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Author Topic:   Aren't Peacekeeper's the Best?
itdoesntfit posted 07-13-99 06:42 PM ET   Click Here to See the Profile for itdoesntfit  

I like Peacekeeper's with the Human Genome project, combined with Democracy/Green/Wealth/Cybernetic gives me golden age for every city size three cities. It also allows me to declare lots a war. I also always get to be planet governor because I always build at least 60 cities. This also allows me to build tons of units without the worry of drone riots and nerve stampling atrocities. To me this is the best combination for any level!
Krushala posted 07-13-99 10:26 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
60 cities! what the hell you need that many for. Some people can transcend in less than 200 years with 10 peacekeeper bases. Not me though, I'm working on it. But the peacekeepers are now my favourite faction. I used to like morgan but I can't stand their base limits anymore. It really holds me back on the higher levels.
itdoesntfit posted 07-14-99 12:09 AM ET     Click Here to See the Profile for itdoesntfit    
How on earth do you control ecological disasters?
Alkis posted 07-14-99 12:24 AM ET     Click Here to See the Profile for Alkis  Click Here to Email Alkis     
The PKs are good, but for a quick conquest game the Hive or the Spartans are better

The PKs are good, but for a quick Transendence victory the Spartans (again) or the UoP are better

The PKs however are good for an easy game, even on Transcend level.

And, of course, you don't need 60 bases for any kind of victory.

itdoesntfit posted 07-14-99 12:58 AM ET     Click Here to See the Profile for itdoesntfit    
Why do you people hate high population?
rtoledo7 posted 07-14-99 01:04 AM ET     Click Here to See the Profile for rtoledo7  Click Here to Email rtoledo7     
I personally dislike too many cities because I like to do most of my city government. I hate the comp governors.
Hamlet posted 07-14-99 06:05 AM ET     Click Here to See the Profile for Hamlet  Click Here to Email Hamlet     
I love the Peacekeepers but theoretically you don't want to have too many cities. That sucks you into the seedy depths of having to micromanage your bases to make sure that the governors don't start on a half assed job.

PKs are the best for the simple reason that you are stable and large enough to field and support a large army. Usually, you can keep up in tech too. On Thinker and Librarian games I can generally stay ahead or at least near to the UoP.

Walk with Lal people

mindwormh8er posted 07-14-99 03:47 PM ET     Click Here to See the Profile for mindwormh8er    
The Peackeepers suck big
metalhead posted 07-14-99 04:15 PM ET     Click Here to See the Profile for metalhead  Click Here to Email metalhead     
I think the peace keepers suck!!! Is all they ever do is try to hold up the U.N. charter!! There military is just about the weakes one around too!!
ErisDiscordia5 posted 07-14-99 04:27 PM ET     Click Here to See the Profile for ErisDiscordia5  Click Here to Email ErisDiscordia5     
You must have been playing against that *other* Peacekeeper faction -- their good twin. The one on my Morganites game systematically liquidated the Hive, then proceeded to work on me. Pretty "peaceful" -- that's Transcend for you...
itdoesntfit posted 07-14-99 04:58 PM ET     Click Here to See the Profile for itdoesntfit    
Your both fools! It's much easier to bring a large army for the Peacekeeper's than it is for the Believers! The Peacekeeper's, if you play the game, can destroy Miriam. And plus, I'm always Peacekeeper's and I always repeal the U.N. Charter.
Krushala posted 07-14-99 05:33 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
that's only because they have been playing against the ai peacekeepers which suck. It's nice not having to deal with lal when I am lal. If you like that many bases go with it. It's just that the peacekeepers only drawback is efficiency. With that many cities you are making their drawback worse. Of course green economy will help with this. But you are still losing a lot of energy to inefficiency.

Peacekeepers are the one faction that can have a few cities and still outreasearch anyone else due to their higher hab limit. Morgan must build quite a few cities if he ever want to get planetary governor.

warmachine posted 07-14-99 06:37 PM ET     Click Here to See the Profile for warmachine  Click Here to Email warmachine     
I reckon too many people disregard the PKs because of the word 'peace'. These people forget how the peace is kept. Force. Those who desire peace must prepare for war.

The high population, for me, means high productivity leading to bigger and better armies.

Peace through superior firepower!

Matthew Greet

itdoesntfit posted 07-14-99 10:18 PM ET     Click Here to See the Profile for itdoesntfit    
I agree with warmachine. He's exactly right. The *Peace* keeper's should be regarded as the best. Which is why I think the Pk's should lose that -1 effienciency.
Hamlet posted 07-15-99 05:48 AM ET     Click Here to See the Profile for Hamlet  Click Here to Email Hamlet     
More power to warmachine! You've managed to say what I wanted to without using the many unnecessary adjectives that I would feel compelled to use :-)

To those who say that they suck when you play against them...well...duh...
In case you didn't notice, the A isn't very I :-)

However, the-1 inefficieny should stay because...well...its one of the fundamental truths of life...the UN generates the most massive amount of paperwork known to man :-)
Second only to <insert your countrys government bureaucracy here>

Series II posted 07-27-99 10:45 AM ET     Click Here to See the Profile for Series II    
I just started a PK game and I am right next to the Monsoon Jungle. I build Human Genome real quick and I have Golden ages in most of my bases. If my calculations are correct I sould be able to maintain Golden ages from pop 3-5 in all my cities. That is real nice.

