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Alpha Centauri Forums
The Factions New faction: Anarchists |
Author | Topic: New faction: Anarchists |
manch |
posted 05-16-99 01:05 PM ET
I've designed a faction which seems fair ebough to me when I tested them (not much better or worse than other factions I've tried)... What does anyone here think of them? Here are the Centauri Anarchist Federation: The A.F. were a group of dissident revolutionaries on the Unity inspired by the Nigerian Revolution of 2044, the first truly succesful anarchist revolution! ++Probe (revolutionaries in every base on Planet) Start with free Probe team (these are actually revolutionary agitators). ZERO votes on the Planetary Council - this is the major disadvantage. One talent per three population - far more people are happy running their own lives free from the tyranny of church, state and capitalism. You get any technology that 5 other civilisations have already, thanks to the large number of spies and dissidents you have amongst other factions. --- It would be good if you could start with a Vendetta against the Hive, Morgan and those bloody Christian bastards, but i've no idea if it is possible to do this (except in scenarios). These 3 factions represent everything anarchists hate. Replace the Spartans with the Anarchists, because black is the anarchist colour (like red is for communists). I've also made a list of cities and the dialogue with other factions, and it all works atm, so email me if you want me to send the text file @ [email protected]. Is it possible to alter the graphics for your faction in their own file, or do you have to replace someone else's? Please email comments to [email protected] Matthew Adams |
Stefan Kiesewetter |
posted 05-16-99 03:13 PM ET
Nice! But I see problems. I play with And nothing is funny as lowering S.K. |
supervisor |
posted 05-19-99 04:35 AM ET
Anarchists DO NOT OPERATE at all! This is a goverment type when no power is reigning at all! The first true anarchists provided us with an interesting psychology of living: there could be only farms and that's it. If you want to create a goverment type to simulate this form of ruling, you'll have to ban money, police, morale (no troops can be built without goverment - there is a strong need for ierarchy), ban science (no scientists), ban mineral production(no workers, remember?), and, finally, ban goverment(this is achievable by chancelling the ability of contacts with other factions and council, too). You can than provide two talents and one drone to show the result of going into farming and secure your ecology at +3 (you're not producing anything). Don't forget that a try to enforce goverment will result in a civil war. I don't think that the nation that can be rightfully called "Anarchists"( I've described it) has a chance to survive at ALL. Thanks, Supervisor. |
manch |
posted 05-19-99 06:01 AM ET
I'm afraid you are totally wrong. You are obviously unable to conceive of a society running without a government... If the Anarchists were an important faction, the others would choose to communicate with them. Scientists could function in anarchy, maybe better, and there are two major historical examples of anarchist armies (both in this century). I'll post more details if you want, but I don't have time right now. Meanwhile, you might want to check out Matthew |
Al Gore Rythm |
posted 05-19-99 08:29 AM ET
I think what most Anarchists (and for that matter, Communists, Libertarians, Capitalists and just about any political faction) don't realize is that the average person just doesn't care. The average person wants a simple, undisturbed, happy life. They don't care about tyranny or freedom or other such noble ideals. They want a TV, a house, a wife and a steady job. End of story. Now, about the faction They seem pretty darn weak. One Talent per three citizens, +2 Probe, +1 Morale isn't so great in comparison to -2 Police, -1 Support and Zero Votes, as well as not being able to choose virtually any SE choice. Including the ones that would augment their strengths. |
Adam Gieseler |
posted 05-20-99 01:06 AM ET
It does seem a little weak . . . consider balancing the Fundamentalist, Power, and Thought Control penalties with impunity to Morale (for example). And Free Market should be allowed; many anarchists advocate unrestrained capitalism. |
manch |
posted 05-20-99 09:40 AM ET
>I think what most Anarchists (and for that >matter, Communists, Libertarians, >Capitalists and just about any political >faction) don't realize is that the average >person just doesn't care. The average person >wants a simple, undisturbed, happy life.
How about starting with 2 Probe Teams? Impunity to Morale sounds good - I'll add that. I suppose Fundamentalism could be allowed, it wouldn't be religious though, but an extreme fanatical type of anarchism. There are free-market anarchists, yes, but they are an extremely different creature from |
manch |
posted 05-20-99 09:54 AM ET
Here's the file (save as anarchy.txt), although the responses at the end are not original. #ANARCHY #BASES #WATERBASES #BLURB #DATALINKS1 #DATALINKS2 #FACTIONTRUCE "Fair enough. I shall order hostilities to cease." #FACTIONTREATY "A lofty goal, $TITLE4--I am with you."
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manch |
posted 05-24-99 02:24 PM ET
How about adding free Headquarters at every base, getting rid of the free tech, and adding or increasing a few more penalties? It makes sense for a decentralised federation. Matthew |
dinoman |
posted 06-09-99 04:45 PM ET
The anarchists sound OK, although I think you should get rid of the Free Market Penalties. Oh, and heres the txt for a faction I created that is a little like the Anarchists; The Hacker Alliance #HACK #BASES #WATERBASES #BLURB #DATALINKS1 #DATALINKS2
"Very well, but do not provoke me further." #FACTIONTREATY "Of course. We must certainly strive to win freedom everywhere." # ; This line must remain at end of file |
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