posted 11-13-98 12:12 AM ET
This, brothers and sisters, is to be the repository for all of the knowledge we have compiled about SMAC. Whether it be through magazines, web sites, or the hallowed forums themselves, if it has been stated somewhere, I want to see it here. However, try not to duplicate TOO much of the FAQ or the story. =)Each "topic" I will prefix with the title: "A guide to SMAC: [topic name]" for easy reference. If you feel the lack of a topic, feel free to start it. Just try and stick to the same naming conventions...
Hopefully this should be a comprehensive guide to all of the "verified" knowledge that we have. A good guide for newbies, and a good reference for the vets amongst us. Please quote all sources. Note that some information may be old, and out of date, esp from the old forums. Feel free to add any verified facts, no matter how old they may be...
Also note that I don't see this as a place to debate the merits of the knowledge. Please start a new thread if that is your wish. Otherwise, people may have to wade through hundreds of lines to discover something. =)
So, to start off the "Combat" topic:
Stacks
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Units may be assigned to "stacks", and moved as one. So, no more moving each unit individually. (from the FAQ)
Combat will no longer be the "strongest unit in a stack dies, they all die" of CIV and CIV II. Units stacked with the losing defender will suffer collateral damage. No details yet of how much. (from the FAQ)
Ranged Attack
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Some units will be able to attack from distance. No longer will your artillery have to be next to a unit to attack. Damage from such attacks is limited, and against a normal defending unit, only a proportion of damage will be suffered. So, no, you can't sit back and pick off approaching units with impunity. (from posts by Firaxis on the "old" forums)
However, if there is opposing artillery in the defending unit, the two artillery units will duke it out to the death. (from posts by Firaxis on the "old" forums)
Air units
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Will not be able to attack ground units units until all flying units in the stack are destroyed. (from posts by Firaxis on the "old" forums)
May scrablme to the defence of units attacked by enemy air if within range. (from posts by Firaxis on the "old" forums)
Production of units
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A unit's costs will increase considerably if it contains the best of everything. So, two units, one with the best defensive capabilities, and one with the best offensive capabilities, may very well be cheaper than one with the best of everything. (from posts by Firaxis on the "old" forums)
Units are designed with components. A base chassis is chosen, and then offensive, defensive, reactor and special ability components are added to the chassis to produce a unit. (from posts by Firaxis on the "old" forums, and the Gallery - Design your own Units)
Unit designs may be saved. The first unit produced (prototype) will cost 50% more than further units. (from posts by Firaxis on the "old" forums, and the Gallery - Design your own Units)
Units may be assigned a "role" (defensive, scout, naval, etc). One assumes that this is to help the AI if your bases are set to autobuild - see also knowledge thread on cities - autobuild. (from the Gallery - Design your own Units, and deductions by me)