posted 06-30-99 04:44 AM ET
The design team really fouled up this command.I can "get it to work", but it's as slow as sending units individually by hand. I once grouped together dozens of mindworms into one square, then ordered the group to go to a specific own base (WHY cannot we specify an ENEMY base?).
There was a magrail route between the two locations, so it should have been over in a flash, right? Hardy, har, har, very funny, Mr Reynolds. They went there, alright, one at a time, each worm crawling like a stunned snail all the way. I could have watched several TV sitcoms while I was waiting.
Look, let's make this so simple that even famous game designers can understand: you know fleets in Master of Orion? You know loaded troop transports in (hmm, what's that game again? oh yes) Sid Meier's Alpha Centauri? THAT's how groups (get it? GROUPS?) should move. As ONE.
What's that I hear? Battles are fought by one unit at a time? So? So? How do stacked units cope with an assault now? That's right, they may be stacked together, but they still fight one at a time.
Therefore, when a Group meets an enemy, a flag should go up ("Hello player!") and the player can then choose which unit is to attack, or whether to redirect the group around the enemy, if that's feasible.
Oh, but someone will object that units have different speeds. Well? How do army groups and naval fleets move in real life? While they are grouped together, they move together, at a speed limited by the slowest unit.
What about fungus and rocks that probabilistically impede progress? Now, that's the only issue. But I thought this game was supposed to be FUN. So, surely it's not beyond Firaxis's collective intellect to find a lovely, playable solution.
Yes, I know that the IQ of a committee equals the minimum of its members divided by the number of members.
But surely someone is willing to take the responsibility. The buck must stop somewhere, right?