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Author Topic:   Demon Boils are eating my bases -help
AHB posted 06-03-99 08:55 PM ET   Click Here to See the Profile for AHB   Click Here to Email AHB  
All of a sudden about 10 demon boils 50%, strength 4.5 pop up next a base and immediately attack. I have tried making elite PSI defenders, but nothing seems to stop the demons. Is there a defense against these sudden attacks?
Victor posted 06-03-99 09:12 PM ET     Click Here to See the Profile for Victor  Click Here to Email Victor     
Attack first. Stop the major pollution.
jimmytrick posted 06-03-99 11:03 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
No, don't stop the pollution. Just kill the worms before they can do any harm. Ten fat juicy worm boils at what, 70 credits each. 700EC!

That stuff adds up!

<pop>

ca-ching!

High Priest posted 06-04-99 12:21 PM ET     Click Here to See the Profile for High Priest    
Oh, and when you attack a stack with ground units, every worm dies if you're successfull. Much easier than defending against ten attacks.
Rackam posted 06-04-99 12:38 PM ET     Click Here to See the Profile for Rackam    
There is a way to stop the boils from appearing, but it's kind of a cheat.

Place a unit (1-1-infantry/foil) in every square in a 3 square radius from your base. The fungus still explodes, but the worms can't be created.

~Rackam

sandworm posted 06-04-99 03:03 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
If you're really, really lucky, you can capture the whole stack.

I'll add here that it only ever happened to me once, I had a +3 or better Planet rating and I have no idea what version # I was playing at the time.

sandworm posted 06-04-99 03:04 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
As already mentioned, if you're not so lucky, you just make a mint when you kill the stack, and can use it to speed production of your own units/buildings
swimjakes posted 06-04-99 03:41 PM ET     Click Here to See the Profile for swimjakes    
Try building Centauri Preserves and Temple of Planets. A lot of good in the long run.
AHB posted 06-05-99 11:05 PM ET     Click Here to See the Profile for AHB  Click Here to Email AHB     
Thanks for all the suggestions, I have found that if a get a chance to attack - that is usually successfull, but sometimes the worms appear and immediately attack in the same turn with no chance for my first counterattack. I was trying to put together some kind of defensive unit that would slow them down a bit.
Derek Leader of Spartans posted 06-10-99 10:49 PM ET     Click Here to See the Profile for Derek Leader of Spartans  Click Here to Email Derek Leader of Spartans     
No Problem... Pollute Away, Build the bases
you always wanted to, only place the following offensive and defensive units
into play...

First, your attack forces... complete the Space Elevator Secret Project so that your units with drop pods have orbital insertion
capacity. (Can drop anywhere on the map)
You also want to have the Nueral Amplifier technology so you can design units with 2 special abilities. Design a 1-1 combat unit with the following special abilities:
(Trance) +50% Psi Attack, and Drop Pods.
Make at least 20 to 30 of these...Get these units experienced by dropping them next to a Monolith then moving them onto the monolith. When you are all done scatter them all over your territory. These are your attackers, used to destroy the vile demon boils.They work well and will earn you energy. Whenever
the demon boils appear drop them into the
"Planet Zone" and blow away the Mindworms
and Locusts of Chiron.

Your cities have to survive until the Space
Marines can come to the rescue. Once again,
go to the design workshop and pick a Terraformer unit, the best are Rovers or Gravships. Give them Trance Defensive abilities +50% Psi Defense, Give them a
Morale Upgrade. Run them over a monolith to
give them another morale upgrade, and place them into the cities you have with high
eco-damage ratings. These are the Planets' target cities.

For some reason the non-combat units seem
to do much better against Psi attacks, and I have had a single former hold off 10+ demon
boils all by itself.

In one recent game, My Nessus Orbital
Mining Facility was completely destroyed
by an asteroid strike, I had to rebuild
Nessus Orbital Facilities in every single
city I owned. Each time I rebuilt a Nessus
Mining facility my city automatically
generated 100 or so Eco-Damage points
bringing on hordes of mindworms and locusts.

Experienced Interceptor Needlejets seem to do very well in defending cities too...

Good Hunting!

Oleg Leschoff posted 06-11-99 02:10 AM ET     Click Here to See the Profile for Oleg Leschoff  Click Here to Email Oleg Leschoff     
Derek Leader of Spartans :
Elevetor is not neccessary, you will just have to discover late tech to use orbital insertion.
Neural Amplifier, IIRC, increases PSI defence, and this is secret project. Neural Grafting technology is required to use two abilities.

BTW, to all who used to generate tons of ecodamage to thus get easy funding, how do you deal with sealevel rise? It's too bad to loose perfectly developed terrain -- farms, solars, boreholes etc. and insted get just 3 nutrient and 3 energy or 2 minerals per square, and only after long terraforming.

Plato90s posted 06-11-99 09:57 AM ET     Click Here to See the Profile for Plato90s    
While you can always try to have the council deploy solar shades to drop the sea level, it's often easier to just have teams of superformers run around and raise terrain. It has the side effect of creating some very nice mountains which increase your energy output.

If you have the Weather Paradigm, 4 superformers can raise the terrain in a single turn.

Oleg Leschoff posted 06-12-99 03:51 PM ET     Click Here to See the Profile for Oleg Leschoff  Click Here to Email Oleg Leschoff     
What is the deal with Locusts??? Unlike the worms and isles, you can't kill whole stack, and even with Dream Twister and high planet rating it's nearly inpossible to spend all of copter's moves on the whole stack -- it get killed very fast.

And, if you have many formers, you also will need the same number of air defence units, if you don't -- all formers will be destroyed by enemy needlejets and copters.

Rimmer posted 06-13-99 02:31 AM ET     Click Here to See the Profile for Rimmer    
clean 1-1-1 troops do wonders for protection.

AJR B.S.C. S.S.C.
Spraying the glowing urine of knowledge into the mouths of the ignorant.

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