Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: Kilkakon on February 09, 2012, 03:48:07 PM

Title: Lost Eden - playtesters requested please
Post by: Kilkakon on February 09, 2012, 03:48:07 PM
One can never have enough Lost Eden modding threads, shrewn across all of these forums. XD Hopefully we can have everybody on the same page eventually.

For those who don't know, this project is a total conversation for SMAX, available for download from http://kilkakon.com/projects/losteden.html (http://kilkakon.com/projects/losteden.html). There's two versions, a normal one, which has some nudity, and a censored variant which has nothing remotely contraversial.

Let's start by discussing a potential new city upgrade that I have been working on...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 09, 2012, 04:07:00 PM
OH yeah; that stage three base is what I was talking about - I had in mind something along the lines of ivy-covered university building in look, only with roses.  That's it, right there.

More of the same for stage four, or what?  Have you done or decided anything on the sea platforms?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 10, 2012, 03:55:16 AM
Thank you. :)

More of the same for stage 4 is correct. I was thinking that a statue of Oblivion himself would make sense as he would like that sort of thing but I think it'll work best as just lots of forts and towers. I'll have probably 4 or 5 bridges and two levels on the last stage, make it really big and epic. For sea platforms, I am yet to decide. One at a time really! :D

I found a bug yesterday... transports currently carry 231 people. Oops. XD
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 10, 2012, 04:02:28 AM
Seems convenient for the people, as long as they like each other...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 10, 2012, 04:07:28 AM
Well it's a pretty perverted culture with growth bonuses, so yeah, I think so. XD Lots of Order and social penalties though from being so carefree.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 10, 2012, 04:14:09 AM
Hmm.  Growth and perverted aren't entirely things that tend to pull togther, if you ask me.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 10, 2012, 04:17:15 AM
There isn't the medical technology to eliminate unborn children though, so I think it's plausible somewhat.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 10, 2012, 04:20:23 AM
Wellll - there are some pretty low-tech ways fo not letting it get so far...

Man, I hate to do this to you so soon after you showed up, but I'm getting sleepy.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 11, 2012, 12:10:16 PM
Here's the latest (PG) version. :D I will merge in these changes into the main zip when people seem happy with it.

EDIT: snipped away!  ;D Just waiting on playtester feedback. Feedback!  :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 15, 2012, 01:30:14 AM
So, what's up with LE now?  Ever get that stage four Oblivion base done?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 15, 2012, 04:45:34 AM
I admit that I didn't. :) The flat spike that I had a few days ago sort of derailed my train of thought. More pressing, however, is the soon-coming return to University. It's literally next week, and while I will of course mod as always, it'll mean a change from being able to do what I want whenever I want to having to make focused and deliberate effort. Fortunately the semester ahead is quite a simple one really, it's just 1 unit for my degree plus 2 others to make up full-time loading. What my plan is this week is (I will admit that I had a crazy good prayer time though, God gave me so many ideas for mods and just organising myself too haha) updating my website. It's been a while and it could do with some solid work on freshening up some areas, especially the C&C section, which has had a lot more work since I last did the page. The downloads area could also do with some more populating--I will aim to finish the Gaian Acolytes and throw them up onto there as well.

As for Lost Eden, I plan to finally finish editting Arko's recordings today, and put some work into recording the rest of the ones that I am cast for each evening until they are done. I will probably do Oblivion's four stage city tomorrow... I'm looking at the clock and it's 1 PM, and I've got a lot to do today! :D

I am still eager to hear back from you (if you start a game) and Name about feedback in general though. It's been very helpful.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 15, 2012, 04:56:43 AM
Well, I haven't played a turn on the regular game I have in progress in days, or worked on any new bases files in over a week.  I've been thoroughly wrapped-up in those Firaxis AC pages.  Nothin' against LE, just preoccupied.  Sorry.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 15, 2012, 05:01:11 AM
Sure no worries man. :D As long as you are keeping up well, I'm completely fine with that. We have time. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 15, 2012, 05:03:04 AM
Yeah; 12:02 here, and about to go to bed...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 15, 2012, 05:06:14 AM
Sweet dreams. :) *salutes*

Still amused by remembering your Bruce line haha
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 21, 2012, 03:38:53 PM
I will probably go through the new lot of bases soon and see if I can pick out any ones I like for LE. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 21, 2012, 03:41:23 PM
Great!  That's what they're for. 

Lotta exotic-looking stuff in the Startopia and GC2 sets, and I'm very curious how the 'turned square' Startopia ones look in-game.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 21, 2012, 03:47:21 PM
*slaps self* I've still got to finish Oblivion's castle too! Tomorrow's going to be a big day. :D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 21, 2012, 03:48:57 PM
I hope so. 

Can I slap you, too? ;D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 21, 2012, 03:55:30 PM
Err... softly perhaps? XD I am not used to being slapped by other people.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 21, 2012, 03:57:45 PM
How about I hug you and slap Tristan?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 21, 2012, 04:07:28 PM
Let's just skip the slapping and get the city done tomorrow. XD
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 25, 2012, 03:16:03 PM
Do you follow this thread, Name? :) If so we can continue our conversation about the game you were having here.

Otherwise, just saying that I'm using my limited time today making posts rather than cities. :) I hope that you approve BU. ;)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 25, 2012, 03:19:16 PM
Oh, I approve of both.  Activity creates activity, and someone has to take initiative to get the ball rolling...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 09:37:46 AM
What do you think of this? Trying to fix up the entrance area. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on February 27, 2012, 12:06:31 PM
cool cities kilkakon

i'm of idea that more stages advance more pieces comes added to the base

i've watched sky captain, nice movie (nothing more), strange story. Initially, before watch-it, i thinked that movie was been a revision of ww2 conflict in a fantascience era. Angelina appears after 1 hour on mobile airport, i started to confuse her with the camoflauge chinese woman-bot appears at the start of movie.
Incredibles ultimeted jokes, almost demented.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 12:12:30 PM
Thank you Ariete. :D The whole mod has had a LOT of work over the years... it's getting there! So close!

The movie is a bit weird yeah. :O It was okay in my book, but not fantastic.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on February 27, 2012, 12:23:21 PM
i've always read something about this mod but i thinked a sort of his version was released.
it's the work with pets from pokemon (or i don't understand).
just for curiosity you make this alone or with gotmstaff (or this crew is another thing)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 12:28:32 PM
The mod has been released for about 9 months now. I update it with suggestions and improvements as people make them. :)

http://kilkakon.com/projects/losteden.html (http://kilkakon.com/projects/losteden.html) <-- this is the project page. :) If you scroll to the bottom, there's two big buttons. Click one of them! :D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on February 27, 2012, 12:43:06 PM
now download (obviously not censored version) ... what's difference, see blood??
i hope there is a txt istruction to load in the game inside zip file

i was just happened on this page when you report it to our apolyton discussion if i remember exactly (but i must confess you at the first impact i don't download it because i'm not understand what did pokemon in alpha game ... but maybe i'm wrong)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on February 27, 2012, 12:46:58 PM
ah i see what censored ...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 12:48:26 PM
I am not sure what you are trying to ask me... sorry! :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on February 27, 2012, 12:51:10 PM
no nothing i'm ask me what's different between censored and uncensored version ... then looking better meet the leader on your web site i think to understand :)

sorry i'm forced me to try to explain what i wanna mean in more understandeble form
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 12:53:45 PM
You understand correctly! Uncensored = boy and girl parts.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on February 27, 2012, 12:58:30 PM
unfortunaly i must prepare me to go to work so conclusion this warm conversion ... waiting drone riot (befor or later will happen)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 01:01:25 PM
Haha! Have a good day. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on February 27, 2012, 03:30:08 PM
I like your revised entryway on the base.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on February 27, 2012, 11:48:40 PM
Thank you! I will do more work on it this evening. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 02, 2012, 12:15:50 PM
How did you go Ariete? :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on March 02, 2012, 09:32:43 PM
everydayz allday
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 03, 2012, 12:08:17 AM
I am not sure what to make of that. :D

@BU I have done a bit more work on the city. I should expect to finish it today! Here's a preview of what it looks like at the moment. (will probably add a portcullis)

EDIT: :P I've done that twice now. Attached the original unchanged one. Go early morning me! I need to go and shower/pray. :D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 03, 2012, 12:14:06 AM
I'm not usually at my sharpest first hing, either.

That entryway is looking really sharp, now. ;b;
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: ariete on March 04, 2012, 02:25:46 PM
true, good work kilkakon
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 08, 2012, 03:38:41 AM
Well hopefully we can get some more feedback coming in soon. :)

I will endeavour to finish a city sometime today. :D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 08, 2012, 03:44:36 AM
 :danc:
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 08, 2012, 03:45:39 AM
What are you working on at the moment? :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 08, 2012, 03:59:00 AM
Nothing, today.  The headshot file I posted yesterday took longer than you'd believe to put together -days- and I also did almost the entire logos file and posted it, too.  I kinda gave myself today off, after making a few icons.

Tomorrow, maybe part 2 on the progenitors, maybe another graphics how-to, maybe work on the Firaxis site some more; I'll decide tomorrow.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 08, 2012, 04:05:22 AM
Okay. :D Well have a nice rest when you go. :) I hope that you can try the game one day, if you ever feel inclined.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 08, 2012, 04:10:01 AM
I haven't played anything in almost a month...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 08, 2012, 04:18:22 AM
Yeah I didn't think it was going to happen. :) No harm in asking!

At least I caught up with everything at least. Took 2 hours. :P
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 08, 2012, 04:27:11 AM
Some harm; I feel a little bad now...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 08, 2012, 04:34:04 AM
Well how about I make you feel better with a hug? :) *hugs*

There's no rush at any rate. :) vyeh suggested May 31st as the gold release date, which would mark 2 years total for development. Might be a good date! Just yeah, I wasn't expecting anything tonight in the first place. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 08, 2012, 04:40:17 AM
;D I'll live.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 08, 2012, 04:42:35 AM
Great. :) Well time for me to get recording, then perhaps some cities... :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 09, 2012, 01:26:51 PM
What do you think? This is before I add walls, shadows and water etc. :)

Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 09, 2012, 01:53:30 PM
Nice.  If you wanna be REALLY meticulous, the outer ring looks wrong in back...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 09, 2012, 02:01:28 PM
On which size?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 09, 2012, 02:13:33 PM
Stages 3 & 4, of course.  The outer -what is it, a walkway?- has a gap in back where it's about to disappear behind the building.  It's probably supposed to indicate a back entrance or something, being neatly squared off, but it just doesn't look good if you notice it...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 11, 2012, 06:56:23 AM
Okay, how about now? :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 11, 2012, 01:06:47 PM
;b;
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 12, 2012, 02:42:55 PM
I have 2 assessments this Friday... so less frequent updates, I'm afraid. Stuff will still be going down though. :D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 12, 2012, 02:44:22 PM
What subjects?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 12, 2012, 02:48:05 PM
Human/Computer Interaction and Japanese
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 18, 2012, 09:48:14 AM
Well I am back. :D Assignments finished, pretty tired but should be able to get some work pumping out this week! :)

Hope everybody is going well...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 26, 2012, 03:03:26 PM
Well... a study break came and went--and I was sick for the first half of it, and the planned social thing that I had didn't go well either. Yay for real life not going to plan all the time!

