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Author Topic:   Mirror, mirror, on the wall, tell me which is the best of all: RTS or turn-based?
The One And Only DarkStar posted 11-30-98 06:29 PM ET   Click Here to See the Profile for The One And Only DarkStar   Click Here to Email The One And Only DarkStar  
Hi there all of you from the land of snow.

The first thing I will tell you will make you think I am crazy, but I didn't play any game of the Civilisation series. Don't get the white jackets yet, hear my words.

I play RTS and I like it. I wonder if I will buy Alpha Centauri. I would like responses from turn-based lovers (if their are none on this forum then get out the jackets...).
What is good about Sid's turn-based games?
My buying/not buying the game will mostly depend on your responses and the sense you make.

On another topic completely, I am secretly working during week-ends to build an atomic bomb. But I replaced Uranium with a big chunk of salt. Anyone interested in buying it to blast anyone I don't care, just ask me I'll send it to you on my fastest turtle. Just ask me fast or summer will come and the salt will not stay frozen (yes, I put it in a big chunk of ice so the blast won't spread it to much...).

So, without more waiting, good bye.

TOAODS

Sofielisk posted 11-30-98 06:33 PM ET     Click Here to See the Profile for Sofielisk  Click Here to Email Sofielisk     
And you don't expect this to incite a total flame wave along this entire forum... Starcraft is the best RTS game and I prefer it to any current turn based game... However, I do not think RTS is significantly better than turn based games. Civ 2 was the best strategy game until Starcraft came out... I will possibly be forced to reconsider my position when SMAC hits the table...

Must make more posts than Darklight! I am the CWALer who has posted the least! Must remedy awful situation by mad posting frenzy!

Fenris posted 11-30-98 06:44 PM ET     Click Here to See the Profile for Fenris  Click Here to Email Fenris     
Generally, I find that the AI in RTS games is not up to par. I feel that designers count on the fact that the computer can process much faster than a human. I much prefer Turn-based games as it gives me time to think about each move. It also means that the AI must be better in a turn-based game. A moderate AI can still give you a run for your money (as it does in Starcraft), but a moderate AI in a turn-based game will be recognized as weak immediately.

RTS is alright if you want flash and dazzle, but if you want a serious game that will keep challenging you long after the game has been removed from the shelves then go for a turn-based game.

As far as what makes Sid's games so good...they're well rounded and challenging and FUN! The only games that've ever remained on my hard-disk for more than six months were Sid games...

Fenris

Yo_Yo_Yo_Hey posted 11-30-98 06:45 PM ET     Click Here to See the Profile for Yo_Yo_Yo_Hey  Click Here to Email Yo_Yo_Yo_Hey     
Don't go to crazy Sofie. Last time I went on a posting spree everyone yelled at me for nexusing the CoFH thread.

Personally, I prefer turn based games. They allow me to think(I'm slow ) for a few minutes, & plan strategies on a grander scale(an entire world, rather than a small map). Plus, they have a more addictive quality. You can play it over & over again, & get a (guaranteed) different game every time. In games like Starcraft, after beating all the missions a few times, it gets boring! You really have to play all m-player games to get a kick out of it! Turn based are just as good in single, as in multi!

Just my 3 cents (you all say 2 cents, I say 3, HA!)

Your faithful & hell-bent NIMadier general,
YYYH

The One And Only DarkStar posted 11-30-98 07:13 PM ET     Click Here to See the Profile for The One And Only DarkStar  Click Here to Email The One And Only DarkStar     
Sophielisk: No, it was not intended to make a flame. I play SC, I know what are the "TA rules vs. SC rules" wars, but I don't do this here. I just want to know what is good about turn-based, and I'll buy SMAC if these things good about turn-based please me. And to you, CWAL coming from SC to SMAC, don't tell me they didn't think it would make turn-based guys react...they are used to waiting.

