype LAND unit
50, ; Extra percentage cost of prototype SEA unit
50, ; Extra percentage cost of prototype AIR unit
3,2, ; Psi combat offense-to-defense ratio (LAND unit defending)
3,2, ; Psi combat offense-to-defense ratio (SEA unit defending)
3,2, ; Psi combat offense-to-defense ratio (AIR unit defending)
50, ; Players' starting energy reserves
25, ; Combat % -> intrinsic base defense
0, ; Combat % -> attacking along road
15, ; Combat % -> for attacking from higher elevation
15, ; Combat penalty % -> attacking from lower elevation
0, ; Combat % -> Mobile unit in open ground
0, ; Combat % -> Defend vs. mobile in rough
0, ; Combat % -> Infantry vs. Base
0, ; Combat penalty % -> attack after airdrop
25, ; Combat % -> Fanatic attack bonus
50, ; Combat % -> Land based guns vs. ship artillery bonus
25, ; Combat % -> Artillery bonus per level of altitude
50, ; Combat % -> Trance bonus defending vs. psi
50, ; Combat % -> Empath Song bonus attacking vs. psi
0, ; Combat penalty % -> Air superiority unit vs. ground unit
0, ; Combat % -> Air superiority unit vs. air unit
25, ; Combat penalty % -> Non-combat unit defending vs. combat unit
50, ; Combat % -> Comm Jammer unit defending vs. mobile unit
100, ; Combat % -> Bonus vs. ships caught in port
0, ; Combat % -> AAA bonus vs. air units
25, ; Combat % -> Defend in range of friendly Sensor
10, ; Combat % -> Psi attack bonus/penalty per +PLANET
50, ; Retool percent penalty for production change
2, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
10, ; Retool exemption (first X minerals not affected by penalty)
10, ; Minimum # of turns between councils
5, ; Minerals for harvesting forest
8, ; Territory: max distance from base
30, ; Turns to corner Global Energy Market
Native2, ; Technology to improve fungus squares
Native3, ; Technology to ease fungus movement
Native2, ; Technology to build roads in fungus
Disable, ; Technology to allow 2 special abilities for a unit
GrwFocs, ; Technology to allow 3 nutrients in a square
IndFocs, ; Technology to allow 3 minerals in a square
ResFocs, ; Technology to allow 3 energy in a square
Disable, ; Technology to allow orbital insertion w/o Space Elevator
IndFocs, ; Technology for +1 mining platform bonus
WltGoal, ; Technology for economic victory
1, ; If non-zero, probe teams can steal technologies
0, ; If non-zero, humans can always contact each other in net games
0, ; If non-zero, humans can always contact each other in hotseat/email games
75, ; Maximum % damage inflicted by arty versus units in base/bunker
100, ; Maximum % damage inflicted by arty versus units in open
100, ; Maximum % damage inflicted by arty versus units at sea
1, 1 ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming).
1 ; Normal starting year
500 ; Normal ending year for lowest 3 difficulty levels
400 ; Normal ending year for highest 3 difficulty levels
1 ; If non-zero, obliterating a base counts as an atrocity
10 ; Size of base for subspace generator
6 ; Number of subspace generators needed
CommentsFarm, None, Kelp Farm, None, 4, Cultivate $STR0, f, F
Soil Enricher, Disable, Soil Enricher, Disable, 8, Construct $STR0, f, F
Mine, None, Mining Platform, IndFocs, 8, Construct $STR0, M, M
Settlement, None, Settlement, Disable, 4, Construct $STR0, S, S
Forest, None, ..., Disable, 4, Plant $STR0, F, Shift+F
Road, None, Road, Disable, 1, Build $STR0, R, R
Mag Tube, Disable, Mag Tube, Disable, 3, Build $STR0, R, R
Bunker, AppWar, Bunker, Disable, 5, Construct $STR0, K, K
Airbase, Disable, Airbase, Disable, 10, Construct $STR0, ., .
