Author
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Topic: fungus
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Mick182 |
posted 07-30-99 05:07 PM ET
I've won a couple of times, but this time I'm going for the Ascent to Transcendence. This time, I've tried to leave the fungus alone as much as possible, so as not to get the planet mind ticked at me. I've reached the part in the game where grid squares I've terraformed keep turning into fungus, and dozens of mind worm boils pop up and attack my bases. Is there anything I can do about this? Should I leave the fungus alone, or should I send my formers to remove all fungus possible? Any help would be appreciated.
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Beta1
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posted 07-30-99 05:14 PM ET
2 important things:1: build tree farm AND hybrid forest. These remove all ecodamage due to terraforming when both built. 2: Dont build small bases that produce ridiculous amounts of minerals. Instead by late game concentrate on energy and just buy everything. 3: If you must have high mineral production get the facilities then get temple of planet,centarui preserve. beta-1 Was not expecting the spanish inquisition |
Beta1
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posted 07-30-99 05:15 PM ET
Oh yeah and to actaully answer the question:CLEAR ALL THE FUNGUS AND KILL ALL THE WORMS |
Koshko
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posted 07-31-99 12:50 AM ET
Before you Transcend up your defenses a bit. Keep your Planet rating up. Destroying the fungus isn't absolutely necessary. It does help though. |
sandworm
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posted 07-31-99 02:35 PM ET
1-1-3 empath hovertanks, a fistful of 'em is all you need if your empire is connected by mag tubes - if it's broken up, a few empath drop hovertanks might do the trick (or put a single psi gate on each landmass and one in each sea city)The Pholus mutagen SP, centauri preserves and temples of planet can all reduce ecodamage throughout your empire, but tree farms and hybrid forests are the best (IMO). |
Johnny V
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posted 08-02-99 08:56 AM ET
I'm not an expert, but I don't think removing fungus angers planet, even though logically you would think it would. I've played games without having much problems with mind worms. In those games I removed all the fungus around my bases, I planted forests everywhere, I had forest and hybrid forest at all my bases, and eco-damage 0 at all bases. The first game I transcended I was the Gaians. I had a green economy, didn't clear fungus, and a high planet rating, forget the mindworms, the polar caps melted. I figure that was because of boreholes, planet seems to hate boreholes. I'm pretty sure there is a direct relation between mineral production and planet's anger. Anyway I think you can clear fungus to your heart's desire. Better get eco-damage down or the polar-caps will melt. Whenever that happens to me first the game raised sunspot activity so I can't have the UN put up a solar shade. |
Beta1
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posted 08-02-99 12:40 PM ET
Building boreholes does anger planet BUT if you have tree farm/hybrid forest this removes all ecodamage due to terraforming. In yourcase its more likely that ecodamage from some other, less eco aware faction (probably the hive) caused the ice caps to melt - remember your not the only faction out there. |
TheScientist
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posted 08-02-99 01:45 PM ET
AI factions don't have any eco-damage. The melt was probably because of a high mineral production. If you have many boreholes (each producing 6 minerals) you normally can't avoid eco-damage.If I try to win by transcendence, I prepare to build the AtT in 3-4 turns after I completed the VoP. |
Plato90s
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posted 08-02-99 02:03 PM ET
The AI factions do generate eco-damage. They get attacked by spontaneous fungus explosions, and AI pollution can lead to global warming. |