Author
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Topic: restarting factions
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asenaw |
posted 07-12-99 04:47 PM ET
when i play i always turn on do or die cause it drives me nuts when i destroy a fation and they restart again and a again..... somtimes it takes 3 tries to finally totaly eliminate them without them escaping..... but what i want to know is what are the rules for that..... does it have to be befor a certain year, or is it like 3 strikes your out?tx Wanessa Forever
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Series II
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posted 07-12-99 05:04 PM ET
I think that is is space available. If the program can find a space that it thinks is a reasonable strting point than it restarts the faction.Perhaps if a world has 18 possible landing sights a faction could be restarted 12 times, but the more the game advances the fewer possible landing sights/starting points remain. Just an idea. |
Krushala
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posted 07-12-99 06:07 PM ET
I'm not sure about this, but I think it only happens in the first 100 years. I've never had it happen to me after 2200. I think I read it somewhere? |
Earwicker
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posted 07-13-99 05:01 PM ET
Played the first game without do or die and it drove me nuts (yes, despite tons of Civving, I forgot to check the restart options). Haven't done it again since. But I have a curiosity: without Do or Die, are the factions any less likely to surrender? Seems they might be: if you knock them out, they could escape the indignity of forever serving you, and start anew. |
vee
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posted 07-13-99 09:00 PM ET
hi. I agree that factions escaping and re-settling is annoying, but it's hardly a threat. After all, if a faction escapes he is very weak when he starts again, and very far behind, so he really will never be a serious threat. so, at most, it is just a matter of time if a faction leader escapes...... until he meets his doom.. unless the other factions have been completely reckless..so, yes.. an annoyance, but no threat.. |
Zoetrope
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posted 07-14-99 06:40 AM ET
Most of the factions that are eliminated early I would have liked as Pact partners, so I prefer factions to restart. On a Huge map, sometimes their new beginning is better than their old, and they thrive, which gives the other Computer factions more competition, which is to my advantage.
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HolyWarrior
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posted 07-16-99 03:11 AM ET
Miriam sez--"only the faithful shall be resurrected".As a true Believer, I always play on Do or Die. When I crush your heathen faction, thou shalt stay dead! |
Lambo
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posted 07-26-99 02:19 AM ET
I've never had the problem of seeing a faction restart after i take all their bases before although i have seen a faction restart after an AI faction took them out. it was yang of the hive, and they were not a mere annoyance after their revival. They were a major threat: i got the message that they were erradicated about 50 years after planetfall. i knew they were killed by the pks because i was at war with and had infiltrators. The hive then got restarted just about 20 squares above where their last base was but i didnt' know that yet. after i took out the pks (a huge and time consuming process) i was under attack by the hive. by then they were huge and when i infiltrated them i found that they had twice as many attack units as i do. they were also as technologically advanced as i was too, which was pretty scary. they were churning out 4-4-1 infantry out faster than i could destroy them, so i built nerve pod rovers and took them out. it was a close call but i conquered them at last. i never underestimated the hive after that: their growth and industrial capacity is a force to be reconed with |
CrankyHotDog
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posted 08-28-99 02:43 PM ET
If you want the factions to go away without Do Or Die on, PB all of their bases!!!! |
CstmmagEK
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posted 08-30-99 12:31 PM ET
I've only ever had to RE-exterminate a faction twice. I actually think it's kinda fun beating up on them again. Especially since there is no way they'll pact with you again.EK |
RM
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posted 08-30-99 01:59 PM ET
Once I got my base destroyed by mindworms on the third turn. Then the computer "escaped" my faction, so I started over again at a different place on the map, with one scout, one colony pod and two formers. Not a bad amount of units for the third turn of the game! |