But I have got some new resolve to crank out some work, so hopefully can see some action soon.

Hope everybody is still going fine. :) Haven't seen much activity in this board...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 26, 2012, 03:48:33 PM
Yeah, I've been preoccupied, and need to bear down again.

Are you still on the Fremen?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 26, 2012, 04:01:12 PM
Fremen...? There are no fremen in Lost Eden haha
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on March 26, 2012, 04:04:10 PM
What are you on now, then?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on March 26, 2012, 04:11:26 PM
The Rakis community buildings and Oblivion's castle still need finishing. :)

I was checking in today, really. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 02, 2012, 05:07:04 PM
I hope that you are now the bear that you desired to be!

Haha I have finally finished an assignment that was eating up my time, and now get to enjoy 1.5 weeks off Uni. I will obviously try to get some study done so I am up to date, but yeah, I should be able to get some movement happening, finally.

Has there been any waves from people who played the GOTM? I haven't heard anything happening since.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 02, 2012, 05:10:23 PM
Bear?

No, there hasn't been a lot of action on the GotM - though, of course, we haven't been burning up the innerwebs with promotion lately...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 02, 2012, 05:14:05 PM
You mentioned that you wanted to become a bear in Reply #65, and I have had you threaten bear hugs before... Haha I don't know. XD

I was referring to people who were interested in playing LE after they played the LE GotM, but alright, thanks for the information.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 02, 2012, 05:26:35 PM
Haven't become a bear yet - still a hippy, though.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 08, 2012, 03:36:38 PM
I hope you had a nice Easter. :) I had an emergency birthday party, which also consumed a few days beforehand trying to finish off a birthday present for the guy (which I did and he liked).

So... while the internet was down today I managed to get some progress done on Rakis' city. What I did was brighten it up a little, and decrease the saturation slightly. This makes the shadows a little less stark (there's enough starkness already in the game :P) and the highlights are brought closer to the original colours anyhow. It's all ready to add walls now, whenever I get to that (hopefully soon).
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 08, 2012, 03:38:48 PM
 ;excite;
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 08, 2012, 03:48:07 PM
I did finish a cute charmander picture recently though, which might make its way into the game as a misc. image. It's amusing though, I have various qualities of artwork due to the game being made over 2 years. :P
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 08, 2012, 03:50:34 PM
Yeah, you learn a lot about how to do it as you're doing it.  Some of my earliest factions aren't very impressive.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 09, 2012, 10:02:43 AM
Here's the nigh-completed Rakis city. :) I think that everything is good, minus the landscape. Ignore the hearts, they are there just in case cubone girly bits aren't okay.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 09, 2012, 12:52:20 PM
Girly bits?  How much detail did you put into that?  Hearts kinda make the protraits look like cave Care Bear KKK porn.

-Of course without, you probably just leave off the Care Bears...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 09, 2012, 12:59:25 PM
How much detail in the girly bits? Just a line really, not much else can be done.

How about the city itself? Like? :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 09, 2012, 01:02:26 PM
I like it a lot.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 10, 2012, 09:44:05 AM
Any suggestions on what would work for a landscape here?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 10, 2012, 01:45:35 PM
Google terms like Capitol and neoclassical, and you ought to be able to find pics of very simular buildings...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 10, 2012, 01:51:38 PM
Okay sir. :) I will do so tomorrow--trying to help somebody out at the moment, taking a bit of time up.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 19, 2012, 04:29:55 PM
Well I found a good landscape, decided I needed to redraw the portrait, got distracted with OpenTTD and Minecraft a bit, then had a bad day, and now am here, checking in while I answer 50 emails! :) I hope that you are keeping well Buster's Uncle.

As far as project development goes, I am tempted to formally pause C&C and focus on Lost Eden, as it's getting easy to lose track of things. My birthday is coming up though, and I'll probably manage to get a small game of LE going which should help my morale for the project. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 19, 2012, 04:51:14 PM
Sounds good.  Seems like everyone is feeling a bit droopy and preoccupied lately.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on April 19, 2012, 05:04:48 PM
Clearly they need more dancing Lal. :O
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on April 19, 2012, 05:11:16 PM
You made me giggle.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on May 04, 2012, 03:56:12 PM
I've uploaded the current version of the game onto a private directory on my site for you guys to try out. :D

As Cool seems to have vanished why not have other people give it a go for a while. :) Also has the new completed Edge graphics if people have been following my website.

http://kilkakon.com/kocb/Beta-PG.zip (http://kilkakon.com/kocb/Beta-PG.zip) (24MB, pg version)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on May 04, 2012, 06:44:10 PM
When we get the attachment problem straightened out, you should definitely post some pics to go with that...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on May 05, 2012, 01:40:50 AM
Ah well it was the PG version so I couldn't have done so anyway.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on May 05, 2012, 02:23:56 AM
Does not compute.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on May 05, 2012, 02:34:59 AM
What do you mean? :O The forum doesn't like me uploading pictures of naked pokemon haha. :P
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on May 05, 2012, 03:55:02 AM
Naked and only got a PG rating? 

That has to be embarrasing.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on May 05, 2012, 04:03:43 AM
As far as film and TV go, nudity doesn't attract a rating. :O
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on May 05, 2012, 04:44:13 AM
I would hope, should I happen to be nekkid, that it would be worth an "R", is all...

Woop woop woop.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on May 13, 2012, 11:27:27 AM
Did anybody give it a go? :)

I am going to try and crank out some work for this soon. Stay tuned.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on May 15, 2012, 05:15:48 PM
No response! Well that's status quo!

To fill you in on my headspace, here's my checklist for Lost Eden. I would like to get this done soon... although Uni is being as crazy as ever and I would really like a day off to just recover from everything that has happened lately. Still, I'll keep going strong and with God's help I'll succeed.

(click to show/hide)

Have a cute picture everyone.
(http://kilkakon.com/art/plush.png)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 06, 2012, 05:34:44 PM
Has anybody given this a go yet...?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 21, 2012, 05:00:26 AM
...

Would there be any interest in normal SMAX variants of my factions? Buster's Uncle suggested it a while back--might be an idea as nobody plays my mod. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 21, 2012, 07:57:13 AM
Don't lose heart, you're just having probs connecting with your "market".

I have tried your Lost Eden scenario but had too many 'transparency issues' with basenames to be able to play it comfortably.

Play your facs in SMAX??   Sure! Why Not? It just means a brief hack of alphax.txt.
I've played some strange factions over the years, but as you have noticed yourself - less is more - by which I mean those that have all manner of freefacs and techs tend to (uuuhmm) detract from sensible gameplay.

At least that's MY experience.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 21, 2012, 08:03:59 AM
Thanks for responding. :) It feeling like I am modding for nobody most of the time with this project, usually when people show an interest they leave the forum 2 weeks later. :| I've put years of effort into the TC. :O

Transparency issues? I'm not sure what you mean there. :) Everything should have appeared properly.

I don't have a crazy amount of freefacs and techs in the factions I have made. It'd be a bit more effort than just loading them into SMAX as the balance of the two games is twice different (different tech trees and different social engineering) but I am happy to do it if it means somebody will be happy. :) That's what it is all about really.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 21, 2012, 01:37:52 PM
I don't have a crazy amount of freefacs and techs in the factions I have made. It'd be a bit more effort than just loading them into SMAX as the balance of the two games is twice different (different tech trees and different social engineering) but I am happy to do it if it means somebody will be happy. :) That's what it is all about really.

I know you don't.

(It wasn't a criticism - more of a compliment, I thought  :) )

About Transparency.

As far as I remember, all the faction base colours were neutral - certainly for 'Deidriam' - in diplomacy she came up as Deirdre but the basecolour was neither green nor orange but a washed out see-through nondescript grey. If I could do a screencap it might help but atm I seem not to have anything installed that performs that function.

My SMACX installation seems AOK though, playing a techstag SMAX atm on a huge planet map as the Gaians. After 135 turns it's become rather interesting and I might do an AAR. Current status:- Santiago is top Piggie having started near PlanetNeck, pronounced on everyone she's met (Usurpers, Uni, Caretaker, Angels, Me) and had a wonderful time. She's just rubbed out Zacky, kicked the crap out of Marr, taken the Jungle and is about to whack my Pact Sister the Angels. Typically, Roze is amassing a few Laser Troopers to fight off the Gattling gitwits from the south that Psycho Santiago has just squished Zack (and Marr, mostly) with.
Marr has the Missile launcher - must be a recent development otherwise he'd be whacking her.
The Gaians started off north west of The Dunes.
But the podthrows have been pretty good considering, plenty of nutrients, not a few minerals and did I mention, sole occupant of the landmass?
Caretakers (who instantly declared upon contact, natch) seem to be in the Freshwater Sea or Mount Planet area, probably the latter and are busily exterminating the 'Borg. I'm just building a landbridge to send some psi units for a looksee.
Come to think of it I'll have to build another landbridge to send 'help' to the Angels. Likely too late to boot.
Must remember to seahack Marr for the missile gun too...
TODO list -- Airpower.

Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 21, 2012, 02:01:47 PM
Seems strange--it should have been okay, perhaps you were trying to play it with SMAX rather than SMAC?

Your game sounds pretty interesting. :) Perhaps I should make one of those AAR things as well, or just a proper LP. Good luck taking out those Spartans!

And thank you, I get you now. :) I'd still have to think about how to smooth it out fairly--as well as what to keep in shot on the diplomacy screen.  ;D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 21, 2012, 05:47:48 PM
I seem to remember that it wouldn't let me launch under SMAX so it was SMAC or bust.

The Game. Well that's moved on another 30+ turns and I was in error stating the Gaian start location.
'We' started well south of the U Flats - so not so bad (I had been thinkung of another game mid-week)

I just got super mega-lucky and cashed an artifact for Fusion Power which, for the others is 50 turns away minimum (I hope)

Memo to self " **Airpower**!!"

Attached MY 2235 and 2268
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 24, 2012, 10:32:36 AM
Are you going to use your technological edge to grind the others into submission? :O


And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 24, 2012, 12:00:03 PM
Are you going to use your technological edge to grind the others into submission? :O


And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha

By MY2339 it was getting a tad one-sided.
Plenty of enemy pieces on the board though, Biatch-alien has 250... Spartans a few less ~150... Marr not worth bothering with.
Notable 'achievements' :--
1) Sprang Angels AND Uni with the same PT, and the PT is still extant!!
2) Having given FP to said new allies no other faction is likely to EVER research it except Santiago if I leave her alone for 20 turns. I've tried to be restrained ....
3) All SPs are mine all mine (except crappy old Merchant which Spartans won off Usurpers) up to but not yet including PM.
4) Recently started ICS in the northern oceans, so spreading everywhere else in short order..
5) Oh yes. A while back I went a-colonizing around the Ruins and the defending Scout Patrol was challenged by an elite Usurper Mk II Ogre. The base fell of course, but courtesy of the XD I managed to co-opt a PT to mount a takeover three tuns later. Mind meld cost a mere 109EC and won me a piece seriously ahead of the general gameplay (we were all at 6r level, I think). I refrained from utilizing this monster.