Outpost, Tactics, Lighthouse, Naga2, 4, Construct $STR0, O, O
Vines, None, Sea Vines, None, 6, Remove $STR0, F, F
Vines, Native3, Sea Vines, Native3, 4, Plant $STR0, F, Ctrl+F
Condenser, Disable, Condenser, Disable, 12, Construct $STR0, N, N
Echelon Mirror, Disable, Echelon Mirror, Disable, 12, Construct $STR0, E, Shift+E
Thermal Borehole, Disable, Thermal Borehole, Disable, 24, Construct $STR0, B, Shift+B
Aquifer, Disable, Aquifer, Disable, 18, Drill to $STR0, Q, Q
Raise Land, None, Raise Sea Floor, None, 12, Terraform UP, ], ]]
Lower Land, None, Lower Sea Floor, None, 12, Terraform DOWN, [, [[
Level Terrain, None, Level Terrain, Disable, 4, Terraform LEVEL, _, _
Obelisk, Disable, Obelisk, Disable, 8, Place OBELISK, ?, ?, (this is here for map editor)
CommentsOcean Square, 1, 0, 0, 0,
Base Square, 2, 1, 0, 0,
Bonus Square, 2, 2, 2, 0, * Mineral +1 if mine present
Forest Square, 1, 2, 1, 0,
Town Centre, 0, 3, 1, 0,
Improved Land, 1, *, *, 0, "*" columns are ignored entirely
Improved Sea, 2, 1, 3, 0, * Mineral +1 with Advanced Ecological Engineering
Obelisk, 2, 2, 2, 0,
Borehole Square, 0, 6, 6, 0,
CommentsHuman Flexibility, Human1, 0, 2, 2, 0, IntrSpc, Tactics, 000000000
Charmander Courage, Char1, 1, 2, 0, 0, IntrSpc, Tactics, 000000000
Way of the Rose, Dark1, 1, 0, 3, 0, IntrSpc, Tactics, 000000000
The Squirtle Cause, Sqrt1, 0, 0, 0, 2, IntrSpc, EcoEng2, 000000000
[snip]
Combined Arms, Human2, 1, 2, 2, 1, Human1, AppWar, 000000000
Charmander Tactics, Char2, 2, 3, 1, 1, Char1, AppWar, 000000000
Dark Rose Rituals, Dark2, 2, 1, 3, 1, Dark1, AppWar, 000000000
Squirtle Warrior Code, Sqrt2, 1, 1, 1, 4, Sqrt1, AppWar, 000000000
Naval Warfare, Naga2, 3, 0, 0, 1, ArtWar, Mercs, 000000000
Mechanised Warfare, Human3, 1, 3, 3, 1, Human2, ArtWar, 000000000
Charmander Acrobatics, Char3, 2, 4, 1, 2, Char2, ArtWar, 000000000
Demonic Rose Incantations, Dark3, 3, 1, 4, 1, Dark2, ArtWar, 000000000
Path of Squirtle Mastery, Sqrt3, 1, 1, 1, 5, Sqrt2, ArtWar, 000000000
Mercenaries, Mercs, 3, 2, 0, 1, AppWar, EcoEng2, 000000000
Social Initiatives, Init, 1, 1, 1, 2, Social, None, 000000000
Industrial Focus, IndFocs, 2, 0, 3, 0, Init, None, 010000000
Growth Focus, GrwFocs, 0, 0, 2, 3, Init, None, 100000000
Trade Focus, ResFocs, 0, 3, 2, 0, Init, None, 001000000
Religious Expression, Relg, 3, 4, 3, 3, None, None, 000000000
Theory of Evolution, AthRelg, 1, 3, 3, 1, Disable, Disable, 000000000
Christianity, ChrRelg, 1, 3, 1, 3, Disable, Disable, 000000000
Path of Destruction, DemRelg, 3, 1, 3, 1, Disable, Disable, 000000000
Inter-Species Society, IntrSpc, 3, 4, 1, 2, Social, None, 000000000
Realisation of Values, Goal, 1, 3, 2, 1, Init, Relg, 000000000
Absolute Power, CtlGoal, 3, 0, 0, 0, Goal, IndFocs, 000010000
Boundless Knowledge, KnwGoal, 0, 3, 0, 0, Goal, GrwFocs, 000000000
Infinite Wealth, WltGoal, 0, 0, 3, 0, Goal, ResFocs, 000000100
