Author
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Topic: New Faction: Builders
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eNo |
posted 04-25-99 01:01 AM ET
+2 Industry - Building stuff is fun for the citizens -1 Planet - massive industry -2 Morale - Citizens rather build than fight +1 Minerals from fungus - Resourceful
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JT 3
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posted 04-27-99 07:52 PM ET
A little weak. I mean, the fungus is nice, but even with the +1 minerals, you just don't use fungus until late game.Try +1 Economy(lots of the building are for companies) Just to make it fair, add -1 Support(Minerals diverted to building). |
eNo
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posted 04-28-99 04:39 PM ET
I finally made a faction that's on the weak side! Woohoo! You can't have more than 4 SE choices if you want the abilities to look right in the SE window.+1 Minerals AND +1 Energy instead? |
JT 3
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posted 04-28-99 04:53 PM ET
Yeah, except that might make them too powerful. I don't think so, though, if you add the -1 support. |
The New Guy
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posted 04-30-99 04:18 PM ET
I agree with JT 3, add the -1 support, and they should be fair enough. Other than that, they sound pretty good. |
eNo
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posted 05-01-99 11:27 AM ET
+2 Industry - Building stuff is fun for the citizens -1 Planet - massive industry -2 Morale - Citizens rather build than fight -1 Support - Same as above +1 Minerals from fungus - Resourceful +1 Energy from fungus - Same as above |
Smeagol
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posted 05-01-99 02:52 PM ET
They should not be able to use the Power SE choice. It would be a poor choice, anyway. I think this faction is still weak-- sure you can build lots of stuff, but what then? Your army is going to suffer from that massive morale hit, and it's not as if you have any research or growth advantage that will save you. Why would you play this faction over the hive, who have the +2 industry AND +3 growth just from choosing Planned economics? Unless you're looking to make things hard on yourself... |
eNo
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posted 05-01-99 05:16 PM ET
Okay...I'll increase the Morale rating to -1. |