Wonder | Technology | Cost | Benefit | Notes |
Headquarters | - | - | +3 Production +4 Energy +2 Science +1 Culture +6 Defense | National Wonder (HQ+Recycling Tanks +Perimeter Defense+1 fixed Artillery Unit??) |
Spy Agency | Computing | 200 | - | National Wonder; provides 3 Covert Agents |
Gene Vault | Genetic Mapping | ? | +4 Food +1 Culture | +10% Growth in all Cities |
Panopticon | Defense Grid | ? | ? | +1 vision for units |
Promethean Wonder | Transgenics | ? | ? | The creation of a flawless genotype |
Stellar Codex | Ballistics | 225 | +3 Science | +10% production towards orbital units, +4 range to orbital coverage around city |
Ectogenesis Pod | Genetic Design | 300 | +3 Food +3 Production | All Farms produce +1 Food |
Drone Sphere | Swarm Robotics | 650 | +2 Science | +10 Healing for Military Untis in friendly territory. Provides a free Surveillance Web in the City in which it is built. |
Markov Eclipse | Artificial Intelligence | 1050 | +4 Science +1 Culture | Military Units gain experience 50% faster |
Nanothermite | ? | ? | ? | |
ByteGeist | Swarm Intelligence | 1250 | +2 Science +4 Culture | -15% Culture cost for Virtues. |
Master Control | Autonomous Systems | ? | +1 Culture | +1 Movement for Workers; free Network building |
Cynosure | Synthetic Thought | 1550 | +7 Science | Allows an additional level of Veterancy for Military Units. |
Quantum Computer | ? | ? | ? | |
Memetwork | Orbital Networks | 700 | +4 Culture +2 Health | +25% Culture in the City in which is is built |
Human Hive | Euthenics | 1150 | +3 Production | Maximum Covert Ops Intrigue for this city reduced by 4 |
Precog Project | Collaborative Thought | 450 | +2 Culture +2 Health | +15% Combat Strength against military units in friendly territory |
Deep Memory | Human Conservation | 1450 | +7 Culture | Two Free Virtues |
New Terran Myth | Human Idealism | 750 | +4 Culture | |
Crawler | Mechatronics | 1250 | +1 Culture | +25% Production for Wonders |
Archimedes Lever | Seismic Induction | 837 | +4 Production +1 Culture | +50 City Defense; requires 5 Geothermal. |
Exodus Gate | - | ? | ? | Unlocked at Purity level 13; required for Promised Land victory |
Emancipation Gate | - | ? | ? | Unlocked at Supremacy level 13; required for Emancipation victory |
Mind Flower | _ | ? | ? | Unlocked at Harmony level 13; required for Transcendence victory |
Decode Signal Project | ? | ? | ? | Required for Contact victory; enabled by obtaining two of three possible sources of "The Signal" |
Notes: This is the structure that's required for the Promised Land and Emancipation victories. There are actually two different wonders: the Exodus Gate (Purity, red) and the Emancipation Gate (Supremacy, yellow), but it's essentially the same warp gate with a different name and color, presuambly so that both the Purity and Supremacy factions can build one at the same time. |
(http://well-of-souls.com/civ/images/be_warpgate1.jpg) (http://well-of-souls.com/civ/images/be_emancipation_gate1.jpg) |
Notes: This is the structure that's required for the Transcendence victory. It's a giant bio-mechanical brain machine that you build to be able talk to the planet and achieve a new level of consciousness. |
(http://well-of-souls.com/civ/images/be_mindflower1.jpg) |
Technology: Genetic Mapping |
Cost: 137 production (fast speed) |
Benefit: +4 Food, +1 Culture, +10% Growth in all Cities |
Notes: A relatively early wonder; a secure library to preserve the genetic library brought from Earth. |
(http://well-of-souls.com/civ/images/be_gene_vault2.jpg) |
Technology: Autonomous Systems |
Benefit: +1 Culture, +1 Movement for Workers, free Network building |
Notes: "created to provide colonial administrators with centralized control for the optimal functioning of their colonies." |
(http://well-of-souls.com/civ/images/be_unknown10.jpg) |
Technology: Ballistics |
Benefit: Provides +3 Science, +10% production towards orbital units, and +4 range to orbital coverage around city |
(http://well-of-souls.com/civ/images/be_seawonder2.jpg) |
Technology: Genetic Design |
Benefit: +3 Food, +3 Production; All Farms produce +1 Food. |
(http://well-of-souls.com/civ/images/be_unknownwonder5_2.jpg) |