All in all, it's boring shooting fish in a barrel with 2-bore elephant guns. Consequently I archived the whole savegame directory and attach the very last save 2339.

And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha

Your LE mod is a SMAC mod - right?? And one of your facs has a 2-3% interest if I recall...
Hmmmm...
Send more info pls.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 24, 2012, 12:14:33 PM
Sounds like you have aced that game! :O Well done. :D I hope that it was fun... man an elite mark 2 ogre that early! Took me a while to realise that PT = Probe Team. XD

It's for SMAX! [NSFW] http://kilkakon.com/projects/leaders/light.html (http://kilkakon.com/projects/leaders/light.html) is the first faction, all the others are visible from there. I should update the downloads a bit with a few minor issues I found though, so let me know if you are curious. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 24, 2012, 12:22:45 PM
I'm ALWAYS curious..
Lemme have a look, think I did a while back.. but then, I do lots of things, and let me tell you - doing lots of things (simultaneously) is much easier BEFORE you're 27.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 24, 2012, 12:26:34 PM
Okay sure! I think I had a seperate copy of the more recent changes...

EDIT: http://kilkakon.com/kocb/Beta-PG.rar (http://kilkakon.com/kocb/Beta-PG.rar) <-- there's the mod if you want it :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 24, 2012, 01:07:22 PM
OK
I've snagged a copy of that beta.
I assume - probably erroneously - that I extract the archive to the gameroot. This will of course overwrite the Firaxis Spartans with your pirate version (yes?)
Or do I need to do a fresh install, and if so, do I require the Unofficial patch even though you have modded alphax.txt?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 24, 2012, 01:15:23 PM
Easy way to do this is to copy/paste your SMAX directory and then extract all the files into the new game root. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 10:36:43 AM
Let me know how you go hey! I am happy that somebody is trying my game at last--hope that you enjoy. :)

As a side note, I'm very tempted to remove Toad and replace him with a Spinda character. In Mystery Dungeon, the game which LE's universe is loosely based off, he's a guy who has a café, so it fits as the leader of that sort of faction.

And I think I'm going to go with Buster's Uncle's suggestion after all, of using the church cities for the Realm. Might as well have something different, even if I don't like them as much, others will appericate the effort. :)

Any thoughts boys?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 25, 2012, 11:38:13 AM
Easy way to do this is to copy/paste your SMAX directory and then extract all the files into the new game root. :)

In the end I did a complete PP reinstall, patched it to V2 Firaxis, put the Unofficial game engines over that, copied GogglyBooglies version Helpfiles for what most consider is the most balanced SMACX (although I would disagree insofar as to state that new exploits now exist with air units)

Then, in the Firaxis directory, I gave you your 15kb of fame by creating 'Kilkakon's Lost Eden', copied the contents of the "standard" gameroot there and unarched your mod overwriting as necessary. Finally making a shortcut to terranx.exe and labelling that as 'Lost Eden' on the desktop.

Pretty much amounts to the same thing - just had to set up a few preferences for each installation.

So your Conversion is in company of such classics as "Sid Meier's Alpha Centauri PP", "Sid Meier's Civilization IV" and "Sid Meier's Pirates!"......

I've got one gripe about your datalinks for Caretaker Edge though:--

Quote
+1 POLICE: Citizens enjoy many civil rights

That just sounds plain wrong. See if you can convince me otherwise.
Compare with:--

Quote
-1 POLICE: Freedom loving

Other than that - I'm playing Toad and am up to about turn 130. Nothing much of note to report.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 11:59:54 AM
In the end I did a complete PP reinstall, patched it to V2 Firaxis, put the Unofficial game engines over that, copied GogglyBooglies version Helpfiles for what most consider is the most balanced SMACX (although I would disagree insofar as to state that new exploits now exist with air units)

Then, in the Firaxis directory, I gave you your 15kb of fame by creating 'Kilkakon's Lost Eden', copied the contents of the "standard" gameroot there and unarched your mod overwriting as necessary. Finally making a shortcut to terranx.exe and labelling that as 'Lost Eden' on the desktop.

Pretty much amounts to the same thing - just had to set up a few preferences for each installation.

So your Conversion is in company of such classics as "Sid Meier's Alpha Centauri PP", "Sid Meier's Civilization IV" and "Sid Meier's Pirates!"......
Wow thanks. :D I am a legend apparently now! :O You told me so! Glad things went smoothly.

I've got one gripe about your datalinks for Caretaker Edge though:--

Quote
+1 POLICE: Citizens enjoy many civil rights

That just sounds plain wrong. See if you can convince me otherwise.
Compare with:--

Quote
-1 POLICE: Freedom loving
The idea of Rakis' community is that it's the only true quasi-democractic faction there, so people are more relaxed and don't need as many police hitting them on the head to be good.

Other than that - I'm playing Toad and am up to about turn 130. Nothing much of note to report.
Okay good luck! :D Hope it's being fun.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on July 25, 2012, 02:49:00 PM
Quote
+1 POLICE: Citizens enjoy many civil rights
Perhaps it needs rephrasing?  How about:

+1 POLICE: Population has strong 'good citizen' ethos.

?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 02:59:02 PM
Could work. :) Let's see what Davy thinks!

And yes I've bit the bullet and replaced Toad--with another faction that has exactly the same stats, just a bit more fitting to stay within the pokemon realms rather than having one random Mario character.

Hope you enjoyed your petty victory (Realm church) BU. :P Looks like I'll be finishing the Oblivion city eventually as well as making another one for this new lot (something that looks like a café).

I'm also 2/3s of the way through a new cute picture--pokemon building a building, which will replace the facility built graphic.

Also, hope you are going well BU. I worry about you sometimes. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on July 25, 2012, 03:03:11 PM
Oh, you should.  Life seems set up to keep me frustrated. ;)

I'm just glad to see you happy and active again.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 25, 2012, 03:14:12 PM
Quote
Perhaps it needs rephrasing?

Yes. I was thinking along those sort of lines, but I certainly do not want to rain on his parade considering how much work has gone into this.

I don't like the explanation either so I'll try couching it in contemporary American context to see if I can get my point across:

"Compared with society 10 years ago, do you feel that you enjoy more civil rights with DHS and TSA active?"

That's not intended as a slight. MY native country has about 5 million CCTV cameras for a population of about 60 million, proportionately WAY above US levels afaik.

But the point of the post was that +1 POLICE allows 2 military units as police, and that ain't much of a democracy.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on July 25, 2012, 03:19:30 PM
No offense here.  The US went fascist 10 years ago, and has yet to recover.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 03:31:44 PM
How about neighbourhood watch?

Any excitements in your game DavyBoy?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 25, 2012, 03:38:09 PM
You've just brainstormed me into this

+1POLICE -- Citizens enjoy benevolent fascist unity.

Doubt if Kil' will like it though...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 03:48:54 PM
Nah by all means, dig into it. :) I might suggest you play all the quotes for Caretaker Edge to get a bit more of a feel for her character and by extension her faction if you are going to enjoy it more.

I think most of the factions are fascist though. XD It's not special enough.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 25, 2012, 04:02:21 PM
Nah by all means, dig into it. :) I might suggest you play all the quotes for Caretaker Edge to get a bit more of a feel for her character and by extension her faction if you are going to enjoy it more.

I think most of the factions are fascist though. XD It's not special enough.

....And I think I saw a faction icon consisting of a swastika ... intrinsically, historically, like fascism the symbols had quite innocent and well-meaning values. Subversion is such a biatch.

Found a tiny tiny typo -- in the second interlude "Vines on the beach etc." you spell sand "sad"
It's really trivial when put against Firaxis' SMAX Technolgogy poster...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 04:06:53 PM
Thanks for the sad sand tipoff! It's small things like that that are so easy to miss without tons of playthroughts.

There used to be a swastika tech, but no swastika faction logos. Unless you are thinking of the pentagram one?

Have you reached tier 3 weapons yet? Rolling out the Clockwork Tanks haha? :D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Davyboy on July 25, 2012, 04:20:54 PM
Wonder where I saw it then?
Your link yesterday was for the LE Beta though and the filesize is larger than your 'official' d/l.

Quote
Have you reached tier 3 weapons yet? Rolling out the Clockwork Tanks haha? :D

I've been ahead in tech for quite a while and am currently taking the rest of the day off (I've been up since 04.00 CET) .
Rough guess I'm about 20 turns away at turn 150.
Did I mention that I'm playing Blind Research? No I didn't.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 25, 2012, 04:25:59 PM
Sure by all means take it easy. :) Hope it's been an enjoyable experience for you!

Currently I'm happy to say that the Rakis citizens themselves help with police work or perhaps that they welcome it.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 27, 2012, 09:18:21 AM
Progress!

http://kilkakon.com/art/squirtbulbabuild.html (http://kilkakon.com/art/squirtbulbabuild.html) <-- this is the new picture for a facility being built. Obviously a heavily cropped down version for the G variant. Took ages to find a good colour that'd convert nicely to the SMAC palette--and then realised that all the squirtles were wrong in the game. XD So that's fixed up now.

Also attached is the current version of the PCX for Spinda Café.

Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on July 29, 2012, 11:01:08 AM
I finished the new portait, on my website as well. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 07:03:21 AM
Any progress Davy? I enjoyed finishing an economic victory game using the same faction you are currently playing the other day. :D

Any thoughts on what the city should look like BU? I've been itching to get on this for days but have had no feedback. :O
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 04:10:13 PM
For the Spinda CafĂ©?  Hmmm; lemme look around and get back to you...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 04:16:33 PM
Thanks sir. :) I am happy to sprite in a last resort but obviously if there is something suitable already that would be great...

(perhaps even RCT2 at a stretch?)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 04:22:38 PM
RCT2?

If you want something somewhat simular to the Cult bases, I'd suggest third from the bottom on the left in Bases8.  You can probably keep the diplomacy landscape with minor jiggering that way.

Otherwise, tell me more about these Spinda...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 04:33:02 PM
RCT2 is a theme park simulator game. :) The first game is the best and every sequel after it made the game worse. I had a quick look and nothing jumped out at me though (the shops are at a scalable size for SMAC bases).

I think that the one you picked out is a little too high tech sadly. :(

Here's the faction stats (sadly I lack a quote for him)
LEADER: Barista Daveo
SPECIES: Male Spinda
AGENDA: Setting up a chain of cafés; introducing recycling
TECH: The Squirtle Cause

+2 ORDER: Experience in running cafés, raffles, etc.
+1 SUPPORT: Keen interest in recycling
-1 MORALE: Disinterested in combat
-1 RESEARCH: Limited funds for research and development
2% INTEREST: Gains 2% interest on gold reserves every turn
May not pursue All Must Die.

