Author
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Topic: Brian Reynolds Speaks on Release Date
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Snoman |
posted 12-08-98 01:32 PM ET
I posted this last night in an old topic, but many folks may not be reading them. So I'll repeat it in a new heading.Yesterday (Monday) Brian Reynolds put out the word on Usenet that the demo will be out Dec. 15-20 as planned, but that he game will slip into February due to manual issues with Origin/EA, the publisher. He said the gag order on the beta testers would be lifted when the demo is out. He also said that multiplayer is in, and works well. No word on demo size or capabilities, but he said we'd be happy. Didn't say, but hinted, it might be on EA servers first. The game "masters" this Thursday, 12/10 if all goes well, and the demo will be five after that, so it "might" be as early as the 15th, but they aren't promising. I'd count on the 20th until further word. These posts were in comp.sys.ibm.pc.games.strategic on Usenet, in threads containing the keyword "SMAC". If you don't have news access go to www.dejanews.com and search for Brian's name with "SMAC" and a date restriction to this week and you should find the posts. Good news for all.
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Jason Beaudoin
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posted 12-08-98 03:13 PM ET
Thanks for the info! This is really great! I'm glad that he spoke up.It really begs the question as to why they would not make that anouncement here or on their site. |
Frank Moore
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posted 12-08-98 04:03 PM ET
Yeah, I wonder why Firaxis did not give us this information first. |
Drakenred
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posted 12-08-98 04:17 PM ET
from the looks of the posts he was replying to, he was also responding directly to critisism of how Fraxis is handeling things. the coments on variouse newsgroups about "they should have held up the E3 "demo", not comiyted to magazine/ol adds, ect ect ect have goten truly asinine. (especialy the coment about taking the game"now, as is, for twice retail. . . ")_I do think its simptomatic of the gaming industry that people have goten so used to garbage, bug ladden crash-if-you-breath-wrong but lets release it anyway so we can make money and ship out the patches later mentalitiy that people are acting this way Lets face it, if SMAC had an AI that alowed me to (for example) sucker the oposing AIs to try a Quick city grab just so i could launch a major land war (as a Democracy) I would be more than a litle disapointed. (and yes, i know the Govement types are Diferent) |
SnowFire
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posted 12-08-98 04:55 PM ET
Lovely. They master the game BEFORE the demo comes out. So any comments we have about the demo won't get into the real game! |
Frank Moore
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posted 12-08-98 05:07 PM ET
Doesn't every game get mastered before release? The demo is supposed to make us buy the game. The beta test is supposed to be used to improve the game. I also think that Firaxis will come up with a patch to fix (or add) something to the game. |
Old_Guy
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posted 12-08-98 06:17 PM ET
Snowfire--I wonder if it is the demo that is mastering on 12/10, not the final version. I imagine that EA will be posting the demo so Firaxis has to prepare the master code for the demo and ship it to EA. Perhaps they're even burning the demo code on a CD.Of course I could be wrong and they really are ready to send the final code for duplication. I know with big companies that publish their own games, it only takes 7-10 days now for games to hit store shelves once the game is ready for duplication, but with small companies like Firaxis, I don't know how long it will take. The other thing is that I never expected Firaxis to take comments from the demo and implement them in the final version. I think any work they would do after the demo is just some last minute bug-hunting and removing development/debugging code. |
DHE_X2
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posted 12-08-98 07:00 PM ET
I'm just happy that the demo will come out in 7 or so days... |
Lee Johnson
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posted 12-08-98 08:00 PM ET
I dunno; from Brian's post it *really* sounds like it's the final product that will be going gold by next week.Some development houses place demos at a lesser priority than the final product; the Thief demo, for example, wasn't put together until the game itself had mastered. Firaxis has a fairly large group of external beta testers helping out with SMAC; I imagine that their input *has* been taken into consideration. (And no, I'm not one of them. ;-) I'm assuming that Firaxis was being selective when they chose the test team, and that a broad cross-section of opinion is represented by the testers. Face it, even if they were to solicit feedback from everybody playing the demo, there would still be people whining that their ideas weren't incorporated into the game, or that feature X wasn't implemented in a satisfactory way. You can't please everybody. |
Snoman
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posted 12-08-98 10:12 PM ET
As was also pointed out on Usenet, this allows gold copies to go to reviewers next week, which means the mags will have reviews printed within weeks of retail availability. |
Old_Guy
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posted 12-08-98 10:42 PM ET
I stand corrected. It looks like it is indeed the final version that will go gold any day now. This is VERY good news even though the release won't be until February. At least we know that the code is just about finished.I had been kind of scared that the game would slip further and further. I was reading the announcement of Civ2 Gold which mentioned that Sid and Brian were working on SMAC which should be released "sometime in 1999." That didn't sound too optimistic but I feel reassured now. |
Snoman
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posted 12-09-98 01:21 AM ET
Brian made a couple of new posts on Usenet this afternoon. Won't repeat them in total, but he confirmed the demo date is looking more like the 20th (ten days after master), and it will be in two parts. A "small" core demo of ~10meg, and a "bonus" pack with more sound and goodies you can d/l and merge into the core. Said no more worrying about the demo until mastering. Sounds pretty hectic there.If you can you should read his own words; I'm surely forgetting something. It looks like Firaxis has about punted this forum as virtually none of it is about SMAC anymore. Usenet is where to go for news.
