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Author Topic:   Problems with ACedit
Kilroy posted 05-11-99 04:40 PM ET   Click Here to See the Profile for Kilroy   Click Here to Email Kilroy  
I was trying out my first custom faction, made with the ACedit program, and there was all sorts of weirdness going on. First off, half my citizens were talents. I didn't adjust any of the talent/drone settings, and yet my bases were brimming over with shiney happy people. I then loaded the 'standard' faction files with ACedit and they had the same talent/drone settings (a '1' in each field). I had some other problems. How do you adjust population limits? I looked at the Morgan file and the Peacekeeper file and they had the same settings. Also, does anyone know how to adjust the 'governor vote' setting? What does a -1 do? I set my faction to -1 and as far as I could tell, there wasn't much of a difference between that and the default (0).

This is a lot, I know and any help will be greatly appreciated.

Smeagol posted 05-11-99 05:13 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
OK, about half your citizens being talents. Every time you load a faction into the Acedit template, it automatically puts "1 talent for every 1 citizen" and "1 drone for every 1 citizen", so you have to make sure you fix this every time you use Acedit. To alter the max pop limits, put in a positive number to lower it (3 for Morgan), and a negative number to raise it (-2 for Lal).

When you load one faction, and then load another into the Acedit template, it will sometimes retain some attributes of the first faction you loaded, so make sure you fix this as well.

About the votes-- it doesn't seem you can alter that too much other than doubling the amount, tripling it, etc. You certainly can't give yourself negative votes, so any neg # should just give you 0 votes.

Hope this helps.

MajiK6pt5 posted 05-15-99 02:52 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
what if you put a 2 in the drone field? would it make 1 drone for every 2 citizens or 2 drones for every 1 citizen?
WyldKarde posted 05-15-99 04:59 PM ET     Click Here to See the Profile for WyldKarde  Click Here to Email WyldKarde     
Just a thought.. what if you set the votes field to 0.5? If the game accepts non-integer values there that should give you half the number of votes.
Kilroy posted 05-15-99 05:14 PM ET     Click Here to See the Profile for Kilroy  Click Here to Email Kilroy     
I've tried putting decimals in the 'vote multiplier' field. It won't take. As I said, the -1 has no discernable effect. However, If someone could tell me exactly how votes are tallied, I could crunch some numbers I figure out for sure.

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