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Author Topic:   New Faction -- The Centauri Republic
MajiK6pt5 posted 05-02-99 02:50 PM ET   Click Here to See the Profile for MajiK6pt5   Click Here to Email MajiK6pt5  
Would this make a balanced faction?
(I'm kind of a newbie at this)
+1 Research
+1 Industry
-2 Police
Free Rec. Commons at each base
Can't use Thought Control (and maybe not Police State)
Double Votes in Council

They are trying to make AC a habitable place for humans, and to build a good society there. They are humanitarian and diplomatic (they replace the PK). They will not go to war unless provoked...etc.

Schoop posted 05-02-99 03:31 PM ET     Click Here to See the Profile for Schoop  Click Here to Email Schoop     
NO problems as far as I can see... Maybe even a bit underpowered. -2 police could be a massive hindrance, but playtest it first.

Oh yeah, and you may wish to change the name, unless you mean the Peacock-haired aliens from Babylon 5

Smeagol posted 05-02-99 04:19 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
I disagree. They are significantly overpowered, with no real hindrances. -2 police is no big deal at all, unless you have additional drones (like the UoP). A decent allocation of psych along with psych and drone facilities will solve that problem easily. I'll admit that early in the game on transcend level they might have a bit of a problem, but starting with rec commons is a huge boost, especially for early expansion. With +1 research and +1 industy they have a nice advantage in 2 of the most important attributes, and then you throw in the doubled votes and you have a faction that is way too powerful. You need much larger penalties than -2 police to justify all those bonuses.

Kill the doubled votes and then you have a start, and maybe throw out the rec commons as well.

Schoop posted 05-02-99 06:01 PM ET     Click Here to See the Profile for Schoop  Click Here to Email Schoop     
Oh, jeez, I didn't see the doubled votes.
Yeah, now I agree with Smeagol. Kill those, and make them unable to use Police State for sure. Then it should be fine.
Koshko posted 05-02-99 09:46 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
Of all of the Faction ideas I read, this one fit my personal style the most.

+1 Industry (yes)
+1 Research (yes)
-2 Police (yes)
Starting Tech:Social Phyche/Free Rec Common (yes depending)
No Police State (yes)
No Thought Control (No, mind control can be effective nonviolent tactic)
Double Votes (too much, maybe just +50%)

As is, I think it might be more balanced if you have -1 Growth as well. If they are spending all thier time Researching and Building, they probably aren't doing much at home.

Just a thought
How about adding +1 Effeciency and dropping the Rec Commons as well?

Koshko posted 05-02-99 11:12 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
On second thought -1 Growth wouldn't be good. You won't be able to take Green unless you also take Democracy. +1 Efficiency instead of Rec Commons still seems OK though.
Smeagol posted 05-03-99 12:21 AM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Efficiency bonuses are a lot more critical than you are making them to be.

The -2 police just barely balances out the +1 research and +1 industry (if it even does). To give them more than this is too much, unless you give them an additional penalty.

MajiK6pt5 posted 05-03-99 05:28 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
Thanks for all the suggestions.

Koshko:
I have to have the rec. commons because otherwise I wouldn't be able to go to war at all (too many drones; and I don't want to be COMPLETELY pacifist, I want to be able to use force if I'm pressed).

And I don't want to be able to use Thought Control because The Centauri Republic (why should I change the name?) is a democratic nation (two of my default bases are Orwellton and Aldous).

--

Smeagol: (After playing UoP for a while, I kind of got used to inefficiency, and didn't think much of it.)

Can I really make 150% votes in council instead of my 200%? I mean, what if you have an odd #, then what does the game do???
Also, how do I make it not be able to use either Police State or Thought Control???

I tested this on a tiny world (don't want to spend a lot of time testing) and was winning significantly (probably because of the dbl. votes). Maybe because I wasn't at war with anyone and most others were...
anyway, the game crashed and the last autobackup was 20 yrs. behind...


JT 3 posted 05-03-99 05:56 PM ET     Click Here to See the Profile for JT 3    
Dang! Don't you just _hate_ when that happens?
Koshko posted 05-03-99 11:32 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
It doesn't seem to be possible to have more than one aversion. Use Police State. In my opinion anyway, I don't think you should limit Future Society. They come so far in the game, it wouldn't have much effect.

The Empath Guild gives +50% to votes (which would cause fractions in odd numbers), so I assume that it wouldn't hurt having 1.5 as a Vote Modifier instead of 2.

Koshko posted 05-03-99 11:41 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
+1 Efficiency would be too good.

An interesting idea would be to have that +1 Efficiency and No Rec Commons. You'll be giving much more to them with the Efficiency, but you'll be taking much away by having No Rec Commons.

seth5454 posted 05-04-99 04:03 PM ET     Click Here to See the Profile for seth5454  Click Here to Email seth5454     
why not take away the double votes and +1 research and have +2 support, no other faction has a positive support increase just a negative support?
MajiK6pt5 posted 05-04-99 06:30 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
thanks for the ideas all...
umm...well I don't think that you can disable multiple SE's...so I guess that I'll disable Police State, and vow not to use Though Control!
I don't think that you can get 1.5x the votes, either, because you can't in ACEdit, and I tried manually editing the file, and in the game, I didn't have any more votes than normal (1x). Maybe it just reads the first 2 digits (1.).
--
I don't think that I can get rid of the Rec. Commons because then I'll have major drone problems with my Police being at -2, and unable to use either Police State or Thought Control (by the way, my nation is a democracy and thought control is not something that would fit under that category).
--
I think that research is THE or one of the most important aspects of the game. I'd rather have the +1 Research than +2 Industry (what would you use it to build if you have no tech?).
--
Since my nation is also very diplomatic, I think that I should get the 2x votes. On the other hand I agree that it might make me more powerful...
any suggestions?
Smeagol posted 05-04-99 09:17 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
What bonuses and penalties does this faction have now? Give me the specs.

I think if you give them doubled votes, then another penalty is in order. Don't base it at all on what the PKs have, because they are overpowered as it is.

MajiK6pt5 posted 05-15-99 02:48 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
Specs:
+1 Industry
+1 Research
-2 Police
Starting Tech: Social Psych
free rec. commons at each base
can't use police state (and I vow not to use Thought Control)

I am almost done playing a game with them ona normal size world, and I think that they are a little overpowered. Maybe it was the doubled planetary council votes, but maybe they need another negative.

High Priest posted 05-15-99 06:35 PM ET     Click Here to See the Profile for High Priest    
Seth, UoP has positive support rating.

Oh, and Maj:
Maybe ditch the negative police rating and instead give them an extra drone very 4 citizens? They still seem a bit overpowered. (of course they'd be very similar to the UoP.

High Priest

seth5454 posted 05-15-99 07:30 PM ET     Click Here to See the Profile for seth5454  Click Here to Email seth5454     
High Priest, UoP doesnt have a positive support rating in my manual or in the game.
MajiK6pt5 posted 05-16-99 01:13 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
how about if I add -1 Support

H. priest: I don't want to have a lot of drones, but I don't want easy ways of controlling them if I do have them. The CR is basically peaceloving, therefore we don't need a high support rating.

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