TOAODS

Spoe posted 11-30-98 07:45 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
The points where I think turn based scores points are:
1. AI. In a turn-based environment the computer can look at a more or less fixed moment in time and spend time "thinking over" its options. In RTS, the amount of time it can think over its options is limited(as is yours, which leads me to...), as the situation changes constantly. This difference allows more complicated AI.
2. Strategy. It is easier, IMO, to plan large scale strategy when you have a longer period of time to think things over without worrying about a computer attack popping up. Note that this does not mean that a computer attack will not pop up and disrupt your plans, just that you can take your time in planning. This will be of somewhat lessened importance in multiplayer SMAC, as turn length can be limited and there is simulataneous execution.

A combination of 1 and 2 is what leads me to the conclusion that RTS would be more aptly called RTT(Real-Time-Tactical).

3. Also related to the time issue is complexity. When you have more time to process information, you can handle a more complex environment. Note that, if handled poorly, this can also be one of the biggest weaknesses of the turn based model(e.g. the end game micromanaging bloom that affects so many turn based games). From what I can see, SMAC should be handling this fairly well, with the ability to issue order to units(or stack thereof) like "patrol", "wait here and attack invaders", etc.

4. (This one doesn't apply to the SMAC implementation.) Multiplayer flexibility. The turn based approach lends itself to the play-by-email and hotseat multiplayer models. I can't see either of these working with a RTS game.

Imran Siddiqui posted 11-30-98 07:53 PM ET     Click Here to See the Profile for Imran Siddiqui  Click Here to Email Imran Siddiqui     
In my view TBS entails more strategy. Easier to coordinate large scale (and more realistic) battles. RTS suffer from "the Rush" and other moves which make them more like action games rathar than strategy games. Btw, try Civ2, most of us believe it is the greatest game of all time. SMAC should play like Civ2, just with new improvements.

Imran Siddiqui
Patriot

SnowFire posted 11-30-98 11:31 PM ET     Click Here to See the Profile for SnowFire  Click Here to Email SnowFire     
RTS has some good grand strategy elements, but Spoe is correct: RTS is more properly RTT (does anyone remember my "Difference between Strategy and Tactics" thread in the old Strat & Tac forum?). Real Time does a good job with tactics, and in games concentrated exclusively on that (Myth:TFL, Gettysburg) the result can be fantastic. And while RTS games like WC2 and SC do a fine job in strategy, they are neccesarily "dumbed down" in its strategy. Compare the number of units in WC2 to that of a turn based game of the era- Civ2. Again, there's also the AI issue already brought up. I could defeat 4 computer enemies in a single player WC fair scenario meant for multiplayer.
Shining1 posted 11-30-98 11:53 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Also, importantly, turn based games usually allow you access to a much larger and more complicated environment. If you haven't got Civ2, I recommend it - it should be pretty cheap by now.

The main flaw in the current RTS crop is that all games are broken up into linear missions (so they are turn based in a way!) - you get a set of instructions and a set goal; if you mess it up the game is finished. In Civ2 and SMAC, there is no commander-on-high giving you tasks, YOU set the goals and control the interactions with the other players, as well as which new units you get next turn.

The main advantage to Civ2 over Starcraft is this non-linearity. You can play the game as often as you like, but even when you've learned each of the units and the tech tree off by heart, you still have little idea what's going to happen during the game.
Thats the real appeal of turnbased games.

Brother Greg posted 12-01-98 12:07 AM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
I tend to agree that TBS is better than that misnomer, RTS. RTS can too often become a click-fest, where one wrong click can send troops to their death, because you are rushed too much.

TBS gives you the time to carefully plan things out, to think about what you are doing. And as already mentioned, it has far more depth. In CIV II you have over 90 techs, and about 50-60 units. Add in city improvements, diplomacy, the fact that you can watch video in the MIDDLE of a game, and the whole variability of the thing, and RTS can never really compete with TBS.