Social Constructs, Social, 1, 1, 3, 1, None, None, 000000000
Defence & Tactics, Tactics, 3, 0, 0, 0, None, None, 000000000
Combat Initiatives, AppWar, 3, 1, 1, 2, Tactics, Init, 000000000
The Art of War, ArtWar, 4, 2, 2, 2, AppWar, Goal, 000000000
Ancient Knowledge, Inca1, 0, 1, 0, 1, KnwGoal, ResFocs, 000000000
Native Cooperation, Native1, 0, 0, 0, 3, IntrSpc, None, 000000000
Native Empathy, Native2, 1, 1, 1, 4, Native1, EcoEng2, 000000000
Native Knowledge, Native3, 2, 2, 2, 5, Native2, ArtWar, 000000000
Rapid Transit, Transit, 2, 0, 3, 1, EcoEng2, Goal, 000000000
[snip]
Naval Exploration, EcoEng2, 1, 0, 2, 2, Tactics, None, 000000000
[snip]
Secrets of Purpose, Create, 2, 4, 2, 2, Goal, IntrSpc, 000000001
[snip]
Future Technology, TranT, 0, 1, 0, 0, Create, KnwGoal, 000000000
CommentsColony Pod, Infantry, Colony Pod, Naked, 8, 4, 0, None, -1, 00000000000000000010000000010
Workers, Infantry, Workers, Naked, 9, 3, 0, None, -1, 00000000000000000010000000010
Boy Scout, Infantry, Melee, Naked, 3, 1, 0, Human1, -1, 00000000000000100000000100010
Transport, Foil, Transport, Naked, 7, 3, 8, EcoEng2, -1, 00000000000000000000000000010
Work Boat, Foil, Workers, Naked, 9, 3, 0, EcoEng2, -1, 00000000000000000000000000010
Charmander, Infantry, Rifle, Naked, 3, 2, 0, Char1, 0, 00000000000000100000000100010
Spy, Gravship, Probe Team, Naked, 11,3, 0, Mercs, 2, 00000100000010000010000101010
Artefact, Speeder, Artefact, Naked, 12,10,0, Disable, -1, 00000100000000000000000000010
Carnivine, Infantry, Psi, Psi, 1, 4, 0, Native1, 3, 00000000000000000000000100010
Floating Vine Mass, Foil, Psi, Psi, 7, 5, 4, Native2, -1, 00000000000000000000000100010
Doom Butterflies, Gravship, Psi, Psi, 4, 7, 0, Native3, -1, 00001000000000000010000100010
Charmander Explorer, Infantry, Melee, Naked, 3, 3, 0, Disable, 0, 00000000001000100110000100010
Random Chopper, Copter, Rifle, Naked, 4, 6, 0, Disable, -1, 00000000000000000000000100010
Light Transport, Foil, Transport, Naked, 7, 2, 4, Disable, -1, 00000100000000000000000100010
Floating Vine Mass, Foil, Psi, Psi, 7, 5, 4, Disable, -1, 00000000000000000000000100010
Carnivine, Infantry, Psi, Psi, 1, 4, 0, Disable, 3, 00000000000000000000000100010
Weeping Idol, Infantry, Melee, Ancient, 3, 2, 0, Inca1, 4, 00000000000000000000000100010
Dark Rose, Speeder, Gatling, Standard, 1, 8, 0, Dark2, 6, 00000000001000000100000100010
Rose of Destruction, Speeder, Thorns, Standard, 1, 13,0, Dark3, 6, 00000000001000000100000100010
Vine Forest, Infantry, Psi, Psi, 2, 5, 0, Disable, 1, 00000000000000000000000000010
Supply Crawler, Infantry, Supply, Standard, 10,2, 0, Disable, -1, 00000000001000000000000000010
Sea Colony Pod, Foil, Colony Pod, Naked, 8, 6, 0, EcoEng2, -1, 00000000000000000000000000010
Pirate Ship, Foil, Flamethrower, Naked, 6, 5, 0, Mercs, -1, 00100000000000000000001100110
Rifleboy, Infantry, Rifle, Naked, 1, 3, 0, Human2, -1, 00000000000000000010000100010
