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  What to do with 'bad' captured cities????

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Author Topic:   What to do with 'bad' captured cities????
Series II posted 06-21-99 04:59 PM ET   Click Here to See the Profile for Series II  
The big question is what to do with those useless cities that you capture that are so far from your HQ that ALL ENERGY IS LOST to inefficiency.

I have seen several opinions:
1) Give them as gives back to the faction when they surrender
2) Give them as gifts to other factions to improve relations and/or to get the other faction involved in a war.
3) Add a punishment sphere and produce military units.
4) Destroy it just to be evil

IMHO I think the thing to usually do is to build a defensive unit or two, a rec commons, childrens cache, centuari preserve (each C.P. helps your planet rating) and a factory type facility or 2. Once this is complete change the city to stockpile energy so that you start getting some money from it. You get population and money.

If you do need more military units than a soldier factory is the thing to do, but when the war is over I think a stock pile energy city is the way to go.

Everyone agree with me????????? (Yea, right!). Or are their other opinions.......

MichaeltheGreat posted 06-21-99 05:07 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I usually give them as gifts to weaker allies, if they are too far away for me to have any real use for them. With the right improvements and SE choices though, any city can be made useful, with enough time. I never let cities stockpile energy if there is anything useful for them to do.
Krushala posted 06-21-99 05:16 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Once I build hab complex and hab dome and maybe a pressure dome if sea levels are rising then I will set them to stockpile energy. I can make a let of energy that way after I hav about 50 captured cities. I build enough sky hydroponic labs I don't have to worry about terraforming captured cites. I can usually get them above 20 population.
TheMadStork posted 06-21-99 07:35 PM ET     Click Here to See the Profile for TheMadStork  Click Here to Email TheMadStork     
Early enough in the game, I set them to lose nutrients if possible and build colony pods (or sea colony pods if absolutely necessary.) Then, I choose to abandon the base when the population is 1 and the last pod is built.

Or I keep it with a punishment sphere solely for military support: build units and use as an airbase.

I go now.

jimmytrick posted 06-21-99 08:40 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Captured bases are a stepping stone to the next enemy base.

Even if they can't produce a lot of energy due to ineffiency they can produce minerals. Micromanagers can and do make great bases out of them.

The real question is: What do you do with captured bases in multiplay? Against the AI you can play really sloppy and still win.

What will you do against General cousLee? (assuming you could capture one of his )

Koshko posted 06-21-99 11:13 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
Try this if it's not real close to the enemy, and you can't any other use for it. Build (or capture) some Worms. Abandon your troops from the base. Release the Worms into the wild next to the base. Let them waste the base for you. This won't hurt your allies Mood.
MajiK6pt5 posted 06-22-99 10:04 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
how about this >
give it to a strong faction that is not willing to go to war against your enemy, nor is enemies with you. Your enemy might screw up their relations by attacking the base, units, etc. and you will have one more ally on your side.
Sector7G posted 06-23-99 03:30 AM ET     Click Here to See the Profile for Sector7G  Click Here to Email Sector7G     
I have never tried it yet but, Repel UN charter (If your half-ass honourable) and obliterate it. (Providing it is not able to fit into your base placement plan)
M_ashwell posted 06-23-99 09:31 AM ET     Click Here to See the Profile for M_ashwell  Click Here to Email M_ashwell     
F*** the un charter be a man and press B
u can garontee it will anoy lal and some others !!
dilbert posted 06-23-99 06:01 PM ET     Click Here to See the Profile for dilbert    
1. If the base has some special resources, lots of facilities, or SPs, hold them as a military base against other enemy cities.
2. For bases that are really worthless, vacate them and sell as many facilities as you can, then let your opponents retake them. That way, you spread out their forces. Maybe they will divert units from more important cities.
3. Obliterate them if UN charter is repealed. (Happened to me once)
4. When peace returns, slowly building up those cities. That will save you some colony pods.
Wank posted 06-23-99 08:14 PM ET     Click Here to See the Profile for Wank  Click Here to Email Wank     
Actually, do this. Say you have a friend (pact or treaty) either close to you, or to an enemy, and this base you have is really crappy (ie: no or few facilites and def no projects). Find a GOOD base from one of your allies. By good I mean that it has some good SP or facilit(y/ies). Ask the ally to cede that abse to you, and give them this crappy thing. They ALWAYS cede bases when u offer one in return (except for their HQ of course).

2 games ago Lal (treaty) got Citizens Defense Force, and a BUNCH of facilities in one of his expansion bases. I built a bare base on his borders, and exchanged...>=). Suddenly, all my bases had a perimited defense....MWUAHAHA

Wank

Plato90s posted 06-23-99 08:35 PM ET     Click Here to See the Profile for Plato90s    
Great idea, Wank. Here's another, turn on the scenario editor and just add all the facilities you want to that base. As long as we're going to cheat, why not go all the way?
Wank posted 06-23-99 11:37 PM ET     Click Here to See the Profile for Wank  Click Here to Email Wank     
CHEAT?! How dare you accuse me of such blasphemy?! If the AI leaders are so retarted, so be it!

Answer me this, 'Plato', if you were a real leader of a country, and you were at war with another country whose information networks (ie: you attack them, the capital finds out the next day) or whose leader was a retard, would you not press it to your advantage by attacking quickly so that they would not find out until it was too late?
It's the same concept here.

And you my friend, are a peace-loving, tree-humping (oops, I mean hugging), wuss! (j/k, dont take offense) =)

Wank
"It is my opinion that every single advantage you have should be pushed in order to achieve your ultimate goal.!"

K posted 06-23-99 11:50 PM ET     Click Here to See the Profile for K  Click Here to Email K     
Actually, in Version 3, they won't always give a base for a base. They actually only trade reasonable bases for reasonable bases unless you are WAY more powerful.
Wank posted 06-24-99 12:44 PM ET     Click Here to See the Profile for Wank  Click Here to Email Wank     
Well, I dunno. I traded a base with Recycling centers and no units to Lal for a base with Citizens Defense force, recycling centers, childrens creche, plus some other facilities and 2 units. AND Lal was a bit more powerful than I was at the time.

Wank

JayPegg posted 06-24-99 12:51 PM ET     Click Here to See the Profile for JayPegg  Click Here to Email JayPegg     
And if you are going to trade a base, why not sell all the facilities? I mean, an extra 100 credits or so is good .

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