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Author Topic:   New Faction: The Brainwashed
The Hawk posted 05-08-99 08:58 AM ET   Click Here to See the Profile for The Hawk   Click Here to Email The Hawk  
-2 economy
-2 research
+2 moral
+2 support
+1 industry
The Hawk posted 05-08-99 09:07 AM ET     Click Here to See the Profile for The Hawk  Click Here to Email The Hawk     
Is it unbalanced?
This is the first faction i've made, so there can be some slight problems...
JohnIII posted 05-08-99 09:37 AM ET     Click Here to See the Profile for JohnIII  Click Here to Email JohnIII     
Er... Social Engineering ans Special Bonuses?
The Hawk posted 05-08-99 10:41 AM ET     Click Here to See the Profile for The Hawk  Click Here to Email The Hawk     
Oh, sorry
no democracy
free punishment sphere to each base
-50% votes in council
eNo posted 05-08-99 11:57 AM ET     Click Here to See the Profile for eNo  Click Here to Email eNo     
Two problems I see:

These faction worse than the Beleiver in research. -2 Research plus Punishment Sphere which halves whatever they already get.

I saw a discussion of this earlier and it seems that the 50% votes is hard to implement.

The Hawk posted 05-08-99 01:06 PM ET     Click Here to See the Profile for The Hawk  Click Here to Email The Hawk     
OK
scrach the -50% votes
what should i do with the tech thing? would changing the -2 techto -1 tech be fine?
High Priest posted 05-09-99 12:34 AM ET     Click Here to See the Profile for High Priest    
Hawk:
First, ditch the punishment spheres. Instead, give the faction one talent every four citizens, and a +2 police rating instead of the morale. The -50% votes would definately need to stay if it is possible (if you succeed, tell me how). If it doesn't work I'd probably give them a -2 planet or probe rating. (I'm not taking the probe thing from Miriam, but from the Genejack's effect on mind control).
The Hawk posted 05-09-99 11:31 AM ET     Click Here to See the Profile for The Hawk  Click Here to Email The Hawk     
I don't think brainwashed people are ery talented. is it OK like this?
-2 economy
-2 research
+2 police
+2 support
+1 industry
no democracy
-50% votes in council or -2 planet

Ill see if it is possible to make -50% votes. Once I find out ill post it here

The Hawk posted 05-09-99 01:02 PM ET     Click Here to See the Profile for The Hawk  Click Here to Email The Hawk     
After some testing I came to the conclusion that it is impossible to have -50% votes. If some one knows how to PLEASE tell me how.
At this time the Brain Washed faction has:
-2 economy
-2 research
+2 police
+2 support
+1 industry
-2probe or -2 planet
no democracy

Is this good now?

High Priest posted 05-09-99 05:29 PM ET     Click Here to See the Profile for High Priest    
Yah- you're probably right about the talents. What's their first tech, though? You might also think of pulling a Miriam, no tech before 2110.
High Priest posted 05-09-99 05:37 PM ET     Click Here to See the Profile for High Priest    
You definately need to play test it though. With this much imbalance you could find games nearly impossible, or way too easy. If it is too hard, I would pprobably add a rec commons to each base automatically to help kill early drones. If it is too easy, I would add an extre -2 efficiency (too much narrow thinking creates beauracracy). You would probably have to penalize the faction a bit more in the Research and maybe Economy ratings (and definately no research before 2110), but if it is too hard, and you dislike the thought of a Rec Commons, you might try for a free Research Hospital in each base (Surgically altering drone effects for mindless citizens).

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