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Author Topic:   I need an opinion
Rackam posted 05-30-99 06:35 PM ET   Click Here to See the Profile for Rackam  
Specifically, the range of missles.

Would it be unfair to change their range considering the computer has unlimited range?

~Rackam

Tres posted 06-04-99 08:47 AM ET     Click Here to See the Profile for Tres  Click Here to Email Tres     
the patch 3.0 fixes the missile bug.
btw, on giant planets the missiles and pb�s doesn�t play that superior role in warfare.
MichaeltheGreat posted 06-04-99 11:45 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
It doesn't fix it all the time, if ever - In a TI game, I got popped with a missile launched by the lovely Deirdre from 21 squares away. I rarely get hit with missiles though, but I hate to abuse Deirdre, since she's usually so nice to me.

That 21 range missile was with the US 3.0 patch.

High Priest posted 06-04-99 12:14 PM ET     Click Here to See the Profile for High Priest    
Yah, Mike's right.

On TI and Transcend, if the computer thinks one of my ships needs to go, or a city needs to be de-garrisoned, the computer will come up with an infinite number of infinite range missiles that attack until their target is destroyed.
Really sucks.

High Priest

High Priest posted 06-04-99 12:15 PM ET     Click Here to See the Profile for High Priest    

Oh, and I have the US 3.0 Patch

High Priest

Rackam posted 06-04-99 12:40 PM ET     Click Here to See the Profile for Rackam    
Uhm, about my original question, how does changing it from 12 to 30 sound?

~Rackam

Beta1 posted 06-04-99 01:32 PM ET     Click Here to See the Profile for Beta1    
Hey another thread moaning about teleporting missiles - havnt seen one of those in a while. (Not that teleporting PBS annoy me or any thing )

Anyway back to the question - Would it be unfair to change the range for missiles?

Do you really need to be able to hit something that far away?

Why not just fix the bug? - and for the nth time patch three (at least UK version) does not fix the bug!! - I know it claims to but it dont.

What sort of strategy do you use that would be helped by a range 30 missile - unless you intend bombing cities from the other side of the world. Why not use a carrier? (just as a side point who thinks that sub/carriers should be allowed again - at least for carrying missiles)

Plato90s posted 06-04-99 01:47 PM ET     Click Here to See the Profile for Plato90s    
Well, it's already been posted that you can also take advantage of the teleporting missle bug. Just automate the missles and they'll magically teleport to whatever target the AI decides to hit.

However, the AI does NOT have an unlimited supply of missles. I watch them build every single missle that they hit me with.

sandworm posted 06-04-99 03:13 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Agree with Plato - the AI factions -DO- stockpile ridiculous numbers of missiles if you leave them to it, infiltrate and watch their datalinks, they do some pretty entertaining, ridiculous things.

Firaxis doesn't seem to have anything to say about the missile teleport bug since claiming it was fixed. If you have a saved game that confirms it wasn't, and you're absolutely SURE the missile wasn't launched from a carrier or airbase(I never saw the AI build one), send them the saved game with an explanation.

Plato90s posted 06-04-99 05:29 PM ET     Click Here to See the Profile for Plato90s    
I've already got an easy saved game which will be adequate proof there is something wrong with the missles. How about 13 missles hovering in midair, unable to attack a cruiser covered with a needlejet?
LocustOfChiron posted 06-04-99 07:58 PM ET     Click Here to See the Profile for LocustOfChiron    
Beta- what do you mean by "who thinks that sub/carriers should be allowed again"? I've built them plenty of times with the US 3.0 patch.
Rackam posted 06-05-99 05:19 AM ET     Click Here to See the Profile for Rackam    
Beta, I use scorched-chiron warfare along side surgical and carpet bombing. By the time I'm finished with a faction that declares vendetta, he/she is totally screwed and hates me so much, they never ask for peace.

~Rackam

Beta1 posted 06-05-99 10:28 AM ET     Click Here to See the Profile for Beta1    
Locust - I havent checked this but I thought the combination of deep pressure hull and carrier deck on the same unit was stopped in version 3. Anyway what I was thinking of was something more like the Civ2 subs that could carry missiles and still had decent attacking potential. Afterall this is possible today - US, UK (and probably russian) attack subs both have cruise missile armaments.

Rackam - So why do you need such long range missiles - just spare one of those enemy cities and use it as a stopping point for missiles noving forward. (Unless its a Hive or Believer city - then massacre the B******D)

Beta1 posted 06-05-99 10:29 AM ET     Click Here to See the Profile for Beta1    
Plato - I've seen that bug with needlejets as well -
Rackam posted 06-05-99 09:06 PM ET     Click Here to See the Profile for Rackam    
Beta - Sounds good, but after some testing, I discovered a missle alternative. Initial range is high but very short after, doesn't run out of fuel, has a 3x3 area of affect but doesn't affect Planet, diplomatic status is irrelevant and costs about the same as a missle to build but needs a higher tech level.

~Rackam

Beta1 posted 06-07-99 08:37 AM ET     Click Here to See the Profile for Beta1    
Rackam - OK so whats this secret weapon then? The only thing I can think of is self destructing a 1/1 gravship or something similar. Anyone know how much damage a selfdestructing unit inflicts on neighbouring squares? (I have a sudden vision of hordes of 1/1/1 drop scout infantry parachuting into enemy territory and blowing themselves up.)

Another idea - use a drop-former to build an airbase as a forward missile launching post

K posted 06-07-99 08:51 PM ET     Click Here to See the Profile for K  Click Here to Email K     
I don't think the computer has unlimited range: they shoot missiles off of transports outside of your visual range.
jimmytrick posted 06-07-99 09:44 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
K,

I am sorry, but that is wrong. I wish you were right.

jimmytrick
(from the bottom of a crater, compliments of a PK teleporting Planet Buster)

(confirmed by extensive testing with the SE)

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