posted 05-13-99 05:21 PM ET
1. Build a huge empire with large, developed cities and high efficiency (duh, you knew all that).2. Haul lots of energy with lots of supply crawlers, build solar collectors and tidal harnesses too, of course.
3. Try to get Merchant Exchange, Supercollider, etc. all in one city, preferably your capital, to avoid efficiency penalties. Haul as much energy as you can there with crawlers and build all of the energy/labs facilities you can in that one city. There's a thread about super science cities here somewhere with more detail. This works surprisingly well for generating extra tech (I'm down from 6 turns to 4 for advances with a few more supply crawlers en route to their boreholes for energy collection)
4. Use all of the above.
sandworm, who liked Civ2, but never got around to buying Civ1.