Author
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Topic: New Faction -- The Centauri Republic
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MajiK6pt5 |
posted 05-02-99 02:50 PM ET
Would this make a balanced faction? (I'm kind of a newbie at this) +1 Research +1 Industry -2 Police Free Rec. Commons at each base Can't use Thought Control (and maybe not Police State) Double Votes in CouncilThey are trying to make AC a habitable place for humans, and to build a good society there. They are humanitarian and diplomatic (they replace the PK). They will not go to war unless provoked...etc.
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Schoop
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posted 05-02-99 03:31 PM ET
NO problems as far as I can see... Maybe even a bit underpowered. -2 police could be a massive hindrance, but playtest it first.Oh yeah, and you may wish to change the name, unless you mean the Peacock-haired aliens from Babylon 5 |
Smeagol
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posted 05-02-99 04:19 PM ET
I disagree. They are significantly overpowered, with no real hindrances. -2 police is no big deal at all, unless you have additional drones (like the UoP). A decent allocation of psych along with psych and drone facilities will solve that problem easily. I'll admit that early in the game on transcend level they might have a bit of a problem, but starting with rec commons is a huge boost, especially for early expansion. With +1 research and +1 industy they have a nice advantage in 2 of the most important attributes, and then you throw in the doubled votes and you have a faction that is way too powerful. You need much larger penalties than -2 police to justify all those bonuses.Kill the doubled votes and then you have a start, and maybe throw out the rec commons as well. |
Schoop
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posted 05-02-99 06:01 PM ET
Oh, jeez, I didn't see the doubled votes. Yeah, now I agree with Smeagol. Kill those, and make them unable to use Police State for sure. Then it should be fine. |
Koshko
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posted 05-02-99 09:46 PM ET
Of all of the Faction ideas I read, this one fit my personal style the most.+1 Industry (yes) +1 Research (yes) -2 Police (yes) Starting Tech:Social Phyche/Free Rec Common (yes depending) No Police State (yes) No Thought Control (No, mind control can be effective nonviolent tactic) Double Votes (too much, maybe just +50%) As is, I think it might be more balanced if you have -1 Growth as well. If they are spending all thier time Researching and Building, they probably aren't doing much at home. Just a thought How about adding +1 Effeciency and dropping the Rec Commons as well?
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Koshko
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posted 05-02-99 11:12 PM ET
On second thought -1 Growth wouldn't be good. You won't be able to take Green unless you also take Democracy. +1 Efficiency instead of Rec Commons still seems OK though. |
Smeagol
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posted 05-03-99 12:21 AM ET
Efficiency bonuses are a lot more critical than you are making them to be. The -2 police just barely balances out the +1 research and +1 industry (if it even does). To give them more than this is too much, unless you give them an additional penalty. |
MajiK6pt5
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posted 05-03-99 05:28 PM ET
Thanks for all the suggestions.Koshko: I have to have the rec. commons because otherwise I wouldn't be able to go to war at all (too many drones; and I don't want to be COMPLETELY pacifist, I want to be able to use force if I'm pressed). And I don't want to be able to use Thought Control because The Centauri Republic (why should I change the name?) is a democratic nation (two of my default bases are Orwellton and Aldous). -- Smeagol: (After playing UoP for a while, I kind of got used to inefficiency, and didn't think much of it.) Can I really make 150% votes in council instead of my 200%? I mean, what if you have an odd #, then what does the game do??? Also, how do I make it not be able to use either Police State or Thought Control??? I tested this on a tiny world (don't want to spend a lot of time testing) and was winning significantly (probably because of the dbl. votes). Maybe because I wasn't at war with anyone and most others were... anyway, the game crashed and the last autobackup was 20 yrs. behind...
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JT 3
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posted 05-03-99 05:56 PM ET
Dang! Don't you just _hate_ when that happens? |
Koshko
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posted 05-03-99 11:32 PM ET
It doesn't seem to be possible to have more than one aversion. Use Police State. In my opinion anyway, I don't think you should limit Future Society. They come so far in the game, it wouldn't have much effect.The Empath Guild gives +50% to votes (which would cause fractions in odd numbers), so I assume that it wouldn't hurt having 1.5 as a Vote Modifier instead of 2. |
Koshko
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posted 05-03-99 11:41 PM ET
+1 Efficiency would be too good.An interesting idea would be to have that +1 Efficiency and No Rec Commons. You'll be giving much more to them with the Efficiency, but you'll be taking much away by having No Rec Commons. |
seth5454
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posted 05-04-99 04:03 PM ET
why not take away the double votes and +1 research and have +2 support, no other faction has a positive support increase just a negative support? |
MajiK6pt5
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posted 05-04-99 06:30 PM ET
thanks for the ideas all... umm...well I don't think that you can disable multiple SE's...so I guess that I'll disable Police State, and vow not to use Though Control! I don't think that you can get 1.5x the votes, either, because you can't in ACEdit, and I tried manually editing the file, and in the game, I didn't have any more votes than normal (1x). Maybe it just reads the first 2 digits (1.). -- I don't think that I can get rid of the Rec. Commons because then I'll have major drone problems with my Police being at -2, and unable to use either Police State or Thought Control (by the way, my nation is a democracy and thought control is not something that would fit under that category). -- I think that research is THE or one of the most important aspects of the game. I'd rather have the +1 Research than +2 Industry (what would you use it to build if you have no tech?). -- Since my nation is also very diplomatic, I think that I should get the 2x votes. On the other hand I agree that it might make me more powerful... any suggestions? |
Smeagol
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posted 05-04-99 09:17 PM ET
What bonuses and penalties does this faction have now? Give me the specs. I think if you give them doubled votes, then another penalty is in order. Don't base it at all on what the PKs have, because they are overpowered as it is. |
MajiK6pt5
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posted 05-15-99 02:48 PM ET
Specs: +1 Industry +1 Research -2 Police Starting Tech: Social Psych free rec. commons at each base can't use police state (and I vow not to use Thought Control)I am almost done playing a game with them ona normal size world, and I think that they are a little overpowered. Maybe it was the doubled planetary council votes, but maybe they need another negative. |
High Priest
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posted 05-15-99 06:35 PM ET
Seth, UoP has positive support rating.Oh, and Maj: Maybe ditch the negative police rating and instead give them an extra drone very 4 citizens? They still seem a bit overpowered. (of course they'd be very similar to the UoP. High Priest |
seth5454
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posted 05-15-99 07:30 PM ET
High Priest, UoP doesnt have a positive support rating in my manual or in the game. |
MajiK6pt5
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posted 05-16-99 01:13 PM ET
how about if I add -1 Support H. priest: I don't want to have a lot of drones, but I don't want easy ways of controlling them if I do have them. The CR is basically peaceloving, therefore we don't need a high support rating. |