Author
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Topic: Drone riot blues...
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CstmmagEK |
posted 08-30-99 12:44 PM ET
I have one or two cities that seem to be what I've dubbed as Drone Riot Central it gets annoying when production is halted because the stinkin drones. The drones even took over one city and changed allegiance to the Gaians(whom I crushed shortly there after due to vendetta). Anyway, aside from keeping combat units in the city, nerve stapling and punishment spheres, are there any "speedier" ways to deal with the drones? Thanks for any helpJim
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Schoop
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posted 08-30-99 12:48 PM ET
Figure out which square is your LEAST productive one. Stop work in that square, making the worker there a doctor/empath/transcendi (depending on your tech level.) Are there now at least an equal number of talents to drones? If not, repeat this process. Hiking up the Psych level on the S.E. screen doesn't hurt, either. |
Schoop
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posted 08-30-99 12:50 PM ET
I assume, of course, that you've already built Rec Commons, Holo Theatres, and whatnot in the base... |
CstmmagEK
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posted 08-30-99 01:02 PM ET
Yep, got the rec commons, holo theatre, etc. built. I usually keep my psych around 10% so I don't damage my research and eco too badly. If this helps I do play the Spartans. I've started playing the UoP, but seem to have bigger problems with the drones.Jim |
OldCodger
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posted 08-30-99 03:02 PM ET
I can relate to this topic! I'm currently playing at Librarian level (can't quite get over the "hump" to Thinker yet), but the problem seems to get worse the higher the level. I have conquered cities (usually Hive cities) that have populations of five drones and *NO* workers or anything else. Here are some things that work.1. When you conquer a city with a large number of drones, immediately build a Punishment Sphere. It will cost you 400 energy credits but is guaranteed to cure a whole bunch of bad attitude. 2. Change workers to doctors, empaths, or transcendi. Somebody has already pointed out how to do this earlier. 3. Nerve staple the rioters. There are consquences for this action. If you nerve staple a conquered city's population, you will get 10 years of trading sanctions and the faction that perviously owned the city will never ever surrender to you. The 10 years is cumulative by the way. I once racked up 170 years of sanctions in one game. Also, nerve stapling won't work if you do it repeatedly to a city. Eventually it will fail. 4. Give the city to one of your allies or one of the other factions. They seem to like that and it makes your problem their problem. 5. Starve it down. Click on the drones and change them to doctors, empaths, etc. until the number of drones is less than the number of these "gifted" citizens. Check your nutrient production. If it goes to "hunger", just let the city starve to reduce population. I've never had a city change faction doing this, but you might want to keep a few military units around to reconquer it just in case. I've tried all these techniques and they seem to work.
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CstmmagEK
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posted 08-30-99 03:33 PM ET
Cool...I wish I had SMAC on my 'puter at work so I could put these tips to work. I'll have to print them out. I have learned that giving away a "drone city" is a good way of giving someone else your problems. Jim |
Natguy
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posted 08-30-99 05:21 PM ET
I have a feeling if you had SMAC on your computer at work you'd quickly have a lot more time to play SMAC at home. |
NoviceCEO
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posted 08-30-99 05:38 PM ET
Captured bases actually have a higher number of drones, many times *only* drones. Keep in mind that. Giving it as gift to another faction might be a good option if you think that the base you captured is a waste. That's even more effective in the following situations: when the faction you donate the capt. base is your pact brother, that has surrended to you, and giving him a couple of new bases will keep him strong and quite at your side and will increase your commerce profit. By they way, the old owner of that base won't be able to reconquer that base unless he pronounces vendetta to your allie too. |