posted 07-14-99 12:27 AM ET
It's rare that I find myself in such a bad situation that only one faction will pact with or support me - especially as the Peacekeepers.In my previous game (version 4, Thinker), I was Sister Indira of the Peacekeepers, and my neighbor Deirdre hated me from the beginning although I was Green. She launched several missiles without warning or provocation and invaded my land.
OTOH, Morgan loved me even though I was Green.
Diplomacy in SMAC requires experience - you gradually learn how much to give, how hard you can push, and how to manipulate the other factions.
Subsequently, I pounded Deirdre until she had only two sea bases, and one landbased mindworm. She tried to tough it out, thinking her worm could recover a land base, but when I outfitted an Empath Rover she surrendered, apparently realising that her worm would now be useless.
I was a Democracy and became number one in the overal rankings. The Believers, who were number two and therefore would normally despise me totally, were being simultaneously attacked by the Spartans (moderately strong) and Hive, and pleaded for my help, offering Pact plus several hundred Energy. I was very surprised but delighted, and set about smashing the Spartans into submission, and retaking bases that the Hive had won from the Believers. I then handed those bases to Deirdre, who was Pacted with Miriam. Deirdre immediately declared Vendetta against Miriam!
So the Believers' main friend became me, and they never tried to impose their system of government on my faction, I suppose because I was much too useful to them as an ally, and they didn't want me as an enemy. This was refreshingly rational.
(Hmm, I'm beginning to think that the ladies in SMAC 4.0 are more comfortable negotiating with a powerful leader of their own gender. I wonder whether that has been coded in?)
In the end, I called for a vote for Supreme Leader, when the PKs, Believers and Hive were all still of similar military power, and everyone voted for me, except the Hive. (You wouldn't really expect the Hive and Peacekeepers to get along, as their favorite systems of government are anathema to each other.)
Against the other two major powers, Yang must have decided that discretion was the better part of valor, as he accepted the vote.
How did I keep balance between the other competing interests, for example the Believers and my second Pact partner (after Morgan), the University? It's important when you gain valuable Treaties or Pacts with two warring factions, that you request they make peace, otherwise they'll demand that you pick sides. Watch for fresh outbreaks of hostilities between them, and request the aggressor to bury the hatchet again.
If you play the Peacekeepers as a balancing faction to the others (pity about Yang!) then the PKs can fulfil their eponymous role.
Also, if you get the other factions' commlink frequencies before they do, e.g. before Council is called - which you can achieve by negotiation or because you built the Empath Guild - then you can trade techs to your own very great advantage.
Never give key scientific or military techs, or anything that allows them to build a Project that you want. (This is very fair because the other factions won't share tech that allows you to compete for a Project they're building.) Resist extortion unless the other faction is an immmediate and overwhelming threat, because eventually they will respect your strength.
But otherwise, do trade frequently, especially to gain tech at a comparable or superior level. Trade on mutually beneficial terms strengthens friendships.
If you need tech urgently, then don't be too mean to buy it. In my latest game as the Hive, I handed over 150 energy for each of several techs held by the Believers, but these advances were vital to my economy and military, and have enabled me to leap ahead of all other factions in research.