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Author Topic:   Best (your own, not computer) Design
Sethito posted 06-25-99 04:12 PM ET   Click Here to See the Profile for Sethito   Click Here to Email Sethito  
What is everyones favorite design that you make?

My favorite is a foil probe. You don't have to build a transport and a probe, you have them both. Ends up using less minerals then both of them, and you only have to use one base.

yalpkilk posted 06-26-99 01:57 PM ET     Click Here to See the Profile for yalpkilk  Click Here to Email yalpkilk     
Armored Drop Formers (great for planting xenofungus in enemy territory)
Drop Colony Pod ( better than flying colony pod because it won't run out of fuel)
eNo posted 06-26-99 11:26 PM ET     Click Here to See the Profile for eNo  Click Here to Email eNo     
War doesn't play much of a role in my games so my favourite unit is the Former.

Gravship Chassis
Former "Weapon"
Clean Reactor
Super-Former

I've got about 215 of these things running around in my current game. I slowed production to one a turn because my city building couldn't keep up.

laurens posted 06-27-99 01:20 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Empath, X Copter
Plato90s posted 06-27-99 12:00 PM ET     Click Here to See the Profile for Plato90s    
Drop-Trained Scout infantry.

Once you have orbital insertion capability, you can build these cheap little Drop-Trained infantry units in your home base, insert them anywhere on the globe, and use the workshop to upgrade them all to GravBlink Singularity Assault Squads in a single turn.

Igor posted 06-27-99 02:43 PM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Trained Scout 1-1-1
Beta1 posted 06-28-99 12:59 PM ET     Click Here to See the Profile for Beta1    
I'll avoid starting the armoured probe argument again so......

Fungicidal superformers (possibly even with speeder chassis)

Big Clean AAA Battleships - don't really build many but they look great.

Elite drop hovertanks with the Psi attack bonus. Used with the SPs for +50% psi attack/defence those end of game worms dont know what hit them!

Beta1 posted 06-28-99 01:01 PM ET     Click Here to See the Profile for Beta1    
Wouldn't drop battleships be fun though!!

Very silly, but fun!

Beta1

gets washed away by the wave caused by dropping a 100,000ton singularity battlecruiser into a nearby lake

sandworm posted 06-28-99 01:44 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Scouts w/ Psi armor are pretty cheap, very good garrison w/ command center, cyborg factory, and/or +50% psi defense project.

Psi armor usually comes to late to matter, though.

googlie posted 06-28-99 07:24 PM ET     Click Here to See the Profile for googlie    
sea crawlers. The AI largely ignores them, so send them all over planet to any unused mineral, energy or nutrient tile (better still if you mine, harness or kelp them first)
xenophobe posted 07-01-99 04:19 PM ET     Click Here to See the Profile for xenophobe  Click Here to Email xenophobe     
Police Scouts.

Early in the game they're a darn sight cheaper than Rec. Commons.

Zoetrope posted 07-06-99 07:27 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Drop Colony Pods have two drawbacks: (1) range of only 8 squares; (2) must wait a turn to build a base.

Whereas Needlejet Colony Pods: (1) have a range of at least 12 squares per turn (24 in two turns), and can plant a base immediately.

A series of NCPs planting bases can island hop rapidly across the largest ocean map, when DCPs cannot reach even 34% of the way to the first island.

Also, NCPs can plant colonies close to enemy bases with aerospace centres, which DCPs cannot and dare not (because of the one turn wait of civilian drop units).

Jet transports also have the range and aerospace bypass advantage over drop units, so despite the air transport's single unit capacity it does have its uses.

I also employ jet transports to carry artefacts from an island to my mainland.

Series II posted 07-06-99 08:42 AM ET     Click Here to See the Profile for Series II    
JET TRANSPORTS!

I am having a heck of a time trying to ferry my alien artifacts from islands with transports. I did not know yo9u can have a jet transport. That will make live easier.

Beta1 posted 07-06-99 10:33 AM ET     Click Here to See the Profile for Beta1    
Air transports arn't worth the cost. They have very small payloads and VERY short range. Much less than the non-transport airunits they are based on. Now when v4 comes out and drop transports work properly.....

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