posted 06-30-99 06:42 AM ET
I find the Spartans to be extremely energy-poor.Whereas when I played the Believers (first Believer game, at Thinker level), they were the richest faction in the game.
An advantage of being the Believers, is that they are naturally so formidable, that they can easily conquer and intimidate with almost any social choice, so they can opt for the high-energy road. After all, who's going to attack their terrain enhancements and live to tell the tale?
Using Democratic/Green/Wealth, they can have very good energy and, thus, research - if and when that's what you want - especially as, in huamn hands, they can expand so fast.
It was too easy to be number one in _everything_ as Miriam. Everyone's afraid of you and promptly give in to your demands for money, tech. You name it, they'll cave in.
On a Huge map by MY 2200 the game was well and truly over bar the mopping up. (The mind boggles at how quick the win would be on a smaller map.)
Believer probe teams have a consistently very high rate (>80%) of dismantling perimeter defences and provoking drone riots, so you can easily conquer, or even buy, any base you want.
It's easy to get research and energy-rich factions as submissive pact partners, BUT I found that I could expand and conquer relentlessly _while_ being an effective builder.
After all, I had more energy generated per turn than anyone else long before I had contact with most factions, which is supposed to be when the Believers are weakest.
I've been hesitant to try Transcend (in Civ2 I could win Emperor consistently, but never won Deity - maybe because I never used Golden Ages?), but I'd try it with the Believers.
Other factions I think might do well at Transcend are the Peacekeepers, and the Hive. At Thinker, I've found those easy to win with: they're so easy to grow.
To return to the point at hand: The Hive's poor economy, and the Spartans lack of Wealth, hurt their energy ratings.
However, the Believers have no energy deficiency, no negative efficiency, good support, great probes, excellent attack.
That means they can expand with confidence, build a ton of units, kill lots of mindworms ("money, money, money"), pop unity pods galore with little to fear - just keep many units close by ("hunt in packs") to kill the worms that often appear.
Miriam may not be Morgan but she has normal hab limits; she's not constantly worried by drones as the University is, so she can concentrate more easily on growth; her negative planet rating is just an opportunity to make more energy so she's not afraid of anything, whereas the Gaians' are vulnerable to early attacks by conventional units; and her normal efficiency rating means she can expand better than the PKs: and you know that more territory means more energy resources.