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Brother Greg
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posted 12-09-98 01:40 AM ET
'Tis indeed sad that Brian is willing to post on usenet what he is unwilling to post here (whether it be due to lack of time or otherwise).I don't think it is the lack of on-topic posts. I think it is just that we mean no more to them than the rest of the people on the newsgroups. One would think that our dedication would earn us something, but alas, such is not the case. Brother Greg, Feeling in a rather melodramatic mood.  P.S. actually, I think it is just that we don't complain enough. I once managed to get something out of them by complaining, which is what it seems happened on usenet. However, we are too dedicated to whinge too loudly. Which is sad in itself. Not as sad as the fact they have time to respond to whingers on usenet, and not have the time to let us know.  |
Old_Guy
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posted 12-09-98 02:56 AM ET
Well, the belated genius that I am, I figured out how to get on these newgroups. I'm gonna be a regular subscriber to that group if Brian Reynolds keeps posting there.I also saw that a few people are complaining about bugs in Civ2 gold.  |
Lee Johnson
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posted 12-09-98 09:37 AM ET
Considering that CivII MGE is being published by HIAC/Microprose, and SMAC is being published by EA/Origin/Firaxis, I'd take anything that's said about SMAC in a CivII MGE announcement with a large dose of salt. Microprose does not speak for Firaxis.As for Brian's non-presence here, consider that the development team is at present extremely busy. If Brian wants to reach the maximum number of gamers with a minimal amount of effort, the newsgroup is the place that gives him the best visibility with minimal effort. Believe it or not, some people who are interested in SMAC don't come here for news. (Not that I would particularly blame them, given the lunacy that's been rampant here for months. ;-) I expect that you'll see much more involvement from the SMAC team here once the game has mastered and the demo is done. |
MikeH II
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posted 12-09-98 11:24 AM ET
Great news anyway. Thanks for the info. I've never been on any newsgroups and I don't really want to so it's good to have the info here. |
Ix
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posted 12-09-98 11:43 AM ET
At www.gamespot.com it's written that Alpha Centauri will be in store in spring 1999
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Old_Guy
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posted 12-09-98 01:00 PM ET
Lee--Actually the announcement I was reading came from www.cdmag.com, not Microprose. This is the same site that has given us several previews of SMAC, so I was worried when they said "sometime in 1999".Plus, as Ix said, Gamespot was saying "Spring 1999" in their big preview. So the bottom line is that we take ANY news with a grain of salt until it comes directly from Firaxis. |
Snoman
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posted 12-09-98 01:02 PM ET
Gee, Brother Greg, I agree. That "whinger" on Usenet SHOULD BE STRUNG UP!!!Now, go compare his e-mail address with mine. <g> Seems to me I performed a public service--what would know about the demo otherwise? Drakenred thinks I'm "asinine" as well. The fact is he doesn't grasp my point about "paying twice retail" at all (it was a high compliment to SMAC, not a dig about quality.) I've looked into this forum for months without commenting, largely because it's a festering nest of trivial, juvenile behavior. Only someone with absolutely no life would wade through it completely every day. I don't blame Brian at all for going the Usenet route. With very few exceptions the posts here are't worth Firaxis' time. No slam on you. I just thought it was time to come out of the shadows.
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jsorense
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posted 12-09-98 01:43 PM ET
Some of the comments here remind me of Apocalypse's apocalyptic warnings about on/off topicness that he posted on the nixed SMAC Forums. While he strenuously denied being a Beta tester, I wonder about his insight concerning Firaxis's attitude toward their own sponsored forums. "The truth is out there."
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jsorense
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posted 12-09-98 02:13 PM ET
Addendum: I have just taken my daily stroll over to the Firaxis and SMG forums and was reminded of another fact. Both of these forums are much more "on topic" than the SMAC forum. However, there has been no posting on either of these forums by Firaxis staff for a long long time either. This makes me think that the lack of interaction by Firaxis on all of their forums is more due to their internal organizational needs than their attitude towards us. After all, Firaxis is a very small organization about to release one of the most anticipated computer games in years. The success of their whole business may depend upon its early acceptance by gamers everywhere, not just the few regular posters here.
