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Author Topic:   Landmarks
Sector7G posted 06-14-99 04:11 PM ET   Click Here to See the Profile for Sector7G   Click Here to Email Sector7G  
Here is another place to share your wisdom in the delicate subject of ladmarks. I would like to know what steps you take to obtain the proper resorces.

For example:

1.On mount plant, you have a volcanic rockey terain, can you level to rolling and then f/s/r to get the most of the elevation or do you leave as is and mine it to gain the extra minerals.

2. Garland Crater, where is th best base(s) placement and what might be the proper terraforming here.

3.The Ruins, After planting a base in the middle, should you remove fungus and start teraforming as per normal or is there somthing else to it.

One other thing I have never got the monsoon jungle ( is it possible to teraform here) or the uranium flats (can you raise terain here)

Finally, If you have any other special things you do, please do share.

Resource Consumer posted 06-15-99 11:43 AM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
I've found the ruins to be a mixed blessing.

Firstly, I think it's a mistake to build the city in the middle. Every enemy that comes up (or Mindworm for that matter) gets itself healed and hardened before it attacks. It's probably better to surround the ruins with appropriately placed cities.

My approach then is to get rid of the fungus asap. Your getting 2-2-2 from the monoliths so your formers are not being pressed urgently for anything else.

I would like to know about terraforming the Monsoon Jungle too? I've had parts of it once or twice but never really noted the results of terraforming.

Series II posted 06-15-99 11:58 AM ET     Click Here to See the Profile for Series II    
I like to make 2-4 cities around the ruins. This allows you to use more of the monoliths earlier in the game. If you have 1 dity in the middle you can only use 1 monolith per population in that city. Once I build 4 cities around the ruins and than one in the middle. That allowed me a lot of flexibility in using the monoliths. You can have the center city use as many as it has population for or disperse them among the outter ring of cities. THe ruins are very versitle. Once I had my HQ (my very first city) in the middle of the ruins.

How to terrafomr certain areas sometimes depends on what you want/need. Mount planet is a good example do you want high minerals of higs energy or some of both. I generally have a few 'mineral' cities, a few energy cities and a lot of general cities.

If you raise terrain yoiu can loose the monsoon jungle special and the Unarium Flats special.

Resource Consumer posted 06-15-99 12:02 PM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
Series II,

Good point about utilisation of monoliths early on. I hadn't picked up on it before. Not so sure if it really makes that much sense to stick one in the middle later though as when the monoliths peter out your liable to face 4 constrained cities and one very constrained city. Admittedly, that's not necessarily a problem but not my style though.

JarJarStinx posted 06-15-99 01:53 PM ET     Click Here to See the Profile for JarJarStinx  Click Here to Email JarJarStinx     
Regarding the Ruins, I always build in the middle. If you place sensor arrays around the city properly you can get advance notice of intruders and use the monoliths to heal and upgrade your own troops
Gixxer posted 06-15-99 03:56 PM ET     Click Here to See the Profile for Gixxer  Click Here to Email Gixxer     
I read in another thread that someone places a condensor smack dab in the middle of the Garland Crater. I agree totally, but would like to expand a little...

I bullseye a condensor and farm and solar collector the eight squares surrounding it. Then I put echelon's around the rim and this along with the mined mineral deposits will support three bases, also on the rim.

I am not as excited about the Ruins as I used to be. It takes a while to get to and terraform. The monoliths are nice in the beginning of the game. However, once the fungus is cleared from the surrounding area it is pretty dry and needs several condensors to promote any kind of growth.

If possible I sent a couple of transports (W/formers and colony pods) to Mount Planet and mine the hell out of the rim. This much production with a little terraforming makes a great self supporting outpost with access to two of the continents.

I rarely start anywhere near the Monsoon Jungle, but have on some occaisions. My only tip here is to check with the cursor to find out where the rocky areas are to mine.

Series II posted 06-16-99 08:50 AM ET     Click Here to See the Profile for Series II    
Having cities around the ruins and another in the middle is not really that useful from a strategy basis. However, it does make it easier for us lazy people to send units to the center city and you KNOW that they have gone through a monolith. I.E. Build unit, send it to Ruins Center, once there send it to the front.

I also use the Ruins Center to quickly build a prototype (even store some supply crawlers there).

It has some uses, but they are more a convience.

Resource Consumer posted 06-16-99 09:38 AM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
Series II

Makes sense to me. I'd vote for laziness too if I could be bothered. Bet you automate your formers as well?

sandworm posted 06-16-99 11:28 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
I haven't been able to terraform the rim of Mt. Planet, even after converting parts of it to rolling by drilling to the aquifer - farming the squares at the top doesn't happen, so I usually use it for energy or mines.

I often raise the center terrain level with the rim in Garland crater and put my city there (its raised for energy and to prevent enemy artillery from pounding me from the rim - there's supposed to be an altitude advantage for arty, but I've never checked to be sure.

Rackam posted 06-16-99 12:06 PM ET     Click Here to See the Profile for Rackam    
Forests are really good in the monsoon jungle. It's like every square is semi-nutrient resource.

~Rackam

Beta1 posted 06-16-99 12:14 PM ET     Click Here to See the Profile for Beta1    
I agree Forests are a good use of the monsoon jungle. I find they also work nicely on the uranium flats - you then get 1/2/2 to start with + any bonuses from tree/hybrid farms.
frankc posted 06-16-99 02:50 PM ET     Click Here to See the Profile for frankc  Click Here to Email frankc     
Playing as UoP I seem to find myself starting near Freshwater Sea about 75% of the time. I try to get a colony pod to the center of the monuments asap. Monument resources are great in the early game. I do not terraform this site except for sensors, road/tube. After you get the later Centauri techs it becomes a major producer. I also have few planet problems there and the AI seems to stay away.
Sector7G posted 06-20-99 05:21 AM ET     Click Here to See the Profile for Sector7G  Click Here to Email Sector7G     
Since writing this thread I have started with the ruins, great to start out with, but I have gotten my arse kicked by native life forms in the mid to latter part of the game..(think i had to build the facilities 3 times over in that city)..I wonder if there is a ultimate stradegy concering the landmarks

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