posted 04-23-99 03:21 PM ET
As I said previously, I am well versed in MP games both live and PBEM. CMNing seems like a logical next step (and a great idea).Some questions:
1) Re: reloading and cheating - SMAC automatically notifies players of saves/reloads by participants in a game.
Would this _ALWAYS_ be considered cheating? Every PBEM game I have played in there have always been some kind of foul-up or pilot error that could lead to a reload.
For example, clicking Save and Exit instead of OK at the beginning of your turn. I've done this once. Doh!
Another example, a player realizes some quirks of PBEM diplomacy for the first time and decides to reload rather than put offf a much needed and anticipated deal for another turn or possibly two.
Yet another, a player forwards an incorrect .SAV file to a player (say a prior year or one where he/she has not taken their turn). This can happen quite readily for a first time player who is not quite used to the SMAC "feature" of saving to a different directory from which a file is loaded.
As a CMN, I personally would have a bit more liberal policy regarding reloads especially in the early stages of the game. Of course if there are consistent repeat offenders ...
2) Re: Cheating and Scenario Editor - unless you run into a very mysterious MP/PBEM bug, players cannot activate the scenario editor from a multiplayer game.
There is a real bug though that will _TURN_ON_ the S.E. for some reason during a transition from one player to the next. From there on out, it seems that each player can turn the S.E. on or off at will.
Which leads me to ...
3) Moderating and Narrating
The Scenario Editor cannot be turned on in a multiplayer game (a feature which I think should be changed or password protected or something).
Is the Ming & Ning then done by the CMN via loading up the current .SAV and running through a quick hotseat turn to monitor the status of each human faction?
Or is there some other technique or am I missing something?
SMAC n ... Ted S.