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DJ RRebel
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posted 12-09-98 02:37 PM ET
Yes, but we are free advertising for them ... ever hear of word of mouth ??? It is THE most powerful form of advertising !!!The more we know, the more likely we are to bring more and more people to the game, and the sooner we bring more people to the game, the more people will be brought in by our friend's friend's friend's !!! As for the off-topicness, I really don't see a problem here, there are still many on-topic threads, it just a few fanatics that complain about too many off-topic threads !!! The fact is, that if someone truly wants to participate in on-yopic threads, they will simply ignore off-topic threads !!! I really wish you people would grow up about the so called off-topic threads !!! This is a forum of various people, we all have one thing in common, SMAC, but we also enjoy discussing other things !!! We have hit a wall with what we can discuss in the forums, if you want more on-topic threads, start some !!! Personally, I really enjoy the balance we have achieved in the forum, I think maybe 30% of threads are purely SMAC related, another 60% are indirectly related to SMAC, and in fact, there are really only about 10% of threads that don't relate to SMAC in any way !!! I really don't see a problem here !!! |
CClark
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posted 12-09-98 03:03 PM ET
It's sort of a catch-22. Because Firaxis has been very stingy with new info, there is nothing new to talk about. Therefore, you get off-topic threads. If Firaxis is ignoring this board because of the off-topicness... well, you get the picture.There's a fine line when it comes to companies putting up forums that not everybody has figured out. Look at Interplay. For Fallout 2 and Baldur's GAte, they put up forums and had a staffer monitor them full time. With BG, many of the developers even take part. The danger is that it will distract them from their work. On the plus side, both games have a rather large fanbase because of it. BG's timelines closely mirror SMAC and they've been able to tease the fans on the forum and have been updating progress constantly. Bioware is also a brand new developer--BG is their first game. I'm not saying that the "totally cater to the fans" approach is right. Bioware has to be very careful not to spoil the game. They recently had an on-line chat with approximately 600 fans and many came away feeling disgruntled and that it was a waste of time becauase there was nothing new and the game going gold wasn't announced. Personally, I think that Firaxis could have fed us a little more news and could have spent a bit more time here. Just putting up a board and ignoring it isn't the right way to do things, IMNSHO. And even though I hope to be proven wrong, being silent before the release doesn't give us any warm, fuzzy feelings about what things will be like after release. (And yes, I acknowledge that any forum is better than no forum and things are better (or worse, depending on your POV) than a half-decade ago when you didn't know about a game until it hit the shelves.) |
DJ RRebel
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posted 12-09-98 03:47 PM ET
Good points, although, I have not seen one negative comment on the forums by anyone at firaxis whatsoever !!!You summed it up with your warm fuzzy fealling thing though !!!  It's true, there's no feeling of participation by any of us !!! As you said, I don't think we need a mountain of information, I just think that if one member of their staff spent 15-20 minutes a day on the forum, the feeling in here would be drasticly different !!! |
jsorense
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posted 12-09-98 03:57 PM ET
The "fuzzy" factor:The one thing that really helps us feel involved, at least one a week, is the inclusion of individuals that post here in the background story. Has this kind of inclusion of fans happened in any other release? But one or two posts a day by Firaxis shouldn't make a significant difference in the overall production time. |
outlyr242 the rebirth
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posted 12-09-98 03:58 PM ET
I must say that this is the most intelligent on/off topic discussion we have ever had. No extremists from either side.I am glad that Firaxis kindly waited until after my quarter ended at school to release the demo but I must express my disgust with them for releasing the game while I will be trying to write a senior thesis project. Very uncouth, I won't be able to get the game until April.
