Author
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Topic: probe teams
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Atombomb |
posted 04-21-99 04:40 PM ET
I found the best way to thwart enemy probe team actions is to have one base in your empire literally crank a thousand of them, and distribute all of them in your outer edge cities (4 or 5 is decent, but you can always have more). Since they do not require minerals to maintain you can virtually crank these beauties forever. It is also useful to up their morale by performing a few operations occassionally. The idea is to keep enough in your base so that enemy probe teams can come through and attack, possibly winning (especially if you are university) but the next turn you can procede to blow the probe away with any sort of conventional military (I prefer sticking a cheap 1 attack clean copter in every base, then sniping down reams of probe teams that sit helplessly outside the city). This is a great strategy any time you are facing the believers, and also nice for any other faction. If an enemy player infiltrates your datalinks it can be a real killer....that action tells SO much about you, its to the point of absurdity. Comments?
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JT 3
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posted 04-21-99 05:52 PM ET
Actually, the best way to stop probe teams is to build the H-S Algorithm. |
Ghost
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posted 04-21-99 08:11 PM ET
Well, I suppose thats one take. However, the HSA is only useful as a defensive measure, while probe teams can be used offensively. If someone is parked outside your base with rover or infantry squad and is going to attack next turn, the HSA really doesn't, but a probe team solves the problem rather neatly. Generally speaking, I find that the best path I have to probe protection is to dominate my continent and then pump out probe ships. They are good for probe defense, quite quick, and nasty at stealing tech... and since there are no "territories" in water, if you accompany a couple of probe ships with a single decent fighting vessel you can protect them from enemy ships and slam an enemy with several probes in succession (datalinks, drone riots, mind control is one combo... best to simply use datalinks and then check if there is a better sea base to grab then the one you're at)--Ghost |
Ghost
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posted 04-21-99 08:12 PM ET
doesn't help, that is... |