Author
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Topic: What would your society develop first on AC?
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jfrazier |
posted 11-12-98 08:04 PM ET
Ok, so all factions land on AC. What next? Survival? Organization? War? What? This thread is so I can have some ideas on what I should develop first as leader of any one of the factions. Let me know what to develop if I am Yang,Santiago, etc... ____________________________I would probably develop those skills,tools, etc, necessary to increase the flock of followers first. Second, try to make survival more comfortable, then try to build up my defenses. I don't know. This is what will make SMAC such a fun game. Jeff Ceasar of The Stars
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Spoe
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posted 11-12-98 08:45 PM ET
Beer. In primitive conditions, beer is one of the best ways to store grain for long periods of time while preserving the nutritional value. This is particularly true if it is unfiltered so that you still have plenty of yeast in the beer. |
Roland
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posted 11-13-98 05:23 AM ET
MMMhh, Beer... AC Dunkles Hefeweizen, ahhh...First order of business: insecticides to kill the hive, lithium to knock some sense into the believers. Seriously, I'd say survival comes first. Making your first base able to produce some surplus food, to start some expansion. This all depends on the resources (in general and in the area where you start), so it's hard to tell on what to concentrate first. |
BoomBoom
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posted 11-13-98 07:53 AM ET
After you land grow some food as Roland suggests. Then start a landgrap, get as much of the main resoiurce areas as possible. Make peace with everyone so they have to respect your borders. Start researching. Because youh ave the most land your population will be the biggest and therefore you're research will go fastest. Then pick of each opponent one by one. Tada you won. |
DJ RRebel
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posted 11-13-98 10:35 AM ET
hmmmn .. I wonder if it'll be that simple in multi-player !!!Seems to me every human opponent will know you'll be backstabbing soon enough (how else would you win ???) .. so a human opponant will be completely different !!! |
MikeH II
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posted 11-13-98 11:14 AM ET
I'll start off with a Phalanx... |
jfrazier
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posted 11-13-98 01:59 PM ET
Good points!! Some of the replies really crack me up! I like Rolands reply of developing insecticides!! Spoe: I doubt Beer will be a possible issue to develop in the SMAC game. However, your point is well taken. I think it would be a good start to the more enjoyable, harder liquors!BoomBoom: Land, resource development, peace with neighbors, research, all very good points to note. I kind of agree with you. I would probably be torn between economic development and defense, let alone, offense. As you know, politics and the culture with it will be a driving force in what type of strategy. DJR Rebel: As always, enjoy your input. Backstabbing, yea maybe, but what if you play solo on the computer? Also, has anyone thought about what the eventual goal will be on AC?? I mean, the goal with Civ II was to be the first to make it to AC. With SMAC, is the goal to make it back to a burned out Earth? I have a hard time believing SMAC would be just a total Blood lust game? Your thoughts? Jeff Ceasor of the Stars |
MikeH II
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posted 11-13-98 02:01 PM ET
The goal is world domination or to become so enlightened you transend to a higher form of being. |
DJ RRebel
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posted 11-13-98 02:05 PM ET
Mike's right ... it's called Ascendence to Trancendence (I have no clue if my spelling is correct) !!! |
DJ RRebel
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posted 11-13-98 02:10 PM ET
 *********** WARNING ********** -The following post contains the words abortion and religion read at your discression !!!  LMAO .. I think the first thing I would research on SMAC would be Abortion ... then all my opponents would run away in disgust and I'd have the entire planet to myself !!! 
Now I know why Abortions weren't in the technology tree in CIV2 .. it would make the game too easy to win !!! OK .. sorry about taking the abortion thread out of the abortion thread, but that thought just made me laugh with all the debate that was going on about abortions and religion !!! ********* END OF WARNING ***********  |
Roland
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posted 11-13-98 03:11 PM ET
Abortion as a tech ? Ehm...Beer should definately be in the game. Greg and I tried to persuade firaxis long, long ago, but I think we failed  Dunkles Hefeweizen forever! |
jfrazier
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posted 11-13-98 03:51 PM ET
Transcend to Assend.....whatever.,, I guess this game is going into the thousands of years in the future. Oh, well, humans will never make that. With there ideological differences and the nature to destroy themselves, I guess the only winner of a SMAC game will be the sole surviving faction???Anyway, what type of technology advancement would come out of knowledge of abortion??? Explain, DJ. Were you just kidding?? Jeff Ceasar of the Stars |
Dnalor The Destroyer
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posted 11-13-98 04:11 PM ET
What to do first on a hostile planet, surrounded by potential enemies. You have to be careful, every step could be the beginning of the end or give you the edge over your opponents. Balance carefully! Explore, but do not stray into areas that are no use for you - the surrounding of your first base, then a way to another faction are what you have to explore. Expand, but make sure your expansion can stand the test your opponents may be able to forge upon you at that time. Be in arms, but don't have soldiers standing in the way of those that provide for their food and equipment, as hunger is worse an enemy than iron. Choose carefully, and you shall fulfill the Holy Plan! Dnalor The Destroyer, First Avenger of The Army of the Holy Plan! |
Spoe
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posted 11-13-98 04:13 PM ET
Yeah, beer should be in there, if only to make up for the omission in the Civs. |
jfrazier
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posted 11-13-98 04:25 PM ET
Hey DTD, good points! I am going to make copy of these suggestions. Like us all, we will have to learn through trial and error. I think you have a point. A careful Balance and the hopes some of your opponents get careless and go under. Um....wonder if there is a option that the defeated opponent will get to automatically restart in the game in another location, kind of like Civ??Maybe, the development of certain cities for military tech, soldiers, etc, is one way to balance while other cities grow economically and socially??? Jeff Ceasar of the Stars |
DHE_X2
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posted 11-14-98 01:44 AM ET
Doctrine: loyalty. I'll work my faction to the brink in the beggining, and this will let me do it. Then, Doctrine: intoxication, to give them some more fun. |
Roland
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posted 11-15-98 11:44 AM ET
Intoxication is a starting tech for the Bavarians (91/2th beer faction)... you'll never beat us at that one! |
dushan
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posted 11-15-98 01:34 PM ET
Expand, with just-in-time exploration (so that you get the best spots.) Dedicate at least one city as early as possible to building a useful secret project. That might give you an edge. If on large continent, expect enemies: dedicate one unit to military. Early on enemies are weak and easy to get rid of. So destroy the hostile ones early on, make peace with the friendly ones. If on island, get of it quickly! Central cities slowly shift focus from expansion to local improvement. Border cities should be used to spread the border. When cornered by enemies from all sides, that's when the initial phase is over and hard work begins :-)Anyway, that's just one of my Civ strategies projected onto SMAC, quite likely that there will be significant differences (Well, I hope :-) ) Dushan |