Mind you, RTS has it's place. I enjoyed AOE, Warcraft I and II, C&C, Dune II, Red Alert, Dark Reign, and probably a few others.

But time after time, I come back to CIV and CIV II. There is just so much more depth and replayability. And the design of the game is just awesome.

Mind you, I think we're the wrong crowd to be asking this question. We're all pre-addicted to this game, based on Brian and Sid's work on CIV and CIV II, so it's like asking an American what is the best country. We're so fanatical, we can't help but state the obvious.

Brother Greg.

Steel_Dragon posted 12-01-98 12:59 AM ET     Click Here to See the Profile for Steel_Dragon  Click Here to Email Steel_Dragon     
Here is my best way to judge a computer game:
# of Hours you play it

Question: Do I(you) still play mine(your) RTS games after a year or two or three?
Answer: I don't, there just no longer fun.

Question: Do I(you) still play mine(your) TBS games after a year or two or three?
Answer: The only reason I stopped playing CIV was becuase CIV2 was better. The AI is nolonger anywhere near a challege(except maybe with cheats), and I've played it such much that the games are starting to run together, But it is still the funnest game I own. Unless I've just bought a game And then I don't play it for a while(maybe two weeks), however I've always come back to it. Maybe I am addicted

AUH20 posted 12-01-98 01:44 AM ET     Click Here to See the Profile for AUH20  Click Here to Email AUH20     
Turn-based is inherently superior for empire-building games, while RTS is good for tactical sims. I happen to prefer turn-based because it allows for peaceful economic and technological advancement, as well as diplomacy. One of the reasons I think an RTS will never be as good as a turn-based strategy game is they will never implement a good diplomacy sytem. The only RTS which really tried was AOE, and I usually played whole games without touching the Diplomacy button.
Gord McLeod posted 12-01-98 06:01 AM ET     Click Here to See the Profile for Gord McLeod  Click Here to Email Gord McLeod     
I tend to think that 'Real Time Empire Building' is a bit of an oxymoron. For the reasons stated above for 'TBS' vs 'TBT', you really can't play an effective leader of something as vast and complex as an empire in a real time event model. Even with the relatively slow pace that AOE set, it seemed a bit stretched to me, and they had to resort to a sort of scaled-down empire with 'area missions' very much like smaller tactical missions in StarCraft. For the whole uninterupted grandeur of running a real viable empire, you can't beat the turn-based model - it's the only way you'll have enough time to consider the situation with any degree of effectiveness, without resorting to a turtle's pace. A TRUELY real-time empire building game with 1 second representing 1 second might be able to compare, but who would want to play it? =)
OmniDude posted 12-01-98 07:34 AM ET     Click Here to See the Profile for OmniDude  Click Here to Email OmniDude     
RTS gives me ulcers and makes me feel stupid because it's so hard for me to beat the computer. Not because I'm stupid (I hope), but because I'm bad at doing a lot of things simultaneously.

Here's a little test to see if TBS is anything for you:

Which game do you like better:

SimCity (2000) or Doom/Quake/Duke Nukem?

If SimCity is your choice you'll like TBS (Civ and siblings), if not you'll probably want to stick to RTS.

dushan posted 12-01-98 08:11 AM ET     Click Here to See the Profile for dushan  Click Here to Email dushan     
I wonder if I'm the only one who uses pause in RTS games. I personally quite liked TA as you can pause the game, give orders, then see what's going on. I can't see how singleplayer TA could ever become a click-fest. I guess that my style of playing TA is almost turn-based, but with variable turn length (I start the 'turn' every time I feel the battle needs my input).

Unfortunately, not many other RTS games can be played like this. I think this style of gameplay, combined with easily accessible time flow regulator and automatic pause on important events could lead to a great RTS empire building game. As I've said before - unless someone actually tries to write a game like this, we'll never know if it works.