Regenerating Rose, Infantry, Melee, Standard, 2, 2, 0, Dark1, 6, 00000000000000000100000100010
Clockwork Carrier, Speeder, Transport, Standard, 2, 3, 0, Human2, -1, 00000000000000000010000000010
Charmander Warrior, Infantry, Flamethrower, Naked, 0, 3, 0, Char2, 0, 00000000000000000000000100010
Charmander Defender, Infantry, Melee, Heavy, 2, 3, 0, Char2, 8, 00000000000000000001000100010
Charmander Superior, Infantry, Somersault, Standard, 0, 8, 0, Char3, 7, 00000000000000000010000110010
Clockwork Supertank, Hovertank,Cannon, Naked, 0, 9, 0, Human3, -1, 00000000000000000000000100010
Armoured Pod, Speeder, Colony Pod, Standard, 8, 6, 0, Sqrt2, -1, 00000000001000100000000000010
Squirtle Sympathiser, Infantry, Melee, Naked, 3, 1, 0, Sqrt1, -1, 00000000000000100000000100010
Squirtle, Gravship, Rifle, Naked, 1, 4, 0, Sqrt2, 5, 00000100000000000010000100010
Squirtle Ninja, Gravship, Gatling, Standard, 1, 6, 0, Sqrt3, 5, 00000100000000000010000100010
Destroyer, Cruiser, Gatling, Standard, 6, 6, 0, Naga2, -1, 00000000000000000000000100010
Ballista, Speeder, Gatling, Naked, 0, 5, 0, Mercs, -1, 00000000000001000000000100010
Gunboat, Foil, Rifle, Naked, 6, 3, 0, EcoEng2, -1, 00000000000000000000000100010
Coastal, Foil, Melee, Heavy, 2, 4, 0, Naga2, -1, 00000000000000000000000100010
; 22222222221111111111
; 98765432109876543210987654321
Comments and detailsCapitol, 5, 0, None, Disable, Order
Children's Guild, 5, 1, GrwFocs, Disable, Growth/Order/Morale
Town Centre, 4, 0, None, Disable, Bonus Resources
City Walls, 5, 0, Tactics, Disable, Defence +100%
Advanced City Walls, 12, 2, CtlGoal, Disable, Defence +100%
Temple, 4, 1, Social, Disable, Fewer Unhappy
Marketplace, 8, 1, ResFocs, Disable, Economy Bonus
Library, 8, 1, IntrSpc, Disable, Labs Bonus
Native Embassy, 6, 1, Goal, Disable, Research/Native
Gold Vault, 10,-5, WltGoal, Disable, Gold Bonus
Theatre, 6, 3, IntrSpc, Disable, Lux and Fewer Unhappy
(Paradise Garden), 12, 4, Disable, Disable, +2 Talents
(Tree Farm), 0, 0, Disable, Disable, Econ/Lux/Forest
(Hybrid Forest), 24, 4, Disable, Disable, Econ/Psych/Forest
(Fusion Lab), 12, 3, Disable, Disable, Econ and Labs Bonus
(Quantum Lab), 24, 4, Disable, Disable, Econ and Labs Bonus
(Research Hospital), 12, 3, Disable, Disable, Labs and Lux Bonus
(Nanohospital), 24, 4, Disable, Disable, Labs and Lux Bonus
(Robotic Assembly Plant), 20, 4, Disable, Disable, Production Bonus
(Nanoreplicator), 32, 6, Disable, Disable, Production Bonus
(Quantum Converter), 20, 5, Disable, Disable, Production Bonus
Factory, 10, 2, IndFocs, Disable, Production; More Unhappy
Punishment Sphere, 5, 0, CtlGoal, Disable, No Unhappy/-50% Tech
Water Supply, 8, 2, Transit, Disable, Increase Population Limit
Sewer System, 16, 4, Transit, Disable, Increase Population Limit
Tidal Wall, 8, 0, EcoEng2, Disable, Submersion/Resources