It might be best to explain the original lore of Spinda's Cafe with a few short videos:
Pokemon Mystery Dungeon: Explorers of Sky: Spinda's Cafe (http://www.youtube.com/watch?v=J_uKw46KzGg#)
Spinda's Juice Bar... Surprise (http://www.youtube.com/watch?v=2go62JPKh1E#)
PMD Sky - Ludicolo Dance (http://www.youtube.com/watch?v=bWrMZNwziOQ#)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 04:41:21 PM
You might want Bases7, then; the second or last base.

...As for the quote, perhaps something about how enviromentally-responsible food/beverage service isn't just an industry; it's a way of life, where the servers are at the center of society and everything going on.  They are the Masters of the gathering place...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 04:47:24 PM
The last one could work with a lot of editing perhaps! I will admit one of my personal preferences are bases that have bits blotted on rather than plain growing... still it's possible. It's either this or making something with a fruit market flavour from stratch (or from WC3).

P.S. Good to work with you again. :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 04:49:22 PM
Yeah, it is.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 04:52:25 PM
Ah yes, that Rakis line that Davy had a problem with...

How does "Freedom mantra generates complusion to conform to common ideals" sound?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 04:58:30 PM
"Compulsion" doesn't really pass the smell test.

How about something like "United populace"?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 05:02:33 PM
We'll see what Davy says! I just thought I wouldn't forget the point he raised.

Here's the fruit stand from WC3:
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 05:11:00 PM
That ought to work fine.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 05:21:38 PM
Okay cool. :D I'll make a full sheet tomorrow (God willing), with the awnings and boxes removed and then move from there.

That reminds me as well--don't let me get away with forgetting to upload somewhere the bases I made for Toad, as they are unused now. I also plan to finish those Gaian Acolytes (just need to do 2.pcx and 3.pcx). And if I haven't told you already, I've put the GOTM I was involved in onto my site (http://kilkakon.com/projects.php?category=1&base=Alpha+Centauri (http://kilkakon.com/projects.php?category=1&base=Alpha+Centauri))
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 01, 2012, 05:29:10 PM
Great!

I imagine the bed is singing to you by now...
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 01, 2012, 05:32:43 PM
It is (been going to bed too late these days, but was sketching a picture--done now though). :) I'm off now BUncle, God bless hey! I'll let you know when results next occur... and when I coin a good quote or two. ;nuke;
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 02, 2012, 02:10:30 PM
Well I've worked for about 11 hours straight on that picture and that city, wanting them to be both released today. It's taken ages to get everything done and while I have finished I feel like I might have rushed on this a bit so I'm posting the city to see what you guys think and just release LE tomorrow :)
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 02, 2012, 04:56:44 PM
Lookin' good, man, lookin' good.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 02, 2012, 05:05:21 PM
Ah thanks (ton of work but I love the result!). :D I'll update the downloads on the site tomorrow, after working out good qoutes for Daveo and so on.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 04, 2012, 04:26:11 AM
Well the update is released. ;D

http://kilkakon.com/projects/losteden.php (http://kilkakon.com/projects/losteden.php)! All the new changes have been reflected in the necessary pages.

I might get around to releasing those Gaian Acolytes tonight, shouldn't take that long to make acolyte2.pcx and acolyte3.pcx.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on August 04, 2012, 04:57:26 AM
What did you settle on for the Police rating thing?
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 04, 2012, 05:02:07 AM
Accidentally, nothing. XD I forgot to update the zip file with the new Rakis text file. So it's still what it was before at the moment, although I'm happy to update the zip when we are at an accord.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on August 06, 2012, 04:42:28 AM
I have been enjoying a game of LE! First time on transcend! And tell me about the AI being savage. XD Literally I just had a Betrayed transport drop off about 8 Elite troops into the back of very thinly defended territory! And Betrayed Pirate Ships are a pain as well...

Transcend AI under All Must Die is a very scary thing.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on September 12, 2012, 04:07:29 PM
I've recorded Cathel's voice lines today. :) Yay for some minimal progress!

Hope somebody out there is enjoying the game.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on September 19, 2012, 04:56:59 PM
Interesting note - I was just checking up on the SMAC(X) Downloads section at WPC - which, incidentally, no longer seems to be linked at the top of the page - and the Lost Eden GotM has 17 downloads, nine more than the previous First Strikes!, which I posted at the same time.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on September 19, 2012, 04:59:48 PM
Haha is this a hint for me to do more? Glad people enjoyed it. :D

*one minute before internet is cut off*
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Buster's Uncle on September 19, 2012, 05:06:49 PM
This is encouragement, sir.

But sure, take it as a hint.  ;D
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on September 20, 2012, 01:20:00 AM
Woo encouragement!

That reminds me--I will probably attempt a new pic tonight that'll double as city liberated.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Green1 on September 25, 2012, 10:53:28 AM
@Kilkakon

Does the installation of your mod interfere with the fan made patches? In particular, Kyrub's SMAX patch plus?

Not a big fan of pokemon. Pokeman and other CCGs, as most of the older gamers may feel, contributed to the death of PnP RPGs at major conventions in my area, the Gulf South. I went on a huge, semi-drunken rant about it on a local gaming board. Maybe I will link to it one day. It was classic.

Still, for my bigotry, I maintain an open mind. I would be willing to try it out if it would not screw things too much.


Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on September 25, 2012, 11:08:13 AM
It shouldn't interfere with any EXEs, as there's no EXE modifications. This just changes graphics, text and sounds.

As far as similarity to the real thing... there isn't a lot after appearances, as I just find the characters cuddly. :)

I still advise people to copy/paste their SMAX directory as that way there's no bleed from one game to the other, but hey, there's lots of ways to get this going.
Title: Re: Lost Eden modding/suggestions/comments/charmanders thread
Post by: Kilkakon on November 07, 2012, 09:20:09 AM
Hello everybody, would there be anybody willing to do some testing on this project? I'm removing the Rangers and adding a new faction revolving around air combat, with the following stats as a starting point:

+1 INDUSTRY
-3 SUPPORT
-1 PROBE
-1 PLANET
Free GATEWAY (read: PSI Gate) in every city.
1 in every 4 citizens are unhappy.
Begins with a free RANDOM CHOPPER (2/1/8) (unique unit)

What do ya think? :D The AI doesn't know how to use Gateways properly. :(

I'm thinking the attached NN bases just might work for them... they'd need to be modified to look less vectory, of course.

@BU Do you remember that Red base set I made (also attached) for the Neveral Order? You said that there were some issues with it that you could see... if you could point those out for me that would be great. I'm heavily considering taking out my Morgan recolour cities and replacing them with those as they are unique that way.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 07, 2012, 01:42:56 PM
I redid those Ypang bases for Darnan once - added a bottom and widened them so they didn't look like screws.

As to the red base - dunno, I don't feel real strongly about it, but it seems like there's something I can't quite spot off about the lighting... Any fix needed may be as simple as darkening the left side...
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 07, 2012, 02:44:01 PM
I think that those are a little too wide in my opinion, but thanks for sharing, everything helps.

I'll see what I can do about the red cities tomorrow.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 07, 2012, 02:45:56 PM
Ah, but mine don't look like they'd tip over in the first light breeze than came along... :)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 07, 2012, 03:55:25 PM
Also this:

Folks, Kil is a fine person and has done very good work on this mod - we need him happy and active, and he needs playtesters.  Ignore the poke'leaders and give this sucker a try.  PLEASE.  There's a lot more to it than the factions, (which ARE well-done); altered user interface, SE changes, new techs and new units.  Imagine a Cool Name was very impressed with it, and he ain't a poke'fan.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 09, 2012, 03:49:22 PM
Should I cut an artery? :P
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 09, 2012, 03:54:07 PM
I'd rather you didn't. 
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 12, 2012, 12:28:32 PM
Well nothing else seems to be working. :P Oh well. I'll still document my progress, even people just talking about my stats is better than nothing, please.

Jack is being turned from a totodile into a scrafty, but otherwise will remain the same. Just thought I needed some more colour variation in the second 7 (the first 7 are lovely, the second are a bit bland). I've also decided to keep Morgius, as he seems to work well as the last human
leader and he can be quite intimidating with his bandana and loin cloth. Believe it.

Other leaders I may redraw (same person, just new picture) are Victoria, Darrus and Navius. I'll see how I feel about it and se if I get any interest at all.

Here's an update on Latios Express' text file. Comments please. :)
(click to show/hide)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 12, 2012, 02:34:46 PM
For the leaderquote, something about the glory of flying free?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 13, 2012, 07:07:15 AM
Seems reasonable. I'll see if I get time to do some quotes a bit later today.

Impaler said he was curious about my alphax.txt, so here it is, broken down. :) Please note that this version of the alphax.txt is not yet released, this is my current dev copy

FUNDAMENTAL RULES
Code: [Select]
3,       ; Movement rate along roads
2,       ; Nutrient intake requirement for citizens
4,2      ; Numerator & Denominator for artillery fire damage
2,       ; Max artillery range (larger will break multiplayer)
8,       ; Max airdrop range w/o orbital insertion
10,      ; Nutrient cost multiplier
10,      ; Minerals cost multiplier
80,      ; Technology discovery rate as a percentage of standard
1,       ; Limits mineral increase for mine without road in square
0,       ; Nutrient effect in mine square (0 or -1)
5,       ; Minimum base size to support specialists
1,       ; Drones induced by Genejack factory
7,       ; Population limit w/o hab complex
10,      ; Population limit w/o hab dome
50,      ; Extra percentage cost of prototype LAND unit
50,      ; Extra percentage cost of prototype SEA unit
50,      ; Extra percentage cost of prototype AIR unit
3,2,     ; Psi combat offense-to-defense ratio (LAND unit defending)
3,2,     ; Psi combat offense-to-defense ratio (SEA unit defending)
3,2,     ; Psi combat offense-to-defense ratio (AIR unit defending)
50,      ; Players' starting energy reserves
25,      ; Combat % -> intrinsic base defense
0,       ; Combat % -> attacking along road
15,      ; Combat % -> for attacking from higher elevation
15,      ; Combat penalty % -> attacking from lower elevation
0,       ; Combat % -> Mobile unit in open ground
0,       ; Combat % -> Defend vs. mobile in rough
0,       ; Combat % -> Infantry vs. Base
0,       ; Combat penalty % -> attack after airdrop
25,      ; Combat % -> Fanatic attack bonus
50,      ; Combat % -> Land based guns vs. ship artillery bonus
25,      ; Combat % -> Artillery bonus per level of altitude
50,      ; Combat % -> Trance bonus defending vs. psi
50,      ; Combat % -> Empath Song bonus attacking vs. psi
0,       ; Combat penalty % -> Air superiority unit vs. ground unit
0,       ; Combat % -> Air superiority unit vs. air unit
25,      ; Combat penalty % -> Non-combat unit defending vs. combat unit
50,      ; Combat % -> Comm Jammer unit defending vs. mobile unit
100,     ; Combat % -> Bonus vs. ships caught in port
0,       ; Combat % -> AAA bonus vs. air units
25,      ; Combat % -> Defend in range of friendly Sensor
10,      ; Combat % -> Psi attack bonus/penalty per +PLANET
50,      ; Retool percent penalty for production change
2,       ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
10,      ; Retool exemption (first X minerals not affected by penalty)
10,      ; Minimum # of turns between councils
5,       ; Minerals for harvesting forest
8,       ; Territory: max distance from base
30,      ; Turns to corner Global Energy Market
Native2, ; Technology to improve fungus squares
Native3, ; Technology to ease fungus movement
Native2, ; Technology to build roads in fungus
Disable, ; Technology to allow 2 special abilities for a unit
GrwFocs, ; Technology to allow 3 nutrients in a square
IndFocs, ; Technology to allow 3 minerals in a square
ResFocs, ; Technology to allow 3 energy in a square
Disable, ; Technology to allow orbital insertion w/o Space Elevator
IndFocs, ; Technology for +1 mining platform bonus
WltGoal, ; Technology for economic victory
1,       ; If non-zero, probe teams can steal technologies
0,       ; If non-zero, humans can always contact each other in net games
0,       ; If non-zero, humans can always contact each other in hotseat/email games
75,      ; Maximum % damage inflicted by arty versus units in base/bunker
100,     ; Maximum % damage inflicted by arty versus units in open
100,     ; Maximum % damage inflicted by arty versus units at sea
1, 1     ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming).
1        ; Normal starting year
500      ; Normal ending year for lowest 3 difficulty levels
400      ; Normal ending year for highest 3 difficulty levels
1        ; If non-zero, obliterating a base counts as an atrocity
10       ; Size of base for subspace generator
6        ; Number of subspace generators needed
Comments
(click to show/hide)