I agree with Shining that the biggest disadvantage of the current style of RTS is the stupid mission system. Even though I love TA, I didn't play more than 3-4 missions before returning to Civ II. I think the fact that the game is split into missions with set objectives is what makes RTS more tactical then strategic.

I think a good example of RTS was the XCom series. Although the tactical combat was turn based, the strtegic management of your organisation was briliantly implemented RT.

As to other RT games, I haven't played SC yet (is it really that good? Can anyone compare it to TA?), but I did try AoE and I hated it. The 'diplomacy' was a joke, and the AI was pitiful. I don't think there was a shred of strategy in the game - it was based on micromanaging your little soldiers/farmers. I really don't know what the designers had in mind with having to manually rebuild the farms all the time (reminds me of Outpost - and the total pointlessnes of pressing a set of buttons in a predefined sequence). I think this is the classic case of graphics becoming top priority and gameplay being forgotten.

Your opinions?

So to summarise: RTS are currently fun for what they are. I probably get the most satisfaction out of building an empire - and at the moment all such games are TB. Whether there will ever be a true RTS empire building game, I don't know. I do still have hope though :-)

Dushan

dushan posted 12-01-98 08:12 AM ET     Click Here to See the Profile for dushan  Click Here to Email dushan     
Damn it, I never know when to stop... :-)
BoomBoom posted 12-01-98 08:59 AM ET     Click Here to See the Profile for BoomBoom  Click Here to Email BoomBoom     
The thing i find with RTS is that once you know where the opponents units are (in Singleplayer that is), you can crack him open like a walnut. I usually just play every mission a couple of times, and by then i kno what the computer is going to do (especially in Sc as it always seems to do the same), and i can beat it.
Whereas in turnbased games you are faced wit new situations every time you play. I think I must have played close to 5000 Civ (I and II) in my time, and i don't think that i ever had the same game. That is the thrill, and watching your empire slowly develop into a worldpower and all that. AoE was overhyped, and I thought it was sh*t, and I waste of my money.
The One And Only DarkStar posted 12-01-98 11:41 AM ET     Click Here to See the Profile for The One And Only DarkStar  Click Here to Email The One And Only DarkStar     
dushan: Yes, SC is good, but it becomes old faster. The comp AI is crappy some times so its best to play it with other human beings. Many people complained that TA had too much units you can dl over the internet that are just minor changes from other units. SC is good for unit diversity, and for the balance even with 3 races, all different. Of course, their are some unbalances, but it is still possible to win with every race against every other. The famous pyramid race1 beats race2 race2 beats race3 and race3 beats race1 isnt true. Also I heard of BIg Bertha, some crazy misslie who just blasts everything. Well SC has it, but less powerfull, so you cant kill your opponent in one shot(though im sure a good TA player can survive a Bertha.)
WAS posted 12-01-98 12:23 PM ET     Click Here to See the Profile for WAS  Click Here to Email WAS     
Darkstar I would reccomend that you buy a TBS game and sort of test the water so to speak. At this point I would recommend that you buy CivII for a couple of reasons. 1.)without a doubt it is the best TBS game available today. We all expect great things from SMAC, but it has not been releaseed yet.
2.) Because CivII is an older release it will not cost as much as a newer released game. you could probably get CivII for $ 20 -30.
Get CivII. Play it and I will bet you will buy SMAC and start to play TBS games
DJ RRebel posted 12-01-98 12:31 PM ET     Click Here to See the Profile for DJ RRebel  Click Here to Email DJ RRebel     
Darkstar .. LOL .. You want good info on Civ2, ICQ me !!!

ICQ# 5677827

DJ RRebel posted 12-01-98 12:34 PM ET     Click Here to See the Profile for DJ RRebel  Click Here to Email DJ RRebel     
To answer your question, they are both good for different reasons !!!

To me though, Civ2 is the most addictive game I've ever played (after friggin minesweeper .. lol) !!!

Although giving it the term addictive makes it sound bad, it's really a special game if it keeps you coming back for more years after it was released !!!