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CClark
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posted 12-09-98 04:04 PM ET
I agree that the story has helped quite a bit and seeing people that we recognize is great. It was REALLY great when Firaxis asked us what we liked/disliked about the story and actually took measures to include our comments. (Although, they could get back to Santiago now. We've no idea what's happened to her unless she's in a brig somewhere.)Problem is, apart from the story, these forums seem to be completely forgotten. Correct me if I'm wrong, but Mike Ely didn't even post his usual "Story is up" message this week. |
MikeH II
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posted 12-09-98 04:08 PM ET
To be honest there hasn't been much for FIRAXIS to comment on in these Forums for ages. There was a thread where we asked about the lack of FIRAXIS participation. Mike Ely responded with a summary of what he had been up to that day and anyone who read it already had no doubt about how busy FIRAXIS were, but that confirmed it. I think we could also reasonably expect more participation when the demo/game are released. As long as there are pertinent and intelligent questions and comments being posted. At the moment there are about 20 posters who could answer 95% of questions asked on the Forums so there is little need for FIRAXIS to take time out to post here. Especially as none of us want to see the release dates slip any more than necessary to provide us with a great game. Another reason for the posting on the newsgroup might be a more manageable amount of data. This Forum is effectively flooded with posts. A lot of them are off topic which I am sure will change when the demo is released. Also if the game is going gold in a few days there is little in the way of ideas here that could be incorporated in such a short time. Just my opinion of course, MikeH |
Old_Guy
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posted 12-09-98 05:32 PM ET
Well the only thing I would expect Firaxis to post in these forums at this point is the announcement that the game has gone gold although they may not necessarily post that here first. I'll definitely be checking the newsgroups from now on. |
Old_Guy
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posted 12-09-98 05:34 PM ET
Of course on second thought maybe Firaxis won't want to post the gold announcement here. I can imagine the topic with 500 replies, all one-liners saying "Yippee!!!" or something like that. That would be the straw that broke the server's back.  |
Brother Greg
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posted 12-09-98 08:04 PM ET
I gotta agree with what CClark said halfway up the thread. I think the flaw is in the whole strategy of Firaxis, not the fact that everyone is too busy.I am a programmer myself, I know what deadlines are like, and how much work has to go into it. I know the long hours, the sometimes thankless work, the fact you feel you don't have time to get a drink. However, I believe that in ignoring these forums, they have in fact forced us to off-topicness, and that IMO is NOT a good thing. AS CClark said, look at the BG forums, and the fans there. A LOT of on-topic posts, and happy fans. Here, almost no 'real' on-topic posts (sure, some are vaguelly related, but only vaguelly), and a fan base continually disgruntled at being ignored. Now, you tell me which is better for the developers. Also, if you came to these forums like Snowman, I'd expect you to be put off at the very least by the crap here. Frankly, the only thing that keeps me here is that occasionally I can answer some meaningful questions (being one of Mike's 20 people) and therefore help Firaxis out a little bit. Plus over the last 9 months to a year, I have come to like the oft irreverent humour expressed here. However, these forums frankly do more harm to Firaxis than good. I don't tell friends about it, because they'd just laugh at the crap that sometimes appears in here (personally, I find it funny, but in temrs of the game itself, I refer to it as crap). They'd take one look, and run screaming. Thus the whole danged point of my "The good ol' days and the (current) Age of Silence". Ferchrissakes, I am trying to help them out here. And yet, they fail to see the harm their inaction is costing them. Snowman, I wasn't having a go at you for whingeing, I probably do more whingeing about Firaxis' silence than anyone here. I was having a go at them for answering you on the Usenet, and not telling us jack. I honestly think they have to look at their whole attitude towards forums, because this one is doing more harm than good. Either have a forum where the tpoics are moderated (introduced) by Firaxis, or hire a Pr person to get in here and answer our questions on a semi-perm basis. |
Snoman
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posted 12-09-98 08:47 PM ET
Brother Greg, I'm not offended. I take my lumps on Usenet; they really hate me there. <g>I think the main problem is the forums were started too early. They did that in good faith, thinking the game would be out last August, or October at the latest. The early months there was lots of info, pics, designer diaries, wallpaper, etc., and about 50% or more posts were on topic. As time went on, and they went into re-design mode, the info dried up, probably becuse they'd like people to actually buy the game <g>, a lot of the older folks drifted away, and the kids took over. For me, a good hint that the jig was up would have been the wiping of the old forums, and their not being restored. If you're Firaxis, why pay for boo coo server space to hold tens of thousands of "Join the Club!" posts? After the game ships I expect this area will go back to multi-boards, and the noise will die down. All of this just goes to show the danger of talking too early in this industry. Which is, BTW, a topic on Usenet I'm currently embroiled in arguing about. |
Aga1
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posted 12-09-98 09:02 PM ET
Here is some more posts by BR _____________________________________________ Looking at February release to stores because of manual translation issues (I did post this, but in a different thread). (See "Re: SMAC was RE: From the Trenches: Why Games are Late Part II" thread) What we're aiming for with the demo is: a) Easy-to-download ~10meg core w/o most of frills, sound, etc. b) Parallel "bonus pack" download more sounds, frills, etc, if you have the time and the beer for a big download. That's the plan, now we'll just have to wait to next week to see what the reality is, since we're not really putting any more thought into that subject until the game masters. Brian Reynolds Alpha Centauri Designer FIRAXIS Games _____________________________________________ Found out today we can expect the demo to "go up" about 5 days after we deliver it to Origin, so (net) around 10 days after gold master. BR --------------------------------------------- Alot of strategy game designers go to that fourm i saw posts from phil steinmeyer creator of rrt2.Its a cool group |
jsorense
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posted 12-09-98 09:03 PM ET
Snoman,I was thinking along those similar lines. In the old forum there were separate topics and I spent most of my time in the Factions, Tactics, Technologies and Chronicles. There was so much going on in the General Comments topic that I pretty much skipped it accept for news posts from Firaxis. With the demo imminent Tactics and Technology topics would be appreciated in order to separate them out from this one gigantic, undifferentiated forum.