TERRAFORMING IMPROVEMENTS
Code: [Select]
Farm,             None,    Kelp Farm,        None,     4,  Cultivate $STR0, f, F
Soil Enricher,    Disable, Soil Enricher,    Disable,  8,  Construct $STR0, f, F
Mine,             None,    Mining Platform,  IndFocs,  8,  Construct $STR0, M, M
Settlement,       None,    Settlement,       Disable,  4,  Construct $STR0, S, S
Forest,           None,    ...,              Disable,  4,  Plant $STR0,     F, Shift+F
Road,             None,    Road,             Disable,  1,  Build $STR0,     R, R
Mag Tube,         Disable, Mag Tube,         Disable,  3,  Build $STR0,     R, R
Bunker,           AppWar,  Bunker,           Disable,  5,  Construct $STR0, K, K
Airbase,          Disable, Airbase,          Disable,  10, Construct $STR0, ., .
Outpost,          Tactics, Lighthouse,       Naga2,    4,  Construct $STR0, O, O
Vines,            None,    Sea Vines,        None,     6,  Remove $STR0,    F, F
Vines,            Native3, Sea Vines,        Native3,  4,  Plant $STR0,     F, Ctrl+F
Condenser,        Disable, Condenser,        Disable,  12, Construct $STR0, N, N
Echelon Mirror,   Disable, Echelon Mirror,   Disable,  12, Construct $STR0, E, Shift+E
Thermal Borehole, Disable, Thermal Borehole, Disable,  24, Construct $STR0, B, Shift+B
Aquifer,          Disable, Aquifer,          Disable,  18, Drill to $STR0,  Q, Q
Raise Land,       None,    Raise Sea Floor,  None,     12, Terraform UP,    ], ]]
Lower Land,       None,    Lower Sea Floor,  None,     12, Terraform DOWN,  [, [[
Level Terrain,    None,    Level Terrain,    Disable,  4,  Terraform LEVEL, _, _
Obelisk,          Disable, Obelisk,          Disable,  8,  Place OBELISK,   ?, ?, (this is here for map editor)
Comments
(click to show/hide)

RESOURCE INFORMATION
Code: [Select]
Ocean Square,     1, 0, 0, 0,
Base Square,      2, 1, 0, 0,
Bonus Square,     2, 2, 2, 0, * Mineral +1 if mine present
Forest Square,    1, 2, 1, 0,
Town Centre,      0, 3, 1, 0,
Improved Land,    1, *, *, 0, "*" columns are ignored entirely
Improved Sea,     2, 1, 3, 0, * Mineral +1 with Advanced Ecological Engineering
Obelisk,          2, 2, 2, 0,
Borehole Square,  0, 6, 6, 0,
Comments
(click to show/hide)

TECHNOLOGY TREE - also note http://kilkakon.com/kocb/techtree.gif (http://kilkakon.com/kocb/techtree.gif)
Code: [Select]
Human Flexibility,          Human1,  0, 2, 2, 0, IntrSpc, Tactics, 000000000
Charmander Courage,         Char1,   1, 2, 0, 0, IntrSpc, Tactics, 000000000
Way of the Rose,            Dark1,   1, 0, 3, 0, IntrSpc, Tactics, 000000000
The Squirtle Cause,         Sqrt1,   0, 0, 0, 2, IntrSpc, EcoEng2, 000000000
[snip]
Combined Arms,              Human2,  1, 2, 2, 1, Human1,  AppWar,  000000000
Charmander Tactics,         Char2,   2, 3, 1, 1, Char1,   AppWar,  000000000
Dark Rose Rituals,          Dark2,   2, 1, 3, 1, Dark1,   AppWar,  000000000
Squirtle Warrior Code,      Sqrt2,   1, 1, 1, 4, Sqrt1,   AppWar,  000000000
Naval Warfare,              Naga2,   3, 0, 0, 1, ArtWar,  Mercs,   000000000
Mechanised Warfare,         Human3,  1, 3, 3, 1, Human2,  ArtWar,  000000000
Charmander Acrobatics,      Char3,   2, 4, 1, 2, Char2,   ArtWar,  000000000
Demonic Rose Incantations,  Dark3,   3, 1, 4, 1, Dark2,   ArtWar,  000000000
Path of Squirtle Mastery,   Sqrt3,   1, 1, 1, 5, Sqrt2,   ArtWar,  000000000
Mercenaries,                Mercs,   3, 2, 0, 1, AppWar,  EcoEng2, 000000000
Social Initiatives,         Init,    1, 1, 1, 2, Social,  None,    000000000
Industrial Focus,           IndFocs, 2, 0, 3, 0, Init,    None,    010000000
Growth Focus,               GrwFocs, 0, 0, 2, 3, Init,    None,    100000000
Trade Focus,                ResFocs, 0, 3, 2, 0, Init,    None,    001000000
Religious Expression,       Relg,    3, 4, 3, 3, None,    None,    000000000
Theory of Evolution,        AthRelg, 1, 3, 3, 1, Disable, Disable, 000000000
Christianity,               ChrRelg, 1, 3, 1, 3, Disable, Disable, 000000000
Path of Destruction,        DemRelg, 3, 1, 3, 1, Disable, Disable, 000000000
Inter-Species Society,      IntrSpc, 3, 4, 1, 2, Social,  None,    000000000
Realisation of Values,      Goal,    1, 3, 2, 1, Init,    Relg,    000000000
Absolute Power,             CtlGoal, 3, 0, 0, 0, Goal,    IndFocs, 000010000
Boundless Knowledge,        KnwGoal, 0, 3, 0, 0, Goal,    GrwFocs, 000000000
Infinite Wealth,            WltGoal, 0, 0, 3, 0, Goal,    ResFocs, 000000100
Social Constructs,          Social,  1, 1, 3, 1, None,    None,    000000000
Defence & Tactics,          Tactics, 3, 0, 0, 0, None,    None,    000000000
Combat Initiatives,         AppWar,  3, 1, 1, 2, Tactics, Init,    000000000
The Art of War,             ArtWar,  4, 2, 2, 2, AppWar,  Goal,    000000000
Ancient Knowledge,          Inca1,   0, 1, 0, 1, KnwGoal, ResFocs, 000000000
Native Cooperation,         Native1, 0, 0, 0, 3, IntrSpc, None,    000000000
Native Empathy,             Native2, 1, 1, 1, 4, Native1, EcoEng2, 000000000
Native Knowledge,           Native3, 2, 2, 2, 5, Native2, ArtWar,  000000000
Rapid Transit,              Transit, 2, 0, 3, 1, EcoEng2, Goal,    000000000
[snip]
Naval Exploration,          EcoEng2, 1, 0, 2, 2, Tactics, None,    000000000
[snip]
Secrets of Purpose,         Create,  2, 4, 2, 2, Goal,    IntrSpc, 000000001
[snip]
Future Technology,          TranT,   0, 1, 0, 0, Create,  KnwGoal, 000000000
Comments
(click to show/hide)

