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Author Topic:   New Faction - Human Packrats
Lord Beselwick posted 07-31-99 05:14 PM ET   Click Here to See the Profile for Lord Beselwick  
HUMAN PACKRATS
Leader - Moshe Perez
Headquarters - Packrat Base
Starting Tech - Planetary Networks

Society Pro - Wealth values
Society con - Power values

Bonus from Unity seed pods and alien artifacts

Free Librarian

Can move through other factions territory even with Treaty

" Wealth lies all around us. But in different packages. The trick is to find it with any disguise"

Collector Moshe Perez
The Art of Scavenging

Please let me know what you think. And don't hold back on your opinions.

Adam Gieseler posted 08-02-99 11:20 AM ET     Click Here to See the Profile for Adam Gieseler  Click Here to Email Adam Gieseler     
Starting tech should probably be Mobility, although Planetary Networks would be an early goal (they probably have a probe bonus).

Sounds neat, but are those three special abilities even possible?

Lord Beselwick posted 08-03-99 04:41 PM ET     Click Here to See the Profile for Lord Beselwick    
Thanks four for your reply Adam. Here's a few things I forgot to include.

- 2 Efficency (Uncoordinated scavenging)
- 3 Support (Scavengers not Warriors)
+ 1 Economy (Lots of valuable items)

The Spartans already have Mobility so how about Doctrine:Flexibility. Again let me know what you think.

Tally Ho,
Lord Beselwick

Zakharov_54 posted 08-17-99 11:47 PM ET     Click Here to See the Profile for Zakharov_54  Click Here to Email Zakharov_54     
I was looking at the social engineering choices and I think that's a little rough. That -3 support can really hurt on any level (no free minerals for a new base). Instead of that, I'd use -1 to -2 POLICE (First-come, First-serve Basis). And what you _should_ do is change that -3 SUPPORT to +1 or +2 INDUSTRY (Salvage helps defray Costs).

Q: How do you get a bonus from Unity pods and Alien Artifacts, a free Librarian, and move through factions with or without Treaty?

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