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Brother Greg
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posted 12-09-98 09:08 PM ET
Eh, maybe it was too early, I don't know. I sorta think though that if they gave more time to these forums, not only would they get more prople in, they'd help advertise themselves. I think they need people early on too, to help them out with maybe a few directions they hadn't thought of. So, some sort of balancing act must be done.Instead they have just decided to ignore us. I know, I know, deadlines, pressures, yada, yada, yada. As I said, my problem is with the philosophy behind the problem, not the fact they're overworked and underpaid.  |
Old_Guy
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posted 12-09-98 09:29 PM ET
Maybe someone mentioned this previously and I just missed it, but I was kind of serious in my previous post that maybe Firaxis isn't posting here because they know that any message they post will generate a lot of responses and thus tie up the server. Also, remember that these are test forums, not the real thing. |
Brother Greg
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posted 12-09-98 10:27 PM ET
Yeah, but Old_Guy, they were quiet for 6 months previously on the old Forums, yet active for 2-3 months prior to that.As for their posts attracting heaps of posts, well, they'd have brought that on themselves. The only reason 80 people jump on and thank them now is because it happens so rarely. Back when they did comment, they never got useless "thanks, we love you posts". |
Brother Greg
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posted 12-09-98 10:31 PM ET
Oh yeah, I forgot to add that the "Old Forums" weren't a test forum like this one, they were the real thing. Forums for technology, stories, general issues and a few others. The only reason we're using test forums now is that we posted so much that the old forums broke. |
Octopus
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posted 12-09-98 10:35 PM ET
Greg: Firaxis wouldn't even need to go as far as hiring a PR person or anything. If, for example, Firaxis would just do something simple like post one technology description per day (they obviously already have to have stuff like this written, so it would just be a cut and paste job), then I think the vast majority of people here would be more than satisfied. If they just had a screenshot-of-the-day (which can't be too hard to generate, there's probably several people playing the game at any given time, so they could just grab the screen and dump it on the web-server), people would be satisfied by that, too.Firaxis is being silly about these forums. It's true that it wouldn't make sense for the entire design team to spend an hour a day here, but for the cost of about one or two person-minutes a day, they could generate enormous good-will among the fan-base. The problem is that Firaxis probably suffers from "not on my priority list" syndrome. With Firaxis, this priority is finishing the game. The problem is that they shouldn't be using the "highest priority gets 100% attention" mentality, they should look at return on investment (in terms of effort). If they spent only 99.9% of their time on finishing the game and gave fans 0.1%, they'd probably be better off in the long run, because the game would be done at about the same time, but the fans would be a lot more enthusiastic about it, and they'd get great word-of-mouth advertising.
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K Kestrel
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posted 12-09-98 11:04 PM ET
Dang, my last day with my internet connection is the 15th. I get it back on January 2nd, but that is over two weeks without the demo! |
Jeffrey Morris FIRAXIS
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posted 12-10-98 01:40 PM ET
Don't hurt me...  As you all know, we're trying to ship this game. It's insanely busy over here, but myself and many others still take time to review these forums. The problem is that one post is never <just> one post. It's an ongoing conversation with a dozen people that can consume a great deal of time. Hell, if we can't get everything we want done in in the game working 16 hour days, 7 days a week, where are we to find to spend an hour digesting the contents of this forum? Well, I'm sure none of this is news to you, and rest assured that once we're able to return to quasi-normal hours, Firaxis participation will no doubt increase. Until then, just relax. We're not slighting you, or avoiding the forum because of "non-topicness". When we have time for all our loved ones (of which you all are included), we'll be back. Love, jkm firaxis games |
Old_Guy
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posted 12-10-98 01:48 PM ET
Wow, signed with love! Ahh! Big Hug!(I've been taking care of my two-year old the last few days and watching too much TellyTubbies). But seriously, thanks for the post. |
jsorense
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posted 12-10-98 02:00 PM ET
Thank you for the post Jeff!Woo Hoo! They do like us. They do like us.
