Alpha Centauri Forums
  Strategies and Tactics
  restarting factions

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   restarting factions
asenaw posted 07-12-99 04:47 PM ET   Click Here to See the Profile for asenaw   Click Here to Email asenaw  
when i play i always turn on do or die cause it drives me nuts when i destroy a fation and they restart again and a again..... somtimes it takes 3 tries to finally totaly eliminate them without them escaping..... but what i want to know is what are the rules for that..... does it have to be befor a certain year, or is it like 3 strikes your out?

tx

Wanessa Forever

Series II posted 07-12-99 05:04 PM ET     Click Here to See the Profile for Series II    
I think that is is space available. If the program can find a space that it thinks is a reasonable strting point than it restarts the faction.

Perhaps if a world has 18 possible landing sights a faction could be restarted 12 times, but the more the game advances the fewer possible landing sights/starting points remain.

Just an idea.

Krushala posted 07-12-99 06:07 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I'm not sure about this, but I think it only happens in the first 100 years. I've never had it happen to me after 2200. I think I read it somewhere?
Earwicker posted 07-13-99 05:01 PM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
Played the first game without do or die and it drove me nuts (yes, despite tons of Civving, I forgot to check the restart options). Haven't done it again since. But I have a curiosity: without Do or Die, are the factions any less likely to surrender? Seems they might be: if you knock them out, they could escape the indignity of forever serving you, and start anew.
vee posted 07-13-99 09:00 PM ET     Click Here to See the Profile for vee  Click Here to Email vee     
hi. I agree that factions escaping and re-settling is annoying, but it's hardly a threat. After all, if a faction escapes he is very weak when he starts again, and very far behind, so he really will never be a serious threat. so, at most, it is just a matter of time if a faction leader escapes...... until he meets his doom.. unless the other factions have been completely reckless..

so, yes.. an annoyance, but no threat..

Zoetrope posted 07-14-99 06:40 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Most of the factions that are eliminated early I would have liked as Pact partners, so I prefer factions to restart. On a Huge map, sometimes their new beginning is better than their old, and they thrive, which gives the other Computer factions more competition, which is to my advantage.
HolyWarrior posted 07-16-99 03:11 AM ET     Click Here to See the Profile for HolyWarrior  Click Here to Email HolyWarrior     
Miriam sez--"only the faithful shall be resurrected".

As a true Believer, I always play on Do or Die. When I crush your heathen faction, thou shalt stay dead!

Lambo posted 07-26-99 02:19 AM ET     Click Here to See the Profile for Lambo    
I've never had the problem of seeing a faction restart after i take all their bases before although i have seen a faction restart after an AI faction took them out. it was yang of the hive, and they were not a mere annoyance after their revival. They were a major threat: i got the message that they were erradicated about 50 years after planetfall. i knew they were killed by the pks because i was at war with and had infiltrators. The hive then got restarted just about 20 squares above where their last base was but i didnt' know that yet. after i took out the pks (a huge and time consuming process) i was under attack by the hive. by then they were huge and when i infiltrated them i found that they had twice as many attack units as i do. they were also as technologically advanced as i was too, which was pretty scary. they were churning out 4-4-1 infantry out faster than i could destroy them, so i built nerve pod rovers and took them out. it was a close call but i conquered them at last. i never underestimated the hive after that: their growth and industrial capacity is a force to be reconed with
CrankyHotDog posted 08-28-99 02:43 PM ET     Click Here to See the Profile for CrankyHotDog    
If you want the factions to go away without Do Or Die on, PB all of their bases!!!!
CstmmagEK posted 08-30-99 12:31 PM ET     Click Here to See the Profile for CstmmagEK  Click Here to Email CstmmagEK     
I've only ever had to RE-exterminate a faction twice. I actually think it's kinda fun beating up on them again. Especially since there is no way they'll pact with you again.

EK

RM posted 08-30-99 01:59 PM ET     Click Here to See the Profile for RM  Click Here to Email RM     
Once I got my base destroyed by mindworms on the third turn. Then the computer "escaped" my faction, so I started over again at a different place on the map, with one scout, one colony pod and two formers. Not a bad amount of units for the third turn of the game!

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.