For some reason you do not get a Golden Age if ALL your population are talents.

You want to loose the PK -1 efficiency than just work a little for Golden ages.

Schoop posted 07-27-99 11:32 AM ET     Click Here to See the Profile for Schoop  Click Here to Email Schoop     
Peacekeeper army the weakest?? Hardly!!

My ratings: Morgan and Gaian are weakest, due to SE settings inherent in the faction.

PK, Univ, and Hive in the middle, with Univ and Hive having slight edge--Pks can't use Police State.

Believers and Spartans on top, due to morale and support boosts inherent in their SE settings.

Natguy posted 07-27-99 01:40 PM ET     Click Here to See the Profile for Natguy  Click Here to Email Natguy     
As I am reading these posts, I am reminded of a quote that I personally hold to be true: "Peace cannot be kept by force; it can only be achieved by understanding"
Albert Einstein

However, the Peacekeepers do tend to take the other view of keeping the peace: You aren't me, so you must die until all that is left is me. Then we'll have peace.

warmachine posted 07-27-99 06:27 PM ET     Click Here to See the Profile for warmachine  Click Here to Email warmachine     
When force is needed, it is a tragedy as harmony and understanding have broken down. Force is the wrong mechanism to restore it but it is the only thing stopping things getting any worse. It is also the only usuable diplomatic means against factions that don't want harmony or understanding. Like the Hive, Believers or Spartans.

Although the PK's can turn into rampaging hordes, any faction can do that. As the PK's tend to be Planetary Governer, I find I like to keep friends so you can veto any attempt to mess with the sea.

I also like the PKs as their greater productivity allows more diverse units. You are more likely to have the best defense against enemy forces. For example, aircraft against transports, speeders against infantry, artillery against artillery etc.

Matthew Greet

sandworm posted 07-28-99 10:23 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
I've only played the PK's once, but I've found all of the other factions unusually hostile. Does having the highest population cities make me into a target? I'm behind in tech, and money, but everyone (the four remaining, I took Yang out and Santiago wasted Deidre) is at Vendetta with me, and I've committed no atrocities. I have periodically bought truces, but no one will allow peace. Sucks to be governor when no one will trade with you.
Series II posted 07-28-99 11:00 PM ET     Click Here to See the Profile for Series II    
Sandworm, In my peace keeper game where I was right beside the monsoon jungle I have had a horrible time. I am way ahead in population and am twice as high on the bar graph as any other faction. THIS IS A BAD THING!!!!!! Everyone is at war with me. I do not have the military, tech or money of the others. I was fighting with lasers and they have missile launchers. I have just managed to get peace with the Spartans (the nearest faction to me) and framed the UOP so life is better, but you don't want to be the most overall powerful faction on the world to early.

A nice thing happened I mind controlled a missle infintry unit and than I could build those units, but not other missile units.

Another thing really pissed me off. I had just raised a Spartan city out of the ocean. I killed off all the defenders and than used a probe to get an item of research. That worked just like I expected. HOWEVER, I was planning on getting another piece of tech when I took over the defensless city, BUT NO. No free tech from a captured city if you probe it right before. I hate a nice plan like that not working becauce of a game feature/bug.

USARMY85 posted 07-29-99 03:27 AM ET     Click Here to See the Profile for USARMY85  Click Here to Email USARMY85     
The United States and PKs are very alike. The united states keeps peace around the world and it has one of the best armies in the world. ft it didnt have a big and powerful army it wouldnt do a very good job of keeping the peace.
sandworm posted 07-29-99 08:41 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Doesn't look like we're doing a good job "keeping peace" in Kosovo. We just changed who was doing the killing. Superpower supervised ethnic cleansing.

SeriesII - you just described exactly what I'm going through. Believe it or not Morgan is #2, which has never happened, and he mind controlled one of my cities on a peninsula. Rather than try to mind control it back right away I probed it for about ten years straight to catch up in tech - he had photon wall and chaos guns against my impact/plasma troops. I'm hoping to go on the offensive before he tries to corner the energy market. Maybe just holding the jungle (and ruins) adds to other factions hostility, too. My power bar was also twice the others (no longer), despite the huge lag in tech. The golden ages are a nice feature of the PKs, but the efficiency hit hurts. You need the extra citizens just to make up for the -1 inefficiency. Democratic, Planned, Power seems to be working well for me now, since everyone wants me dead no matter how much I kiss up.

This is the first time Morgan has ever been #2 in any of my games, I think its the Planetary Transit System that's helping him most. He's got size three sea cities all over the place.

Series II posted 07-29-99 12:49 PM ET     Click Here to See the Profile for Series II    
It would be nice to know what goes into the bar chart, but if I was designing it landmarks and SPs would part of how powerful a faction is.

Also, I think the computer factions switch to an expansion plan if they get the Planatary transit system.

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