(Command Centre), 4, 1, Disable, Disable, +2 Morale:Land
(Naval Yard), 8, 2, Disable, Disable, +2 Morale:Sea, Sea Def +100%
(Aerospace Complex), 8, 2, Disable, Disable, +2 Morale:Air, Air Def +100%
Barracks, 4, 1, Tactics, Disable, +2 Morale
Vine Preserve, 10, 2, Native3, Disable, Ecology/Native
(Temple of Planet), 20, 3, Disable, Disable, Ecology Bonus
Airport, 20, 0, Transit, Disable, Transport
Espionage Network, 14, 2, ArtWar, Disable, +2 Morale:Spies/Probe
Arena, 8, 2, Native2, Disable, Native/Police
(Harbour), 8, 1, Disable, Disable, Sea Food
Dry Dock, 12, 2, Naga2, Disable, Sea Production
(Gold Vault), 10,-5, Disable, Disable, Gold Bonus
(Flechette Defense System), 12, 2, Disable, Disable, Missile Defense
(Subspace Generator), 60, 5, Disable, Disable, Alien Victory
(Geosynchronous Survey Pod), 16, 4, Disable, Disable, Increase sight\sensor bonus
[snip]
(Sky Hydroponics Lab), 12, 0, Disable, Disable, +1 Food ALL BASES
(Nessus Mining Station), 12, 0, Disable, Disable, +1 Production ALL BASES
(Orbital Power Transmitter), 12, 0, Disable, Disable, +1 Trade ALL BASES
(Orbital Defense Pod), 12, 0, Disable, Disable, Missile Defense
Capitalisation, 0, 0, None, Disable, Production to Gold
CommentsAdv. Entertainer, Adv. Entertainers, Create, Disable, 0, 3, 0, 0000000
Entertainer, Entertainers, None, Create, 0, 2, 0, 0000000
Librarian, Librarians, Disable, Disable, 0, 0, 2, 0000000
Engineer, Engineers, Disable, Disable, 3, 0, 2, 0000000
Empath, Empathi, Disable, Disable, 2, 2, 0, 0000000
Thinker, Thinkers, Disable, Disable, 0, 1, 3, 0000000
Transcend, Transcendi, Disable, Disable, 2, 2, 4, 0000000
Unhappy Citizen, Unhappy Citizens,
Citizen, Citizens,
Happy Citizen, Happy Citizens,
CommentsInitative, Religion, Values, Goal
Balance, None,
Growth, GrwFocs, -ECONOMY, ++GROWTH, -INDUSTRY
Industry, IndFocs, -ECONOMY, -GROWTH, +++INDUSTRY
Trade, ResFocs, ++ECONOMY, -GROWTH, -INDUSTRY
Free Religion, None,
Atheism, Relg, ++SUPPORT, ++POLICE, --RESEARCH
Christianity, Relg, ++ORDER, ++PLANET, -GROWTH
Demonism, Relg, ---POLICE, ++GROWTH, ++RESEARCH
Survival, None,
Power, CtlGoal, ++MORALE, ++POLICE, --PLANET
Knowledge, KnwGoal, +ORDER, --PROBE, ++RESEARCH
Greed, WltGoal, +ECONOMY, --MORALE, +INDUSTRY
Undefined, None,
We Must Be Free, Create, --ORDER, +++SUPPORT, ++POLICE, +PROBE
Perfect Society, Create, --MORALE, +GROWTH, +PLANET, +RESEARCH
All Must Die, Create, +++MORALE, ---GROWTH, --PLANET, +++INDUSTRY
Commentsthe glory of fight.
Lonely thread is lonely...Then bump it, man. Your work is great; don't be such a martyr. :P
Back to work on the Official Pages now... :whip:!
I've created a dedicated album anyone can post to for this:
http://alphacentauri2.info/index.php?action=media;sa=album;in=26 (http://alphacentauri2.info/index.php?action=media;sa=album;in=26)
*struts with his new badge*
After it's finished I'll probably fade into obscurity.