UNITS
Code: [Select]
Colony Pod,             Infantry, Colony Pod,   Naked,      8, 4, 0, None,    -1, 00000000000000000010000000010
Workers,                Infantry, Workers,      Naked,      9, 3, 0, None,    -1, 00000000000000000010000000010
Boy Scout,              Infantry, Melee,        Naked,      3, 1, 0, Human1,  -1, 00000000000000100000000100010
Transport,              Foil,     Transport,    Naked,      7, 3, 8, EcoEng2, -1, 00000000000000000000000000010
Work Boat,              Foil,     Workers,      Naked,      9, 3, 0, EcoEng2, -1, 00000000000000000000000000010
Charmander,             Infantry, Rifle,        Naked,      3, 2, 0, Char1,    0, 00000000000000100000000100010
Spy,                    Gravship, Probe Team,   Naked,      11,3, 0, Mercs,    2, 00000100000010000010000101010
Artefact,               Speeder,  Artefact,     Naked,      12,10,0, Disable, -1, 00000100000000000000000000010
Carnivine,              Infantry, Psi,          Psi,        1, 4, 0, Native1,  3, 00000000000000000000000100010
Floating Vine Mass,     Foil,     Psi,          Psi,        7, 5, 4, Native2, -1, 00000000000000000000000100010
Doom Butterflies,       Gravship, Psi,          Psi,        4, 7, 0, Native3, -1, 00001000000000000010000100010
Charmander Explorer,    Infantry, Melee,        Naked,      3, 3, 0, Disable,  0, 00000000001000100110000100010
Random Chopper,         Copter,   Rifle,        Naked,      4, 6, 0, Disable, -1, 00000000000000000000000100010
Light Transport,        Foil,     Transport,    Naked,      7, 2, 4, Disable, -1, 00000100000000000000000100010
Floating Vine Mass,     Foil,     Psi,          Psi,        7, 5, 4, Disable, -1, 00000000000000000000000100010
Carnivine,              Infantry, Psi,          Psi,        1, 4, 0, Disable,  3, 00000000000000000000000100010
Weeping Idol,           Infantry, Melee,        Ancient,    3, 2, 0, Inca1,    4, 00000000000000000000000100010
Dark Rose,              Speeder,  Gatling,      Standard,   1, 8, 0, Dark2,    6, 00000000001000000100000100010
Rose of Destruction,    Speeder,  Thorns,       Standard,   1, 13,0, Dark3,    6, 00000000001000000100000100010
Vine Forest,            Infantry, Psi,          Psi,        2, 5, 0, Disable,  1, 00000000000000000000000000010
Supply Crawler,         Infantry, Supply,       Standard,   10,2, 0, Disable, -1, 00000000001000000000000000010
Sea Colony Pod,         Foil,     Colony Pod,   Naked,      8, 6, 0, EcoEng2, -1, 00000000000000000000000000010
Pirate Ship,            Foil,     Flamethrower, Naked,      6, 5, 0, Mercs,   -1, 00100000000000000000001100110
Rifleboy,               Infantry, Rifle,        Naked,      1, 3, 0, Human2,  -1, 00000000000000000010000100010
Regenerating Rose,      Infantry, Melee,        Standard,   2, 2, 0, Dark1,    6, 00000000000000000100000100010
Clockwork Carrier,      Speeder,  Transport,    Standard,   2, 3, 0, Human2,  -1, 00000000000000000010000000010
Charmander Warrior,     Infantry, Flamethrower, Naked,      0, 3, 0, Char2,    0, 00000000000000000000000100010
Charmander Defender,    Infantry, Melee,        Heavy,      2, 3, 0, Char2,    8, 00000000000000000001000100010
Charmander Superior,    Infantry, Somersault,   Standard,   0, 8, 0, Char3,    7, 00000000000000000010000110010
Clockwork Supertank,    Hovertank,Cannon,       Naked,      0, 9, 0, Human3,  -1, 00000000000000000000000100010
Armoured Pod,           Speeder,  Colony Pod,   Standard,   8, 6, 0, Sqrt2,   -1, 00000000001000100000000000010
Squirtle Sympathiser,   Infantry, Melee,        Naked,      3, 1, 0, Sqrt1,   -1, 00000000000000100000000100010
Squirtle,               Gravship, Rifle,        Naked,      1, 4, 0, Sqrt2,    5, 00000100000000000010000100010
Squirtle Ninja,         Gravship, Gatling,      Standard,   1, 6, 0, Sqrt3,    5, 00000100000000000010000100010
Destroyer,              Cruiser,  Gatling,      Standard,   6, 6, 0, Naga2,   -1, 00000000000000000000000100010
Ballista,               Speeder,  Gatling,      Naked,      0, 5, 0, Mercs,   -1, 00000000000001000000000100010
Gunboat,                Foil,     Rifle,        Naked,      6, 3, 0, EcoEng2, -1, 00000000000000000000000100010
Coastal,                Foil,     Melee,        Heavy,      2, 4, 0, Naga2,   -1, 00000000000000000000000100010
;                                                                                 22222222221111111111
;                                                                                 98765432109876543210987654321
Comments and details
(click to show/hide)
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 13, 2012, 07:23:57 AM
BASE FACILITIES
Code: [Select]
Capitol,                       5, 0, None,    Disable,  Order
Children's Guild,              5, 1, GrwFocs, Disable,  Growth/Order/Morale
Town Centre,                   4, 0, None,    Disable,  Bonus Resources
City Walls,                    5, 0, Tactics, Disable,  Defence +100%
Advanced City Walls,          12, 2, CtlGoal, Disable,  Defence +100%
Temple,                        4, 1, Social,  Disable,  Fewer Unhappy
Marketplace,                   8, 1, ResFocs, Disable,  Economy Bonus
Library,                       8, 1, IntrSpc, Disable,  Labs Bonus
Native Embassy,                6, 1, Goal,    Disable,  Research/Native
Gold Vault,                   10,-5, WltGoal, Disable,  Gold Bonus
Theatre,                       6, 3, IntrSpc, Disable,  Lux and Fewer Unhappy
(Paradise Garden),            12, 4, Disable, Disable,  +2 Talents
(Tree Farm),                   0, 0, Disable, Disable,  Econ/Lux/Forest
(Hybrid Forest),              24, 4, Disable, Disable,  Econ/Psych/Forest
(Fusion Lab),                 12, 3, Disable, Disable,  Econ and Labs Bonus
(Quantum Lab),                24, 4, Disable, Disable,  Econ and Labs Bonus
(Research Hospital),          12, 3, Disable, Disable,  Labs and Lux Bonus
(Nanohospital),               24, 4, Disable, Disable,  Labs and Lux Bonus
(Robotic Assembly Plant),     20, 4, Disable, Disable,  Production Bonus
(Nanoreplicator),             32, 6, Disable, Disable,  Production Bonus
(Quantum Converter),          20, 5, Disable, Disable,  Production Bonus
Factory,                      10, 2, IndFocs, Disable,  Production; More Unhappy
Punishment Sphere,             5, 0, CtlGoal, Disable,  No Unhappy/-50% Tech
Water Supply,                  8, 2, Transit, Disable,  Increase Population Limit
Sewer System,                 16, 4, Transit, Disable,  Increase Population Limit
Tidal Wall,                    8, 0, EcoEng2, Disable,  Submersion/Resources
(Command Centre),              4, 1, Disable, Disable,  +2 Morale:Land
(Naval Yard),                  8, 2, Disable, Disable,  +2 Morale:Sea, Sea Def +100%
(Aerospace Complex),           8, 2, Disable, Disable,  +2 Morale:Air, Air Def +100%
Barracks,                      4, 1, Tactics, Disable,  +2 Morale
Vine Preserve,                10, 2, Native3, Disable,  Ecology/Native
(Temple of Planet),           20, 3, Disable, Disable,  Ecology Bonus
Airport,                      20, 0, Transit, Disable,  Transport
Espionage Network,            14, 2, ArtWar,  Disable,  +2 Morale:Spies/Probe
Arena,                         8, 2, Native2, Disable,  Native/Police
(Harbour),                     8, 1, Disable, Disable,  Sea Food
Dry Dock,                     12, 2, Naga2,   Disable,  Sea Production
(Gold Vault),                 10,-5, Disable, Disable,  Gold Bonus
(Flechette Defense System),   12, 2, Disable, Disable,  Missile Defense
(Subspace Generator),         60, 5, Disable, Disable,  Alien Victory
(Geosynchronous Survey Pod),  16, 4, Disable, Disable,  Increase sight\sensor bonus
[snip]
(Sky Hydroponics Lab),        12, 0, Disable, Disable,  +1 Food ALL BASES
(Nessus Mining Station),      12, 0, Disable, Disable,  +1 Production ALL BASES
(Orbital Power Transmitter),  12, 0, Disable, Disable,  +1 Trade ALL BASES
(Orbital Defense Pod),        12, 0, Disable, Disable,  Missile Defense
Capitalisation,                0, 0, None,    Disable,  Production to Gold
Comments
(click to show/hide)

CITIZENS
Code: [Select]
Adv. Entertainer, Adv. Entertainers,   Create,  Disable, 0, 3, 0, 0000000
Entertainer,      Entertainers,        None,    Create,  0, 2, 0, 0000000
Librarian,        Librarians,          Disable, Disable, 0, 0, 2, 0000000
Engineer,         Engineers,           Disable, Disable, 3, 0, 2, 0000000
Empath,           Empathi,             Disable, Disable, 2, 2, 0, 0000000
Thinker,          Thinkers,            Disable, Disable, 0, 1, 3, 0000000
Transcend,        Transcendi,          Disable, Disable, 2, 2, 4, 0000000
Unhappy Citizen,  Unhappy Citizens,
Citizen,          Citizens,
Happy Citizen,    Happy Citizens,
Comments
(click to show/hide)

SOCIAL ENGINEERING - note that Effic is called Order in LE
Code: [Select]
Initative, Religion, Values, Goal
Balance,         None,
Growth,          GrwFocs, -ECONOMY,  ++GROWTH,   -INDUSTRY
Industry,        IndFocs, -ECONOMY,  -GROWTH,    +++INDUSTRY
Trade,           ResFocs, ++ECONOMY, -GROWTH,    -INDUSTRY
Free Religion,   None,
Atheism,         Relg,    ++SUPPORT, ++POLICE,   --RESEARCH
Christianity,    Relg,    ++ORDER,   ++PLANET,   -GROWTH
Demonism,        Relg,    ---POLICE, ++GROWTH,   ++RESEARCH
Survival,        None,
Power,           CtlGoal, ++MORALE,  ++POLICE,   --PLANET
Knowledge,       KnwGoal, +ORDER,    --PROBE,    ++RESEARCH
Greed,           WltGoal, +ECONOMY,  --MORALE,   +INDUSTRY
Undefined,       None,
We Must Be Free, Create,  --ORDER,   +++SUPPORT, ++POLICE,   +PROBE
Perfect Society, Create,  --MORALE,  +GROWTH,    +PLANET,    +RESEARCH
All Must Die,    Create,  +++MORALE, ---GROWTH,  --PLANET,   +++INDUSTRY
Comments
(click to show/hide)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 14, 2012, 05:23:34 PM
Jonathon Livingston Seagull would be a fine source of profound-sounding quotes about the glory of fight.  It's also a good read.  ;b;
Title: Re: Lost Eden - playtesters requested please
Post by: Rymdolov on November 15, 2012, 02:37:45 PM
the glory of fight.

Who needs Freudian slips when you can have Spartan slips? :D
Title: Re: Lost Eden - playtesters requested please
Post by: Rymdolov on November 15, 2012, 02:39:49 PM
One day I'll play it, I promise. Which of the factions is the most atheist?  :)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 15, 2012, 02:44:20 PM
One of the bad guys, obviously.  Oblivion's Fallen looks promising...
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 15, 2012, 02:50:51 PM
Oblivion is actually Demonic. Atheism is portrayed as lawful neutral, D&D alignment wise, in the game.

Probably CyndaTech--think Hive, just more industrial. They also ignore the science penalty. Most factions can go with Atheism quite easily though, only like 2 of them are obviously bent towards Christianity and 2 towards Demonism.

Incidently, the current version of the rules isn't uploaded anywhere. If you want to play it within the next, say, 3 weeks Rym, let me know and I'll PM ya a secret link.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 17, 2012, 03:21:40 PM
I've been at work trying to work out what works from Impaler's changes and what doesn't. E.g. Soil Enrichers on sea, Automated Work Boats can't figure out how to build them, ruining naval AI effectiveness. I have however, decided to allow Mining Platforms without any tech, but making them only give 1 production until Industrial Focus. Just smoothes out the early game development a bit.

I've also finished the Latios Express logo:
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 22, 2012, 02:20:39 PM
Well I've been working on city graphics. I had almost made a good stage 4 for Latios Express, until PhotoImpact crashed. :( Major hairpull there. After being sad about it for a while I decided to change to doing Oblivion's cities, as they were never done (and how this thread started, wow!). I showed BUncle my results, and well, he was "shocked". Probably meant they were high quality. Either that or the stage 4 was a statue of Oblivion himself (seemed appropriate to his vain personality). We may never know.

