posted 06-30-99 01:42 PM ET
There has been general discussions about what SP is the best, but specs on faction/world are not mentioned. How about the early/middle SPs that you want for the game YOU play. Generally by late game I find I am ahead or dead. For Example:Hive - Trans - Extra Huge World - Small water - weak erosion - abundant life, dense clouds
I prioritize my SPs like this:
1) Weather Paradigm - I always like this one, but with the Hive I have more formers than with other factions so it is more useful. Early boreholes are also nice.
2) Virtual World - As Hive I will be building most every base facility so this really helps with drones. Net Node is an early facility in all my bases.
3) Command Nexus - Help with morale when I go to free market
4) Longevity Vaccine - 2 less drones becasue I use planned.
5) Planetary Transit System - I build a lot of cities at mid game to fill in holes in the territory I have claimed but not setteled. This really helps get them started right.
6) Empath Guild - A priority if I can be govenor and get more trade income otherwise it is a nice to have.
7) Astetic Values - I really like this one, but will give it up if necessary.
I really don't care about:
The Merchant exchange is nice, but I give this up. My HQ is usually where I end up building the early projects and I usually move my HQ about mid game to reduce inefficiency. So this is less important.
Human Genome - OK, but I have to have Virtual World
Martime Guild - About useless in this game set up. My army of formers will build land bridges to invade other factions. I will use a few transports to pop pods, but oceans are less important.
Planatary data links - have never really got much form this one. The AI might get some tech, but it is not worth building in place of a more useful SP.
Other thoughts..................