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CClark
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posted 12-10-98 02:03 PM ET
Yes, here's another one of those "one-liner thank yous" that this thread will probably soon fill up with.  Hee hee... maybe we should start a thread for "how to run the forums for your next game". How pretentious would that be, eh?  |
Aga1
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posted 12-10-98 02:10 PM ET
Some how they find the time to post lots of deatiels on usenet but not on the website or newsgroups  |
Old_Guy
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posted 12-10-98 02:37 PM ET
Brother Greg is right. The more we complain, the more likely we'll get a response! All right everyone, on the count of 3, whinge to your heart's content!1....2...3!!! Just kidding. |
SnowFire
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posted 12-10-98 06:42 PM ET
Yup, one liner thank yous from now on.Where on Usenet is the SMAC newsgroup? PS, if you're reading this Firazis, check out the "Reasonable Questions for Firaxis Thread." |
SnowFire
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posted 12-10-98 06:44 PM ET
Ok, now I feel silly. It's answered in the first post here. |
Brother Greg
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posted 12-10-98 07:06 PM ET
Jeffrey, thanks for the quick note. I never doubted that ye would be back, nor that ye were insanely busy. As I have explained, it was never my intention to bash or have a go at anyone, but to try and put forward some constructive criticism.I do hope that Firaxis give the points above attantion, and hopefully realise the harm that forums such as these are causing. I honestly think it is in your best interests for someone to be involved in the forums during the whole development phase. Even if it is just to answer questions like "Will it be available on DVD?", which not even us vets could answer with 100% certainty. Anyway, I have stated this over and over again, all for the good of Firaxis, not for personal greed or glory. After all, who wants a reputation with the owners as one that continually hassles them? So, anyway, I'll shut up now.  Would explain why I never made the stories though. Hmm... (joking, joking ) Still, I am sure that Firaxis will do the right thing by itself, and it's fans, and become one of the most popular games companies with the most loyal user base around. You have but to look at the pathetic simpering above after a single post to see what I mean.  (Hey, joking again people - just poking some fun at you ) Brother Greg, Whinger extroadinaire...  |
Octopus
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posted 12-10-98 10:42 PM ET
"The problem is that one post is never <just> one post."This is obviously not true. If you wanted to use the forums as a purely one-way communication medium, they are perfectly capable of doing that. If you made it clear in the post that you were just giving out new information, but didn't have time to read any replies or investigate the answers to any questions, people would understand. When the "new episode is up" or "new preview at" posts are made, they are frequently filled with questions directed at Firaxis, but they don't get responses. It all depends on how you use the medium. Having an all-or-nothing approach to interacting with fans of the game is not very cost-effective. Yes, having Firaxis people here answering all of our questions and whatnot would be a waste of time that could be better spent on development, but not having anybody here giving us ANY information sucks. It is not a linear relationship. You don't need to be as involved in these forums as much as the "regulars" are to strike a middle ground. If you just gave us one new tidbit of info every few days, it would have a hugely positive effect, and it wouldn't be that hard. How long would it take to cut and past a description of the different factions or the different technologies? How hard would it be to have one of the beta-testers type up a description of a particularly exciting multi-player game? Saying "I don't have an extra hour to spend posting on the forums so I shouldn't spend two minutes there" seems to me to be flawed logic.
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MikeH II
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posted 12-11-98 10:12 AM ET
(Mike posting with a growing sense of fear that it might have been Jeff who told us about his busy day and not Mike Ely but he can't find the thread to check if he's made an error )Jeff: Thanks for the response Jeff. I have just read through Greg's points and I think that what he says is something important to consider in the future. These forums are a great resource for ideas and comments on what we, as games players and ultimately your target audience, want from games. As such they are an important conduit for 2-way discussions, not just on specific game features but also things like manual design what features we like in a demo etc. If a thread was started by the FIRAXIS staff member responsible for the manual, for instance, and said "I was just wondering what you thought was a good size for the demo, what features you would like etc." then the feedback would be excellent and we would have a sense that you were listening to what we had to say. At the moment we have these discussions and have no idea if you are reading them or not. It wouldn't take much longer to post a quick "Great ideas keep 'em coming" in the threads you have found useful and it would help us a great deal with the type of posts which you find useful. Two perfect examples I can think of are the threads were Brian asked us for base names and the one where Mike Ely asked for comments on the story. To me those are two of the most important thread there have been on the forums and part of the reason for coming back here. They gave forum regulars and newbies the sense that they could help you produce an excellent game. If there was always a thread like that around I think that you could get some really valuable input. Having said all that (deep breath) I think some of the issues we've mentioned have been dealt with superbly. The colour of the text on the console is one that sticks in my mind. Some of the issues that I think are extremely important to Posters here but never really got any response from FIRAXIS: Manual design Game translations Style/limits on demo Will we need the CD in the drive to play? I'll stop there but I'd just like to say that although this might sound like a bit of a whinge I really do appreciate the fact these Forums are here at all and I am looking forward to playing the demo non stop for all my days off over Christmas. Michael Hefferan, sorry if this is a bit long winded. Greg: Can't think why you might think you are one of the 20! 