I'll be finishing off the naval variant tonight. :) And maybe the landscape and stuff... either way Oblivion is close to 100%! :D

Remaining work to do:
Cities: Latios Express, Cyndatech Industries, The Betrayed
Logos: Community of Rakis, Blackband's Pirates, Vixen's Path
Recordings: Davo, Leedarus, Navius, Rakash, Darrus, Karthinia
Leaders: Blackband's Pirates, maybe Victoria, maybe Saig, maybe Darrus
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 11, 2013, 03:38:27 AM
Thought I'd post some updates.

Respectively:
New Jack portait
New Fallen city
New Adventurer city
New Assassin city (well new size 1 and water cities to be precise, and better wall placement)

Lonely thread is lonely...
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 12, 2013, 05:18:45 AM
Lonely thread is lonely...
Then bump it, man.  Your work is great; don't be such a martyr. :P
Title: Re: Lost Eden - playtesters requested please
Post by: Green1 on January 12, 2013, 05:25:44 AM
Maybe it should get sticky.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 12, 2013, 05:31:13 AM
I did bump it, with pics too, haha. :D I'll update the main download once I get it working with the new patch, as I feel in a release mood today.

For the fun of it I played a little bit last night, as Pirates (due to them having the new leader). The new guy works very well. Need to think of some logos... though Cyndatech look like the next city I'll do (I'm working from the top of my faction directory to the bottom).

I must admit I would be very excited if the modding boys can get any extra unit slots.
Title: Re: Lost Eden - playtesters requested please
Post by: Green1 on January 12, 2013, 05:35:25 AM
Yeah, man. I am pumped about Kyrub and Yitzi being here.

Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 12, 2013, 05:57:12 AM
I sent scient a link the other day, at that - he said he was going to check it out.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 12, 2013, 06:00:53 AM
Well hey, if the exe modding scene can take off a bit that will help everything, not just my mod. ;nuke;

EDIT: I've updated the mod on my site with most of the latest changes. I realised that some of the stuff I did was half done, so I reverted a few minor changes in the update, but otherwise there's some big changes that have been implemented, such as reworking of the tech tree, lower tech level for PSI Gates and so on.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 13, 2013, 05:39:31 AM
Bumped so people see Kil's last edit...
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 15, 2013, 12:42:15 AM
I've made a new logo for the Assassins, a blood splat. :)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 15, 2013, 01:14:20 AM
Hey!  I know what's worth one thousand words!
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 15, 2013, 01:43:34 AM
A soap opera? :O

Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 15, 2013, 01:54:56 AM
About four pages.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 15, 2013, 03:28:50 PM
Any good? :)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 15, 2013, 03:38:56 PM
Well, I don't go in for mad slasher tales, but this lets you know what it is right up front.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 15, 2013, 03:44:58 PM
Yeah I normally faint at the sight of blood--this is just something that seems to fit them well. :)
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 18, 2013, 12:12:53 AM
What do you think of this new logo for the Pirates?  ;ulrik;
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 18, 2013, 02:23:03 AM
Crisp.  Funny.  Cute.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 19, 2013, 01:36:31 AM
Sweet. I'll finish that off today then.

I bought GoG SMAX and even that is crashing my laptop. I think that it can't handle certain types of graphics protocols--and it also happened to FTL last night. I'll have to look into it as I have to hard reset every time it doesn't work...
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on January 19, 2013, 02:17:17 AM
It sounds like your laptop may be the problem...
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 19, 2013, 02:21:10 AM
Yeah, and I need it to be able to run the game! I can't run GoG SMAX or any disc SMAX other than scient's. I've posted onto the GoG forums though, hopefully somebody can help me out and tell me what's wrong with my laptop. At least I have my desktop that's still playable.
Title: Re: Lost Eden - playtesters requested please
Post by: Petek on January 19, 2013, 09:02:33 PM
Kilkakon,

What is your laptop's native Windows resolution?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 22, 2013, 02:52:04 PM
1366x768

Thanks. :D

Hang on... trying XP compatiblity mode seems to be working? But that makes no sense with a GoG game, they are meant to make it work, haha. Installing LE over it makes it die though, it seems...
Title: Re: Lost Eden - playtesters requested please
Post by: Petek on January 22, 2013, 06:46:06 PM
A few suggestions:

1. In your Alpha Centauri.ini file change the line DisableOpeningMovie=0 to DisableOpeningMovie=1. The opening movie may be switching your laptop to a resolution that it doesn't support (although I don't know why that would affect only LE).

2. Have you tried running scient's patch on your laptop with LE? If not, try to do so. I suggest renaming scient's exe file to something like terranx_scient.exe and running the game from that file. (GOG has altered the game to affect any file named terran(x).exe.

3. Add the line, if not already present, DirectDraw=0 to the [Alpha Centauri] section of your Alpha Centauri.ini file.

4. If #3 doesn't help, remove the DirectDraw line and add video mode=1024 to the same section of your ini file.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 23, 2013, 03:32:42 PM
I'll let you know how I go soon. :) Thanks for your suggestions, Petek.
Title: Re: Lost Eden - playtesters requested please
Post by: Matt the Czar on April 07, 2013, 11:27:10 PM
Just finished my first game.  It was more fun than I expected.  Nice ending too.

BTW, is this still in beta?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on April 08, 2013, 09:56:02 AM
Hey Matt, thanks for being one of the few people to actually play the thing. You've unlocked an achievement in life that many won't, so well done! :D Glad that you had fun. :)

Yes, it is still in beta. :) Primarily I've been waiting player feedback about the balance of the game. :) I have started an AAR to try and drum up some support too. Secondarily, I'm polishing up and finishing off some faction leaders, cities, logos and missing graphics so it's a nice finished product overall.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on April 22, 2013, 04:48:02 PM
I finished the PG version of the new Rakis logo today. :) It was stalling the progress on the LEAAR due to not wanting to show old stuff. :( I'll whip up some undies soon and then it can continue.

It's a dove, by the way. :)
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on April 22, 2013, 05:12:41 PM
Dove underoos?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on April 27, 2013, 11:17:18 AM
Err I think so?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on May 16, 2013, 05:19:03 PM
I've recently decided to finish this mod off completely!

Here's something I've just finished.

I would really welcome some feedback on the balance of the game. The AAR gives a bit of a picture of that, of course, but yeah, making sure that everything is fair would be good.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on May 16, 2013, 05:30:13 PM
Those nice gray bases really stand out against your custom landscape.  It's obvious that you've put a huge amount of work into this.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on May 21, 2013, 05:11:39 PM
Two more cities. :D The CyndaTech one, the castle-like one, is finished. The airport below it is for Latios Express, and still needs walls, shadows and an ocean variant.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on June 12, 2013, 04:18:51 PM
What do people think of this logo for the Vixen's Path? A little too simple perhaps? Or simple and good? :)

Also showing off the current version of The Betrayed cities. BU says that the glass domes need a little less saturation, but I still thought I would show.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on July 26, 2013, 02:34:04 AM
All the faction graphics have been done. I'll be posting an update soon, possibly the last one! :O I'll also do the wiki and stuff like that.

I also made some balance changes yesterday:
- Clockwork Carrier armour from 2 to 3, now the same as Charmander Defenders. Carriers were always passed up in favour of Regenerating Roses or Charmander Defenders, so now they are a real choice. Late game Defenders are still better as they have the resilience bonus against Roses of Destruction and Supertanks.
- Squirtle cost from 4 to 3, same as Rifleboys. Now the choice between them is Rifleboys can go faster over land, and Squirtles can go on water.
- Added the Swarm Host: a small sea transport that can carry and heal air units, such as Doom Butterflies.
- Random Chopper renamed to Recon Gunship, a bit more fitting of a name. Also reduced movement speed from 8 to 6.
Title: Re: Lost Eden - playtesters requested please
Post by: JarlWolf on July 26, 2013, 04:53:13 AM
While the Betrayed in my AAR (and the one I personally use) is a tad modified to your original, I can successfully report there is no graphical bugs whatsoever with them.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on July 26, 2013, 04:55:34 AM
Hehe okay, cheers. :D
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 01:57:48 AM
Just 4 voices and wiki to go now :D
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on August 05, 2013, 01:59:32 AM
Oh?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 02:00:42 AM
Yeah, all the art and texts are done. :) Minus like monolith stuff or things nobody cares about.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on August 05, 2013, 02:05:32 AM
Congratulations!

Does this mean something Tech page-like is happening soon?  :whistle:
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 02:08:29 AM
Possible. I just want it all done and outta my life. XD
Title: Re: Lost Eden - playtesters requested please
Post by: ete on August 05, 2013, 02:14:53 AM
Just a warning, getting techs onto wiki is not fun. It took me comparable effort to the entire rest of the datalinks upload. Even with all the tricks I came up with to speed it along (use spreadsheets a lot, have a column for each variable) it was just a huge grind. I guess your tech tree is smaller so hopefully it'll cut the time down a lot, but still. I guess you must be pretty comfortable with long stretches of text editing to have made such an extensive mod though.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 02:18:48 AM
You guessed it, the tech tree is about a third of SMAX's one. There's a bit of tech stagnation built into it so it isn't all over so quickly.

I do use Excel pretty extensively as you suggest! Anything that speeds up the process is good, although I am guessing that the techs have that individual annoyance of having to put in what they provide manually (as it's not SQL)
Title: Re: Lost Eden - playtesters requested please
Post by: ete on August 05, 2013, 02:32:42 AM
I managed to get pretty much all of the needed info from:
Polymorphic Software,       Poly,    2, 3, 1, 0, Indust,  InfNet,  000000010
lines in alphax.txt, the biggest problem was actually adding the technologies that each tech enables since that's not stored in a way you can easily transform into what you need. I split the flags up by replacing "0" with "0<tabchar>" and same for 1 after copying that column to a separate sheet and converting short tech names to long ones is handled by the wiki. Replacing , with the tab char splits most of it up nicely, and replacing double space with blank cuts out most of that issue.

There were a few things that needed to go in by hand iirc, but I semi-automated a lot. You may find it quicker to do some of the more complex/harder to automate bits by hand due to the smaller tech tree.

Edit: huh, I can look over the edit history and see it took about 6-7 hours of intensive editing to do techs. Seems about right from what I remember. That is probably similar to the rest of the datalinks.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 02:36:10 AM
Thanks for the tips mate. :D I'll see what I can do over the next few days. :)
Title: Re: Lost Eden - playtesters requested please
Post by: ete on August 05, 2013, 02:42:58 AM
Also note, I did manage to almost entirely automate the what techs each tech enables thing, but it involved stretching the limits of excel formulas to beyond breaking point and took some time to figure out. You can look over the history of the sheet I did it in for hints: https://docs.google.com/spreadsheet/ccc?key=0AhADYlhLMFj-dFhwLS1reXR3bWZqSjVfYWE4TUs4VFE&usp=sharing

Also, I collected up info from each bit of alphax which had something enabled by a tech and formatted it to use in the spreadsheet.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 02:46:24 AM
Yeah not sure how similar my alphax.txt is to yours. :O

Here it is if you are curious.
Title: Re: Lost Eden - playtesters requested please
Post by: ete on August 05, 2013, 02:52:32 AM
hm, you should be able to do the same thing as I did with that.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 05, 2013, 02:55:50 AM
Alright sweet :D
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 30, 2013, 06:42:20 AM
There seems to be some file permissions issues with the server. I can't upload or delete any images on the wiki.

