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Author Topic:   Invitation -- Civ3 Ideas -- Multiplayer
DanS posted 05-19-99 11:19 AM ET   Click Here to See the Profile for DanS   Click Here to Email DanS  
Not to upstage tfs99 on his home turf, but...

I would like to extend an invitation to post your ideas on how to improve muliplayer gameplay for Civ3. The current thread is [URL]apolyton.net/forums/Forum28/HTML/000003.html[/URL] . We have a good opportunity to influence how the multiplayer engine works [i]from the start[/i] and it would be a shame not to have our say in how it is implemented.

Ideas could include, but are not limited to: (1) main game engine modifications ([i]i.e.[/i], how the engine handles multiplayer), 2) interface modifications ([i]i.e.[/i], how the game is played and in what order events take place), and (3) communications over the internet in a global context.

Asynch, Synch, PBEM, hotseat, you name it!

Please draw on your vast experience in CivNet, Civ 2 MPG, and SMAC, if applicable.

MoSe posted 05-19-99 11:39 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
Thanx, I'll be glad to help.
Say, in 5/6 months, when I'll probably get a little bored of playing SMAC.

see you LATER....

Aredhran posted 05-20-99 04:52 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
Quite unlikely that I'd become bored with SMAC myself, but I'll give you guys a hand if I can.

I have already checked out that thread (yesterday), and found that Ted had already expressed what I feld where the most sore points for PBEM... Maybe I'll think of some more.

Aredhran

DanS posted 05-20-99 08:49 AM ET     Click Here to See the Profile for DanS  Click Here to Email DanS     
Thanks guys. Any input is appreciated. If, over the coming months, you have a flash of brilliance on any particular aspect of multiplayer, please share it with us.

www.pbem.com is taken. Damn.

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