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DJ RRebel
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posted 12-11-98 11:07 AM ET
ummm .. .I TOLD YOU SO !!!Didn't I tell you all that you were way over reacting to the off-topicness of the forum ??? (Even, if it really isn't even that bad) Well, there you go, now even Firaxis is saying it, I think they have the brains to read the title of a thread and decide wether or not to enter it from that !!! You people should follow their example !!!  Anyways, thanks for the post, as it's been pointed out, we weren't looking for massive participation, but just as someone said before, 0.1% of your time would have a profound impact on hyping the game !!! Anyways, in the end we'll all be addicted to SMAC and have you to thank for it, so if you really really think in your best judgement that you can't afford to waste the 0.1% of your time, then I guess that's ok in my books too, in the end, it's a great game that I want, I just think your losing other potential clients !!! You'd really really have to do something overly stupid for me not to buy the game !!! And you don't even have to post long posts, you can get a massive impact with 2-3 lines of info !!! It's just a matte rof being efficient with your time !!! Instead of that 15 line post (I have a 13" monitor .. lol .. might be less for many of you) .. you could have just posted: We're really sorry guys, we really haven't been able to leave the program for more than 3 hours of sleep a day !!! We'll be back a little more to the forum after the demo is sent to EA on the 15th of december !!!  See !!! That was about � the size, but it had more info in that it gave us an ETA .. with your post the way it is now, the really is no hard information, you appoligized (thanks for that BTW), then you just said you'll be back, without even answering our primary question ... when will you be back ??? Anyways, as it stands, there's only a few more days till your major work is done, I'm guessing your deadline for the demo to give to EA is mon or tues, so all this is really pointless now anyways !!! I think the biggest issue we had anyways, was that Brian posted info in usenet, but not here !!!  OK .. anyways .. thanks for what little info you did give us, at least we know you're all alive and well !!!  |
Snoman
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posted 12-11-98 11:30 AM ET
I'm not going to get into whether Firaxis should/shouldn't post in these forums a lot, but I will say that Usenet is the core vehicle on the Net as a whole for this stuff. Brian asked for EXTENSIVE input there last spring, and got hundreds of public posts, and I'm sure a lot of e-mail. (I sent mine that way.) And there was a very long series of suggestions for the manual as well, running for weeks, after Firaxis solicited same. I'm sorry, but if you want to be up on what's going on with strat. games, proprietary designer forums aren't going to serve very well.How many people here REALLY posted the 13000 or so posts? Maybe 500? Less? The comp.games newsgroups have many, many thousands of people reading them every day, and lots of designers check in and participate. Brian was there in CIVII days, and behaved exacly the same way--he asked for feedback and put it to use. During the first weeks of CIVII, when there was about a patch a day, I particularly remember him trying to refine what we all wanted, and his turn-around was amazing. Finally, I think if folks want two-way comms here it's incumbent to keep the quality of the posts up. This forum, and the old ones too, are/were a mess. Firaxis is trying to build a business, and time is money. If it were me, I'd be on Usenet too. The bang for the buck is far greater. That said, I would have liked more pics, equipment lists, etc. during development. After the initial spurt news really dried up. But I don't need two-way handholding to be happy. YMMV. |
DJ RRebel
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posted 12-11-98 11:40 AM ET
OK then .. how about a play by play of how to get set up on newsgroups for those of us who have no clue how !!!Thanks in advance !!!  |
MikeH II
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posted 12-11-98 11:49 AM ET
I don't want hand holding. My point is: Why should Usenet be the primary vehicle for information when these forums are here? If there are going to be that type of discussions isn't this the perfect place to have them? If not then why bother having the forum? Why don't we all go to Usenet? I don't think that is a valid argument. I agree that the quality needs to increase but I think the best way for that to happen will be through increased FIRAXIS participation. There are probably a lot of people reading these forums and not posting. |
DJ RRebel
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posted 12-11-98 11:57 AM ET
Mike H !!! I agree with you 1000%, but it doesn't look like it's going to happen, so I figured I'd just ask how to get that information, seeing as until now I've been content with the regular internet and my ICQ !!!  |
CClark
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posted 12-11-98 12:08 PM ET
