Alpha Centauri 2

Community => Chiron News Network => Topic started by: Yitzi on September 09, 2014, 05:26:37 PM

Title: Yitzi's unofficial SMAX patch 3.1
Post by: Yitzi on September 09, 2014, 05:26:37 PM
Yitzi's unofficial SMAX patch 3.1

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=266 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=266)

Retool splits, bug fixes, a more sensible order for alphax.txt variables...it took a while, but it's finally here.  As always, installation instructions are on the wiki or in the included readme, and if you find a bug let me know.
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Yitzi on September 09, 2014, 05:58:20 PM
I realized that there were a couple more bugs associated with capturing a base from someone with the free facility power that I'd found but didn't fix earlier:
1. If the free facility was conditional on having a tech, it would check the conquerer's techs instead of those of the faction with the free facility power.
2. If the free facility was a pressure dome, it would still be lost; because pressure domes are the only facility that cannot be lost when captured (due to concerns of sea bases), this is presumably a bug.

I have fixed these in 3.1b, which will be available as soon as it is approved.
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: sisko on September 09, 2014, 06:00:44 PM
Quote
I have fixed these in 3.1b, which will be available as soon as it is approved.

Done! ;b;
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Nexii on September 10, 2014, 02:18:28 AM
Very nice, exemption options!  However I'm getting game crashes when I change production to a secret project or stockpile energy.  I couldn't really isolate it, seems to occur even with the default alphax.txt.  I also had some issues with changing production where I can't change production at all.  The item I choose can only be added to the beginning or end of queue in some cases.
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Yitzi on September 10, 2014, 12:19:23 PM
Very nice, exemption options!  However I'm getting game crashes when I change production to a secret project or stockpile energy.  I couldn't really isolate it, seems to occur even with the default alphax.txt.  I also had some issues with changing production where I can't change production at all.  The item I choose can only be added to the beginning or end of queue in some cases.

Does that last problem happen all the time, or only sometimes?

And for the crashes, if you load a savegame and try the same thing again, does it crash again?
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Nexii on September 10, 2014, 03:31:42 PM
For the queue/switch issue, I can't immediately reduplicate it.  I had modified a lot of settings and lost track.  Seemed to be occuring for unit > unit switches though, and I had modified unit cost settings and unit retool settings.

For the crashes the test I ran was a new game, as Morganites.  Switch to Merchant Exchange or Stockpile Energy and it crashes 100% of the time (new or loaded save)
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Yitzi on September 10, 2014, 03:44:24 PM
For the queue/switch issue, I can't immediately reduplicate it.  I had modified a lot of settings and lost track.  Seemed to be occuring for unit > unit switches though, and I had modified unit cost settings and unit retool settings.

Well, at least if it's not happening now that's a good thing; if it does show up again, you can check then.  (Unless it refuses to duplicate even from a save; in that case we may need more complicated methods to figure out what's going on.)

Quote
For the crashes the test I ran was a new game, as Morganites.  Switch to Merchant Exchange or Stockpile Energy and it crashes 100% of the time (new or loaded save)

Strange, as I tried the same thing and did not get a crash.

Can I have a savegame and any files that you modified from what was in my patch?
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Nexii on September 11, 2014, 12:01:40 AM
Fixed it by overwriting all files with the defaults.  I think I must have modded out a line, or semicolon, or something.

One thing I did note though is that putting armor cost to 0 will make it so the game doesn't start up.  I put weapon costs to 0 to workaround (as having both at 0 would not make any sense).
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Yitzi on September 11, 2014, 01:17:13 AM
Fixed it by overwriting all files with the defaults.  I think I must have modded out a line, or semicolon, or something.

One thing I did note though is that putting armor cost to 0 will make it so the game doesn't start up.  I put weapon costs to 0 to workaround (as having both at 0 would not make any sense).

Works for me.  Are you sure you're not using a unit with an ability with cost=weapon/armor?
Title: Re: Yitzi's unofficial SMAX patch 3.1
Post by: Nexii on September 11, 2014, 03:39:11 AM
Yea, I think -1 unit cost breaks this...I should have remembered from partial copy before.

Now that it's cost/4 for mode 2, it makes more sense to put weapon and armor cost each at 2.  There's no need to zero out weapon or armor cost.
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