I'm also concerned with how my content is getting rebranded with Creative Commons licence--some of my stuff is original and I don't want people reusing all of it (especially the original characters, I plan to use them commerically one day)
Title: Re: Lost Eden - playtesters requested please
Post by: ete on August 30, 2013, 12:30:06 PM
Yep, I'm not sure exactly what the issue with file uploads is. I thought I had a solution and got sisko to change something, but it seems not to have worked. I will look into it further when I return.

As for CC, I can change the copyrights page to specify that pages in the Lost Eden namespace have a different copyright if that would be okay with you? What copyright would you like it set to?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 30, 2013, 01:14:40 PM
That would be appreciated. :) Thanks--I was ready to clock a full day on this and then was like "I better get that resolved first". Just say that apart from stuff that is obviously copyright (e.g. pokemon) that Kilkakon owns it or something.

Is it normal to get a giant splash screen every time one publishes a page?
Title: Re: Lost Eden - playtesters requested please
Post by: Green1 on August 30, 2013, 02:58:26 PM
It is AC2 itself, I believe since the wiki and forums are the same host.

Sometimes if I download, I get corrupt files from AC2 if there happens to be a lot of traffic at the time.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on August 30, 2013, 03:10:22 PM
Right on. :O I was getting visible PHP permission errors, so yeah, it'll require fixing.

Thanks for looking at my thread though guys~
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 03, 2013, 03:29:35 AM
Please let me know when it is fixed Ete. :)

Cheers, by the way.
Title: Re: Lost Eden - playtesters requested please
Post by: ete on September 05, 2013, 01:03:04 PM
Will try and get to this later on today.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 05, 2013, 01:16:43 PM
Thanks man. :)


Have a hug! :D *hug*
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 08, 2013, 07:11:40 PM
For service above and beyond in supporting the building of AC2 -nothing would have worked without the GotM team- for loyalty when it counted, direct participation in recruiting efforts, for work on the Official Firaxis pages, for a good and helpful attitude, a major TCM, and for being a gentle and loving presence in a roomful of touchy nerdz, Kilkakon is hereby inducted into the Alpha Centauri 2 Hall of Fame. 

Neat badge, huh?
Title: Re: Lost Eden - playtesters requested please
Post by: ete on September 08, 2013, 08:49:02 PM
Okay, have added a clause in http://alphacentauri2.info/wiki/ACWiki:Copyright (http://alphacentauri2.info/wiki/ACWiki:Copyright) specifying that you hold copyright over original content in the Lost Eden namespace.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 10, 2013, 02:23:59 AM
Haha wow, thanks BU. Talk about having so many medals that it doesn't even fit on a single row in the avatar box, haha. HOF. Reminds me of David Hasselhoff. XD Cheers though. :)


Also, thanks Ete. :) I can get started on that again once I get over this cold.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 10, 2013, 02:31:11 AM
Back to work on the Official Pages now... :whip:
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 10, 2013, 02:33:07 AM
Nooo let me keep playing D&D with naked pokemon XD
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 10, 2013, 03:04:36 AM
Back to work on the Official Pages now... :whip:
!
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 10, 2013, 07:09:17 AM
I just now installed a pokemon theme for you - now get to work.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 12, 2013, 02:58:34 AM
@Ete
Do we know if deletions are working again?

@BU
Heh, cheers. Sadly it doesn't work as well as the default (doesn't really fit on my laptop screen), so I will stick with that. A good attempt though :P
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 16, 2013, 03:20:29 AM
Trying to update a picture

Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 16, 2013, 03:23:09 AM
Y'all need to pester t_ras for help.  He has server access, and all the big tech knowledge I lack...
Title: Re: Lost Eden - playtesters requested please
Post by: ete on September 17, 2013, 08:15:56 PM
File uploads not working is a known issue, unfortunately I've not had much free time for a couple of weeks. If t_ras wants to try and figure it out that's good, but until then we can set up a workaround with files hosted on the forums able to be displayed on wiki if that's good enough for you?
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 17, 2013, 08:27:23 PM
[img] link from an album or something?  Sure.
Title: Re: Lost Eden - playtesters requested please
Post by: ete on September 17, 2013, 09:15:44 PM
Okay, set that up. Kilka, you can now use HTML style <img> tags to display images hosted on ac2. I can add your site as an exception too (currently images from other sites should fail) if you want to use images hosted there.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on September 17, 2013, 09:42:00 PM
I've created a dedicated album anyone can post to for this:
http://alphacentauri2.info/index.php?action=media;sa=album;in=26 (http://alphacentauri2.info/index.php?action=media;sa=album;in=26)
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 18, 2013, 12:28:53 AM
Most of my templates are directly linking to files themselves, which means that a workaround would require editing the templates, but that isn't necessarily impossible, as long as it works.

Hope that you are doing well, Ete. :)
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 19, 2013, 06:41:19 AM
*struts with his new badge*

Oh yeah--I made a small change to LE and was wondering what you all thought. I have allowed Science and Gold specialists again. These can be added to any size city and provide +2 Labs or +2 Gold respectively. What do you think? Too strong? There are some late game versions that provide +3.

It does reduce the reliance on Trade Focus for its +2 ECONOMY, -1 INDUSTRY, -1 GROWTH (Pirates were pretty much doomed until they got it for example), allowing the Growth Focus or Industry Focus to be feasible again.
Title: Re: Lost Eden - playtesters requested please
Post by: Geo on September 19, 2013, 07:21:42 PM
*struts with his new badge*

Looks more like dancing?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on September 20, 2013, 12:43:20 AM
Yeah he is. :O Dancing mander go haha~

Made a new faction for the hell of it. Won't be able to release him sadly due to not owning the leaderpic I used but he was amusing.

-1 GROWTH
-2 INDUSTRY
No Trade Focus allowed (no +1 trade per square :O)
Free HQ in every city

Might use him in LANs as that's the only way the game gets played and I could use a handicap anyway.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 04, 2013, 03:37:00 AM
Well--I had a spare evening to think for once and realised how close this project is to actually being finished. Here's all that needs to be done:

3 voice overs
Wiki
Title screen

I have had a good hard think about the wiki. It is a really cool thing, and I definitely appreciate the help people have given (especially Ete) in getting it going for me, but I am unsure if it's really necessary for LE. Hardly anybody actually plays the game (more distantly respects) so it's not really needed. So currently I am thinking I might just skip the 10 hours or so of work getting a Wiki going and focus on other tasks instead.

I've recorded one of the VAs last night (my sister, haha) so after a bit of post the only two left to go are ones I voice anyway. Shouldn't be tooo hard to organise something there.

A minor aside--I am a tad annoyed of how hard it is for me to match my original Meora voice work. He's got a distinct voice, and the new laptop makes me sound completely different. :O Probably will mean sitting down for an hour or so with the old lines and try to match them as best as I can. It's gotta be done though as Meora is one character who will be brought into future projects (C&C, stand alone SMAC faction, planned commerical games) so yeah~

With the title screen, I've been thinking that a suitably epic picture would be a fun way to finish off the project and be happy. :) Something with all the characters on it! I will definitely need some help with laying all that out and will post in the offtopic board my progress. It'll probably take a few days at least to draw it all with the sheer number of people involved (15!)

Also hi. :) Hope you guys are doing well.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 08, 2013, 01:42:09 AM
Anybody around? Bit of a ghost town lately.
Title: Re: Lost Eden - playtesters requested please
Post by: Buster's Uncle on November 08, 2013, 01:55:04 AM
Life begins with you.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 08, 2013, 01:57:36 AM
Haha well I have tried. :)

Recorded my sister the other day, her voices are ingame. Probably tomorrow I will record the other 2 and do a bit of a start on the title screen.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on November 16, 2013, 01:48:30 PM
I made a start on the title screen today. :) Here's a mockup for those who are interested.

Feedback is desired. :D The idea is that the good guys on the left, the bad guys on the right. Yes, the 2 last rows aren't really good or bad guys but had to choose somebody XD
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on December 23, 2013, 01:01:39 AM
Well I'll get onto that pic after Christmas I think. I have a few days off.

Morale for the project has reached a low though. After it's finished I'll probably fade into obscurity.
Title: Re: Lost Eden - playtesters requested please
Post by: Geo on December 23, 2013, 06:02:11 PM
After it's finished I'll probably fade into obscurity.

You're looking for artist requests to avoid that? ;cute
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on December 24, 2013, 12:47:36 AM
Haha I am overwhelmed with things to do as it is. :D I was just letting people know how I was going. :) Not callous about it, just being transparent.
Title: Re: Lost Eden - playtesters requested please
Post by: JarlWolf on December 27, 2013, 05:22:37 AM
Hopefully you'll be back though, right?
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on December 30, 2013, 01:02:01 PM
Possibly. :D I admit the whole reason I got into the SMAC community is that vyeh said that I should--he said that I should make my game and then people would play it and enjoy it. I was used to generate activity, BU doing the same (he admitted so), but I went along willingly. So every now and then I go back to thinking "Why am I here again?" etc. Still, I'll keep subbed to mod forums and follow AARs should they get more posts. :)

Yeah, after LE and C&C I'll start working on commerical projects but I'll always be contactable.
Title: Re: Lost Eden - playtesters requested please
Post by: JarlWolf on December 31, 2013, 02:59:54 AM
Alright... as long as aren't losing you  ;)

I'd be posting in my AAR more, it's just I've been horribly sick the past few months. I had a bacterial infection and I lost nearly 40 kilos due to the vomiting and starvation it induced, so needless to say I haven't been very healthy the past little while. I'm recovering and will be back on my feet soon, and didn't want to worry you folks excessively with it since im getting better.

Title: Re: Lost Eden - playtesters requested please
Post by: Geo on December 31, 2013, 05:54:42 AM
40... kilo's??? :o
I'd be literally skin over bones if iI lost that!
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on December 31, 2013, 08:38:55 AM
I am glad you're getting better. :D
Title: Re: Lost Eden - playtesters requested please
Post by: JarlWolf on January 01, 2014, 10:27:43 AM
Yeah. The doctors said I was at less then 5% body fat, or something close. I've gotten back up though slowly, but it'll probably take a at least half a year to fully recover, if not more.

Probably by February or something I'll start being more active and kickstart the AAR again.
Title: Re: Lost Eden - playtesters requested please
Post by: Kilkakon on January 12, 2014, 09:49:40 AM
Well take it easy hey. :) I want to see you keep going :D
Title: Re: Lost Eden - playtesters requested please
Post by: JarlWolf on March 20, 2014, 01:42:57 AM
Bumping up for all comrades to see
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Style sheets: 0: .
Files included: 31 - 840KB. (show)
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