Usenet: Your ISP may have a news server. Ask them if they do and if they do they should be able to tell you how to set up the server info on your client side so that you can access them. If your ISP do not have a news server for you to connect to, go to www.dejanews.com. I haven't played around with it too much, but from what I've seen, there isn't much that it can't do.As to why a designer would hang out on Usenet and not on their own forums, here's my guess. Audience. Their own forum will get anybody and their dog who is interested in the game. Often these people don't read FAQs and so you can wind up with a forum full of the same questions. (See Fallout and Fallout2 boards.) Usenet, on the other hand, requires some knowledge to use. A lot of internet users have never eve heard of usenet. It tends to draw a more mature, older crowd who don't mind text-only interfaces. Therefore, you get a smaller audience who are genuinely interested in the topic and who know what a FAQ is and how to read it. (Yes, these are slight exaggerations, you can find intelligent people on site forums and you can get losers and spammers in Usenet.) |
Snoman
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posted 12-12-98 01:37 AM ET
Ditto the things said about Usenet above. Let me add a couple:If you decide to get on, go to the Forte web site and d/lForte FreeAgent, the best, IMO, newsreader going. Free to use, but if you want full Agent (has kill-filing and a few other features) you can pay Forte and get it. Besides strategic game groups, Usenet carries RPG, flight sim, and a few others. These others are INCREDIBLY busy, often with very hard-core players. Not unusual to have 2000-3000 posts a week or more. Usenet, outside games, has tens of thousands of newsgroups (over 40,000 for sure), in many languages, about more topics than you can believe. Yes, there's spam, and there's junk. But if you have odd interests, like falconry, or Helen Hunt, or obscure computers like the Acorn, or Linux, or naval science, or (horrors) politics, there's more traffic about them on Usenet in a day than you could read in a year. That's why a powerful newsreader, with threading, kill-filing, sorting, off-line marking for retrieval (for our European friends who pay by the minute), is so important. Yes, it's text only, but that means it's fast to get. A 300-line post takes a few seconds to grab and read later. And people put URLs in their posts a lot to send you to web pages for pictures. As to why there and not here for Firaxis, it's just a bigger playground. I think Firaxis envisioned this forum as a playground for fans that they'd look into and harvest, rather than as any two-way communications portal. And they know people here will buy the game anyway, while going to Usenet gets them world-wide advertising for free with strat gamers who may not have heard of SMAC, or may have, but will be attracted more if the designer comes on and says "here it is." Railroad Tycoon 2 and Caesar 3 have recently had numerous posts by their designers, explaining design decisions, asking for feedback on the demo, etc. I guess I went backwards on the Net, as I got into Usenet early, coming from Fidonet and local BBSes, and the Web later. Still find the web maddeningly slow, and spend maybe 20% of on-line time with it. FreeAgent/Agent lets you subscribe to newsgroups and leave them ready for d/ling, so every morning, with my coffee, I d/l the previous day's posts, and read for 20 minutes about naval science, economics, strat games, the Carolina Panthers, and Tom Clancy books. On many of the ngs there is a core of steady posters who you'll get to know much as you know the people here if you're a regular, and you'll already share a common interest in the topic of the ng. Like I said, if you can, take a look. If you thought the Net was mostly about the WWW you'll be suprised. |
MikeH II
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posted 12-12-98 06:47 AM ET
I appreciate those points. I don't think Greg and I are suggesting that Firaxis post in every topic and start every thread. Just a couple of posts a week would make all the difference. I guess I'll go and have a look on deja news. |
CClark
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posted 12-12-98 12:00 PM ET
Hee hee... Snoman, you didn't get into the net "backwards". You're just showing your age!  Ah yes... memories of dialing up to local BBSes and checking FidoNet. Playing text-based space trading games moving from grid number to grid number looking for planets. When I first got net access at University there were something like 2000 newsgroups. When the number started going up, it actually broke the newsreader they had been using because the programer hadn't anticipated more than about 3000 groups! (I'm not really THAT old, but it's starting to feel that way...) |
Snoman
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posted 12-12-98 07:05 PM ET
Ha, ha. Yep, I took a BASIC course on a dumb terminal hooked to a PRIME mainframe, and a COBOL class using punch cards toted all over campus in a shoebox. Those cards are why I stoped programming at a young age, and am not rich today--who knew Y2K would need COBOL guys in 1977?I've only ben on the NEt about five years, but I came in through Usenet. I've got an older bro in the biz who turned me on to newsgroups. If I don't get my fix I'm a grumpy man! |