Get Civ2 .. if by some bizare reason you don't like it, then at least you know you'll never like turn based games !!!

Sofielisk posted 12-01-98 01:05 PM ET     Click Here to See the Profile for Sofielisk  Click Here to Email Sofielisk     
I am probably different to a lot of the people here, in that I tend to play games, not so much if they are excellent, shiing examples of gameplay, but rather for social interaction. As a result I would rather play a game of Worms 2, or Starcraft multiplayer than a single player Civ 2. The fact that Civ 2 managed to hold my attention when it is a single player game is remarkable!

When I went on to Battle.net I soon started to make several friends on the British channel (Matt, JRaw, Boylard, and many many more), before then, playing against nameless, faceless players was getting a little repetitive and I probably would have lost interest (surprisingly I have very rarely payed with CWAlers :P), but now I will regularly log onto battle.net with everyone else, have a gigantic SC game (or set of games), I find it more fun than sitting around relentlessly ordering my Armour to pierce the flank of an uncaring computer.

Playing with people you know is great! Put bluntly, as long as my friends play Starcraft, I will too. And I have already convinced several of them to get SMAC... Another Social gamer's dream.

As for how fast SC and Civ2 got old... I found Civ 2 got old much quicker, no human factor, real turnoff for me.

I like having to think on my toes, which is possibly another reason I prefer SC to Civ. But the majority of RTS players play games at too high a speed. Way too high a speed. I tend to play at Normal speed, the majority of players play at Fastest speed. The difference is astounding.

I completed the SC missions, but didn't get much of a kick out of it (although the SC plot is amazing, the in game SC plot is far superior to the SMAC story so far :P) Multiplayert is where Starcraft really shines.

As for rushes, most in not all of the players I play with are able to counteract rushes, so the games I play tend to be a complex web of tactics - most often won through teamwork and manipulation of your opponents.

To Spoe - I only play SC in Multiplayer mode. Your AI comments are valid, but unapplicable in my case. Like I said earlier I prefer to have to think fast, keeps me on my toes. In regards to Complex starges of the game, SC has the Team Melee option, which is remarkably underused and allows 2 or more players to control the same units and structures. Often this can be more fun than an ordinary game as it allows you to perform extremely complex maneuvers.

Darkstar : yep, it did make them react But it wasn't *my* idea, and as i've said I only came along to see if it would work

Snowfire : In SC one of the most important points is the uniqueness of all the units. One thing I disliked about Civ was that so many units were bland... One thing about SC's units is that from the Marine to the Siege Tank to the Vulture, no two units in a side's arsenal are designed to function the same way.

AUH : Diplomacy in RTS games My entire post is sayinghow I feel that there is more diplomacy in a multiplayer game than in a single player game Of course, with SMAC hitting the board that may change.

The one problem I look set to have with SMAC multiplayer is that they will take a long time to play through. I have to p[ay for my phone bills so I can't afford that luxury, I will probably only be playing it over my network with several friends of mine... Actually that is the only worry I have about SMAC,that I won't be able to play it enough

Omnidude : I hate quake and Duke Nukem, love Doom 2... how do I fit into your scheme...

Dushan : You'lllike TA more if you prefer huge variety of units, with a lot less consideration given to game balance. Generally for a player who is likely to spend a short amount of time on a game, load it up play it for a while, put it away, TA is rthe best bet. But for a player who enjoys a deeper level of strategy i'd give my vote to Starcraft anyday.

Hey i'm a CWALer who doesn't hate TA! It's a miracle! On the other hand I haven't played it in.... Hey it's not on my hard disk any more.. Huh? I have 8 Starcraft directories? Obsessed? Nope, not me...

Anyway, I prefer Real Time, because ther has yet to be a Turn based game that satisfies my desire to play in groups, that and the fact that they are all too damn slow for me to consider playing a TBS game on the net (sniff)

I will reply to more on this thread later I guess.

