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Description: The creator describes: "In this patch, several new game concepts are introduced that add a more interesting element to sea warfare and terraforming: 1. Advanced Hydromechanics tech (E7) [see below] 2. the Sea Sensor Array (same defensive bonus as land Sensor Array) 3. the Minefield (functions as a Bunker in the sea, not visible on map) 4. the Kelp Enricher (functions same as a Soil Enricher, not visible on map) 5. Altering alpha.txt to have Adv.Hydromechanics be the requisite tech for +1 mining platform production in sea squares
New Tech: Advanced Hydromechanics (E7) -Requisites: Doctrine: Initiative (E4), Planetary Economics (B6) -Abilities: Heavy Transport (Heavy) -Leads to: -NA- -Formers may build Kelp Enrichers (not visible) and Minefields (as sea bunkers, not visible) -Mining platforms gain +1 mining bonus"
Posted by: sisko October 21, 2010, 02:06:25 PM Game Version: SMAC
The genetic code does not, and cannot, specify the nature and position of every capillary in the body or every neuron in the brain. What it can do is describe the underlying fractal pattern which creates them.
~Academician Prokhor Zakharov 'Nonlinear Genetics'