Alpha Centauri Forums
  The Factions
  New Faction: The Angry Mob

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   New Faction: The Angry Mob
eNo posted 04-26-99 10:47 PM ET   Click Here to See the Profile for eNo   Click Here to Email eNo  
+4 Growth - A mob needs lots of people
+3 Support - They have lots of people to man and build an army
-2 Efficieny - Hard to design streamlined infrastructure to accomodate large populations
-1 Industry - Resources diverted for housing projects
Double negative Planet effects - people need space to live
Facilty - Hab Complex


I'm thinking about changin the -1 Industry to :-2 Morale - leaders prefer "cannon fodder" strategy, don't bother with extensive training

Al Gore Rythm posted 04-27-99 07:05 PM ET     Click Here to See the Profile for Al Gore Rythm    
I'm sorry, the Shakespeare's Faction wasn't all that imbalanced. But this one is just SCREAMING imbalance.

All I have to do in this set up is kick into Democracy and I INSTANTLY go into Pop Boom. And I will still have +1 Support! Efficency, Shemficcency, In fourteen turns all my cities will be at max size. I won't need that many in such a short period oftime.

Furthermore, Democracy will negate the efficency hit. Which leaves me with these stats:

+6 Growth (Pop Boom)
+1 Support (2/3 units free, unsure)
0 Efficency (not a big deal early on)
-1 Industry (-10% industry)
Free Hab.

Who cares about double planet effects? There is only one SE choice that has a planet hit anyway.

So, cut down the growth and prevent them from using either Planned or Demo. Preferably Demo because it augments their strengths, negates one weakness and its only weakness is cushioned by the Mob's strength.

Then shave a little off the Support bonus.

If you want to keep the advantages, you're going to really have to ante-up the hits. Perhaps a double efficency hit instead of a double planet hit in SE choices. This will make using the very powerful (for them) Police State or Planned be a tough call to make.

eNo posted 04-27-99 10:15 PM ET     Click Here to See the Profile for eNo  Click Here to Email eNo     
I'm pretty bad with faction balancin ain't I? I can never see these little things.

+4 Growth - A mob needs lots of people
+3 Support - They have lots of people to man and build an army
-2 Efficieny - Hard to design streamlined infrastructure to accomodate large populations
-2 Morale - leaders prefer "cannon fodder" strategy, don't bother with extensive training
Double negative Planet effects - people need space to live
Facilty - Hab Complex
Aversion: Democracy

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.