"If you tolerate X then your Y will be next"

CClark posted 12-01-98 01:34 PM ET     Click Here to See the Profile for CClark  Click Here to Email CClark     
Here's my take...

Although RTS and TBS sound similar and are often compared, I think that they are just fundamentally different genres. Comparing the two is like comparing DOOM to Wizardry 7. Yes, both are first person views and involve you running around and killing things, but one is a (real-time) action game while the other is a (turn-based) role-playing game. Nobody every asks which one is better because everyone just agrees that they are entirely different.

I think that the same thing applies here. TA, SC, AoE and the rest of the RTS games are the DOOM/Quake analogs of the strategy world. They are based on fast-paced action and quick reactions in a limited theatre (level). Onthe other hand, Civ/Civ2/SMAC are the role-playing equivalent in the strategy world. Their niche involves a grand scale evolution over a long period of time. It is important to plan ahead (yes, planning is important in RTS games, but being able to react is more important). The two "Genres" are really quite different and one isn't "better" than the other. They are each different and appeal to different people.

That said, here's the two main reasons why I (and probably more others here) are so looking forward to SMAC:
- long, involving game in single-player mode that will draw you in and keep you going for "just one more turn" because of a constant sense of discovery (new tech, new unit prototype, new area of map to uncover, one more deal to do in the diplomatic arena, etc.)
- NEVER the same game twice (there are no "levels" or "scenarios") Yes, the tech tree is the same and the opponents are the same, but the order in which things happen, the alliances and hatreds that form and the units that you see (now that we can design our own units) and the map will always be different from game to game

Will YOU like SMAC? Hard to say. If you are looking for a completely different gaming experience, give it a shot. Grim Fandango is supposed to be a great game, but if you hate adventure games, you won't like it. Comparing it to something outside of it's genre doesn't do any good.

CClark posted 12-01-98 01:40 PM ET     Click Here to See the Profile for CClark  Click Here to Email CClark     
I always find the "I play multiplayer games for the social interaction" argument to be kind of funny. I used to play MUDs and that WAS for the social reasons. But online FPS games? Everyone is so busy getting their frag count up that nobody ever uses the chat features (at least in my experience). Given the fast pace of most RTS games, I have a hard time believing that anybody "socializes" during a game. (I could be wrong as RTS games don't appeal to me and so I've never bought one.) I guess it's a definition (of social interaction) thing.

I view socializing on-line as having a conversation. So things like this SMAC board are far more "social" than the actual games as far as I'm concerned.

If you play games online to meet people though, it will probably be easier to do that in a TBS like SMAC than in an RTS (because you have some time to talk to them).

The One And Only DarkStar posted 12-01-98 01:55 PM ET     Click Here to See the Profile for The One And Only DarkStar  Click Here to Email The One And Only DarkStar     
CClark: For what I have see on battle.net, yes socializing DURING a game is difficult. But between games, you are in chats, and then you can socialize. of course, much people just sya, this beats that, and you prove them wrong in a game, but you can make friends, and you at least have one thing in common, you play the same game.
Sofielisk posted 12-01-98 02:07 PM ET     Click Here to See the Profile for Sofielisk  Click Here to Email Sofielisk     
If you turn the game speed down a little in Starcraft you have more than enough time to have a chat with your friends

The trouble is that so few people realise that Starcraft has more than one speed setting...

And on battle.net after the game, we tend to have a long drawn out chat, but the game gives the chat a nice flavour in my opinion.

Probably games like SMAC would offer more interaction, but I can't really afford to play games that will last over an hour online...

Spoe posted 12-01-98 03:53 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
Now there's an idea ... SMACMUSH!
CClark posted 12-01-98 04:58 PM ET     Click Here to See the Profile for CClark  Click Here to Email CClark     
No Spoe! Don't go there! It took me 6 months without an Internet connection to break my MUD addiction a few years ago.

Must...stay...away...from...TELNET...

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